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Changelog

Discussion in 'Sunken City' started by SpasMaster, Apr 6, 2013.

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  1. SpasMaster

    SpasMaster

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    Latest Changelog
    [​IMG] Version 2.4.1. [03.03.2018]
    Come and play with us in our Discord server! Join here.

    Note from the author: "This version has commenced its development in August of 2017 and started with the goal of improving the customization options and kits of every single hero while also providing new tools for the players to play with. The process took many months and countless hours of work because it also included many more changes than were initially planned. This is the biggest version in the history of the map in terms of how much work went into it, so I really hope you'll enjoy it. Have fun!"

    General Changes
    • Talents and Mastery are now part of the Glyphs Menu.
    • On-Hit effects are now displayed as their own Spell Type category.
    • Glyph of Dexterity has been replaced by a new Glyph: Glyph of Lightforce.
    • Glyph of Magic Affinity now increases the damage dealt by Damaging Type effects by 18% up from 12%.
    • Glyph of Class Mastery for Agility heroes now increases all damage dealt by 20% down from 30%.
    • Glyph of Recovery is now a Healing Type effect.
    • Glyph of Devotion no longer has to expire before occuring again.
    • Glyph of Devotion now provides mana regeneration for nearby allies instead of armor.
    • Glyph of Commandership now reduces the damage taken by summons by 12% up from 10%.
    • Glyph of Protecting has been reworked.
    • Glyph of Deep Healing now provides 20% increased healing up from 15%.
    • Glyph of Thunder's proc chance has been increased to 20% up from 16%.
    • Glyph of Bloodthirst now restores health equal to 10% of any damage dealt down from 12%.
    • Glyph of Hellfire has been reworked.
    • Glyph of Blood Violence now has the same proc chance for heroes and summoned units.
    • Glyph of Blood Violence's base damage has been increased to 30 up from 20.
    • Glyph of Blood Violence's Primary Attribute scaling has been increased to 160% up from 140%.
    • Glyph of Animosity no longer adds Primary Attribute scaling to Critical Strikes and instead increases Critical Strike damage.
    • The Blood Mage, Primal Guardian and Sapper heroes have been removed from the game.
    • Heroes can no longer be ambushed while using the Enchantress. This does not include the Doom Guard/Infernal spawns.
    • Major optimizations to many existing systems.
    • The Mastery Stat has been added as option in the ESC Stats Menu.
    • The Pet Damage Stat has been added as option in the ESC Stats Menu.
    • All heroes now gain an additional base 10 mana per level.
    • Summoned units no longer take increased damage in Heroic Mode.
    • Snakes spawned throughout the mid-late game in Heroic Mode have been buffed.
    • The Rain of Fire during the last bossfight has been replaced with a new mechanic.
    • The selection tooltips of all heroes have been updated.
    • Fixed a bug where certain enemy spells were dealing true damage, ignoring any damage reduction.
    • Tooltip fixes.

    Classes
    [​IMG] Berserker
    • Now has a new icon.
    • Blood Scent now grants 2 Agility for every 35 points of health up to a maximum of 100 Agility up from 1 Agility for every 25 points up to a maximum of 50 Agility.
    • Blood Scent now consumes 3 Health, increased by 6 per level up from 2 Health increased by 4 per level.
    • Trophies now drops a Skull every 10th kill up from every 8th.
    • Skull Split is no longer displaying incorrect 200% Agility scaling while in reality, it was 300%.
    • The Level 4 mana cost of Toxic Sack has been reduced to 75 down from 90.
    • The Blood Craze Talent now increases the health drained by Blood Scent by 15% down from 25%.
    • The Berserk Talent now provides 50% attack speed down from 60% and increases damage taken by the Berserker by 15% up from 10%.
    • The Axe Mastery Talent now gains 1 damage per Trophy down from 4.
    • The Axe Mastery Talent now has an additional effect.
    • The Voodoo Shuffle Talent now reduces damage taken by 30% up from 20% when below 40% of maximum health.
    • The Debilitate Talent has been replaced with a new talent: Neurotoxin.
    • The Deadly Poison Talent has been reworked.
    • Venomous Axes is no longer a buff placer.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Death Knight
    • Blood Presence has been removed.
    • A new ability has been added: Empowered Rune Weapon.
    • Frost Strike has been removed as levelable ability.
    • Death Grip is now a Levelable ability.
    • A new Normal ability has been added: Outbreak.
    • Each level of Blood Strike now increases the health restored by the spell instead of reducing its health cost.
    • Blood Strike's current health cost has been set to 10% across all levels.
    • The maximum health scaling of Blood Strike has been reduced to 8% down from 10%.
    • Death Grip now has an additional effect.
    • Unholy Fury now has an additional effect.
    • The current life scaling of Unholy Fury has been reduced to 4% down from 5%.
    • The Blood Feast Talent has been reworked.
    • The Blood Tap Talent has been reworked.
    • The Bone Shield Talent has been reworked.
    • The Rime Talent has been replaced with a new talent: Infestation.
    • The Lichborne talent has been replaced with a new talent: Frost Strike.
    • The Plaguebringer talent has been replaced with a new talent: Breath of Sindragosa.
    • Two new Talents have been added.
    • Each point of Mastery now increases the damage done by Damaging Type effects by 1% up from 0,5%.
    [​IMG] Demon Hunter
    • Fel Rush is now a Normal ability.
    • Fel Rush now scales only with Agility.
    • The cooldown of Metamorphosis has been reduced to 30 seconds down from 100.
    • The duration of Metamorphosis has been reduced to 10 seconds down from 30.
    • Throw Glaive damage now scales only with Agility.
    • The Agility scaling of Throw Glaive has been increased to 200% up from 160%.
    • The mana cost of Throw Glaive has been reduced to 20/35/50/65 down from 20/35/60/90.
    • Soul Cleave has been removed.
    • A new ability has been added: Demon Within.
    • Chaos Nova has been removed.
    • A new ability has been added: Immolation Aura.
    • The Demonic Addiction Talent now reduces the cooldown of Metamorphosis by 5 seconds down from 30 and increases the health provided by 100 down from 200.
    • The Chaos Entity Talent has been reworked.
    • The Chaos Blades Talent has been reworked.
    • The Chaos Orbs Talent has been replaced with a new talent: Reverse Magic.
    • The Unleashed Wrath Talent has been replaced with a new talent: Chaos Nova.
    • The Soul Blade Talent has been replaced with a new talent: Chaos Invoke.
    • The Fueled by Pain Talent has been replaced with a new talent: Tormentor.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Dragon Sentinel
    • Dragon Knight has been renamed to Dragon Sentinel.
    • The cooldown of Dragon Form has been reduced to 60 seconds down from 80.
    • Dragon Form now restores 25% of maximum health instead of healing the Dragon Sentinel to full health.
    • Dragon Form no longer has a ranged attack.
    • Dragon Form now uses a new model.
    • Flame Rune has been removed.
    • A new ability has been added: Lifebinder.
    • Burnout has been reworked into a new ability: Flames of Life.
    • Maw of Fire has been replaced with a new ability: Shield Slam.
    • The mana cost of Dragon Strike has been changed to 20/35/50/65 from 20/30/45/75.
    • The Alexstrasza's Gift Talent now reduces the cooldown of Dragon Form by 15 seconds down from 20.
    • The Dragon Scales Talent has been reworked.
    • The Dragonborn Talent has been reworked.
    • The Endless Dragonfire Talent has been replaced with a new Talent: Scales of Life.
    • The Lifebinder's Fire Talent has been replaced with a new Talent: Life Keeper.
    • The Power of the Aspects Talent has been replaced with a new Talent: Fire Nova.
    • The Wyrm Shackles Talent has been replaced with a new Talent: Dragonfire.
    • Two new Talents have been added.
    [​IMG] Druid
    • Moon Cycle has been removed.
    • A new ability has been added: Nourish.
    • Starfall is now a Normal ability.
    • Wild Growth is now a Levelable ability.
    • Wild Growth now targets an area of effect instead of a single unit.
    • Wild Growth's healing now scales with Mastery.
    • The attack damage of Treants has been changed to 15/29/43/57 from 18/40/55/78.
    • Treants now spawn with more health and armor.
    • The Growing Roots Talent has been reworked.
    • The Rampant Growth Talent has been reworked.
    • The Celestial Power Talent has been renamed to Stellar Power and has been reworked.
    • The Barkskin Talent no longer increases the damage dealt by Treants.
    • The Barkskin Talent now only works for units affected by Wild Growth.
    • The Cultivation Talent now has 6% chance to occur down from 8%.
    • The Starsurge Talent now increases the damage dealt by Damaging Type effects by 1% for every 50 points of mana up from every 30 points of mana.
    • The Dying Stars Talent has been replaced with a new Talent: Stellar Drift.
    • The Astral Communion Talent has been replaced with a new Talent: Blessing of the Ancients.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Hunter
    • The attack damage scaling of Cobra Shot has been reduced to 130% down from 180%.
    • The attack damage scaling of Multishot has been reduced to 80% down from 120%.
    • The attack speed of Grylls and Spike has been slightly reduced.
    • The Volley Talent's attack damage scaling has been increased to 140% up from 100%.
    • The Lock and Load Talent's proc chance has been increased to 30% up from 15%.
    • The Way of the Ranger Talent now causes each point of Mastery to increase the damage of Damaging Type abilities by 0,8% up from 0,4%.
    • Two new Talents have been added.
    [​IMG] Ice Lancer
    • Cold Touch has been reworked.
    • Frozen Heart has been replaced with a new ability: Winter Blessing.
    • The mana cost of Shatter has been changed to 25/40/65/80 from 25/45/65/90.
    • The damage of Shatter has been changed to 110/190/270/350 from 90/180/270/360.
    • The Agility scaling of Shatter has been increased to 280% up from 265%.
    • Ice Blast has been removed.
    • A new ability has been added: Ice Lance.
    • The Avalanche Talent now grants 30% Attack Speed down from 40%, increases the damage dealt by Damaging Type effects by 15% down from 20% and lasts for 5 seconds down from 6.
    • The Drakkari Blessing Talent has been reworked.
    • The Snowy Bond Talent's healing done now scales with Mastery.
    • The Ice Nova Talent has been replaced with a new talent: Frozen Touch.
    • The Freezing Cold Talent has been replaced with a new talent: Piercing Ice.
    • The Hypotermia Talent has been replaced with a new talent: Ice Blast.
    • The Icebreak Talent has been replaced with a new talent: Frozen Heart.
    • The Icy Touch Talent has been replaced with a new talent: Cold Snap.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Mage
    • Now has a new icon.
    • Arcane Master has been removed.
    • Arcane Master's passive effect has been added to Arcane Pulse.
    • A new ability has been added: Frozen Orb.
    • Living Bomb is now a levelable ability.
    • Pyroblast no longer interrupts and no longer removes freeze effects.
    • Pyroblast now applies a debuff on its target that deals periodic damage.
    • The Conflagration Talent has been reworked.
    • The Hot Streak Talent has been replaced with a new talent: Fire Bomb.
    • The Firestarter Talent has been replaced with a new talent: Ignition.
    • The Bone Chilling Talent has been replaced with a new talent: Thermal Void.
    • The Arcane Intellect Talent has been replaced with a new talent: Arcane Rune.
    • The Brain Freeze Talent has been replaced with a new talent: Frostbite.
    • The Displacement Talent has been replaced with a new talent: Resonance.
    • The Ice Flurry Talent has been replaced with a new talent: Burst of Frost.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Monk
    • Vivify has been removed.
    • A new ability has been added: Stagger.
    • Black Ox Brew has been removed.
    • A new ability has been added: Fortifying Brew.
    • The Strength scaling of Power Strike has been reduced to 180% down from 225%.
    • The damage of Power Strike has been changed to 80/160/240/320 from 90/170/260/350.
    • Agility no longer increases the damage of Power Strike.
    • Power Strike's attack speed buff can now stack once.
    • Power Strike's attack speed buff has been reduced to 35% down from 50%.
    • The mana cost of Power Strike has been reduced to 15/25/35/45 down from 20/30/50/70.
    • Power Strike is no longer a Taunting ability.
    • Fist Fury has been removed.
    • A new ability has been added: Tiger Palm.
    • Expelling Circle has been removed.
    • A new ability has been added: Renewing Mist.
    • The Brewmaster Talent has been reworked.
    • The Empowered Strike Talent has been reworked.
    • The Martial Artist Talent has been reworked.
    • The Chi Wave Talent has been replaced with a new talent: Purifying Brew.
    • The Enduring Circle Talent has been replaced with a new talent: Wrath of Xuen.
    • The Mistwalk Talent has been replaced with a new talent: Celestial Fortune.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Necromancer
    • Has received a complete rework along with a new model created specifically for Sunken City by @PROXY!
    [​IMG] Paladin
    • Avenging Wrath has been removed.
    • A new ability has been added: Righteous Fury.
    • Divine Protection now always grants 25% Attack Speed, by default.
    • Divine Protection's cooldown has been reduced to 10 seconds down from 17.
    • Divine Protection now reduces damage taken by 25% down from 28%.
    • Divine Protection is now always 40% less effective on the Paladin.
    • Divine Protection's mana cost has been reduced to 40 down from 50.
    • Crusader Strike's hotkey position has been moved to Q from W.
    • Crusader Strike is now considered a Healing Type effect.
    • Crusader Strike's healing now scales with Intelligence.
    • Holy Light's hotkey position has been moved to E from Q.
    • Holy Light can no longer deal area damage.
    • Holy Light's healing has been chanded to 100/200/300/400 from 125/250/375/500.
    • Holy Light's now also scales with target maximum Health.
    • Divine Storm has been removed.
    • A new ability has been added: Blessed Hammer.
    • The Holy Avenger Talent now has additional effects.
    • The Blessing of Might Talent has been reworked.
    • The Beacon of Light Talent as been reworked.
    • The Ardent Defender Talent has been replaced with a new talent: Divine Hammer.
    • The Warrior of the Light Talent has been replaced with a new talent: Blinding Light.
    • The Crusade Talent has been replaced with a new talent: Holy Wrath.
    • The Divine Purpose Talent has been replaced with a new talent: Crusader's Might.
    • Two new Talents have been added.
    [​IMG] Priest
    • Power Word: Shield has been removed.
    • A new ability has been added: Shadow Grasp.
    • Apotheosis has been removed.
    • Circle of Healing is now a Normal ability.
    • A new ability has been added: Shadow Word: Pain.
    • The Divinity Talent has been reworked.
    • The Hallowed Touch Talent has been reworked into Hallowed Ground.
    • The Benediction Talent has been replaced with a new talent: Dark Torment.
    • The Guardian Angel Talent has been replaced with a new talent: Angelic Presence.
    • The Surge of Light Talent has been replaced with a new talent: Void Bolt.
    • The Angelic Power Talent has been replaced with a new talent: Psychic Link.
    • The Inner Fire Talent has been replaced with a new talent: Power Word: Shield.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Rogue
    • Fan of Knives is now a Levelable Ability.
    • Shadow Blades has been removed.
    • A new ability has been added: Sinister Strike.
    • Swiftness has been removed.
    • A new ability has been added: Vendetta.
    • Stealth now has an additional effect.
    • Stealth now also grants Ambush which increases attack and movement speed.
    • The damage of Stealth has been changed to 120/240/360/480 from 120/240/320/440.
    • Shadowstep no longer deals increased damage based on distance between the Rogue and the target.
    • Shadowstep can conusme Ambush to deal increased damage.
    • The mana cost of Shadowstep has been changed to 15/30/45/60 from 20/35/60/85.
    • The mana cost of Stealth has been changed to 10/25/40/55 from 10/25/45/60.
    • The damage of Shadowstep has been changed to 120/190/260/330 from 90/170/250/330.
    • The damage of Fan of Knives has been changed to 90/150/210/270 from 60/120/180/240.
    • The cooldown of Fan of Knives has been reduced to 6 seconds down from 8.
    • The invisibility transition time of Stealth has been reduced to 0,25 down from 0,60.
    • The Dark Weaponmaster Talent has been reworked.
    • The Ambush Talent has been replaced with a new talent: Death Dealer.
    • The Ghost Armor Talent has been replaced with a new talent: Shadow Techniques.
    • The Blade Dancer Talent has been replaced with a new talent: Shadowblade.
    • The Nightblade Talent has been replaced with a new talent: Phantom Assassin.
    • The Master of Shadows Talent has been replaced with a new talent: Marked for Death.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Shaman
    • Water Shield can now also consume a charge to restore mana when the Shaman casts spells while below 30% mana.
    • The Intelligence scaling of Chain Heal has been increased to 250% up from 120%.
    • The proc chance of Lesser Chain Lightning has been reduced to 10%/12%/14%/16% down from 10%/13%/16%/19%.
    • The Agility scaling on Lesser Chain Lightning proc chance has been increased to 15% up from 10%.
    • The mana cost of Chain Lightning has been increased to 40/80/120/160 up from 40/75/100/130.
    • The cooldown of Earth Shield has been reduced to 10 seconds down from 12 seconds.
    • The damage reduction provided by Earth Shield has been reduced to 12% down from 15%.
    • The duration of Flametongue Totem has been increased to 13 seconds up from 12.
    • The Master of Elements Talent now increases the duration of Flametongue Totem by 3 seconds down from 4.
    • The Flamewrath Talent has been renamed to Stormfury Totem.
    • The Conductivity Talent has been replaced with a new talent: Charged Weapon.
    • The Undulation Talent has been replaced with a new talent: Ancestral Touch.
    • The damage dealt by the Liquid Magma Talent is now from the Damaging Type.
    • The Tidal Waves Talent has been replaced with a new talent: Splashing Globes.
    • Two new Talents have been added.
    • Each point of Mastery now increases the healing done by Chain Heal by 1% up from 0,5%.
    [​IMG] Siren
    • The Tidal Threat ability has been removed.
    • A new ability has been added: Liquid Arrows.
    • The proc cooldown of Elusion has been reduced to 90 seconds down from 120.
    • Elusion can no longer spawn Sea Elementals when it procs.
    • Tidal Shot no longer increases attack speed.
    • The mana cost of Tidal Shot has been changed to 15/25/35/45 from 15/25/50/70.
    • The cooldown of Tidal Shot has been increased to 6 seconds up from 2.
    • The Aquatic Flow ability has been reworked.
    • The damage of Sea Elementals has been changed to 25/40/55/70 from 28/42/60/85.
    • The health of Sea Elementals has been changed to 325/550/775/1000 from 325/550/800/1000.
    • The duration of Sea Elementals has been changed to 14 seconds from 12/14/16/18.
    • The mana cost of Sea Elemental has been changed to 25/40/55/70 from 25/40/60/80.
    • The cooldown of Sea Elemental has been reduced to 8 seconds down from 9.
    • The Aqua Shot Talent now adds 20% of current mana scaling to Tidal Shot up from 15%.
    • The Liquid Fuel Talent has been reworked.
    • The Flow of the Ocean Talent has been reworked.
    • The Slippery Scales Talent has been replaced with a new talent: Sea Tentacles.
    • The Ocean Arrows Talent has been replaced with a new talent: Crushing Wave.
    • The Whirlpool Talent has been replaced with a new talent: Snake Bite.
    • The Rising Tides Talent has been replaced with a new talent: Grace of Water.
    • The Watercycle Talent has been replaced with a new talent: Gift of Neptulon.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Tidewarrior
    • The proc chance of Tidal Strike has been reduced to 20% down from 25%.
    • The cooldown of Serpentine Fury has been reduced to 15 seconds down from 18.
    • The duration of Serpentine Fury has been reduced to 8 seconds down from 10.
    • Serpentine Fury now grants 40% Lifesteal down from 50%.
    • The damage of Torrent has been changed to 75/150/225/300 from 90/200/310/420.
    • The mana cost of Torrent has been reduced to 15/25/35/45 from 20/30/45/60.
    • Torrent is no longer a Damaging Type ability.
    • The Abyssal Reach ability has been removed.
    • A new ability has been added: Deepsea Threat.
    • The Might of the Kraken Talent has been reworked.
    • The Magic Trident Talent has been reworked.
    • The Tidemaster Talent has been renamed into Coral Weaponmaster and now provides additional 2% proc chance to Tidal Strike.
    • The Razorspine Scales Talent now also affects the Tidewarrior's summons.
    • The Healing Spray Talent no longer restores mana and now causes Torrent to become a Healing Type effect.
    • The Flowing Weapon Talent has been replaced with a new talent: Deadly Fin.
    • The Chitinous Scales Talent now also affects the Tidewarrior's summons.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Tinker
    • Static Shock has been reworked into a new ability: Paralyzing Shock.
    • Pocket Factory now spawns Clockwerk Goblins every 0,5 seconds instead of every 4 seconds.
    • Pocket Factory now lasts for 2,5 seconds down from 20 seconds.
    • Pocket Factory now has 4 levels up from 3.
    • Reinforce now restores 125/250/375/500 health down from 150/300/450/600.
    • Reinforce's Strength scaling has been increased to 200% up from 100%.
    • Reinforce now grants Clockwerk Goblins 20%/25%/30%/35% attack speed down from 25%/30%/35%/40%.
    • Fixed a bug where Reinforce was restoring incorrect amount of mana to Clockwerk Goblins.
    • The cooldown of Reinforce has been reduced to 12 seconds down from 14.
    • The mana cost of Reinforce has been reduced to 30/55/80/105 down from 40/70/100/140.
    • Repair Tools now provides 4/8/12/16 bonus damage up from 4/7/11/14.
    • Repair Tools has been renamed to Scrap.
    • The Static Electricity Talent has been replaced with a new talent: Energy Blasters.
    • The Reimugulator A-204 Talent has been replaced with a new talent: Nanosteel Plating.
    • The Spare Parts Talent has been replaced with a new talent: Repair Tools.
    • The Steel Plating Talent has been replaced with a new talent: Battery Pack.
    • The Energy Flow Systems Talent has been replaced with a new talent: Energy Flow.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Warlock
    • Now uses a new model and icon.
    • Unstable Affliction has been removed.
    • A new ability has been added: Siphon Life.
    • Agony has been removed.
    • A new ability has been added: Life Tap.
    • Haunt no longer increases the damage taken by the target.
    • Haunt now reduces Armor by 2/3/4/5.
    • Haunt casts no longer increase the damage dealt of each Haunt tick.
    • Haunt no longer has chance to reset.
    • Haunt's cooldown has been reduced to 7 seconds down from 11.
    • Haunt's duration has been increased to 10 seconds up from 8.
    • Haunt's mana cost has been changed to 35/50/65/80 from 35/65/90/110.
    • Haunt damage has been changed to 15/25/35/45 from 20/35/50/65.
    • Haunt's Intelligence scaling has been reduced to 15% down from 25%.
    • Demonwrath now does only 50% healing to the Warlock.
    • Demonwrath's Intelligence scaling has been increased to 100% up from 65%.
    • Demonwrath's mana cost has been increased to 40/70/100/130 up from 30/50/70/90.
    • Summon Felguard's level 4 mana cost has been increased to 160 up from 150.
    • The attack damage of Felgaurds has been increased to 18/30/50/65 from 15/23/35/50.
    • The Soul Mastery Talent has been reworked.
    • The Inner Darkness Talent's health restoration effect has been replaced with a new one.
    • Тhe Blood Sacrifice Talent has been replaced with a new talent: Empowered Life Tap.
    • The Rain of Chaos Talent has been replaced with a new talent: Malefic Grasp.
    • The Writhe in Agony Talent has been replaced with a new talent: Consumption.
    • The Potent Affliction Talent has been replaced with a new talent: Dark Pact.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Warrior
    • Now uses a new model and icon.
    • Colossus Smash has been reworked.
    • Heroic Leap is now a levelable ability.
    • A new ability has been added: Stance.
    • Ignore Pain has been removed.
    • A new ability has been added: Warcry.
    • Whirlwind has been removed.
    • A new ability has been added: Thunder Clap.
    • Defensive Stance has been removed.
    • All Talents have been completely reworked or replaced.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Windmaster
    • Storm Cloud now has a new icon.
    • Storm Cloud now also passively reduces damage taken from all sources by 15%.
    • Skyslash is now a levelable ability.
    • The cooldown of Skyslash no longer gets reduced scaling with Attack Damage.
    • Wind Walk has been removed.
    • A new ability has been added: Lightning Rush.
    • Mistral Strikes is now a Normal ability.
    • Windstorm now reduces damage taken by 30% while active down from 45%.
    • The cooldown of Windstorm has been reduced to 10 seconds down from 16 seconds.
    • The Tornado Talent has been reworked.
    • The Wind Shift Talent has been reworked.
    • The Shredding Wind Talent now has an additional effect.
    • The Call of Air Talent has been replaced with a new talent: Wind of Change.
    • The Bladestorm Talent has been replaced with a new talent: Hurricane.
    • Two new Talents have been added.
    • Mastery effect now increases the damage of Windstorm by 2% up from 1%.
    [​IMG] Witch Doctor
    • Soul Conduit now causes allies to take 20% of the damage taken by the Soul Conduit up from 15%.
    • The cooldown of Soul Conduit has been reduced to 12 seconds down from 18.
    • The duration of Soul Conduit has been reduced to 6 seconds down from 8.
    • The healing values of Healing Mantra have been entirely reworked and scale differently.
    • Plague Toad damage has been reworked entirely and now consists of instant and periodic damage.
    • Plague Toad debuff duration has been increased to 5 seconds up from 4 seconds.
    • The mana cost of Plague Toad has been changed to 30/60/90/120 from 40/65/90/120.
    • Mending Ward has been removed as an ability.
    • A new ability has been added: Vile Spider.
    • The Addling Toad Talent has been reworked.
    • The Spiritual Touch Talent has been reworked.
    • The Tiki Army Talent has been reworked.
    • The Hex Talent has been reworked.
    • The Pierce the Veil Talent has been replaced with a new talent: Superstition.
    • The Soul Fragments Talent has been replaced with a new talent: Mending Ward.
    • Two new Talents have been added.
    • Mastery effect has been changed.


    Items
    [​IMG] Items

    • Many shop items have received thematic, icon and/or name changes.
    • All Components shop sections and the Shadow Crystal Items section have new icons.
    • The Lifesteal stat values have been reduced across all items in the game.
    • Item effects that used to restore mana and health when friendly or enemy units die, now only restore mana.
    • Strong Bow has been replaced with a new item in the Agility Items Shop section: Essence Dagger.
    • Spellweaver Hat now grants Mana instead of Intelligence.
    • Spellweaver Hat now grants 5 Mastery down from 6.
    • Elixir of Bestial Fury now grants 12% Pet Damage up from 8% and is now a Rare Quality item.
    • Elixir of Bestial Endurance now reduces the damage taken by pets by 10% up from 6%.
    • Mithril Chestguard now grants Armor instead of Strength.
    • Endless Treasure Chest now has 25% chance to grant extra gold when enemies die down from 50%.
    • Serpent Tablet has been removed from the shop.
    • The recipe components of Rage Plate have been changed.
    • The recipe components of Cleric Rod have been changed.
    • The recipe components of Soul Lantern have been changed.
    • The stats and recipe components of Nature Guardian have been changed.
    • The stats and recipe components of Frostwhisper have been changed.
    • The stats and recipe components of Silver Bow have been changed.
    • The Dread Aura provided by Shroud of the Nathrezim now causes allies to restore 10% of any damage dealt down from 12%.
    • The Dread Aura provided by Shroud of the Nathrezim no longer stacks with Glyph of Bloodthirst.
    • Moon Scythe now restores health equal to 5% of maximum mana down from 6%.
    • The stat distribution and recipe components of Huntmaster's Sigil have been changed.
    • Arcpower Stone now allows the wielder to chose the secondary stat granted by the item.
    • Belt of Ulduar now only restores mana to the hero who wields it.
    • Belt of Ulduar now restores 0,5 mana up from 0,4 when the hero deals damage.
    • Elemental Orb now provides 14 to Primary Attribute up from 10.
    • Elemental Orb now provides 150 Mana up from 120.
    • Elemental Orb's Fire effect now splashes for amount equal to 35% of Primary Attribute up from 30%.
    • Faerie Charm now has an additional effect.
    • Nature Guardian now has new Equip effects.
    • Frostwhisper now has new Equip effect.
    • Faerie Charm now deals damage to nearby enemies equal to 60% of Primary Attribute up from 40%.
    • Signet of the Swarm now deals damage to nearby enemies equal to 25% of Primary Attribute up from 10%.
    • Armored Vestments now reduces damage taken by amount equal to 12% of Agility up from 10%.
    • Armored Vestments now provides 10% Evasion down from 15%.
    • Ardite Impaler now increases the damage dealt by Critical Strikes by 40% down from 50%.
    • Master's Helmet now increases the damage dealt by Critical Strikes by 20% down from 30%.
    • Fixed a bug where Sarthras, Hand of Neptulon could also affect enemy units.
    • Fixed a bug where Beacon of the Naaru did not affect units with mana.
    • Fixed a bug where Spellbreaker Shield's healing would incorrectly occur on allied spellcasts as well.
    • Fixed an incorrect total price for Rage Plate.
    • Fixed a bug where the Warden's Mask droppable item had charges.
    • Fixed a bug where Thorim's Hand Chain Lightning did not scale with All Stats for Strength and Intelligence heroes.
    • Fixed a bug where Chaoseater's bonus attack damage affected Attack Damage scalings with lower value than intended.
    • Slumber Ring and Slumber Amulet now put 1 random nearby enemy to sleep instead of all nearby enemies.
    • Many new droppable items have been added.
    • The stats and effects of Queen's Scepter have been changed.
    • A new Legendary item has been added.
    • The Storm's Fury item has been removed from the game.
    • Viper's stats and effect have been changed.
    • Diabolic Scepter's stats and effect have been changed.
    • Springwater Totem's aura now causes attacks to restore 4 mana up from 2.
    • Ring of Oblivion's stats and effect have been changed.
    • Ring of Blood's effect has been changed.
    • Bloodreaver Scythe can no longer proc when full on health.
    • Bloodreaver Scythe base proc chance increased to 10% up from 8%.
    • Bloodreaver Scythe now grants the Blood Globe directly to the wielder if below 40% of maximum health.
    • Battlestaff of Elune now has an equal 3% chance to proc both for the hero and his summons.
    • Darkmoon Card: Wisdom has been reworked into a new item: Mystic Visage.
    • Charged Shield in Recipes 1 has been replaced with a new item: Icecrown Ring.
    • Winter Blade in Recipes 2 has been replaced with a new item: Goldrinn's Shoulderguards.
    • Shieldtronic Gear now provides 25% Spell Damage Reduction to summoned units down from 40%.
    • Shieldtronic Gear now also provides 4 Armor to summoned units.
    • Huntmaster's Sigil now also provides 25% Attack Speed to summoned units.
    • Ring of Astral Magic has been removed from the Shadow Crystal Items shop section.
    • Crown of Infinity has been moved to the Shadow Crystal Items shop section.
    • A new item has been added at the spot of Crown of Infinity: Darkflayer.
    • Shard of Dominion in Recipes 3 has been replaced with a new item: Chalice of Blood.
    • Iron Cleaver in Recipes 3 has been replaced with a new item: Cosmic Reaver.
    • Mark of the Bloodlord in Recipes 6 has been replaced with a new item: Blademaster's Katana.
    • Darkflayer Rod in Recipes 6 has been replaced with a new item: Crystal Hammer.
    • Nightborne Pendant in Recipes 6 has been replaced with a new item: Spirit Reaper.
    • Stoneheart in Recipes 7 has been replaced with a new item: Eye of Azshara.
    • Chameleon Ring in Recipes 7 has been replaced with a new item: Orb of Unstable Magic.
    • Garb of Cenarius in Recipes 7 has been replaced with a new item: Sunfire Sword.
    • Count's Memento in Shadow Crystal Recipes has been replaced with a new item: Runesword.
    • A new item has been added to Recipes 7: Vane's Fate.
    • A new item has been added to Recipes 7: Dragonscale Ring.
    • A new item has been added to Recipes 7: Bloodreaver's Scythe
    • A new item has been added to Recipes 7: Crown of the Necrolord.
    • Tooltip fixes.
     
    Last edited: Mar 3, 2018
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