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Changelog

Discussion in 'Sunken City' started by SpasMaster, Apr 6, 2013.

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  1. SpasMaster

    SpasMaster

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    Latest Changelog
    [​IMG] Version 2.4.3. [01.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • The intro cinematic has been changed with a new one that includes a small backstory, new music and images.
    • Many new creeps types & creep abilities have been introduced.
    • Channeled enemy abilities now also show a cast bar.
    • Existing creeps have also received a number of statistical and ability changes.
    • Several Challenges now have different rewards.
    • Major terrain changes.
    • Several puzzles have been changed.
    • Altars of Atal'ai have been removed.
    • A new feature has been added which allows the players to spend their late game gold on called "Runestones".
    • The Recursion Error multiboard should no longer appear when loading games.
    • Current map version will now appear at the upkeep window.
    • The Neutral Hostile and Temple Habitants forces will no longer be able fight eachother.
    • Ancient Bookshelves may no longer drop Scrolls of Healing or Scrolls of Restoration.
    • The Inspect ability has been moved out of the Backpack into the Hero command card.
    • The base health of all Intelligence and Agility heroes has been increased by 80.
    • The base health of all Strength heroes has been increased by 100.
    • The base mana of all heroes has been increased by 50.
    • The base mana regen for all heroes has been increased to 4 mana per 5 seconds up from 2 mana per 5 seconds.
    • Strength heroes now gain 10 health per level.
    • Intelligence heroes now gain 25 health per level up from 10.
    • Ranged Agility heroes now gain 35 health per level up from 30.
    • Melee Agility heroes now gain 50 health per level up from 40.
    • The Armor ESC Stat now increases armor by 0,5 per click down from 1 and costs 1 ESC Stat Point down from 2.
    • The Skeleton Tomb Dungeon has been removed.
    • The Gold Mine Dungeon has been relocated at the Skeleton Tomb's location.
    • The Hero Defense quest given by the Shadow Hunter at the troll village has been removed in preparation for the upcoming Arena Mode.
    • The Waterworks Dungeon now has the quest givers from the Skeleton Tomb giving you a brand new quest.
    • The old Waterworks Dungeon quest has been removed.
    • Fixed a bug where Mahul would not always display information for some of his help sections.
    • Fixed a bug where the Pet Damage ESC Stat was giving more Pet Damage than intended.
    • Destroyable Ancient Bookshelves are now called Ancient Runeshelves.
    • The Backpack has been given a new Transfer Item ability, which allows it to transfer items directly from the Backpack to your Hero and the reverse.
    • The Massive Attack type now deals 75% damage to Fortified Armor down from 100%.
    • The Chaos Attack Type now deals 100% damage to Fortified Armor down from 125%.
    • The Chaos Attack Type now deals 100% damage to Divine Armor down from 125%.
    • The Barrel containing the Cogwheel for the Engineer quest is now invulnerable until the quest has been taken.
    • Glyph of Blood Violence now deals 20 damage with 140% Primary Attribute scaling down from 30 damage with 160% Attribute scaling.
    • Glyph of Hellfire's base damage has been changed to 3 with additional 4 damage per Hero Level from 2 with additional 5 damage per Hero Level.
    • Glyph of Devotion's maximum mana scaling has been reduced to 0,3% down from 0,5%.
    • The Explorer Challenge no longer grants lives.
    • Instead of giving random amounts of gold, scaling with creep level, enemy units now grant a fixed amount of gold scaling with creep level.
    • Starting gold for Easy Difficulty has been increased to 100 up from 50.
    • Starting gold for Normal Difficulty has been increased to 125 up from 100.
    • Gold per kill bonus for Normal Difficulty has been reduced to 0 down from 1.
    • Gold per kill bonus for Hard Difficulty has been reduced to 1 down from 2.
    • Gold per kill bonus for Hell Difficulty has been reduced to 1 down from 3.
    • Gold per kill bonus for Insane Difficulty has been reduced to 2 down from 4.
    • The Experience bonus from Hard Difficulty has been increased to 1% up from 0%.
    • The damage increase for enemy units provided by Hard difficulty has been increased to 80% up from 75%.
    • The damage increase for enemy units provided by Hell difficulty has been increased to 130% up from 120%.
    • The damage increase for enemy units provided by Insane difficulty has been increased to 170% up from 160%.
    • The base health of all enemy creatures has been increased by 15%.
    • The handicap increase of Normal difficulty has been reduced to 120% down from 140%.
    • The handicap increase of Hard difficulty has been reduced to 145% down from 180%.
    • The handicap increase of Hard difficulty has been reduced to 175% down from 220%.
    • The handicap increase of Insane difficulty has been reduced to 215% down from 260%.
    • Handicap forumlas has been adjusted accordingly to the health changes.
    • On-spellcast healing in Heroic Mode now has a base value that scales with the creep level, but the maximum health scaling has been reduced.
    • The base damage of Nightmares spawned in Heroic Mode has been slightly reduced.
    • The attack damage of Snakes spawned in Heroic Mode has been reduced to 7/16/34/60/80 from 9/20/43/65/80.
    • The duration of Snakes spawned in Heroic Mode has been increased to 25 seconds up from 20 seconds.
    • The Enchantress now has a new ability: Augment.
    • Tanking Dummies will no longer spawn Snakes in Heroic Mode.
    • Creeps taken outside of Dungeons should no longer give experience when killed.

    Classes
    [​IMG] Berserker
    • Skull Split has a new icon.
    [​IMG] Death Knight
    • Now uses a new model and icon.
    [​IMG] Dragon Sentinel
    • Fixed a bug where Shield Slam was not properly registered as a Damaging Type effect.
    • The Dragon Scales Talent now increases armor by 5 across all levels instead of 4/6/8/10, scaling with Shield Slam level.
    [​IMG] Druid
    • The base damage of Starfury has been reduced to 20/30/40/50 down from 30/45/60/75.
    • Fixed a bug where Lunar Strike sometimes did not deal damage while in Tree of Life form.
    [​IMG] Hunter
    • Volley now gains 10 base damage per hero level.
    [​IMG] Ice Lancer
    • Cold Touch now requires 8 attacks to proc up from 6.
    • Cold Touch now deals 110 damage with 300% Agility scaling up from 80 damage with 250% Agility scaling.
    • The Piercing Ice Talent no longer causes Ice Lance to ignors enemy armor, but instead deals additional damage scaling with the enemy armor.
    • Fixed a bug where the Hypotermia Talent was increasing the power of Winter Blessing.
    • The mana cost of Shatter has been changed to 20/40/60/80 from 25/40/65/80.
    • The mana cost of Frost Armor has been changed to 20/30/40/50 from 20/35/50/75.
    • The mana cost of Ice Lance has been changed to 15/30/45/60 from 20/30/40/50.
    • Fixed a bug where Drakkari Blessing was not working.
    • Has a new attack missile.
    [​IMG] Mage
    • The periodic damage of Pyroblast is now properly of the Damaging Type.
    [​IMG] Monk
    • Fortifying Brew now increases armor by 5 down from 6.
    • The maximum health scaling of Renewing Mist has been reduced to 0,8% of target maximum health down from 1%.
    • The Intelligence scaling of Renewing Mist has been reduced to 35% down from 40%.
    • The Expelling Circle Talent now restores 5/10/15/20 health per second, scaling with Renewing Mist level from 15 health across all levels.
    • The Expelling Circle Talent now has 50% Intelligence scaling down from 80%.
    • The Mistweaver Talent can no longer proc off of itself.
    • The Purifying Brew Talent now correctly states that it clears all staggered damage and not 60% of all staggered damage.
    [​IMG] Necromancer
    • Fixed a bug where the Necromancer's Tombstone did not level up its debuff correctly.
    • The Corpse Explosion Talent now gains 10 base damage per hero level.
    • The Corpse Explosion's maximum health scaling has been reduced to 20% down from 25%.
    [​IMG] Paladin
    • Fixed a bug where Beacon of Light would also heal the target healed by Holy Light.
    • Blessed Hammer has been optimized and should no longer cause performance issues.
    • The Guarded by the Light Talent now reduces damage taken by additional 1% for every 125 mana up from 1% for every 100 mana.
    • The Holy Avenger Talent now increases the damage reduction provided by Divine Protection by additional 5% down from 10%.
    • Righteous Fury reduces the target's attack speed by 20% down from 25%.
    • Divine Storm now gains 15 base damage per hero level.
    [​IMG] Shaman
    • Fixed the tooltip of Earth Shield to no longer include the old Green Star indicator.
    [​IMG] Siren
    • Sea Elemental collision has been reduced.
    • The Crushing Wave Talent now has 30/60/90/120 base damage up from 20.
    • The Crushing Wave Talent now has 140% Agility scaling up from 120%.
    • The Empowered Shot Talent now causes the next Liquid Arrow to be 300% stronger up from 250%.
    [​IMG] Tinker
    • Fixed a bug where many abilities and effects that affected Clockwerk Goblins did not work.
    • The Zap ability of Clockwerk Goblins now has 25% chance to stun the target down from 100%.
    [​IMG] Warlock
    • Dark Pact will no longer incorrectly heal all allied units on the map.
    [​IMG] Warrior
    • The Steel Sentinel Talent now reduces damage taken by additional 0,25% for each point of Armor down from 0,30%.
    • Thunder Clap now reduces the attack damage of nearby enemies by 15%/18%/21%/24% down from 15%/20%/25%/30%.
    • Warcry now increases armor by 3 down from 4.
    [​IMG] Witch Doctor
    • Vile Spider and Mending Ward now correctly have a Fog of War checker.
    • Healing Mantra will no longer heal units in the Fog of War.
    • Mending Ward now has correct healing values in its ability tooltip.


    Items
    [​IMG] Items

    • Combat items now have a glow which corresponds to their quality.
    • Challenger's Ring is now available only in Insane Difficulty.
    • Challenger's Ring is now has different stats and effect.
    • Ultrasafe Teleporter now functions differently and has been renamed to Phase Transporter.
    • Certain named keys now need to be 'Used' at their corresponding doors instead of simply approaching them.
    • Chest Keys can now be sold for the price of 120 gold.
    • Vane's Fate's Equip effect now has 150% Primary Attribute scaling down from 200%.
    • Aruzal, Fang of Neltharion's Critical Strike has been reduced to 15% down from 20%.
    • The base proc chance of Atiesh, Greatstaff of the Guardian has been increased to 18% up from 15%.
    • The Mastery scaling for the proc chance of Atiesh, Greatstaff of the Guardian has been reduced to 15% down from 50%.
    • Rexxar's Hunting Guise now grants 15 Mastery down from 20.
    • The proc chance of Sigil of Al'ar has been reduced to 3,5% down from 4%.
    • The damage dealt by Sigil of Al'ar's equip effect has been reduced to 75 with 250% Primary Attribute scaling down from 100 with 275% Primary Attribute scaling.
    • A new item called Tome of Retraining has been added to the Arcane Wares, that allows you to reset your ESC Stat Points.
    • Vunjo's Masochist Mask can now taunt.
    • Endless Treasure Chest now generates 1 gold per 12 seconds up from 1 gold per 8 seconds.
    • Endless Treasure Chest now has 100% chance to give you gold when an enemy unit dies up from 25%.
    • Lucky Golden Charm now generates 1 gold per 6 seconds up from 1 gold per 5 seconds.
    • Items that had chance to add flat damage to your attacks have been reworked and function differently.
    • Fixed a bug where Bloodreaver's Scythe would occasionally give Primary Attribute.
    • Fixed a bug where the missiles shot by Dark Ranger's Longbow were sometimes going off at dummies, regardless of range if no other nearby target was present.
    • Fixed a bug where Void Shard could not target Lesser Creatures with its active effect.
     
    Last edited: Jul 1, 2018
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