Thanks for your great feedback, savingup!
- More items:
Yes! Totally agree, especially weapons can use more interesting, individual effects. So yeah, there will be a big item update, however, this point has to wait until some some other things are done before I guess.
- Easier singleplayer:
I think with the new easy mode, it really should be easy enough. If it's still to hard for some people, they just have to get a lan game running - as you've already said, the real magic is in multiplayer here - it's not really a game with SP focus at all.
- Tracking achievements:
Alright, good point. I will add these to the stats. Or, maybe, I'll add a new command that displays everything you've achieved during the game. This way, you can display all your achievements and such, take a screenshot and post it here to show that you are badass.
- Increased randomization:
Again, totally agree. That's also a direct match with the things, I've mentioned in the post before yours. I want different situations from game to game, and not always defending in the same sweet spots. This has highest priority for me right now since it will have a big impact on the fun.
- Shooting through walls:
Correct me if I'm wrong, but I still think there is no way to prevent this from happening. Walls use air pathing blockers and in the WCIII engine, pathing blockers can be shoot over. If anyone has a solution for this, would be great of course.
- Individuality of chapters:
This is a point not on your list, but a major aspect I'm planning to improve. I think the chapters should feel more differently in terms of combat mechanics. In Chapter 1, you have masses of small monsters, some dangerous ones and few fatties. I think for chapter 2, there should be something different. Maybe less small ones, but more fatties, but less monsters in total (a bit like in wave 11)....
So, this isn' finished yet. I will keep updating the game til we all can surely say that there's nothing left to do.