- Joined
- Mar 26, 2004
- Messages
- 53
Been working on an altered melee map for years but I feel like its finally close to being "finished". Figured I'd present it for some feedback/general ideas/new perspectives.
Adds three new races without replacing any of the original races. This is a multiplayer friendly map. I'm aware altered melee maps have been done to death, but few have gone through as much iteration, brain storming, polish, and testing as this. YEARS of work have gone into this map.
The Races are:
Blood Elves
Naga
Forsaken
Quick notes:
Because it is a very very old project, Ive lost track of where a few of my resources came from. Such resources are marked as "unknown". If you know who the author was please let me know so I can give credit where due.
Also, as Im still testing, not all GUI/MUI spells are credited because they may not make the final cut. They will be before a release.
Hope ya'll enjoy.
---Update--- 7.5
Some Tooltip fixes/corrections/clarifications
Fixed the "yellow world" bug
Added a new upgrade to Creepers allowing them to attack and poison air units
General bugs addressed
Reworked Runestones for the Blood Elves;They're now a permanent, one-time summon. Health has been increased accordingly and it now benefits from Enchanted Masonry
Thalassian Patrols has been updated to reflect the change to Runestones, it now grants an increased radius for Suppression Aura instead of a lowered cooldown
File sized reduced
Attack for War Eagles has been slowed but its damage increased
---Update--- 7.6
Some Tooltip fixes
General bugs addressed
Blood Elf Priests have become Dawn Priests, and have gained the Dawn Fire ability but lost Mass Dispel
Mirror Image (Magistrix) has had its cooldown increased by 5 seconds
Parasite (Sirens) has been nerfed
Enrage (Betrayer) has had its mana cost increased
Tidal Aura has had its level 1 and 2 attack rate reductions .. reduced
Mur'gul Hunters have gained the Hollow Spears upgrade
Myrmidons have had their damage reduced
Fixed bug preventing Hyrdas from attacking ground units
Addressed more Shear issues
Mana Foci (Arcane Guardians) has been reworked to dispel magic around the caster
Sea Drake damage received a buff, but its food cost has been increased by 1
Snap Dragons damage has been reduced
Primalists now cost 2 food, their health and damage has been reduced accordingly
Draenei Vindicator's GotN has had its cooldown increased by 1 second, again
Replaced Scepter of Dominance from Coilfang Coffer with Scroll of Regen
Scroll of Magic has been nerfed
Reworked numerous hotkeys to be more logical/appropriate
All Racial Naga units (Sirens, Mymidons, Archaens, Royal Guards, Oracles and Sea Witches) have gained the Gift of the Old Gods upgrade
Life regen of numerous Naga units has been reduced to standard levels
Hydras have had their health regen increased slightly
Lowered Proc percentage of Orb of Water
Hasten is now a tier 2 upgrade
Fel Attack (Blood Warders) now slows enemies by an additional 5%
Calcified Husks is now a tier 2 upgrade
Cost of various upgrades have been rebalanced
Couatls have had their damage reduced
---Update--- 7.7
Some Tooltip fixes
General bugs addressed
Fixed Azshara's Will icon error
Added a new effect for negative auras to help distinguish them from positive
Suppression Aura (Runestones) now has a unique spell effect on targets
Blessing of Azshara now has a unique spell effect on targets
Tidal Aura has a new spell effect
Addressed even more Shear issues
Blood Warders now move slightly slower
Enchant (Farstrider) level 2 and 3 have had its boundaries reduced
Optimized a few spells to require less cpu
Outrunners have a new look
---Update--- 7.8
General bugs addressed
Tooltip updates and corrections
New Icons and Spell effects have been added to various spells and upgrades
Shadow Priests have gained the Shadow Word: Pain ability but lost Mind Flay
Dawn Priests' Dawn Fire spell now damages all units within its boundaries
Shadowflame (Dark Caller) has had its mana cost increased and its periodic damage spread across 14 seconds (up from 10)
Dark Blessing (Dark Caller) has had its cooldown increased by 1
Bone Armor (Lightslayer) has been nerfed slighty
Death Grip (Lightslayer) has had its cooldown increased and now requires a target
Death Guards now have less health
The Forsaken have had the cost of the Apothecarium and Laboratory reduced
The Forsaken have had the Flesh Works structure added to its tech tree
Felsh Golems now must be constructed at a Flesh Works
Flesh Golems now have slightly more health, deal more damage, and cost 5 food
Slaughter Barges have had their health increased
Spell Surge (Magistrix) now reduces the armor of the target by 3 instead of dealing damage
---Update--- 7.9
General bugs addressed
Tooltip updates and corrections
Hot Key fixes
New Icons and Spell effects have been added to various spells and upgrades
Shadowmend (Shadow Priest) has been buffed slightly and renamed Shadow Word: Mend
Blood Warders Fel Attack has been renamed Fel Strike and now lowers maximum mana of the target and deals damage over time
The Forsaken have had the cost of the Apothecarium and Laboratory reduced, again
Rage (Flesh Golem) now deals increasing damage based on percentage of health
Flesh Golems now deal less base damage
Spell Surge (Magistrix) had had its mana cost reduced
Leech (Siren) has had it mana cost reduced and its duration increased
Bone Crushers have lost the Crushing Leap ability but have gained Blood Curse
Bone Crushers have had Overpower reworked to occasionally deal damage and daze an attacker
Fel Armor's (Warlock) chance to summon a Void Spawn now increases with skill level
Warlocks have gained the Nether Portal ability but lost Hellfire
Sacred Shield (Vindicator) has been retooled to absorb damage for the target instead of restoring health
Blood Knights now correctly receive Arcane Acuity when in Divine Storm
Mana Tap (Blood Mage) no longer drains mana from magic immune targets, has had its cooldown reduced and deals less damage
Shadow Nova (Outcast) now deals less damage and has a reduced knockback
Typhoon (Oracle) now has a reduced knockback and new spell effect
Brute Force (Bone Crusher) now has a reduced knockback
Orb of Slow's proc chance has been lowered
Scroll of Magic (Blood Elves) has been replaced with Mana Gems
Gravity Lapse (Blood Mage) has had its damage reduced considerably, but its daze duration has been increased
Siren have had their resource costs increased
Razorclaws now deal less damage
Hunters have gained the Hunter's Mark upgrade, but lost Hollow Spears
Water Nova, Shadow Nova, Shear, Death Grip, Dark Mending, Deep Chill, and Soul Leech now correctly ignore magic immune targets
Fixed EVEN MORE Shear issues
Shear no longer affects Resistant units (Enchanted Armor, Resistant Skin, etc)
Icarai's Sun Spear now correctly gives a functioning Vengeance Aura
Vengeance Aura's bonus damage has been reduced, but its chance to occur has been increased
Anguish Aura's mana degeneration has been lowered to more reasonable levels
Couatls have had their damage reduced
Arcane Guardians have had their damage increased slightly
Blessing of Wisdom (Blood Knight) now restores less mana, but over a quicker period
Research time for Slippery Scales has been reduced
Shadowflame's debuff can, once again, no longer be dispelled
Archaen's have gained the Summon Royal Guard ability but lost Monsoon
Enrage (Betrayer) has had its cooldown reduced by 5 seconds
Thanks for the feedback/ideas/inspiration from Spellbound, Wa666r, Sunreaver, Andoster, captain_haddock and Gun_haver.
Adds three new races without replacing any of the original races. This is a multiplayer friendly map. I'm aware altered melee maps have been done to death, but few have gone through as much iteration, brain storming, polish, and testing as this. YEARS of work have gone into this map.
The Races are:
Blood Elves
Naga
Forsaken
Quick notes:
Because it is a very very old project, Ive lost track of where a few of my resources came from. Such resources are marked as "unknown". If you know who the author was please let me know so I can give credit where due.
Also, as Im still testing, not all GUI/MUI spells are credited because they may not make the final cut. They will be before a release.
Hope ya'll enjoy.
---Update--- 7.5
Some Tooltip fixes/corrections/clarifications
Fixed the "yellow world" bug
Added a new upgrade to Creepers allowing them to attack and poison air units
General bugs addressed
Reworked Runestones for the Blood Elves;They're now a permanent, one-time summon. Health has been increased accordingly and it now benefits from Enchanted Masonry
Thalassian Patrols has been updated to reflect the change to Runestones, it now grants an increased radius for Suppression Aura instead of a lowered cooldown
File sized reduced
Attack for War Eagles has been slowed but its damage increased
---Update--- 7.6
Some Tooltip fixes
General bugs addressed
Blood Elf Priests have become Dawn Priests, and have gained the Dawn Fire ability but lost Mass Dispel
Mirror Image (Magistrix) has had its cooldown increased by 5 seconds
Parasite (Sirens) has been nerfed
Enrage (Betrayer) has had its mana cost increased
Tidal Aura has had its level 1 and 2 attack rate reductions .. reduced
Mur'gul Hunters have gained the Hollow Spears upgrade
Myrmidons have had their damage reduced
Fixed bug preventing Hyrdas from attacking ground units
Addressed more Shear issues
Mana Foci (Arcane Guardians) has been reworked to dispel magic around the caster
Sea Drake damage received a buff, but its food cost has been increased by 1
Snap Dragons damage has been reduced
Primalists now cost 2 food, their health and damage has been reduced accordingly
Draenei Vindicator's GotN has had its cooldown increased by 1 second, again
Replaced Scepter of Dominance from Coilfang Coffer with Scroll of Regen
Scroll of Magic has been nerfed
Reworked numerous hotkeys to be more logical/appropriate
All Racial Naga units (Sirens, Mymidons, Archaens, Royal Guards, Oracles and Sea Witches) have gained the Gift of the Old Gods upgrade
Life regen of numerous Naga units has been reduced to standard levels
Hydras have had their health regen increased slightly
Lowered Proc percentage of Orb of Water
Hasten is now a tier 2 upgrade
Fel Attack (Blood Warders) now slows enemies by an additional 5%
Calcified Husks is now a tier 2 upgrade
Cost of various upgrades have been rebalanced
Couatls have had their damage reduced
---Update--- 7.7
Some Tooltip fixes
General bugs addressed
Fixed Azshara's Will icon error
Added a new effect for negative auras to help distinguish them from positive
Suppression Aura (Runestones) now has a unique spell effect on targets
Blessing of Azshara now has a unique spell effect on targets
Tidal Aura has a new spell effect
Addressed even more Shear issues
Blood Warders now move slightly slower
Enchant (Farstrider) level 2 and 3 have had its boundaries reduced
Optimized a few spells to require less cpu
Outrunners have a new look
---Update--- 7.8
General bugs addressed
Tooltip updates and corrections
New Icons and Spell effects have been added to various spells and upgrades
Shadow Priests have gained the Shadow Word: Pain ability but lost Mind Flay
Dawn Priests' Dawn Fire spell now damages all units within its boundaries
Shadowflame (Dark Caller) has had its mana cost increased and its periodic damage spread across 14 seconds (up from 10)
Dark Blessing (Dark Caller) has had its cooldown increased by 1
Bone Armor (Lightslayer) has been nerfed slighty
Death Grip (Lightslayer) has had its cooldown increased and now requires a target
Death Guards now have less health
The Forsaken have had the cost of the Apothecarium and Laboratory reduced
The Forsaken have had the Flesh Works structure added to its tech tree
Felsh Golems now must be constructed at a Flesh Works
Flesh Golems now have slightly more health, deal more damage, and cost 5 food
Slaughter Barges have had their health increased
Spell Surge (Magistrix) now reduces the armor of the target by 3 instead of dealing damage
---Update--- 7.9
General bugs addressed
Tooltip updates and corrections
Hot Key fixes
New Icons and Spell effects have been added to various spells and upgrades
Shadowmend (Shadow Priest) has been buffed slightly and renamed Shadow Word: Mend
Blood Warders Fel Attack has been renamed Fel Strike and now lowers maximum mana of the target and deals damage over time
The Forsaken have had the cost of the Apothecarium and Laboratory reduced, again
Rage (Flesh Golem) now deals increasing damage based on percentage of health
Flesh Golems now deal less base damage
Spell Surge (Magistrix) had had its mana cost reduced
Leech (Siren) has had it mana cost reduced and its duration increased
Bone Crushers have lost the Crushing Leap ability but have gained Blood Curse
Bone Crushers have had Overpower reworked to occasionally deal damage and daze an attacker
Fel Armor's (Warlock) chance to summon a Void Spawn now increases with skill level
Warlocks have gained the Nether Portal ability but lost Hellfire
Sacred Shield (Vindicator) has been retooled to absorb damage for the target instead of restoring health
Blood Knights now correctly receive Arcane Acuity when in Divine Storm
Mana Tap (Blood Mage) no longer drains mana from magic immune targets, has had its cooldown reduced and deals less damage
Shadow Nova (Outcast) now deals less damage and has a reduced knockback
Typhoon (Oracle) now has a reduced knockback and new spell effect
Brute Force (Bone Crusher) now has a reduced knockback
Orb of Slow's proc chance has been lowered
Scroll of Magic (Blood Elves) has been replaced with Mana Gems
Gravity Lapse (Blood Mage) has had its damage reduced considerably, but its daze duration has been increased
Siren have had their resource costs increased
Razorclaws now deal less damage
Hunters have gained the Hunter's Mark upgrade, but lost Hollow Spears
Water Nova, Shadow Nova, Shear, Death Grip, Dark Mending, Deep Chill, and Soul Leech now correctly ignore magic immune targets
Fixed EVEN MORE Shear issues
Shear no longer affects Resistant units (Enchanted Armor, Resistant Skin, etc)
Icarai's Sun Spear now correctly gives a functioning Vengeance Aura
Vengeance Aura's bonus damage has been reduced, but its chance to occur has been increased
Anguish Aura's mana degeneration has been lowered to more reasonable levels
Couatls have had their damage reduced
Arcane Guardians have had their damage increased slightly
Blessing of Wisdom (Blood Knight) now restores less mana, but over a quicker period
Research time for Slippery Scales has been reduced
Shadowflame's debuff can, once again, no longer be dispelled
Archaen's have gained the Summon Royal Guard ability but lost Monsoon
Enrage (Betrayer) has had its cooldown reduced by 5 seconds
Thanks for the feedback/ideas/inspiration from Spellbound, Wa666r, Sunreaver, Andoster, captain_haddock and Gun_haver.
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