• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
Joined
Apr 2, 2013
Messages
3,955
We are pleased to announce the addition of two new hosted project forums!


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World Domination is a strategic and diplomatic sandbox multiplayer map. It includes nukes, zombies, and most of all, world conquering warfare taking place in the 21st century. It features a unique system for custom airplane and missile movement, extensive options for diplomatic interaction between players, as well as its own AI.




Warden%20Title.jpg


Warden is a series of singleplayer maps and a campaign featuring an innovative arrow key movement system and hack & slash combat. Puzzles and dynamic levels serve as obstacles in addition to creeps and bosses. It follows the story about Shalis Darkhunter, Maievs successor as the new Barrow Deeps Warden, and her task to purge the evil from Azeroth.
We encourage our users to check out these new projects and provide feedback and discussion. Thank you for supporting our map makers and their new forums! As always, all of Hive's hosted project can be found when you scroll down our forums.​
 
Joined
Jul 31, 2010
Messages
5,255
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Metzen began his career in Blizzard Entertainment as an artist in 1994 at the age of 19. In Warcraft II: Tides of Darkness, he took a bigger role as the designer of the story, but also made artwork and voice acting. In Warcraft II: Beyond the Dark Portal the company outsourced Cyberlore Studios to do the game and Metzen was in charge of story line consultation and editions.

His style characterized the earlier Warcraft, Starcraft and Diablo series and he eventually became art director. His position in creative development has given him the reins over lore and storylines created for the games of the Blizzard franchise, the foundations of which were laid by previous designers. He later served as co-producer on the 2016 Warcraft film.



You've read the post folks, The Man of action, the dude who made all of this to happen announced that he is retiring. At the age of 42, after nearly 23 years of good o'l Blizzard gaming.

In post on all Blizzard forums Metzen shared the story of his entry into the games industry, his experience working at Blizzard, and the importance of friendship in gaming, describing Blizzard as a "tribe" and a "second family". He explained that he chose the word "retire" to reflect that he was not moving onto new projects, but stepping back from all projects, saying it was "time to slow it down" and to focus on "the one thing that matters most to me in all the world—my family", including his newly arrived third child.

You can see the whole story by clicking the source from here: [LINK]


What do you guys think? is it best for the man of action to finally get some rest with all of the best games ever created? or would it drastically change the atmosphere for Blizzard Entertainment? You can drop some comments below and discuss!
 
Joined
Jul 31, 2010
Messages
5,255
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Warcraft Adventures: Lord of the Clans is a game cancelled by Blizzard during the early stages of the gaming industry that started 18 years ago, most of the game play videos have been sprouting across the web for time now. As much as we all wanted to taste an old spice of throwback, the full game is now downloadable!

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Scored at the forum/fan site Scrolls of Lore by Russian user Reidor, this version of the game is playable and supposedly near-complete, including all of the in-game cinematics and voice acting.

You can check out the forum site and its download content here: [LINK]

Warcraft Adventures is a forgotten relic of a time when point-and-click adventure games were booming and was developed in cooperation with Russian studio Animation Magic, the same team behind the infamous Legend of Zelda CD-I game. Unfortunately, what was supposed to be the story of Thrall uniting the orc clans and forming the Horde was nixed by Blizzard. Days before E3 in '98, Blizzard announced the cancellation after seeing the likes of Shafer's 3D Grim Fandango and worrying that Warcraft Adventures just couldn't keep pace with where the adventure genre was headed.

"I think that one of the big problems with Warcraft Adventures was that we were actually creating a traditional adventure game, and what people expected from an adventure game, and very honestly what we expected from an adventure game, changed over the course of the project," said Bill Roper, who was once vice president of Blizzard North, to GameSpot around the time of the cancellation. "And when we got to the point where we cancelled it, it was just because we looked at where we were and said, you know, this would have been great three years ago."

That wasn't much solace to the many Warcraft fans who had been anticipating exploring the Warcraft universe through Thrall's eyes rather than as a disembodied hand dolling orders to units. Thrall's story was eventually turned into a novel, Warcraft: Lord of the Clans, and Warcraft Adventures remained unreleased and largely forgotten until several videos began appearing online thanks to various Russian YouTubers in 2011. It would be appear that Animation Magic didn't exactly run a tight ship—though why it took the full game so long to finally appear is unclear.


Credit List:
-pcgamer Article: After 18 years, the cancelled Warcraft adventure game is finally playable [source]
-Scrolls of Lore forum post: Warcraft adventures: Lord of the clans - finally out~! [source]
-images, texts, and design made in CS6
 

Hosted Project: SC
Joined
Jan 29, 2010
Messages
1,996
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SpasMaster is proud to give you
VERSION 2.2.7

TALENTS
After over 2 months and a half in the making, Sunken City brings a massive new update and a new feature: Talents. Talents bring further customization for the 24 Sunken City Heroes. Each one of them will have access to 8 Unique talents and will have to choose up to 3 of them. This feature aims to make building and customizing your hero experience even further up to the point where two players could have entirely different play style with the same hero.
A preview of the Mage and her Talents
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NEW & UPDATED HEROES
With the addition of Talents, countless changes have been made to existing heroes. Some of your favorites come with minor tweaks, major reworks or even replacements. Here are a few examples:
  • The Warrior hero now uses mana as damage fuel for his new Colossus Strike ability, while his other skills generate mana.
  • The Death Knight now uses health instead of mana as resource for his abilities, while mana becomes a health regeneration tool.
  • The Flame Warden has been reworked into the new Blood Mage hero.
  • The Blademaster has been reworked into the new Windmaster hero.
  • The Witch Doctor can now summon Tiki Masks as pets!
  • And much more!
The new Windmaster and Blood Mage heroes
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DIFFICULTY UPDATES
With the addition of new abilities and Talents the power level of the players increases which is reflected with the increased difficulty of enemies across the board. Additionally certain Glyphs have been changed or adjusted to the new additions. All of that being said, expect greater resistance and more dangerous enemies!
Your enemies await to test your new powers, now even stronger than before
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MORE
These are just the headlines of what is to come in 2.2.7. Other changes include All Random Command, New Challenges, Terrain Changes, UI Improvements, Training Target Dummies, Bug fixes and more!
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Tutorial Reviewer
Joined
Jun 9, 2011
Messages
13,242
As of today the Legion prepatch was fully released, making Demon Hunters a playable class for those that have pre ordered the Legion expansion.
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Additionally a scenario called "the Broken Shore" where 40 alliance and 40 horde players work against the Legion, where some pretty major stuff happens that may interest most of the Warcraft 3 community.


 

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