• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
Joined
Jul 4, 2008
Messages
1,106
Code:
--------------------------------------------------------------------------
- Patch 1.13d
--------------------------------------------------------------------------

	New Features
	
- Ignoring players is now saved between sessions of the game. All ignores are now
  written out to disk (file: 'ignorelist'). This feature can be toggled by issuing
  the command '/ignorepersist'.
- Users can now filter messages based on content by issuing the command
  '/filtermsg <content>'. To unfilter content issue the command
  '/unfiltermsg <content>'. (The maximum length of a filter pattern is 128
  characters)
- Users can now set their home channel by issuing a new Battle.net chat command
  '/home <channel name>' while in the Battle.net chat interface.
- Users can return to their home channel at any time by issuing the command '/home'
  while in the Battle.net chat interface.

	Major Bugs

- Fixed a known dupe method.
- Fixed another issue where players were able to stack auras in an unintended way.

	Minor Bugs

- Fixed a bug where Mercenaries wouldn't have multiple auras active when they
  should have.
- Fixed an issue where players could create games prefixed with color codes.
- Potentially fixed an issue where players would be disconnected when watching the
  cinematics when in a Battle.net game.
- Fixed an issue where the game would crash when running in windowed mode with
  sound disabled and the game tried to play a cinematic.

	Battle.net Chat Reminder
	
Battle.net provides a number of ways to manage in-game spam and communication from
other players. Some of these commands are:
  
  /options ignorepublic (/o igpub)
  - Ignores messages in public chat channels from anyone who isn't on your
    friends list.

  /options unignorepublic (/o uigpub)
  - Reallows messages in public chat channels from anyone who isn't in your
    friends list.
    
  /options ignoreprivate (/o igpriv)
  - While in private chat channels you will not receive messages from anyone who
    isn't in your friends list.
    
  /options unignoreprivate (/o uigpriv)
  - Re-allows messages in private chat channels from anyone who isn't in your
    friends list.
    
  /options ignorewhispers (/o igw)
  - Ignore whispers from anyone who isn't in your friends list.
  
  /options unignorewhispers (/o unigw)
  - Reallows whispers from all users.
 
Joined
Apr 18, 2011
Messages
1,844
Starcraft Patch / New Season! Diablo 3 Offer!


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Patch 1.4.2 - Now Available on the PTR

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StarCraft II: Wings of Liberty patch 1.4.2 is currently in development and now available for testing on the PTR. This patch contains some balance changes, as well as some bug fixes. By participating in the PTR, you'll be among the first to test out the latest changes and help us ensure that when the patch is released, it's of the highest possible quality.

Details on how to access the PTR can be found in the FAQ. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Once you've had the chance to try things out, be sure to visit the PTR forum to discuss the patch.

StarCraft II: Wings of Liberty - Patch 1.4.2

Table of Contents:

General
Bug Fixes
Balance​

_________________________
General

“Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.

Bug Fixes

Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
Fixed an issue which prevented footprint from being edited in the Footprint Editor.
Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

Balance

Protoss

Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250​
TERRAN

Ghost
EMP radius has been decreased from 2 to 1.5​

___________________

Season 4 Begins

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Season 4 has arrived! Season 3 milestone rewards will be locked in at this time and bonus pools will reset. Hidden skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have completed placement matches in a previous season will only need to play one new placement match. Don’t forget to review the map changes which are coming in Season 4 as well.

Beginning with Season 4, two changes are coming to future ladder seasons:

• Each season will now last for approximately two months.
• Grandmaster league placement time will be reduced to one week (from two weeks) to account for the reduced season length.

Good luck, have fun!

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Sign Up for the World of Warcraft Annual Pass and Get Diablo III Free

MSHGVE5UTWBK1319179261154.jpg


With Deathwing’s shadow looming over Azeroth and the mortal realms of Sanctuary steeling for war against the forces of Diablo, the World of Warcraft Annual Pass has arrived to offer WoW subscribers a chance to participate in both apocalyptic conflicts… without breaking the bank.

For a limited time only, players who make a 12-month subscription commitment to World of Warcraft through the WoW Annual Pass will receive the following epic rewards:


Diablo III FREE – Download the digital version via Battle.net for free when the game launches early next year. This is the full game, not a trial edition.
Tyrael’s Charger WoW Flying Mount – Ride for the Archangel of Justice on all current and future characters on a single World of Warcraft account. Tyrael’s Charger will arrive via in-game mail with the upcoming launch of patch 4.3.
Access to the Next WoW Expansion Beta Test – Get a guaranteed spot in the beta test for the next World of Warcraft expansion (at a time to be announced in the future).

You can pay for the WoW Annual Pass on a monthly basis at $14.99 per month or according to the billing plan of your choice. To participate, you must be 18 or older, have a valid credit card, and have registered a full version of World of Warcraft on or before October 18, 2011.

Sign up for the World of Warcraft Annual Pass here, and then keep an eye on the World of Warcraft community site or the Diablo III community site for future announcements regarding the launch dates of these bonuses.

For more information on this offer, including eligibility requirements and details on how the World of Warcraft Annual Pass applies to players who plan to purchase the Diablo III: Collector’s Edition, please read the full FAQ.

 
Joined
Dec 9, 2006
Messages
1,091

Blizzcon 2011 News Thread

This thread is my continually updated news thread for Blizzcon 2011. Here I will add all information I gather at Blizzcon 2011.

STARCRAFT II

MODDING


ART TOOLS WILL BE RELEASED WITH HEART OF THE SWARM

Blizzard will be releasing all of their art tools with the launch of Heart of the Swarm. This includes a 3ds Max model exporter, as well as numerous sample files and tutorials.

ARCADE
The arcade is the name of the previously named Map Marketplace. Its name was changed as to not project the image that all custom games will cost money.

-Players will NOT be able to sell their maps upon the release of Heart of the Swarm, but that feature WILL be implemented in future patches.
-The Arcade main page included a featured maps list (as determined by Blizzard), a Top 10 list of the most popular games, a list of high rated games, a list of games that are highly rated but have not been significantly played, and a list of recently published maps that have received favorable reviews.
-There is will be a 5 star rating system for custom maps.
-There will be a match-making system for certain custom maps.
-There will be a queing system for custom maps.
-While you are in the map-lobby, you can view a map overview, rules of the map, how to play, and reviews of the maps (using the 5 star rating system on top of the map reviews).

GALAXY EDITOR

-There will be a Trigger Debugger for the Galaxy editor, which programmers will find useful for debugging large amounts of code.
-There will be a visual Cinematic Editor, allowing you to edit all cameras objects, lighting, fog, doodads and much much more. This also includes a timeline that can be used for viewing scenes.
-There will be a UI EDITOR, in which the entirety of the UI can be edited visually. This also includes a built in XML editor and viewer. All UI can be viewed in an "in game" mode, and the values can be seen for every module in the UI. UI can also be dragged in this view and the values will be changed to the new position.


NEW PROTOSS UPDATES

Early this morning I got straight in line to play the HoTS demo. I played an elongated game as protoss against Zerg, so that I could get every new detail.

REMOVED UNITS

Carrier
Mothership

NEW UNITS

Oracle - The oracle is a new casting air-ship (~3 Population) with versatile (and in my opinion, very cool) abilities. They are as follows:
Phase Shift - Phases out a unit for ~45 seconds, preventing it from being attacked, using abilities, researching, or building.

Pre-Ordain - Gives vision of a target building and what it is constructing/researching for 2 minutes. Gives vision of hatcheries, but does not say what Larva are evolving into.

Entomb - Area of Effect Spell. Encases minerals in a shell, making them unharvestable for ~1 minute. The shell has 80 health and can be destroyed on each mineral field.


Replicate - A unit whose SOLE ability is to copy and turn into any unit (except massive units), much in the style of a changeling. However, the copied unit has all upgrades and weapons of the copied unit, and thus can deal out equal damage. ~4 population

Tempest - The new capital ship unit that replaces the carrier. Has a slow (3) anti air attack that deals 22 damage in an Area of Effect. Also has a ~35 damage air-to-ground laser. 300/300 build cost

NEW ABILITIES

The nexus is the only unit that has gained new abilities on top of chrono boost. They are as follows:

Arc-Shield - Costs 25 energy. Gives any building on the map of your choice a temporary anti-light cannon. It deals 7 damage normally and 20 damage vs. light (which is as much damage as a Photon Cannon deals). Goodbye Zergling rush?

Mass-Recall - Recalls all units in an area to the Nexus. Takes 5 seconds to warp in. 75 Energy


That is all new information on Protoss at the time. I will update this post again at approximantly 4 PM PST.

NEW ZERG UPDATES

Removed Units:
Overseer

New Units:
Swarm Host: A siege unit for the Swarm, the Swarm Hosts burrows to attack, simillarily to the Lurker, and launches infinite amounts of units, named Locusts, at an enemy fortified position. However, in contrast to the Reaver in Starcraft 1, the Locusts have no cost.

Viper: A new air casting unit to replace the overseer. It has versatile abilities, suitable to the swarm, that are as followed:

Blinding Cloud: Reduces the range of all attacks to melee range, and prevents the use of energy-based abilities.

Abduct: Pulls a unit to the position of the Viper (those poor collossi getting swarmed by zerglings)

Ocular Parasite: Plants a parasite that makes a target unit a detector.


CHANGES:
-Ultralisks now have a burrow-charge ability and deal MOAR splash damage.

-Hydralisks now have a speed upgrade.

-Corruptors have the Siphon ability, allowing them to gain resources from enemy buildings.

-Banelings can now moved while burrowed.

NEW TERRAN UPDATES

NEW UNITS:

Battle Hellion - A transformation from the hellion, allowing them to dish out their same killer DPS, but with Heavy Armor, in exchange for their speed.

Warhound - An anti-air and long-range anti-mech unit with decent speed. Excellent for countering heavy Mutalisk play or Terran Mech play.

Shredder - Deploys an anti-unit radiation field, that deals HIGH DPS. A Stack of two cannot be bypassed by Speedlings. Cannot be used when friendly units are nearby. Must be deployed to work.

CHANGES

Thor - Thors can no longer be build in mass. Only one Thor can be built, but is an uber unit with high health, armor and damage.

Reapers - Reapers now regenerate out of battle.

Battlecruisers - Now have an ability that increases their speed greatly for a time, allowing them to catch their prey.

HoTS Lore

Sarah Kerrigan is now not only attempting to reunite the swarm, but is also on a slash and burn campaign for revenge, letting no one, not even James Eugene Raynor, get in her way of taking down Arcturus Mengsk. Yet, Mr. Metzen states that although Kerrigan is the queen piece in the grand cosmic chess-board, she is only slightly aware of that fact. Zeratul is the only one who has unlocked the answers. Slowly, the former Queen of Blades will discover her true purpose. Whether she chooses to heed it, or simply ignore it on her path of revenge, is her choice.

-Narud has been "confirmed" as Duran

-Hybrids will play a very large part in HoTS, and there will be significantly more types than before.

-Choices you decided to make in Wings of Liberty will carry over into Heart of the Swarm.

-The UED is pre-occupied with problems in its own sector, and wont be visiting the Korprulu sector anytime soon.


WORLD OF WARCRAFT

Mists of Pandaria CONFIRMED

This expansion is designed to be the calm before the storm before we go up against the final foe in the "last" WoW expansion. It is here the horde and the alliance will learn about themselves... before all out war.

-New Race Pandarens - Both Alliance and Horde (fun fact: Pandarens were originally the Alliance race in Burning Crusade, but were switched out for the more suitable Draenai)

-New Class Monk

-Level Cap Raised to 90

-New Talent System

-New PvE events

-New Pet Battle System

DIABLO III

Angiris Council

The Angiris Council is a council consisting of Five Archangels that deal with all administrative tasks in the High Heavens. they all have their own spheres of influence. The angels and their spheres are as followed:

Tyrael, the Angel of Justice: An Angel that was originally strong-willed and rigid, Tyrael slowly began to be the first Angel to believe in mortals hopes, and thus began to take action for their cause. Described as the "outlawish" attitude character.

Auriel, the Angel of Hope: A female-like character. Is upbeat, but is also serious, wise, and of course, hopeful. She wields a "Cord of Hope" that bestows blessings. She is holds the council together.

Malthael, the Angel of Wisdom: A softspoken type character who is usually always right, that irritates some members of the group. When the worldstone is moved into a different dimension (Sanctuary) he begins to darken and become a grim character.

Imperius, the Angel of Valor: The commander of heavens forces, this goliath of an Angel wears golden armor into battle. He has slain billions upon billions of demons. He is loud and strong in his opinions, slightly "bullying/intimidating" people into his decisions. His valor is dangerously close to becoming pride. Imperius and Tyrael's opinions and characters usually clash and lead to confrontation.

Itherael, the Ange of Fate: Forsees all possible strands of the future. He rarely speaks or voices an opinion, but is usually beseeched by the rest of the council for advice on which path to take. However, as mortals were not meant to exist, Itherael cannot see them.

Lords of Hell

At the conclusion of the most recent Diablo games, 5 of 7 of the original Lords of Hell were destroyed. The two that remain are taking full-advantage of the now shattered world-stone. These two are:

Belial, the Lord of Lies: Doesn't to get his own hands dirty. Thus, he uses his minions, the Dark Cultists and the Snakemen, (who can disguise themselves, usually as humans) to do his bidding. He prefers to corrupt people and civilizations from within.

Azmodan, the Lord of Sin: The new "King of Hell", Azmodan prefers raw-power, and is not afraid to flaunt it. He is also calculative, always two steps in head of the player. The Lord of Sins has, at his command, 7 powerful lieutenants, each representing the 7 Sins. The only revealed one is Sadea, Maiden of Lust who prefers the same psychological torment that Belial loves.[/u]

LORE
With the Worldstone now shattered, the Lords of Hell are taking full advantage of the weaknesses in the plane. Azmodan, the new King of Hell, is leading an all-out invasion from hell into the World of Sanctuary, an invasion long predicted by Deckard Cain. Caldeum, the trading center of the world, has lost their great Emperor under unknown circumstances. As the son of the emperor, only a boy, assumes the throne, the government is thrown into disarray. The Iron Wolves come to protect and advise the Emperor, but they are cast out into the desert, as are a great number of the lower caste, for a new, unknown Imperial Guard, dressed in purple clothing. As the refuge crisis worsens, food and water supplies fail as the desert becomes infested with hellish creatures. Thousands die by the day.
Yet with the discovery of this new “Black Soulstone” hope arises for the forces of good. This soulstone could potentially be used by the player to imprison Azmodan eternally. Yet, the Lord of Sin is aware of this, and makes plans to use this Soulstone to become the Ultimate Evil, with power far greater than that of the Prime-Evils. But with an object so powerful, the possibility of a third-party, unaligned with either side, arises.

This is the time for the race of mortals to heed their ancient past. With the Worlstone that once restrained their bloodline, mortals begin to realize the power locked within their veins. The hybrid power of Angels and Demons, one that exceeds the gods. Thus, the Great Task of expelling the chaos of total war within Sanctuary, begins.


~Asomath
 
Joined
Apr 18, 2011
Messages
1,844
Starcraft.jpg


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The GSL (Global StarCraft II League) is a StarCraft II tournament hosted by GOMtv in South Korea. Because of Korea’s long relationship with Blizzard and its thriving eSports scene, the GSL tournament competition has, from the very beginning, attracted the top Korean and foreign StarCraft II players from around the globe to compete in a truly world-class tournament setting.

The tournament features two leagues, Code S and Code A. Code S is something like the major leagues in baseball, where Code A is sort of like the minors. Players compete in Code A to earn the right to compete in Code S tournaments, but players can move between these leagues based on their performance from tournament to tournament. A season of GSL is quite short compared to traditional sports, and there are a number of different formats. Players are currently fighting it out in GSL October, which started on September 19, and ends on October 22 at BlizzCon.

For the first time ever, GOMtv will be holding the finals of a GSL tournament outside of Korea at BlizzCon 2011. StarCraft II terran prince MMA will be vying against terran juggernaut Mvp in a war to determine the rightful wearer of the GSL October winner’s crown. The action will be coming to you live on the StarCraft II Tournament Stage in Hall C at BlizzCon 2011. These GSL finals will also be shown on the big screen on the Main Stage at 9:00 p.m., so if you stick around to watch the Friday night contests, be sure to stay seated, as following the end of the contests the entire event will be broadcast to the main stage screen.

If you aren't able to join us at the convention this year but want to witness the matches firsthand, you can get the standard-definition action streamed straight to your living room for free, or you can pick up a BlizzCon 2011 Virtual Ticket to see it all in vibrant HD.

The eSports action doesn’t end with BlizzCon. Be sure to check out GOMtv.net to watch some of the best StarCraft II eSports the world has to offer!

_____________________________________________________

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BlizzCon is almost here! If you’re attending this year’s show, you can pick up your badges beginning Thursday, October 20 at 4 p.m. at General Attendee Pickup, located in Hall E of the Anaheim Convention Center. Please remember to bring the printed bar code you were emailed (also available in the ticket purchaser’s Battle.net account order history), along with valid photo ID that matches the name on the confirmation email. Registration hours are:

Thursday, October 20 from 4 p.m. to 10 p.m.
Friday, October 21 and Saturday, October 22 from 8 a.m. to 10 p.m.
Location: General Attendee Pickup, Hall E, Anaheim Convention Center

If for some reason you did not receive your bar code or forgot to bring it with you, please visit the on-site Solutions Desk in Hall E with your photo ID for assistance. Visit the badge info page for more details. See you at the show!
 
Joined
Apr 18, 2011
Messages
1,844
Starcraft.jpg


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The tournaments at BlizzCon 2011 are filled with familiar names and rising stars. Here's a rundown of the talented professional gamers who’ll be competing in Anaheim!

North America
[Terran] Kyeonghyun "SeleCT" Ryoo
[Zerg] Shawn "Sheth" Simon

Watch the North American finals here.

Latin America
[Terran] Juan "terran" Tena
[Zerg] Felipe "KiLLeR" Zúñiga

Watch the Latin American finals here.

Europe
[Zerg] Jos "Ret" de Kroon
[Protoss] Johan "NaNiwa" Lucchesi

Watch the European finals here.

Russia
[Zerg] Dmytro "Dimaga" Filipchuk
[Terran] Pavel "Brat_OK" Kuznetcov


Korea
[Zerg] Jaeduk "NesTea" Lim
[Terran] Jonghyun "Mvp" Jung


Taiwan
[Zerg] Yang "Sen" Chia Cheng
[Protoss] Liu "Nifi" Yi-Ting

Download the Taiwan finals here.

SEA/ANZ
[Zerg] Andrew "mOOnGLaDe" Pender
[Zerg] Thomas "JazBas" Cho


China
[Terran] Dai "Loner" Yi
[Zerg] Huang "ToodMing" Huiming

Watch the China finals here.

Don't forget to tune in for the free (standard definition) tournament streams during BlizzCon, or get all the high-definition action by snagging a Virtual Ticket.

____________________________

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Are you ready for BlizzCon 2011? Blizzard Entertainment's two-day gaming festival begins this Friday, October 21, at the Anaheim Convention Center. The sold-out show features developer discussion panels, top-tier tournament competition, the popular costume and dance contests hosted by Jay Mohr, an epic closing concert featuring Foo Fighters, and much more.

You can still join us from home by purchasing a BlizzCon Virtual Ticket, featuring more than 50 hours of live HD coverage streaming online as well as the exclusive BlizzCon 2011 World of Warcraft pet, Murkablo, and yet-to-be-revealed StarCraft II in-game gift. DIRECTV customers in the U.S. can also order BlizzCon as a Pay Per View event and get a Virtual Ticket for free. For more information, read our recent press release or visit BlizzCon.com.
 

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