• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Legends of Warcraft v2.0


K.V. presents:

Greetings, fellow Hiveworkers!
As a big fan of Warcraft III and especially the MOBA genre that was popularized by the famous map "Defense of the Ancients". I want to represent you my idea of a classic Warcraft AoS.
Legends of Warcraft: The Shadow of Doom is a 5v5 MOBA map that has been fully customized and adapts ideas from popular games such as "Heroes of the Storm", "League of Legends" and "World of Warcraft".


Short Story


"The greatest battle in the history of Azeroth between the two major forces, The Horde and The Alliance is at hand. But they are soon to discover that the shadow of great evil is upon them. The noxious old god
N’zoth has resurfaced from the depths of the ocean to scar the land and devour the very essence of the earth. To make events even worse, in the meantime the malefic Burning Legion has found a way to open their otherworldly portals of never-ending demonic armies. They have joined forces under the union called The Dark Pact to vanquish the mortal races of Azeroth once and for all."




Version 2.0 (Remaster)


This version has been developed since my first release back in 2018 with a few hiatuses in-between and I'm more than happy to come up with a version that I'm personally satisfied to show to the audience. During these years I've learned a lot and improved my skills with the editor, as you will see if you compare the two versions. Because of the huge time gap of 6 years I can't even describe how many things I've changed and went through, so I will note some of the most important ones below:

  • Improved Visuals - Every visual aspect from environment and terrain to models, spells and items has been revamped.
  • MUI Heroes - All heroes are somewhat MUI now, meaning all 10 players can play the same hero.
  • Damage System - There is a new damage system with two main damage types, Physical and Magical, and an additional rare source Chaos. The hero stats have also been intertwined with the damage system to give scaling critical strike chance based on them.
  • Hero Abilities - Heroes now start with their 3 basic abilities and unlock their ultimate at level 8. Every hero's abilities scale with a certain stat, which in most cases is his primary attribute, so instead of leveling abilities you level stats to boost the power of your abilities.
  • Items - There are two new mechanics Enchanting and Runeforging. Enchants can be put on any of your armor pieces (helm, amulet, gloves, boots) and they give additional stats to that item, further boosting your abilities. Runes can be forged onto your weapon, giving it an unique passive effect that suits your hero.
  • Status Effects - Types of buffs for example (Stun, Slow, Snare, Cold, Bleed etc...) that are applied through different sources. Some abilities have increased damage, or bonus effects on units with a certain status effect buff.
  • Neutrals - The neutral creeps instead of only giving gold and experience when killed, now join the nearest lane and help your minions in sieging the enemy base.
  • Announcer - There are some cool new sound effects to boost your fighting spirit while playing :p.



Mode Setup


Players can vote for mode within 20 seconds with a few clicks of dialog boxes. Currently there are two different modes:

  1. The Shadow of Doom - Both teams must hold two lanes (TOP & BOT) from being destroyed by The Dark Pact, altogether while playing versus each other. This mode is considered for a 5v5 play and because of that, team composition, strategy and game knowledge is key for winning.
    If you chose this mode you are given the option to vote for difficulty of the computers. There are 3 difficulties; Easy, Normal and Insane. Each difficulty has completely different unit types and bosses that are stronger, but also drop higher quality items.
  2. Battleground - The Dark Pact has not invaded Azeroth yet, making this mode a classic battle for dominance between The Horde and The Alliance, rather than a fight for survival.
After that you are given the option to vote for pick mode. This option decides in what way players can chose heroes. There are 4 pick modes:

  • All Pick - Players can chose from both their Circles of Power and those of the enemy team.
  • All Random - All players are given a random hero from all heroes.
  • Normal Pick - Players can chose only from their Circles of Power.
  • Reverse Pick - The Circles of Power of both teams swap places, giving players the option to chose only from the enemy factions' heroes.



Credits
  • Shardeth - Chivalry Buff, Charge Effect, Gear Change Effect
  • Champara Bros - Water Tentacle, Lava Tentacle, Divine Storm, Dark Execution, Wild Growth, Judgement of Light, Blood Presence, Dispersion
  • bakr - Dwarven Buildings (Wildhammer, Bronzebeard), Stormwind Buildings, Kultiras Structures and Doodads
  • Ket - Koto Beast Tower, Potion of Omniscence
  • General Frank - Dwarven Warrior, Bear Trap, Fel Orc Felhound Rider
  • frostwhisper - Zandalar Doodad Pack vol.1, Troll Bonecaster, Troll Main Hall
  • Lord_T - Holy Shield Buff and Wing Attachment, Searing Blade, Night Elven Town Hall
  • Tranquil - Great Lightning, Turret Arrow, Snipe Target
  • alfredx_sotn - Sentry Ward, Water Elemental
  • Vinz - Void Teleport, Call of Dread, Seed Shot, Alacrity, Armor Penetration/Stimulus, Watcher in the Water, Bondage, Omen/Dark Conversion, Kingstride Aura, Quantum Blade, Wind Blast, Reaper's Claws, Soul Armor, Heaven's Gate, Nether Blast, Hemorrhage, Divine Edict, Bestial Aura, Holy Restoration, Storm Bolt
  • johnwar - Malfurion Stormrage (Re-Classic Pack), Uther the Lightbringer (Re-Classic), Troll Master Witch Doctor (Re-Classic), Ogre Legion Models (Re-Classic Pack), Kael'thas Sunstrider (Re-Classic), Samuro (Re-Classic)
  • Warcraftplay - Zombify Target
  • Usedwell - Wings of the Nightmare
  • NoMan4Hire - Shadow Ward
  • Yours Truly - Forest Blessing, Celestial Assault, Infernal Bulwark, Darkness Rising, Righteous Guard
  • Stefan.K - Valeera Sanguinar, Dharl of the Thrice-Bloodied Blade
  • Zephyrius2412 - Rain of Fel Fire, Rain of Twilight Fire, Fel Incinerate, Blue Immolation, Holy Immolation, Twilight Immolation, Bloodlust Variations, Fel Fire Ball
  • Truth Troll UA - Hero Tauren Druid
  • Remixer - Pandarian Sanctuary (Advanced Research Center), Pandarian Elemental Shrine
  • JesusHipster - Glimpse of Madness, Gather Souls, Stone Shield, Divine Barrier, Darkness Essence, Venomous Gale, Bone Imaple, Mana Surge, Call of Aggression, Water Blast, Akama
  • Hate - Bone Guard, Sleet Storm, Amplify Damage
  • Boogles - Channeling, Ghost Strike, Soulfire Missile
  • Marcos DAB - BTNOrcVeteran
  • PetHer01c3 - Tortollan Spellcaster, Tortollan Warrior
  • Mad - BTNTidelord
  • doom_sheep - Void Infernal, Rune Impact, Cursed Strength, Alternate StampedeMissileDeath Versions, Affliction, Dark Frenzy, Nature Regen Buff, Spore Cloud
  • JetFangInferno - Roar Caster, Wisp Explode, Sonic Missile, War Stomp Caster, Ziggurat Missile, Fire Trap, Brilliance, Cloud of Fog, Orb of Death Missile, Charm Target, Naga Death, Banish Target, Arcane Tower Attack
  • HerrDave - Shield Buff Pack, Crystalsong Tree, Mordor Blacksmith (LOTR), Rain of Arrows
  • Chuchurute - Entangling Spikes, Ghost Shell
  • nGy - Darkness Meteor, Shockwave
  • Blizzard Entertainmnet - Night Elf - Druid of the Claw (Beta), BTNSpellShadowCharm, Grunt Roar
  • Kino - Chum Pool
  • Mc ! - Blackhole
  • Retera - Enclave
  • Elunes-Guardian - Anti Magic Shell
  • HappyTauren - Skeletor
  • Daelin - Elune's Blessing, Frozen Shell
  • Ujimasa Hojo - Warlock and Derivatives, Roost (Chimaera) and Derivatives, Fel Guard and Derivatives, Wildkin and Derivatives, Gate (Demon) and Derivatives, Grunt and Derivatives
  • Uncle Fester - BTNReaperScythe, Temple of Sacrifice, Serpent Wand Item & Attachment Version
  • Matarael - Halberd, Ankh of Resurrection, Gloves of Speed, Tyrant
  • 8512590215848 - BTNDoombringer, Volcano Ashes, Law of Blood Scroll
  • HappyCockroach - Avatar of Storms, Misfortune
  • The_Spellweaver - Swirly Rituals, Breath of Acid
  • Villagerino - Wight & Spells, Hellstone Golem, Dragonbone Golem, Divine Golem
  • OVOgenez - Corpse Blood Missile, Horror Souls
  • Sin'dorei300 - Faceless One Scorpion, Human Symbol
  • Kenathorn - Some Custom Items Pack, Icons to Models Pack
  • Grey Knight - Arcanite and Thorium, Duel Effects, Invulnerable Effects, Tzeentch Mutated Unit, DUMMY, Sword Impale Target, Night Elf Banner, Death Grip
  • The Witch King - DoomTarget_Purple
  • Arch-archdemon - Orc Warlock Variations
  • Scythy Dervish - Item File, Night Elf Lamp
  • marcus158 - Concecration, Hellfire Aura
  • xyzier_24 - Blademaster Missile, Voidskull Aura, Prismatic Wave, Arcane Disperse Aura, Demonhunters' Warglaive Missile
  • cotd333 - Fatal Wound
  • FerSZ - Jailer, Sargeras, Fel Lord, Mo'arg Brute, Wrathguard
  • Epimetheus - Tribal Daggers
  • crl - Plague Cloud
  • Argus - Magma Golem
  • SovietElf - Ballista Arcane Arrow
  • BLazeKraze - BTNOrcRage, BTNNecromagus
  • AlienAtSystem - Chakram, Runeshelf
  • Shyster - Power Infusion, Pearlescence, Sacred Shield
  • Hantoo - Black Bear, Voljin, Shadowhuntah Lujka
  • Radagast - Dwarven Miner
  • MatiS - Night Elf Structure (Ashenvale), Ruined Highborne Tower
  • MN Lahmar - Outland Environment Doodads, Faceless King, Magma Golem, Outland Herb
  • Severalser - Rejuvenation Aspect
  • Mr.Goblin - BTNFrostwolfRider
  • ChaoticHunter - Glowing Thunder Rune, Glowing Nature Rune, Glowing Air Rune, Glowing Earth Rune, Glowing Water Rune
  • Malgarion - Revive Night Elf
  • Vestras - Shockwave
  • DeathSamurai187 - Fire Tornado Elemental
  • kellym0 - Hydra Corrosive Ground Effect
  • Jab1z - Floating Ancient Ruins, Illidan Stormrage
  • Lichkings slave - Heartbeat Aura, Void/Chaos Bomb, Frost Aura, Holy Aura
  • stan0033 - Fear Effect, Icy Blessing, Super Empowerment Aura, Die by the Sword
  • Mister_Haudrauf - The Cursed Skull
  • Karzama - Lost Reign of Chaos Models
  • Explobomb - Fel Reaver, Old God Pack, Doom Lord, Djinn/Genie, Efreet
  • icewolf055 - Shadow Elemental
  • hortaxman - Ashenvale Pillar
  • Bagysta - Dire Tauren
  • tillinghast - Devastator, Repair, Squidface Missile, Angry Missile
  • EvilCryptLord - Elite Plague Cloud, Abyss Shade, Infernal Machine Missile
  • WhiteDeath - Grey Werewolf, Spirit Bolt, Infested Zombie
  • epsilon - Master Marine, Black Shaman
  • Callahan - Ruin Head, Ancient Protector Missile, Pyrolia, Venolia, Thorny Creeper, The Void Lord
  • Marcelo Hossomi - Crystal Impale
  • induwer - Energy Tower
  • Zydler - Broken Statue
  • crill-myster - Burning Core
  • Weep - Arcane Missile
  • Percivali - Bloodelven missile
  • Buster - Ruin Hand, Ruin Head, Troll Gate
  • Scias - BTNVarianWrynn, BTNSalandria
  • UgoUgo - Breath of Fire, Orb of Corruption, Energy Burst, Toxic Field, Necrotic Blast, Shadow Assault
  • kangyun - Sally Whitemane, Haunt, The Scarlet Champion
  • Whisky - BTNRedMirrorImage
  • Tarrasque - Tidal Lord
  • Hermit - Empathic Bond
  • Ras - Red Splash Missile
  • Direfury - Runic Aura, Evil Eye, Orc Blademaster, Dark Ancient
  • Jay the Editor - BTNFlameSword
  • Linera - Blackrock Orc Manacle
  • judash137 - Hell Hole
  • Mephestrial - Wood Wall, Legion Teleporter
  • Amigurumi - Demon Brazier
  • apaka - Tauren Worker, Forest Trol lShadowcaster
  • Chen - BTNAkama
  • donut3.5 - Temple of Boom
  • DCrimson - Blessing Arrow, Red Thunder Clap
  • Deolrin - Altar of Blood
  • shamanyouranus - Fire Shield
  • Vortigon - Dark Orb, Pursuer
  • Mainy - Ghost Aura
  • Chucky - Troll Hall Tiered
  • xylign - Spirit Link Totem
  • Kuhneghetz - Demon King Statute + Demon Pillar, Space Orc Portrait
  • PrMosquito - Encourage
  • Doom Wolf - Altar of the Sun
  • Solu9 - Floating Grass Sphere
  • PROXY - Obsidian Statute Ground, Gul'dan, Morgan Ironhand
  • Hexus - Chimaera Monument, Fountain Statue, Stone Arc
  • BrightDark - Curse of the Silent, BTNTidelord
  • Veronnis - Lacerate
  • Sunreaver - Warlock Aura
  • takakenji - Abomofiend, Team Colorless Ogre Warlord
  • nhocklanhox6 - Unleash the Power, Green Light
  • WILL THE ALMIGHTY - Ground Explosion, Rocket, Flamethrower, Nebula
  • loktar - Necrolyte (WC1)
  • Alfagar - Gas
  • Andser - Nature's Ward
  • D.O.G. - Ashenvale Golem
  • absufarker12 - Pawn
  • Sellenisko - Worgen Druid, Armored Wolf, Goblin Hut
  • BaiyuGalan - Rexxar
  • zapxceor - Tree of Life
  • JoySoy - Unidentified Object
  • NightSkyAurora - Fire Aura, Cosmic Insperation, Arcanic Pulse, Solarverse
  • Fingolfin - Dwarven Archway
  • M_Exanime - Fire Starfall, Blood Nova
  • MeKC - Shredder Missile
  • Misha - Troll Totem Hydra, Faceless Nightmare Weaver
  • Illidan(Evil)X - Tiberium Crystals
  • Horn - Floating Fountain
  • Exyte - Creep Hut
  • sPy - ArcaneRocket_Projectile, Evil Wave, Magic Lightning Aura, Deathfire Projectile
  • Kirym - Mirror Image Illidan
  • jhon wilber - BTNGuldan
  • bisnar13 - Frost Missile
  • Tamplier - Dwarven Barracks (WOTR)
  • Icy_Viper - Holy Thorn Aura
  • Freddyk - Infernal Wheeled Warrior
  • jj84 - Orb of Chaos
  • WaggaWagga - Bottle Missile
  • Ham Ham - Obsidian Tank Missile
  • BoatyMcBoatface300 - Heartbreak
  • Skipper - Forest Troll Berserker
  • TrollHunti - Orc Signpost
  • Darky29 - Green Dragon Missile
  • RED BARON - Rune Bolt Missile
  • Haistrah - Pink Magic Shield, Incinerate
  • The_Swamp_Warrior - Prismatic Missile
  • SnaKy - Soul Burn Buff
  • Waldbaer - Bladestorm Effect
  • s4nji - Orc Aura
  • terrio - Item Models
  • eubz - Bandit Shield, Wooden Archway
  • Himperion - Great Elementals
  • Thrikodius - Blink, Warp Dark
  • LordGandulfo88 - BTNSargeras
  • Dargoth - Root Thrust
  • Azsure - Death Grip
  • dhguardianes - Arcane Nova

Change Log
First version.
Remastered version.




Postscript

Your feedback is greatly appreciated so I can keep improving the mod.
Let me know in the comments below, or join my server @
Discord - Legends of Warcraft
...Have fun playing... :infl_thumbs_up:

-Regards, K.V.
Contents

Legends of Warcraft v1.8 (Map)

Legends of Warcraft v2.0 (Map)

Reviews
ReviewLegends of Warcraft Key ConceptAoS - My favorite type of map. I like the loading screen, fits the theme of this AoS. An update log, can be described in the loading screen each time you release a new update. Just a suggestion. Description of the...
deepstrasz
Some heroes don't have hero glow. You can add it: How to add Hero Glow without Modeling Some circles of power don't have any heroes? Towers are a bit too close to each other. Some buildings like the Voodoo Lounge are in the way (on the path/road) and...

Deleted member 247165

D

Deleted member 247165

Review
Legends of Warcraft
full

Key Concept
AoS - My favorite type of map. I like the loading screen, fits the theme of this AoS. An update log, can be described in the loading screen each time you release a new update. Just a suggestion. Description of the bundle is fine and looks good. Multiple pieces of information are in the Quests Menu, good thing. I like the chosen factions for the combat. The shops are placed well and there is also a text that describes each for what it sells. Also, there are some shops that require higher level to access, really interesting. :)
full

Gameplay
I picked Ner'Zhul from the horde side. While he may look like a supportive hero, his physical damage is really fine. I like the totem spell, really cool. His spell that rises that skeleton creep could be improved. He is kinda weak against the enemy creeps. Try adding more armor or health or damage to it. Towers that are destroyed leave power-ups that can be picked to get more lumber or gold, cool idea. I love how to modified all attack types, the attributes are modified too but they do not grant new things. Next, I played on the Old God gameplay mode with Grom Hellscream. Was really fun. Although I suggest you make their faction attack the horde and the alliance after 1-2 minutes not right when the battle starts. Their creatures are really powerful. Next, I played the Shadow of Doom gameplay mode with Rexxar. In this mode both the Burning Legion and the faceless one faction appear, top and bottom lanes only. It's great how the gameplay can be modified with the modes. Thumbs up for that. All faction's creeps can be improved in both physical and magical capabilities from their spawning zone. Really good. :D
full

Terrain & Aesthetics
Although it may look chaotic, the terrain actually has a unique design. I like how the bases are designed. Some trees could have a lower scaling value though, they kinda block vision sometimes. :)
full

Wizardry
Pretty basic but well chosen spells for each hero I played. You can add some new ones though. For example, Grom's spin animation can be used in a lot of ways for a cool spell instead of giving him the old Bladestorm ability. Rexxar with Misha as well. Think about his axes for example, you can make a spell that throws them both in the targeted point, dealing damage to what they cut and destroying trees as well. Just some suggestions.
full

Final Suggestions
Lower a bit the damage and stats from the Burning Legion army and the one from the Old God. Nerf the terrain environment and doodads I mentioned above. Add more heroes. I saw that the Horde faction doesn't have any hero in the Spellbinding Circle. The battle is fast paced, maybe too fast paced. I suggest you lower a bit the movement speed of the creeps. Other than that, the map is really fun to play and you get a 4/5 from me and vote for approval! :D
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,253
The cinematic is nice to look at but the dialogue is made of random unit quotes which isn't captivating at all. It's not funny either.
Ambush them? They were in plain sight with tents and an ignited campfire...
"It looks as if they are held hostage." On their mounts?
The night elves (Maiev) know of the Twilight Hammer? Gul'dan's clan was Stormreaver...
All heroes alive?
The humans confronting the orcs are red in the transmissions.
They turned Grom back in a snap?
Nice effects but cameras are mostly bird's view.

  1. Some heroes don't have hero glow. You can add it: How to add Hero Glow without Modeling
  2. Some circles of power don't have any heroes?
  3. Towers are a bit too close to each other.
  4. Some buildings like the Voodoo Lounge are in the way (on the path/road) and might create hero vs hero problems especially when there are minions there too.
  5. Spell spree with the items of the first mode.
  6. No scoreboard/multiboard? Most if not all current AoSs have that: All About Multiboards
  7. Some spells are just merely edited Warcraft III ones.
  8. Burning Blade's icon should look passive not disabled. Choose the proper one in the editor. Also, for other icons you could make them the way you need with this: Button Manager v1.8.2
  9. Could put more explanations in the Quest Log about the game modes and stuff.

At first glance it's quite overwhelming with so many upgrades and item shops placed here and there but it seems to be organized in a way.
Generally it's a nifty AoS but could use more polish and implementations and less eye-candy.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 

Deleted member 247165

D

Deleted member 247165

Tested with you again and alone as well. While the map does not have a big amount of heroes it has a lot of unique things that I really have to mention.

*damage types varying and able to be used in various combinations with the right items.
*the cool modes with the Old God and Burning Legion factions
*heroes are heavily based on interesting abilities from their original lore. Malfurion for example. Really love that hero.
*while the items might look confusing...they are not. All you have to do is read. Read. Read.
*all faction units and structures can be upgraded.
*PvP is really interesting. The correct items can turn up the battle. Akama seemed weak at first but when I've got the specific item...I could kill you.
*The environment and the features from it can be used to trick your foe.

This AoS has a lot of great potential and I really do not see why I did not rate it 5/5. Done now. Keep working. I really wanna see the new updates :D
 
Level 13
Joined
Aug 23, 2011
Messages
651
Hello I played your map and here is my review;

-So many starting items not good I think.
-So many item shops. It very confusing for newbie. You need to add Guide
-Mid lane better for leveling cuz other lanes are hard at begining
-Mid lane towers invulrable Minions going to die. It's pointless I think
-Terrain looks empty you need fill them with using some doodads trees etc.
-Towers attack heroes instantly.
-Heroes builded well but many heroes have out-class abilities. Varian have paladin spell divine storm. It kills class fantasies
+Spells based on stats very good. Your hero spells not become useless on end game
-Some hero builds force players to go neutral lanes. For example: Illdan needs to kill neutral leaders etc.
-Naga and Demon forces movement speed to high. Sometimes you cant escape from them
+I love idea upgrading your base by using salvage points. Its very unique.

-AI dont have any movement. They just purchase hero.
-Alliance southern lane attacks neutral creeps when sun rises.

-I try to wear Another class item it drops instantly and not refund price.
Salvage drops only hero kills. You can add bounty system to give salvage instant to hero.

Overall its enjoyable. You designed classes very well. Suggestions: Improve terrain, Decrease tree sizes, Make guide for items or make vendor for main items, Decrease neutral creep stats on begining. I bought many stat books at the begining cuz My team level not enough to buy some items. You can add basic AI to push lane etc. Add optional quest for midlane.

I rated your 4/5 cuz I saw potential on map. You can improve it better.
 
Top