- Joined
- Oct 2, 2011
- Messages
- 2,490
Hi!
Warden hasn't been moving forward for some time, mostly beacuse I have been getting accustomed to university, and secondly, becasue I have been unsure of what direction to move in, along with a lot of issues that came up along the way.
I made a list of things that should be fixed before the campaign can be considered "finished" (aka Warden 1.0).
I'd love to hear what you think is good, what could be improved or maybe new ideas. Fire away!
So, here is the general plan for the project:
Warden hasn't been moving forward for some time, mostly beacuse I have been getting accustomed to university, and secondly, becasue I have been unsure of what direction to move in, along with a lot of issues that came up along the way.
I made a list of things that should be fixed before the campaign can be considered "finished" (aka Warden 1.0).
I'd love to hear what you think is good, what could be improved or maybe new ideas. Fire away!
So, here is the general plan for the project:
- Recreate the first map (Starglade) to be kind of a tutorial. It will be much more straightforward, without submaps and quests. The new map will need:
- New terrain (can take pieces out of old terrain)
- New bossfight
- A few adjustments to story
- Point 2-5 will have to be taught to the player in the tutorial, along with other basic controls such as movement and attack.
- New terrain (can take pieces out of old terrain)
- The Warden will have a new way of using Soul (it will now be called essence instead). Essence is gained by striking enemies, or by picking up essence shards. You will no longer regenerate this resource.
- Health will no longer regenerate, and can be regained by picking up life shards, or by using Focus (a special ability that heals 40% of your health after 1 .5 seconds of channel).
- The warden will initially have only attack and dash.
- Other abilities such as stun, hookshot, rewind etc, can be learned by praying to a nightelven idol.
- Those abilities and health and damage upgrades will last till the end of the level only.
- Other abilities such as stun, hookshot, rewind etc, can be learned by praying to a nightelven idol.
- The revive system will be different. Instead of having a limited number of revivals per submap, you will have infinite revivals, but will be revived at a ressurection stone. However, in bossfights and in other special events you will revive on the spot.
- The submaps will not be available in the missions themselves, but will be accessed after the mainlevels has been finished, via a "portal hub".
- The story is that Shalis manages to open the portal, but in order to go to the distant Outlands, she will have to imprison greater souls (such as bosses from submaps) in the soulgem. Once two grand souls have been gathered, Shalis will be able to continue.
- There will be four main maps (Starglade, Outland, Destructed Starglade and Ghostfire Tunnels), and 7-9 submaps (5 are completed with minor upgrades needed, 2 are in progress).
- Monsters and bosses needs an update in general, to be more smart, and preferrably not being able to hit you if you are skilled enough.
- When all is done, Warden 1.0 will be released, and more submaps can be added over time, along with mastermode (special challenges for each map), and other various upgrades.