1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Group up and create a Warcraft hero based on a member of the Hive and win up to 100 rep and a rank icon. Enter the team contest now!
    Dismiss Notice
  3. The Music Contest #8 Results are out! Congratulate the creators of Hive's coolest soundtracks!
    Dismiss Notice
  4. Dismiss Notice
  5. The results for Mini-Mapping Contest #14 is up! Congratulate the winners here!
    Dismiss Notice

Hosted Project Update: Warden

Discussion in 'Latest Updates and News' started by Rufus, Apr 2, 2017.

  1. Rufus

    Rufus

    Arena Moderator

    Joined:
    Oct 2, 2011
    Messages:
    2,367
    Resources:
    7
    Maps:
    5
    Tutorials:
    2
    Resources:
    7
    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
    Update #34
    In this version of Warden, I have made various improvements to terrain, visual feedback and responsiveness.
    Most importantly, I have implemented the ideas that was suggested by players most frequently:

    What people felt like the project was missing the most, was the feeling of progress not being present.
    That ended up turning the project into the beginning of a campaign, with cross map transitions, like in the Rexxar campaign!

    Many thought that it would be better to play the game in a more classic way, with the cursor.
    That made me create an optional system for cursor movement, based on the arrowkey system!

    Players wanted to get familiar with the game, but a story was not really present, only fragments of a vague script.
    The beginning of a dark and depressing story is now present in the first campaign mission!

    STARGLADE.png
    This update also adds an overmap called Starglade which is Willow and Shalis' home.
    This is how it looked a little more than 10000 years before the events of Reign of Chaos, before this paradise on earth turned into the dreaded area of Felwood.
    From Starglade, you will be able to travel to and from three submaps: Solen's Sanctuary, Bonechiller Burrow and Forest Temple.


    More information can be found by clicking the link below!
    WardenDownload2.png
     
    Last edited: Jul 5, 2017
  2. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,736
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    I should definitely give this another try sometime soon. Excited to see the Rexar-like changes. :)
     
  3. Rufus

    Rufus

    Arena Moderator

    Joined:
    Oct 2, 2011
    Messages:
    2,367
    Resources:
    7
    Maps:
    5
    Tutorials:
    2
    Resources:
    7
    Glad to hear it!
    I'll be waiting eagerly for your feedback. :)
     
  4. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    566
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Awesome, awesome and awesome! You finally decided to create a story for your mod and also to improve the beauty of the terrain. The gameplay was already exciting and challenging which is exactly how it must be. With better visuals, the Warden project will be even better. Good job! :D
     
  5. BlueSaint

    BlueSaint

    Joined:
    Jun 18, 2012
    Messages:
    2,544
    Resources:
    2
    Spells:
    2
    Resources:
    2
    No doubt is a story important for a single player map, nice to see you work on it.

    And yeah, WC3 was made for cursor movement, the keyboard events have some delay iirc.
     
  6. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    566
    Resources:
    1
    Maps:
    1
    Resources:
    1
    For you maybe, I played the Warden mod using the keys. It felt like Prince of Persia viewed from above :)
     
  7. Rufus

    Rufus

    Arena Moderator

    Joined:
    Oct 2, 2011
    Messages:
    2,367
    Resources:
    7
    Maps:
    5
    Tutorials:
    2
    Resources:
    7
    Thanks for your enthusiasm Alxen! :)
    I hate that it is that way. :'(
    But yeah, the cursor movement system was needed anyway in order to reach out to more players, who found arrowkeys irritating. :)
     
  8. Lord Siler

    Lord Siler

    Joined:
    Mar 24, 2017
    Messages:
    727
    Resources:
    0
    Resources:
    0
    This has got to be one of the most aesthetically pleasing campaigns I have ever played, the Starglade level is beautiful, plus the "lost woods" song from Ocarina of time makes it even more satisfying, great job!
     
  9. Rufus

    Rufus

    Arena Moderator

    Joined:
    Oct 2, 2011
    Messages:
    2,367
    Resources:
    7
    Maps:
    5
    Tutorials:
    2
    Resources:
    7
    Thanks a lot! Glad you liked it.
    Yeah I worked a lot on the atmosphere of the game. It has been one of my main focuses from the beginning. :)
     
  10. Naze

    Naze

    Off-Topic Moderator

    Joined:
    Nov 12, 2007
    Messages:
    1,860
    Resources:
    5
    Icons:
    4
    Maps:
    1
    Resources:
    5
    Awesome updates! Congratulations for getting to this state of refinement in your project, it is looking amazing.
     
  11. Rufus

    Rufus

    Arena Moderator

    Joined:
    Oct 2, 2011
    Messages:
    2,367
    Resources:
    7
    Maps:
    5
    Tutorials:
    2
    Resources:
    7
    Thanks, I appreciate it. :)
     
  12. A]mun

    A]mun

    Joined:
    Dec 4, 2007
    Messages:
    626
    Resources:
    0
    Resources:
    0
    I think i'll have to check this out, looking fine idd!
     
  13. Rufus

    Rufus

    Arena Moderator

    Joined:
    Oct 2, 2011
    Messages:
    2,367
    Resources:
    7
    Maps:
    5
    Tutorials:
    2
    Resources:
    7
    Good. I'd love to hear what you think about it! :)