- Joined
- Jun 2, 2009
- Messages
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Actually i was a JFA thread but thread looks closed (i don't know why) and i will continue with this topic.
If you want to play JFA you should add me to your contacts list because i have a lot of playes in [email protected]. [email protected] OR [email protected] Group languague and players is Turks but no problem. If you will ask for a game in english, they will call you if any game is created (we're lovely persons ).
By the way still we're looking for the players around the world. If you can create your own team for your country, just send a mail to me or add me to your contacts list.
Credits
www.weturkiye.com
Jedi (www.weturkiye.com / professional JFA player)
Titania (Cute Purple Missile)(hiveworkshop)
shiiK (Rilrae Thraele)(hiveworkshop)
General Frank (Bloodelf Mage)(hiveworkshop)
Champara Bros (Shadow Bolt)(hiveworkshop)
Happy Cockroach (Animated Scenery)(hiveworkshop)
Weep (Arcane Missile)(hiveworkshop)
HappyTauren (Skeleton Fire Warrior Mage)
HappyTauren (Skeleton Fire Mage)
General Frank (Hell Bull Tormentor)
Dionesiist (Imp)
You should try this map
As I said in the headline, just spend a little time of you to read this explanation, because this effortive creation made by a
Turkish player might be a map you always want to play.
Definitely some of you heard the JFA word, Im sure of that, JFA is the most assertive map ever created as a Turk-made map.
Its type is AoS (Like DotA and Hero Defense). Its producer gave great labor at this map. And he continues.
We, Garena Turkey administrators commentate this map as the most
serious enterprise in Turkey and we support it.
Important informations aboout JFA
1-)Balanced as well as DotA, but don't understand wrong its not a dota-copy, you'll see. Also in a map, players make the balance.
2-)The game is harder than DotA with its own specialities.
3-)This map isn't a dota-copy as I said before, If you give a try you'll see, nothing to say about it.
4-)It was extremely hard to make this map alone, one person made this so please just respect to labor.
5-)Its producer is very active and still working to make this map better.
6-)This map was created before 6 years, Its still growing and getting better.
7-)Getting accustomed to this map is very easy because the worst problem in those maps are item finding problems, In this map you can find easily and you can see the total cost etc. of an item on its name.
Game status doesn't matter, If a team does a good tactic with mechanics, that team probably wins the game with good strategy.
Difference between JFA and DotA[
Mechanics
The most interesting speaciality on this map is mechanics, A person who doesn't know this map can easily prejudge this system. Mechanics spawns total of 3 times. Siege engine, corpse launcher and catapult
Those mechanics go from different corridors, (one comes from top, one comes from bottom) so they can't attack to each other, also they can easly destroy towers, buildings etc. Each teams must make a good strategy and create a tactic to support their mechanics or destroy
the enemies' mechanics.
Gold Mines
In AoS style map, you can say 'impossible'' about this system but It fits very well as you can see in JFA if you just give a try. Each team got one gold mine and they give gold after 13 minutes of game time and If another 13 minute passes, gold count will increase, first 500, then 1000 and then 1500.
Of course the mines will give gold to their own team If they are not destroyed, don't forget they are defensless and they are just waiting to get destroyed by enemy players in their corners.
Clan Lords
Clan Lords spawns at the middle when the game duration is 60. Each team should go to the middle and should protect their Lord and kill the enemy Lord for the victory. Lord Combat is one of the most important Combat of the game.
Training Dummies
You can train your hero if you want. Training dummies increase your stats randomly, Its a good idea If you don't need gold, just stats etc. Just hit them.
Guardians
Each team has one guardian and they can't leave the base, they just defend their teams base and its able to send them to defend the Gold Mines.
Team Points
Teams gains points when their heroes kills somethings.
Upgrade
Players can upgrade their creeps or buildings with the team points
Arch Enemy System
Some of the Heroes have advantage against a certain heroes. Use this advantage
Race Specialities System
Humans, demons, orc, elves, undeads have a special differences than the others.
Combo Heroes System
Another secret of the JFA. This system still not ready and system will be ready when 5.8 out. Some of the heroes gains special powers with another heroes.
Quest
There is a quest in the game, after finishing it you can get an extremely powerful item named Gidbinn, but actually its not easy to get.[/B]
Why will we play JFA when there is DotA ?
Im sure that everyone things about it, but don't think about it, justthink; Im glad to play all dota-like maps, I'll play this, Its producerspends great labor in this map, and he is really active.
I'll tell you good reasons why you should play this map:
* With the improvement of AoS style, you can discover new game-styles and have fun with different-style heroes...
* Hero, Item, system etc. suggestions will definetly accepted If they are making sense.
* You can prove your playfulness to your friends in different maps, JFA is one of the best maps for this thing.
* There isn't a professional tournament, event etc. but you can join to JFA events which organized by NoobofTheTurkey (garena).
* If you want, you can create team for your own country. If you want to do, contact the
[email protected] msn - messenger
www.facebook.com/volkansmart - facebook
jfamap - skype
Can I help the maps Improvement ?
Of course, you can at least suggest;
New Hero
New Item
New Skill
Hero Skill Remake
Item Remake
New System
Design changes
Can I have credits of my nick in the map?
Of course,If you type -st, player nicks who helped this map somehow will appear.After 5.6 version, -st command will upgrade and new person who suggests(or suggested) will have credits.
You won't lose anything with trying it at least 1 time.
Just give a try, may you can have great fun. Play this Pure Turkish labor and make it played by other persons. After playing and while playing, you can see that everybody learn the map easily, because of this you will help the map and also help to fan out this map.
We need to repeat as last sentence;
We,Garena Turkey administrators commentate this map as the most serious enterprise in Turkey and we support it, We advice all players to playit.
JFA (v4.2)
General
-1 -2 -3 messages is now colorized and plays sound
Tileset has changed
Added reminder for the mechanics
Ability 1 +10 armor bonus now adds +7 armor
All Heroes "base damage" has rearranged
Decreased scale size of the trees
Minor terrain changes
Minor changes about locations of shops
Major chances about Gold Mines
Major Terrain Changes about Clan Devil Gold Mine
Mechanics are improved
Players no longer gains gold if the towers destroyed by mechanics
Revive Times has been increased by 33%
Corrupted and Ancient Towers: Damage decreased, armor increased
Creep and Hero Slayers count has been reduced by 1
Hero Slayers damage has been increased by 100
Headquarters armors has been reduced by 13
Heroes
Succubus - Clea Deathstrider has a new model and name
Special Thanks to By jigrael for the warn model
Abilities
Added casting time for the Freezing Shard
Anti-Armor field cast range has increased from 1000 to 1250
Anti-Armor field now works on mechanics and stuctures too
Elemental Hit mana cost has increased from 150/225/300 to 225/300/375
Lightning is rearranged
Paralyzing Axe damage bonus has increased from 30/60/100 to 80/140/200
Vanquish is rearranged
Vengeance Form attack cooldown has increased from 1.30 to 1.80
Vengeance Form cooldown has decreased from 180/150/120 to 110
Vengeance Form now adds damage bonus too
Vengeance Form mana cost has decreased from 200/250/300 to 160/230/300
Items
Dust of Appearance has rearranged
Mithrill Plate damage block percentage has increased from 50 to 66 percentage
Mithrill Plate armor bonus has increased from 14 to 15
Fixes
Fixed a bug about "Nightmare Damage"
Fixed a bug about "Blade of Lightning"
Fixed a bug about "Elementals of Archmage"
Fixed a bug about "Upgrades"
Fixed a bug about "Lightning Staff"
Fixed a bug about "Vanquish"
Fixed a bug about "Freezing Shard"
Fixed a critical bug about "Seismic Slam"
Fixed a critical bug about "Fatal Error"
Fixed a bug about "Orb of Lightning"
Fixed a bug about Clan Devil or Clan Reaper Hero kills
First time JFA will updating without changelog because i made a mistake. I lost the changelog file sorry about that. This version includes too much things like the other versions but only problem is i lost the changelog. I want to apologize about that.
if you want to play this map please join "[email protected]" or add me "[email protected]"
JFA (v4.5)
General
Added old life regeneration mechanics ability to mechanics again
Major terrain fixes
Dragonhide Armor has removed from the game
Gold Mines gold bonus has increased from 375/750/1000 to 500/1000/1000
Level 1,2,3 towers armors has increased, damage has decreased
Hit Point Upgrade hit point increase amount has increased from 50% to 75%
Heroes
Brutillus - Abomination
Poisoned Skin is rearranged
Freddy Krueger / Nightmare
Starting Intelligence has been increased by 8
Intelligence per level has been increased by 0.5
Abilities
Adamantium Armor damage has increased from 30/60/90/120 to 50/100/150/200
Creeping Death damage has decreased from 40/60/80/100 to 20/40/60/80
Creeping Death mana drain per second has increased from 45/55/65/75 to 40/60/80/100
Creeping Death area of effect has increased to 750 from 500/575/650/725
Flaming Sword damage has increased from 30/60/90/120 to 60/100/140/180
Feral Wolves hit points has decreased from 600/800/1000/1200 to 600/700/800/900
Field of Lightning aoe has increased from 400/475/550/625 to 700
Field of Lightning damage has increased from 50/100/150/200 to 60/120/180/240
Field of Lightning now deals damage every 4 seconds (5 in previous versions)
Flesh Skin percentage has increased from 33 to 33/36/39/42
Flesh Skin damage block amount has increased from 9/18/27/36 to /12/20/30/42
Gatotsu cooldown has decreased from 120/105/90 to 90/80/70
Immolation mana drain has increased from 8/12/16/20 to 12/18/25/35
Life Steal life regenerate amount has increased from 30/50/70 to 50/90/150
Mana Shield damage absorb amount has increased from 50% to 66%
Poisoned Blade cast range has decreased from 700 to 400
Stealth Rush duration has increased from 1.5 to 2.5
Tracking Wave has rearranged
Touch of Fear cooldowns has decreased from 6/8/10/12 to 6/7/8/9
Touch of Fear aoe has increased from 225/295/365/435 to 475/525/575/625
Walking Nightmare durations has been increased by 60
Items
Arcanite Shield damage reduce amount has increased from 12 to 18
Armor of Bladebane damage block percentage has increased from 33 to 45
Blade of Magtheridon aoe has increased from 260 to 420
Firehand Gauntlets aoe damage has increased from 32 to 36
Firehand Gauntlets aoe has increased from 750 to 800
Frost Guard recipe cost has decreased from 2000 to 3000
Helm of Berserk rearranged
Moon Spear bonus damage has increased from 55 to 125
Orb of Death damage multiplier has increased from 6x to 11x
Steel Shield damage reduce amount has increased from 8 to 12
Tome of Knowledge attack speed bonus percentage has decreased from 50/50/75 to 25/35/45
Tome of Knowledge attack speed bonus duration has decreased from 4/6/8 to 3
Unknown Shield recipe has changed
Unknown Shield damage block amounts has replaced
Fixes
Fixed a bug about “Frostmourne”
Fixed a bug about "Bracer of Agility"
Fixed a bug about "Freezing Shard"
Fixed a bug about "Spirit Totem"
Fixed a bug about "Metal Punch"
Fixed a bug about “Gatotsu”
Fixed a bug about “Razorspine Blade”
Fixed a bug about “Hellspawn”
Fixed a food cost bug about
“Misha”
“Aqua Elemental”
“Feral Wolves”
“Murloc Flesheater”
“Murloc Nightcrawler”
“Ocean Elemental”
“Polar Bear”
“Reef Elemental”
“Water Elemental”
General
Headquarters hit points replenishes when the dragons summoned
-cm mod added the game
All Heroes and Units Collision Size's is increased
All in-game messages has rearranged
Orb of Leavers returned again
Heroes proper names now shown up when the players send a message
Players now can teleport to invulnerable structures
Tower denies now adds additional team points
Minor changes of location the Teabringers
Minor changes about neutral creeps
Summoned Infernals immolation ability damage increased from 50 to 80 and aoe increased from 220 to 350
Major terrain changes at the places of the Neutral Creatures
Spirit base damage has increased from 75 to 225
Spirit armor has increased from 0 to 10
Spirit hit point has increased from 6900 to 9000
Major changes on Neutral Creeps
Heroes
Devouring One - Zergling
Life Steal and Zerg Skin abilities is rearranged
Mathog - Warchief
Runed Shield replaced with Mana Burn
New ultimate ability "Soul Hit"
Murkdeep / Murloc
Intelligence per level has decreased from 1.5 to 1
Base armor has decreased from 2 to 0
Starting Intelligence has decreased from 15 to 10
Grob Thornedskin / Mammoth
Starting Intelligence has increased from 17 to 21
Intelligence per level has increased from 1 to 1.5
Base damage has increased by 11
Treebeard - Corrupted Treant
Starting agility, strength, intelligence has increased by 4
Venus Killerqueen - Sorceress
Model has changed
Abilities
Annoying Nightmare is rearranged
Cold Blast mana cost has increased from 100/110/125/140 to 110/130/150/170
Creeping Death damage has increased from 20/40/60/80 to 40/60/80/100
Forked Shock aoe percentage has increased from 40 to 50
Forked Shock cooldown has decreased from 8/10/12/14 to 8
Spirit Totem damage dealt has reduced from 1/1.5/2/2.5 to 1/1.2/1.4/1.6
Spirit Totem area of effect has increased from 750 to 1250
Thunder Clash damage increased from 300/450/600 to 360/480/600
Magnataur Stomp attack speed bonus increased from 33% to 75%
Magnataur Stomp mana cost has reduced from 90 to 60/70/80/90
Tusk Crusher damage has increased from 60/120/180/240 to 120/160/200/240
Tusk Crusher cooldown has decreased from 8/9/9/10 to 8/8/7/6
Adamantium Armor damage has increased from 50/100/150/200 to 120/160/200/240
Weapon Break (mechanix) damage reduce amount decreased duration increased
Weapon Break (mechanix) mana cost has decreased from 45/55/65/75 to 50
Weapon Break (mechanix) cooldown has decreased from 15 to 10
Vanquish damage multiplier has increased from 5/6/7 to 7/8/9
Spiritual Power has rearranged
Items
Belt of Giant Strength gold cost has decreased from 500 to 400
Boots of Quel'thalas gold cost has decreased from 500 to 400
Robe of the Magi gold cost has decreased from 500 to 400
Gloves of Strength gold cost has decreased from 1000 to 800
Axe of Quel'thalas gold cost has decreased from 1000 to 800
Robe of the Magi gold cost has decreased from 1000 to 800
Staff of Nature recipe cost has been decreased from 1600 to 1050
Silver Plate recipe cost has increased from 600 to 750
Blade of Lightning recipe cost has decreased from 650 to 550
Blade of Lightning recipe is rearranged
Silver Plate now have an additional "damage block" ability
Devils Cloak, Orb of Flames and Cloak of Fire effects has changed
Orb of Lightning no longer damage source ability (works only during the attack)
Arch Enemy system no longer damage source system (works only for normal attacks)
Orb of Decayin and Orb of Death rearranged
Dark Tome: "Animate Death" ability has changed with new "Summon Doomguard" ability
Crown of the Deathlord level 2 and level 3 intelligence bonuses increased
Arcanite Shield recipe cost has reduced from 1150 to 650
Arcanite Shield damage block percentages is rearranged
Steel Shield cost has reduced from 1300 to 900
Steel Shield damage block percentages is changed
Golden Sword stat stole amount has decreased from 3 to 2
Fixes
Fixed a bug about Poisoned Skin
Fixed a bug about Vanquish
JFA (v4.7)
General
Added new neutral creeps
Experience Gain Range has decreased from 1200 to 1000
Creep Aggro system has improved
All heroes pathing collisions has decreased
Big neutral creeps levels has been decreased by 3
Heroes
Nephptys Nightshade - Dark Mistress
Collision Scale has reduced from 1.5 to 1.25
Abilities
Adamantium Armor percentage has increased from 20 to 25
Blaze Lightning cooldown has decreased from 120 80/90/100
Nature's Call damage bonus increased from 5/5/10/10/ to 6/10/14/18
Nature's Call hit point regeneration has increased from 2/4/7/10 to 6/9/12/15
Vines duration has decreased from 4 to 2/2.5/3
Vines damage has increased from 120/180/240 to 200/220/240
Items
All item stocks has rearranged
Demon Claw "Vampiric Rage" duration has been reduced by 1
Demonin Claw "Vampiric Lust" duration has been reduced by 1
Golden Sword stat steal amount has decreased from 2 to 1
Golden Sword recipe cost has increased from 800 to 1500
Hammer of Justice stat steal amount has decreased from 2 to 1
Hammer of Justice recipe cost has increased from 2600 to 3000
Hammer of Justice damage bonus has decreased from 150 to 90
Hammer of Justice bash duration has increased from 1 to 1.3 seconds
Hammer of Justice bash damage bonus has decreased to 80 from 150
Hammer of Justice all stats bonus has increased from 10 to 15
Helm of Gar'thok stat bonus increase amount no longer include bonusses
Helm of Ancient stat bonus increase amount no longer include bonusses
Maul of Justice no longer deals bonus damage to buildings
Mind Staff stat bonus increase amount no longer include bonusses
Moon Spear bonus damage has decreased from to 60
Moon Spear no longer stops channeling spells when each hit
Orb of Death armor reduce amount has decreased from 12 to 10
Razorspine Blade critical percentage has decreased from 33 to 20
Searing Blade damage multiplier has decreased from 2x to 1.5x
Serathil damage multiplier has decreased from 2.5x from 2x
Unknown Shield invulnerable duration has increased from 1 to 3
Fixes
Fixed a bug about Clan Devil Team Points
Special Thanks to
Bloodelf Mage by General Frank
Rilrae Thraele by shiiK
Blood Elf Sorceress by 67chrome
Shadow Bolt by Champara Bros
JFA (v4.7fixed)
General
1) All Creeps and Mechanics Pathing Collisions has been decreased
2) Red & Green Infernals armor has increased from 8 to 15
3) Normal Attacks now deals 25% less damage to Heavy Armor
4) Major fixes on terrain
Abilities
5) Arcane Bless cooldown has increased from 10 to 16
6) Souls of Waters mana cost has increased from 90/105/120/135 to 100/125/150/175
7) Shield of Nature mana cost has decreased from 80/100/120/140 to 80/90/100/110
8) Enraged Hit mana cost has increased from 4/7/10/13 to 10/14/18/22
9) Enraged Hit cooldown has decreased from 1 to 0
Items
10) Orb of Decaying armor reduce amount has been increased by 1
11) Orb of Decaying damage bonus has increased from 18 to 30
12) Orb of Death damage bonus has increased from 25 to 50
Fixes
13) Fixed a bug about "Orb of Leavers"
14) Fixed a bug about "Cold Bash"
15) Fixed a bug about "Frost Bite"
JFA (v4.8)
General
1) All Creeps and Mechanics Pathing Collisions has been decreased
1) Major changes on cliff types
2) Changed weapon sound of Skeletons
3) Melee and ranged creeps hit points has been increased by 90
4) Mechanics armors has been decreased
Heroes
5) Storm - Pandaren Storm
Evasion has changed with new "Hand of Storm" ability
6) Lady Violet - Arcane Mistress
Brilliance Aura has changed with new "Arcane Bubble" ability
7) Nephthys Nightshade -Dark Mistress
Spiritual Power has changed with new "Shadow Touch" ability
Abilities
None
Items
None
Bugs / Fixes
8) Freezing Shard
9) Orb of Blood
10) Shield of Nature
11) Stealth Rush
12) Shield Bash
JFA (v4.9)
General
1) Melee and Ranged creeps armors has set to 0
2) Fountains life and mana regeneration amount has increased from 0.02 to 0.03
3) Siege attack now deals 75% damage to heroes (old is 50%)
4) Red & Green Dragons armors has decreased from 50 to 25
5) Clans no longer summons units rapidly
6) Shops models has changed
7) Removed useless doodads
8) Increased neutral creeps spawning circle sizes
9) Ability 6 (hp and mana regen) mana regeneration amount increased from 75 to 100 percentage
10) Wagons removes from the game when their owner has left the game
11) Ranged Creeps hit points has been decreased by 40
12) Level 1,2,3 towers rebalanced
Increased attack cooldown by 25%
Increased damage by 33%
Heroes
13) Mammoth / Grob Thornedskin
Selection Scale and Scale Radios has increased
14) Dreadmage / Balnazaar
Carrion Frenzy changed with new "Paralyze Field" ability
Abilities
14)Arcane Bubble duration has decreased from 1/1.5/2.5 to 0.5/1/1.5/2 seconds
15)Cold Swing rebalanced
old cold swing
50% chance to slows enemy for 4 seconds
new cold swing
100% chance to slows enemy for 2 seconds
16)Faerie Fire cast range has increased from 750 to 900
17)Cold Arrow rebalanced
old cold arrow
movement speed reduce 10/20/30/40 percentage
cooldown: 3/2/1/0
mana cost: 5/9/13/17
new cold arrow
movement speed and attack spreed reduce 15/19/23/27 percentage
cooldown: 0
mana cost: 6/9/12/15
18)Battle Stomp cooldown has decreased from 14/12/10/8 to 9
19)Metal Ring rebalanced
old metal ring
30 percentage to deals 0.75x/1x/1.25x/1.5x damage
30/40/55/70 bonus damage
new metal ring
24/26/28/30 percentage to deals 1.5x damage
40/60/80/110 damage
20)Battle Stomp mana cost decreased from 80/90/100/110 to 60/70/80/90
21)Orb of Blood bonus damage amount has increased from 4 to 4/8/12/16
22)Chitinous Blade damage has increased from 72/144/216/288 to 100/200/300/400
23)Soul Shatter area of effect has increased from 1400 to 1600
24)Blink mana cost has decreased from 50/60/70/80 to 30/40/50/60
25)Summoned Misha's damage has increased
26)Shadow Touch Rebalanced
old shadow touch
reducing attack damage to 15/25/35/45 percentage
reducing attack and movement speed 10/15/20/25 percentage
or increases if the targeted unit is ally
cast range: 600/700/800/900
new shadow touch
reducing attack damage to 20/30/40/50
reducing attack speed to 20/30/40/50
reducing movement speed to 13/18/23/28
or increases if the targeted unit is ally
cast range: 900
27)Anti-Armor Field armor reduce amount has increased from 3/5/7/9 to 6/9/12/15
28) Anti-Armor Field cooldown has increased from 20 to 30
29) Soul Seeker rebalanced
30)Zerg Skin life replenish percentage has increased from 33 to 50
31) Eat Corpses mana cost has decreased from 50/60/70/80 to 30/40/50/60
32) Eat Corpses cooldown has decreased from 15 to 10
33)Bite attack speed bonus has increased from 33/44/55 to 100/175/250 percentage
34)Murloc Frenzy Rebalanced
old murloc frenzy
Level 1: 100% attack speed for 2 seconds
Level 2: 150% attack speed for 2.2 seconds
Level 3: 200% attack speed for 2.4 seconds
Level 4: 250% attack speed for 2.6 seconds
mana cost: 20/25/30/35
cooldown: 10
new murloc frenzy
Level 1: 250% attack speed for 1.5 seconds
Level 2:250% attack speed for 1.8 seconds
Level 3: 250% attack speed for 2.1 seconds
Level 4: 250% attack speed for 2.4 seconds
mana cost: 10/15/20/25
cooldown: 6
Items
35)Unknown shield block percentages has changed
Old: 100% chance to blocks 18 damage
New: 50% chance to blocks 35 damage
36) Holy Fire ability rebalanced (holy fire, armor of kraken shell, flesh shell)
37)Demonic Claw rebalanced
Life Steal amount has decreased from 33 percentage to 23 percentage
Life Steal Aura amount has increased from 15 percentage to 23
38) Steel Shield block percentage has increased from 30 to 35 percentage
Bugs / Fixes
39) Fixed a bug about hero revive lumber cost
40) Fixed a minor bug about weapon sounds about creeps
41) Fixed a minor bug about description to Shamanic Claw (item)
42) Fixed a minor bug about Arcane Bubble (ability)
43) Fixed a minor bug about Nightmare proper name
44) Fixed a minor bug about Dark Arrow (ability)
45) Fixed a major bug about Orb of Blood (ability)
46) Fixed a major bug about Shadow Touch (ability)
47) Fixed a bug about Anti-Armor Field level 4 (ability)
JFA (v5.0)
General
Major terrain fixes
Hero kill messages has rearranged and recolorized
Hero Slayers & Killers names has changed to The Last Guardian
Added new upgrade for the Last Guardian
Experience gain amount has increased from 96 to 108 percentage
Life Regeneration Aura was removed from mechanics
Clan Lords now moves faster
Increased upgraded creeps movement speed from 310 to 375
Added new objects
Added crates from all lanes. You can find bonus gold from this crates if you are lucky.
Heavy Armor takes 20% less damage from Normal Attack
Creep Upgrade teampoint cost has decreased from 300 to 250
Armor Upgrade, upgrade amount has increased from 10 to 20
Hit Point Upgrade, hit point increase amount has increased from 75 to 100 percentage
s
Heroes
Dark Mistress - Nephthys Nightshade
Dark Void replaced with new ability Death Coil
Magnataur - Echorth
Cleaving Attack replaced with new ability Multiple Strike
Dreadmage - Balnazaar
Attack Cooldown has reduced from 2.27 to 1.97
Faerie Fire has replaced with new Rain of Flames ability
Mars Deimoss - Assassin
Increased starting agility from 18 to 25
Treebeard - Corrupted Treant
Increased strength per level from 2 to 2.5
Tauren Chieftain - Cairne Bloodhoof
Increased strength per level from 2.5 to 3.5
Mammoth - Grob Thornedskin
Increased strength per level from 3 to 4
Zergling - Devouring One
Attack Cooldown has decreased from 1.90 to 1.70
Abilities
Arcane Shock rearranged
Polymorph mana cost has increased from 100/120/140/160 to 120/140/170/200
Nether Pulse mana cost has increased from 200/300/400 to 300/440/580
Viceclaws bonus damage has increased from 60/120/180 to 80/160/240
Gatotsu bonus damage has decreased from 120/180/240 to 90/130/170
Naga Stomp duration has increased from 1 to 2
Naga Stomp mana cost has rebalanced from 70/85/100/115 to 70/80/90/100
Fire Staff mana cost has increased from 60/80/100/120 to 90/100/120/140
Dark Prison cooldown has reduced from 120/95/70 to 80/70/60'a düşürüldü
Dark Prison duration has increased from 4/6/6 to 5/6/7
Shadow Touch mana cost has decreased from 100 to 50/65/80/95
Added new speciality for the Tusk Crusher
Corrupted Contact damage per seconds has increased from 24/32/40 to 32/45/60
Corrupted Contact duration has increased from 5/6/7 to 6/7/8 Corrupted Skin armor bonus has increased from 2/3/4/5 to 3/4/6/9/
Corrupted Skin damage return has increased from 15/22/29/35 to 22/29/36/43
Freezing Shard cooldown has decreased from 90/60/30 to 30
Cold Breath damage has increased from 100/160/220/280 to 120/200/280/360
Poisoned Blade damage per seconds has increased from 6/12/18/24 to 10/16/22/28
Poisoned Blade mana cost has decreased from 14/26/38/50 to 10/15/20/25
Shield Bash cooldown has increased from 8/9/10/11 to 15
Vanquish damage multiplier has decreased from 7x/8x/9x to 5x/6x/7x
Rain of Flame aoe has increased from 300 to 550
Rain of Flame cast range has increased from 700 to 900
Rain of Flame damage has increased from 50/60/70/80 to 60/70/80/100
Flame Strike aoe has increased from 200/220/240/260 to 300/330/360/390
Horn Buster cast range has decreased from 400 to 150
Bite attack speed bonus has increased from 100/175/250 to 200/250/300 percentage
Bite attack speed bonus duration rebalanced from 3 to 5/4/3
Metal Punch rebalanced
Old Metal Punch
Cooldown: 100 / Mana Cost: 200/300/400
New Metal Punch
Cooldown: 60 / Mana Cost: 150/225/300
Pain Image damage dealt has reduced from 100% to 50%
Lightning Damage has increased from 80/120/160/200 to 120/160/200/240
Frost casting time has set to 0
Frost aıe has increased from 200 to 200/275/325/400
Fire cooldown has decreased from 10/11/12/13 to 8
Items
Silver Plate slow percentage has increased from 33 to 66
Vampire Tooth life steal amount has increased from 5 to 10 percentage
Added new speciality for the Maul of Justice
Power Overwhelming damage has increased from 75 to 125
Slayer damage has increased from 225 to 300
Enchanted Blade upgrade cost has reduced from 400/450/500/750 to 250/300/350/400
Firehand Gauntlets damage bonus has increased from 36 to 44
Firehand Gauntlets aoe has increased from 800 to 900
Moon Spear damage bonus has increased from 60 to 90
Bugs / Fixes
Tauren Chieftain (Hero Name)
War Machine (Hero Name)
Nether Pulse (Description)
Neutral Forces (Aggro)
Barath the Teabringers (aggro)
Multiboard bug (-cm mode)
Shops (-cm modes)
Revive (-cm mode)
Freezing Shard (in-game message)
Freezing Shard (damage and stun)
Orb of Lightning (cast bug)
Blade of Lightning (cast bug)
Crush (damage)
Shadow Touch (duration)
Spiritual Power chance)
Metal Punch (damage)
General
Revive time windows moved on the multiboard
-vs mod rearranged
Tower count at the middle lane has reduced by 1
Middle lane creeps gets plus 1 upgrade if any tower destroyed from the bottom lane
Major terrain fixes
Melee creeps hit poins reduced from 600 t0 550
Range creeps hit poins reduced from 400 t0 300
Barathrum the Teabringer’s hit points reduced from 22.2222 to 11.111
Barracks collision size increased
All creeps collision sizes and selection scales are rearranged
Clan Devil and Clan Reaper creeps models are changed
Range creeps range decreased from 600 to 500
Normal melee creeps hit points are decreased
The Last Guardian attack cooldown decreased from 3 to 2.25
The Last Guardian attack speed upgrade percentage increased from 33 to 50
New Arch Enemy Spiritzilla > Elementalist
New Arch Enemy Crusader > Dark Mistress and Dark Angel
Range and melee creeps armors are increased by 1
Experience gain percentage decreased from 108 to 96
Heroes
Keeper of the Nature - Malfurion Stormrage
Attack cooldown reduced from 2.15 to 1.90
Spiritzilla - Cyllar
Base damage has increased by 9
New Hero: Dilisa - Naga Siren
New Hero: Sweettooth - Killer Clown
New Hero: Grom Hellscream - Axe Master
Freddy Krueger - Nightmare
Model and name has changed
Shadowhoof - Satyr Hellcaller
Model and name has changed
Zagan Hellfire - Flame Master
Model has changed
Sugosha – Shaman
Attack range increased from 400 to 475
Base damage has increased by 7
Strength per level has increased by 0.75
Captain - Fabius Ironshield
Attack Cooldown 2.45 to 2.10
Strength per level 2 to 2.7
Intelligence per level 1.5 to 2.2
Corrupted Treant - Treebeard
Base strength 29 to 26
Base agility 26 to 23
Base intelligence 23 to 20
Crusader - Lord Nicholas
Strength per level 2 to 2.4
Agility per level 1 to 1.5
Intelligence per level 2 to 2.2
Added new icon
Death Knight - Lord Arthas
Agility per level 1 to 1.5
Itelligence per level 1.5 to 2
Dreadlord - Varimathras
Attack cooldown 2.27 to 1.95
Forest Troll - Xul'abar Darkaxe
Agility per level 1 > 1.5
Intelligence per level 1 > 1.5
Granite Golem - Roshan
Strength per level 2.5 > 3
Magnataur - Echorth
Strength per level 2.2 > 2.7
Agility per level 1.7 > 1.3
Intelligence per level 1.7 > 1.9
Storm Reaver - Pollon
Model and name has changed
Fire Mage - Pyros
Model has changed
Demonic Gargoyle - Wamphoof
Model and name has changed
Mountain King - Modi Stonesmith
Model has changed
Dark Angel - Clea Deathstrider
Added new icon
Bloodelf Mage - Sidara Nothar
Added new icon
Fallen Priest - Morbid Darksoul
Model and name has changed
Items
Mithril Plate damage block percentage 66 to 75
New Item: Kelen's Dagger of Escape
Maul of Justice removed from the game
Razorspine Blade removed from the game
Staff of Silence removed from the game
Scroll of the Unholy Region removed from the game
Unknown Shield removed from the game
Helm of the Ancient “frenzy” ability no longer increases movement speed
Staff of Reanimation rearranged
Enchant Weapon enchant costs 250/300/350/400 to 100/200/275/350
Searing Blade critical percentage 15 to 20
Firehand Gauntlets damage 44 to 36
Firehand Gauntlets aoe 900 to 700
Arcanite Shield block percentage 65 to 75
Arcanite Shield block amount 30 to 40
Staff of Nature recipe cost 1050 to 2050
Moon Spear: recipe cost 1150 to 1000
Moon Spear: damage bonus 25 to 35
Moon Spear: critical percentage 7 to 10
Moon Spear: critical amount 1.5x to 2x
Spear: critical percentage 7 to 10
Spear: critical amount 1.5x to 2x
War Hammer: Bash percentage 7 to 10
War Hammer: added new ability
Power Overwhelming: Critical percentage 15 to 20
Power Overwhelming: Critical amount 1.5x to 2x
Power Overwhelming: bash percentage 7 to 10
Power Overwhelming: added new ability
Orb of Death critical percentage 7 to 10
Bugs and Fixes
Staff of Reanimation cooldown bug fixed (item)
Blind Shash Blind bug fixed (naga siren)
Crown of the Deathlord cooldown bug fixed (item)
Hero killing sounds bug fixed
Degeneration ability upgrade but fixed
Degeneration description fixed
Degeneration description enhanced
Tower destroy messages are rebalanced
Rock description fixed
Fixed a bug about Hand of Storm
Crown of the Deathlord description fixed
Fixed a bug about Helm of Gar'thok, Helm of Ancients and Mind Staff
Field of Lightning no longer deals damage to immune to magic and mechanical units
Spiritual Power no longer steals intelligence from friendly units
JFA (v5.7fixed)
General
Mercenary Camp removed from the game
Dark Spirit removed from the game
Ring of Gariban Upgrade and Peon now can be found at "Penguin"
Major terrain fixes
Added "Mechanical Aura" all of the Mechanicals
Creeps base damage has lowered
Red and Green Dragon base damage has increased by 50
Red and Green Dragon no longer hits allies
Yeni neutral creep "Flame Avatar"
Stat Bonus system rearranged
Starting Attribute system rearranged
Creep Hero Attack trigger rearranged
Added new tree models
Heroes
Antonidas - Archmage
Base Intelligence 24 to 28
Intelligence per level 2.5 to 3.5
Coldtooth - Frost Wolf
"Eat Corpses" ability replaced with new "Howling Blaster" ability
Dreadmage - Balnazaar
Model has changed
Abilities
Gatotsu mana cost 175/250/325 to 120/180/240 (Shinsengumi Leader)
Gatotsu cooldown 90/80/70 to 40 (Shinsengumi Leader)
Amakakeru Ryu No Hirameki mana cost 240/320/400 to 180/240/300(Manslayer)
Amakakeru Ryu No Hirameki stun duration 2 to 2/2.6/3.2 (Manslayer)
Hurl Boulder stun duration 3 to 1.8/2.4/3.0 (Pandaren Earth)
Flame Strike aoe 440/490/540/590 to 300/340/380/425 (Bloodelf Mage)
Flame Strike damage9/12/16/20 to 8/11/14/17 (Bloodelf Mage)
Sweet Clone cooldown 60 to 40 (Killer Clown)
Frost Prison attack speed bonus increased (Overlord)
Anti-Magic Shell mana cost 160/230/300 to 120/170/220 (Draenei Harbringer)
Tornado Blade damage has decreased (Axe Master)
Thunder Clouds damage 60/100/150 to 80/120/160 (Pandaren Storm)
Polymorph duration 0.75/1.50/2.25/3.5 to 1/1.6/2.3/3.0 (Arcane Mistress)
Critical Rage damage taken percentage 50/40/30 to 30 (Granite Golem)
Items
Mana Crystal rearranged
Wild Claw escription is fixed and enhanced
Blade of Magtheridon escription is fixed and enhanced
Frost Prison description is fixed and enhanced
Orb of Leavers has improved
Orb of Leavers sell cost has increased
Shaman Claw removed from the game
Shamanic Claw rearranged
Frost Guard repice cost 2000 to 1000
Helm of Valor repice cost 125 to 100
Hood of Cunning repice cost 125 to 100
Medallion of Courage repice cost 125 to 100
Helm of Valor agility bonus increased by 1
Hood of Cunning intelligence bonus increased by 1
Medallion of Courage strength bonus increased by 1
Sobi Mask rearranged
Orcish Spirit rearranged
Totem of Might rearranged
Thunderbloom Bulb rearranged
Orb of Corruption damage 12 to 25
Orb of Decaying damage 30 to 40
Orb of Death damage has been increased
Orcish Spirit cooldown 15 to 20
Triple Spirit rearranged
Fixes
Fixed a description about "Gatotsu"
Fixed a bug about "Shield Bash"
Spiritzilla no longer carries Kelen's Dagger of Escape
Fixed a bug about Repair
Fixed a description of Frost Guard
Fixed a Fatal Error bug about "Blind Slash"
If you want to play JFA you should add me to your contacts list because i have a lot of playes in [email protected]. [email protected] OR [email protected] Group languague and players is Turks but no problem. If you will ask for a game in english, they will call you if any game is created (we're lovely persons ).
By the way still we're looking for the players around the world. If you can create your own team for your country, just send a mail to me or add me to your contacts list.
Credits
www.weturkiye.com
Jedi (www.weturkiye.com / professional JFA player)
Titania (Cute Purple Missile)(hiveworkshop)
shiiK (Rilrae Thraele)(hiveworkshop)
General Frank (Bloodelf Mage)(hiveworkshop)
Champara Bros (Shadow Bolt)(hiveworkshop)
Happy Cockroach (Animated Scenery)(hiveworkshop)
Weep (Arcane Missile)(hiveworkshop)
HappyTauren (Skeleton Fire Warrior Mage)
HappyTauren (Skeleton Fire Mage)
General Frank (Hell Bull Tormentor)
Dionesiist (Imp)
You should try this map
As I said in the headline, just spend a little time of you to read this explanation, because this effortive creation made by a
Turkish player might be a map you always want to play.
Definitely some of you heard the JFA word, Im sure of that, JFA is the most assertive map ever created as a Turk-made map.
Its type is AoS (Like DotA and Hero Defense). Its producer gave great labor at this map. And he continues.
We, Garena Turkey administrators commentate this map as the most
serious enterprise in Turkey and we support it.
Important informations aboout JFA
1-)Balanced as well as DotA, but don't understand wrong its not a dota-copy, you'll see. Also in a map, players make the balance.
2-)The game is harder than DotA with its own specialities.
3-)This map isn't a dota-copy as I said before, If you give a try you'll see, nothing to say about it.
4-)It was extremely hard to make this map alone, one person made this so please just respect to labor.
5-)Its producer is very active and still working to make this map better.
6-)This map was created before 6 years, Its still growing and getting better.
7-)Getting accustomed to this map is very easy because the worst problem in those maps are item finding problems, In this map you can find easily and you can see the total cost etc. of an item on its name.
Game status doesn't matter, If a team does a good tactic with mechanics, that team probably wins the game with good strategy.
Difference between JFA and DotA[
Mechanics
The most interesting speaciality on this map is mechanics, A person who doesn't know this map can easily prejudge this system. Mechanics spawns total of 3 times. Siege engine, corpse launcher and catapult
Those mechanics go from different corridors, (one comes from top, one comes from bottom) so they can't attack to each other, also they can easly destroy towers, buildings etc. Each teams must make a good strategy and create a tactic to support their mechanics or destroy
the enemies' mechanics.
Gold Mines
In AoS style map, you can say 'impossible'' about this system but It fits very well as you can see in JFA if you just give a try. Each team got one gold mine and they give gold after 13 minutes of game time and If another 13 minute passes, gold count will increase, first 500, then 1000 and then 1500.
Of course the mines will give gold to their own team If they are not destroyed, don't forget they are defensless and they are just waiting to get destroyed by enemy players in their corners.
Clan Lords
Clan Lords spawns at the middle when the game duration is 60. Each team should go to the middle and should protect their Lord and kill the enemy Lord for the victory. Lord Combat is one of the most important Combat of the game.
Training Dummies
You can train your hero if you want. Training dummies increase your stats randomly, Its a good idea If you don't need gold, just stats etc. Just hit them.
Guardians
Each team has one guardian and they can't leave the base, they just defend their teams base and its able to send them to defend the Gold Mines.
Team Points
Teams gains points when their heroes kills somethings.
Upgrade
Players can upgrade their creeps or buildings with the team points
Arch Enemy System
Some of the Heroes have advantage against a certain heroes. Use this advantage
Race Specialities System
Humans, demons, orc, elves, undeads have a special differences than the others.
Combo Heroes System
Another secret of the JFA. This system still not ready and system will be ready when 5.8 out. Some of the heroes gains special powers with another heroes.
Quest
There is a quest in the game, after finishing it you can get an extremely powerful item named Gidbinn, but actually its not easy to get.[/B]
Why will we play JFA when there is DotA ?
Im sure that everyone things about it, but don't think about it, justthink; Im glad to play all dota-like maps, I'll play this, Its producerspends great labor in this map, and he is really active.
I'll tell you good reasons why you should play this map:
* With the improvement of AoS style, you can discover new game-styles and have fun with different-style heroes...
* Hero, Item, system etc. suggestions will definetly accepted If they are making sense.
* You can prove your playfulness to your friends in different maps, JFA is one of the best maps for this thing.
* There isn't a professional tournament, event etc. but you can join to JFA events which organized by NoobofTheTurkey (garena).
* If you want, you can create team for your own country. If you want to do, contact the
[email protected] msn - messenger
www.facebook.com/volkansmart - facebook
jfamap - skype
Can I help the maps Improvement ?
Of course, you can at least suggest;
New Hero
New Item
New Skill
Hero Skill Remake
Item Remake
New System
Design changes
Can I have credits of my nick in the map?
Of course,If you type -st, player nicks who helped this map somehow will appear.After 5.6 version, -st command will upgrade and new person who suggests(or suggested) will have credits.
You won't lose anything with trying it at least 1 time.
Just give a try, may you can have great fun. Play this Pure Turkish labor and make it played by other persons. After playing and while playing, you can see that everybody learn the map easily, because of this you will help the map and also help to fan out this map.
We need to repeat as last sentence;
We,Garena Turkey administrators commentate this map as the most serious enterprise in Turkey and we support it, We advice all players to playit.
JFA (v4.1)
General
Tileset has changed
New Upgrade System
New Lumber System
New Game System "Race Specialities"
Game System "Arch Enemy" has re-created
All heroes base armors and damages are rearranged
All creeps sight range has rearranged
All combinated item's descriptions are enhanced
All neutral creeps defense types has changed
All range creeps hit points has been reduced from 345 to 320
All melee creeps hit points has been reduced from 551 to 500
All towers sight range has been decreased greatly
All Towers armors has been increased
All upgrades rearranged
All mechanics attack cooldown has increased from 2.25 to 3.50
Minor terrain fixes
Creep system has rearranged
Training Dummies armors has been increased
Guardians no longer have a hit point regeneration
Repair system has enhanced
"Heavy Armor" now deals 133% damage from "Normal Attack" (old is 110%)
"Heavy Armor" now deals 50% damage from "Siege Attack" (old is 100%)
Peons no longer build towers
Peons movement speed has been increased
Structures no longer need a lumber for the repair
Extra ranged creeps count has been reduced by 1
Mercenary Camp is rearranged
"Frost" movement reduction has been decreased from 50 to 33 percentage
Enhanced descriptions to all "Attack" and "Armor" types
"Chaos Attack" now deals 150% damage to "Heavy" armor (200% in previous versions)
"Siege Attack" now deals 200% damage to "Fortified" armor (175% in previous versions)
Ancient and Corrupted towers attack cooldowns has increased from 1 to 1.25
Upgrades are rearranged
Added extra training dummies to map
Heroes
Muscular Strength is rearranged
Abilities
Frost Bite duration has beed reduced from 3 to 2
Gatotsu trigger has changed
Paralyze description has fixed
Amakakeru Ryu No Hirameki cast range has been decreased from 1000/1200/1400 to 700/850/1000
Battle Standard area of effect has decreased from 1200 to 900
Battle Stomp cooldown has changed from 14/12/10/8 to 13/12/11/10
Battle Standard hit point has decreased from 700 to 300
Berserk Level 4 damage taken has decreased from 25% to 20%
Cleaving Attack area of effect has changed from 160/220/280/340 to 210/250/290/330
Curse of Wrath curse duration has reduced from 5 to 3 (after leaves the area)
Cold Aura area of effect has decreased from 800 to 500/600/700
Flaming Sword damage has increased from 20/40/60/80 to 30/60/90/120
Flaming Sword cooldown has increased to 10 from 12
Flaming Sword stun duration has reduced from 1/1.5/2/2.5 to 1/1.3/1.6/2
Vines duration has increased from 2/3/4 to 4
Vines mana cost has increased from 200/300/400 to 250/375/500
Items
Orb of Lightning chain lightning cast percentage has been decreased from 30 to 20 percentage
Enhanced description of
"armor of kraken shell"
"demon claw"
"helm of valor"
"hood of cunning"
"medallion of courage"
"orb of decaying"
"orcish spirit"
"orb of speed"
"ring of superiority"
"searing blade"
"shaman claw"
"soul of power"
"soul of quickness"
"soul of antonidas"
"thunder lizard egg"
"thunder bloom bulb"
"titan's axe"
"totem of might"
Fixes
Fixed a bug about Mercenary Camp
Fixed a bug about Vines damage
Fixed a bug about Anti-armor Field
Fixed a bug about Battle Stomp damage
Fixed a bug about Degeneration
Fixed a critical bug about "Zergling Ultimate Ability"
Fixed a bug about "Muscular Strength"
Description fixes
Frostmourne level 4
Tidal Blast all levels
Lightning all levels
Anti-armor Field
War Axe
Bloodfeather's Heart
Fixed a description about upgrades
Fixed a description about Fabius Ironshield
Fixed a description about Freddy Krueger
Enhanced description of
Amakakeru Ryu No Hirameki
Anti-Armor Field
Arcane Bless
Blaze Lightning
Bloodlust
Battle Standard
Battle Stomp
Berserk
Carrion Frenzy
Carrion Swarm
Chain Bolt
Chain Flame
Chain Lightning
Chain Spirit
Clash
Chitinous Blade
Cleaving Attack
Cold
Cold Aura
Cold Blast
Cold Swing
Creeping Death
Curse of the Wrath
Dark Prison
Demonic Call
Devotion Aura
Disease Cloud
Drunken Haze
Endurance Aura
Field of Lightning
Vines
General
Tileset has changed
New Upgrade System
New Lumber System
New Game System "Race Specialities"
Game System "Arch Enemy" has re-created
All heroes base armors and damages are rearranged
All creeps sight range has rearranged
All combinated item's descriptions are enhanced
All neutral creeps defense types has changed
All range creeps hit points has been reduced from 345 to 320
All melee creeps hit points has been reduced from 551 to 500
All towers sight range has been decreased greatly
All Towers armors has been increased
All upgrades rearranged
All mechanics attack cooldown has increased from 2.25 to 3.50
Minor terrain fixes
Creep system has rearranged
Training Dummies armors has been increased
Guardians no longer have a hit point regeneration
Repair system has enhanced
"Heavy Armor" now deals 133% damage from "Normal Attack" (old is 110%)
"Heavy Armor" now deals 50% damage from "Siege Attack" (old is 100%)
Peons no longer build towers
Peons movement speed has been increased
Structures no longer need a lumber for the repair
Extra ranged creeps count has been reduced by 1
Mercenary Camp is rearranged
"Frost" movement reduction has been decreased from 50 to 33 percentage
Enhanced descriptions to all "Attack" and "Armor" types
"Chaos Attack" now deals 150% damage to "Heavy" armor (200% in previous versions)
"Siege Attack" now deals 200% damage to "Fortified" armor (175% in previous versions)
Ancient and Corrupted towers attack cooldowns has increased from 1 to 1.25
Upgrades are rearranged
Added extra training dummies to map
Heroes
Muscular Strength is rearranged
Abilities
Frost Bite duration has beed reduced from 3 to 2
Gatotsu trigger has changed
Paralyze description has fixed
Amakakeru Ryu No Hirameki cast range has been decreased from 1000/1200/1400 to 700/850/1000
Battle Standard area of effect has decreased from 1200 to 900
Battle Stomp cooldown has changed from 14/12/10/8 to 13/12/11/10
Battle Standard hit point has decreased from 700 to 300
Berserk Level 4 damage taken has decreased from 25% to 20%
Cleaving Attack area of effect has changed from 160/220/280/340 to 210/250/290/330
Curse of Wrath curse duration has reduced from 5 to 3 (after leaves the area)
Cold Aura area of effect has decreased from 800 to 500/600/700
Flaming Sword damage has increased from 20/40/60/80 to 30/60/90/120
Flaming Sword cooldown has increased to 10 from 12
Flaming Sword stun duration has reduced from 1/1.5/2/2.5 to 1/1.3/1.6/2
Vines duration has increased from 2/3/4 to 4
Vines mana cost has increased from 200/300/400 to 250/375/500
Items
Orb of Lightning chain lightning cast percentage has been decreased from 30 to 20 percentage
Enhanced description of
"armor of kraken shell"
"demon claw"
"helm of valor"
"hood of cunning"
"medallion of courage"
"orb of decaying"
"orcish spirit"
"orb of speed"
"ring of superiority"
"searing blade"
"shaman claw"
"soul of power"
"soul of quickness"
"soul of antonidas"
"thunder lizard egg"
"thunder bloom bulb"
"titan's axe"
"totem of might"
Fixes
Fixed a bug about Mercenary Camp
Fixed a bug about Vines damage
Fixed a bug about Anti-armor Field
Fixed a bug about Battle Stomp damage
Fixed a bug about Degeneration
Fixed a critical bug about "Zergling Ultimate Ability"
Fixed a bug about "Muscular Strength"
Description fixes
Frostmourne level 4
Tidal Blast all levels
Lightning all levels
Anti-armor Field
War Axe
Bloodfeather's Heart
Fixed a description about upgrades
Fixed a description about Fabius Ironshield
Fixed a description about Freddy Krueger
Enhanced description of
Amakakeru Ryu No Hirameki
Anti-Armor Field
Arcane Bless
Blaze Lightning
Bloodlust
Battle Standard
Battle Stomp
Berserk
Carrion Frenzy
Carrion Swarm
Chain Bolt
Chain Flame
Chain Lightning
Chain Spirit
Clash
Chitinous Blade
Cleaving Attack
Cold
Cold Aura
Cold Blast
Cold Swing
Creeping Death
Curse of the Wrath
Dark Prison
Demonic Call
Devotion Aura
Disease Cloud
Drunken Haze
Endurance Aura
Field of Lightning
Vines
JFA (v4.2)
General
-1 -2 -3 messages is now colorized and plays sound
Tileset has changed
Added reminder for the mechanics
Ability 1 +10 armor bonus now adds +7 armor
All Heroes "base damage" has rearranged
Decreased scale size of the trees
Minor terrain changes
Minor changes about locations of shops
Major chances about Gold Mines
Major Terrain Changes about Clan Devil Gold Mine
Mechanics are improved
Players no longer gains gold if the towers destroyed by mechanics
Revive Times has been increased by 33%
Corrupted and Ancient Towers: Damage decreased, armor increased
Creep and Hero Slayers count has been reduced by 1
Hero Slayers damage has been increased by 100
Headquarters armors has been reduced by 13
Heroes
Succubus - Clea Deathstrider has a new model and name
Special Thanks to By jigrael for the warn model
Abilities
Added casting time for the Freezing Shard
Anti-Armor field cast range has increased from 1000 to 1250
Anti-Armor field now works on mechanics and stuctures too
Elemental Hit mana cost has increased from 150/225/300 to 225/300/375
Lightning is rearranged
Paralyzing Axe damage bonus has increased from 30/60/100 to 80/140/200
Vanquish is rearranged
Vengeance Form attack cooldown has increased from 1.30 to 1.80
Vengeance Form cooldown has decreased from 180/150/120 to 110
Vengeance Form now adds damage bonus too
Vengeance Form mana cost has decreased from 200/250/300 to 160/230/300
Items
Dust of Appearance has rearranged
Mithrill Plate damage block percentage has increased from 50 to 66 percentage
Mithrill Plate armor bonus has increased from 14 to 15
Fixes
Fixed a bug about "Nightmare Damage"
Fixed a bug about "Blade of Lightning"
Fixed a bug about "Elementals of Archmage"
Fixed a bug about "Upgrades"
Fixed a bug about "Lightning Staff"
Fixed a bug about "Vanquish"
Fixed a bug about "Freezing Shard"
Fixed a critical bug about "Seismic Slam"
Fixed a critical bug about "Fatal Error"
Fixed a bug about "Orb of Lightning"
Fixed a bug about Clan Devil or Clan Reaper Hero kills
JFA (v4.3)
Village Fall Version
http://www.epicwar.com/maps/145231/
General
Fixed a bug about "Piercing Attack" damage type
Added "floating text" for the "raider, paladin, penguin, fozruk and graveyard"
Added reminder when the enemy attack to your gold mine or mechanics
Gold Mines armors has improved greatly
Major fixes about Gidbinn quest
Guardian Transfer cost has reduced from 150 team points to 100 team points
Strength, agility and intelligence based heroes now available at the different altars
Major terrain fixes
Mechanics spawning times has increased from 720 to 900 seconds
Experience gain rate has been increased by 12%
Starting abilities are rearranged
Players now gains teampoints from hero kills
Creep Upgrade damage bonus has increased from 2 to 3
Ogre Lord, Ogre Magi and Furbolg now have a 25% lesser gold bounty
Heroes
All Heroes base movement speed has been increased by 30
Kil'jaeden - Demonologist have a new title
Zagan Hellfire - Flame Master: Spiritual Power has replaced with new "Meteor" ability
Faceless Hunter walking animation speed is rearranged
Pyros Flamingstar / Fire Mage Agility per level has increased by 0.75
Pyros Flamingstar / Fire Mage Base damage has increased by 6
Pyros Flamingstar / Fire Mage Starting Intelligence has increased by 4
Pyros Flamingstar / Fire Mage silence ability has replaced with new "Burning Gauntlets" ability
Abilities
Brilliance Aura regeneration amount has increased from 0.40/0.80/1.20/1.60 to 0.80/1.20/1.60/2.00
Degeneration damage has increased from 20/30/40/50 to 60
Degeneration duration has reduced from 8 to 3/4/5/6
Degeneration cooldown has decreased from 15 to 9/10/11/12
Disease Cloud duration problem has solved
Fire Walking damage has increased from 30/40/50/60 to 40/50/60/70
Howl mana cost has reduced from 60/75/90/105 to 50/60/75/90
Mana Shield damage absorb raito has increased from 0.5/1/1.5/2 to 1.5/2/2.5/3
Stealth Rush movement speed bonus has increased from 50 to 75 percentage
Taste of Corpse (old name of eat corpses) cooldown has reduced to 5 from 10/9/8/7
Terrorism damage reduce percentage has increased from 10/17/24/30 to 18/24/30/36
Tranquility effect has changed
Vanquish icon has changed
Vanquish description has fixed
Walking Nightmare summoned shades now can see invisible units
Items
Armor of Serpentskin evade percentage has increased from 25 to 33
Fixed a description to Orb of Venom
Fixes
Degeneration icon has fixed
Fireball description has fixed and enhanced
Fixed a bug about units killed with degeneration
Fixed a bug about Vanquish when casted on blight
Fixed a Stock Replenish Bug about
Flame Shock description has fixed
arcanite shield
armor of bladebane
armor of serpentskin
Fixed a bug about "Crush"
Village Fall Version
http://www.epicwar.com/maps/145231/
General
Fixed a bug about "Piercing Attack" damage type
Added "floating text" for the "raider, paladin, penguin, fozruk and graveyard"
Added reminder when the enemy attack to your gold mine or mechanics
Gold Mines armors has improved greatly
Major fixes about Gidbinn quest
Guardian Transfer cost has reduced from 150 team points to 100 team points
Strength, agility and intelligence based heroes now available at the different altars
Major terrain fixes
Mechanics spawning times has increased from 720 to 900 seconds
Experience gain rate has been increased by 12%
Starting abilities are rearranged
Players now gains teampoints from hero kills
Creep Upgrade damage bonus has increased from 2 to 3
Ogre Lord, Ogre Magi and Furbolg now have a 25% lesser gold bounty
Heroes
All Heroes base movement speed has been increased by 30
Kil'jaeden - Demonologist have a new title
Zagan Hellfire - Flame Master: Spiritual Power has replaced with new "Meteor" ability
Faceless Hunter walking animation speed is rearranged
Pyros Flamingstar / Fire Mage Agility per level has increased by 0.75
Pyros Flamingstar / Fire Mage Base damage has increased by 6
Pyros Flamingstar / Fire Mage Starting Intelligence has increased by 4
Pyros Flamingstar / Fire Mage silence ability has replaced with new "Burning Gauntlets" ability
Abilities
Brilliance Aura regeneration amount has increased from 0.40/0.80/1.20/1.60 to 0.80/1.20/1.60/2.00
Degeneration damage has increased from 20/30/40/50 to 60
Degeneration duration has reduced from 8 to 3/4/5/6
Degeneration cooldown has decreased from 15 to 9/10/11/12
Disease Cloud duration problem has solved
Fire Walking damage has increased from 30/40/50/60 to 40/50/60/70
Howl mana cost has reduced from 60/75/90/105 to 50/60/75/90
Mana Shield damage absorb raito has increased from 0.5/1/1.5/2 to 1.5/2/2.5/3
Stealth Rush movement speed bonus has increased from 50 to 75 percentage
Taste of Corpse (old name of eat corpses) cooldown has reduced to 5 from 10/9/8/7
Terrorism damage reduce percentage has increased from 10/17/24/30 to 18/24/30/36
Tranquility effect has changed
Vanquish icon has changed
Vanquish description has fixed
Walking Nightmare summoned shades now can see invisible units
Items
Armor of Serpentskin evade percentage has increased from 25 to 33
Fixed a description to Orb of Venom
Fixes
Degeneration icon has fixed
Fireball description has fixed and enhanced
Fixed a bug about units killed with degeneration
Fixed a bug about Vanquish when casted on blight
Fixed a Stock Replenish Bug about
Flame Shock description has fixed
arcanite shield
armor of bladebane
armor of serpentskin
Fixed a bug about "Crush"
JFA (v4.3b)
Fixes
Fixed a bug about cooldowns
Fixes
Fixed a bug about cooldowns
First time JFA will updating without changelog because i made a mistake. I lost the changelog file sorry about that. This version includes too much things like the other versions but only problem is i lost the changelog. I want to apologize about that.
if you want to play this map please join "[email protected]" or add me "[email protected]"
JFA (v4.5)
General
Added old life regeneration mechanics ability to mechanics again
Major terrain fixes
Dragonhide Armor has removed from the game
Gold Mines gold bonus has increased from 375/750/1000 to 500/1000/1000
Level 1,2,3 towers armors has increased, damage has decreased
Hit Point Upgrade hit point increase amount has increased from 50% to 75%
Heroes
Brutillus - Abomination
Poisoned Skin is rearranged
Freddy Krueger / Nightmare
Starting Intelligence has been increased by 8
Intelligence per level has been increased by 0.5
Abilities
Adamantium Armor damage has increased from 30/60/90/120 to 50/100/150/200
Creeping Death damage has decreased from 40/60/80/100 to 20/40/60/80
Creeping Death mana drain per second has increased from 45/55/65/75 to 40/60/80/100
Creeping Death area of effect has increased to 750 from 500/575/650/725
Flaming Sword damage has increased from 30/60/90/120 to 60/100/140/180
Feral Wolves hit points has decreased from 600/800/1000/1200 to 600/700/800/900
Field of Lightning aoe has increased from 400/475/550/625 to 700
Field of Lightning damage has increased from 50/100/150/200 to 60/120/180/240
Field of Lightning now deals damage every 4 seconds (5 in previous versions)
Flesh Skin percentage has increased from 33 to 33/36/39/42
Flesh Skin damage block amount has increased from 9/18/27/36 to /12/20/30/42
Gatotsu cooldown has decreased from 120/105/90 to 90/80/70
Immolation mana drain has increased from 8/12/16/20 to 12/18/25/35
Life Steal life regenerate amount has increased from 30/50/70 to 50/90/150
Mana Shield damage absorb amount has increased from 50% to 66%
Poisoned Blade cast range has decreased from 700 to 400
Stealth Rush duration has increased from 1.5 to 2.5
Tracking Wave has rearranged
Touch of Fear cooldowns has decreased from 6/8/10/12 to 6/7/8/9
Touch of Fear aoe has increased from 225/295/365/435 to 475/525/575/625
Walking Nightmare durations has been increased by 60
Items
Arcanite Shield damage reduce amount has increased from 12 to 18
Armor of Bladebane damage block percentage has increased from 33 to 45
Blade of Magtheridon aoe has increased from 260 to 420
Firehand Gauntlets aoe damage has increased from 32 to 36
Firehand Gauntlets aoe has increased from 750 to 800
Frost Guard recipe cost has decreased from 2000 to 3000
Helm of Berserk rearranged
Moon Spear bonus damage has increased from 55 to 125
Orb of Death damage multiplier has increased from 6x to 11x
Steel Shield damage reduce amount has increased from 8 to 12
Tome of Knowledge attack speed bonus percentage has decreased from 50/50/75 to 25/35/45
Tome of Knowledge attack speed bonus duration has decreased from 4/6/8 to 3
Unknown Shield recipe has changed
Unknown Shield damage block amounts has replaced
Fixes
Fixed a bug about “Frostmourne”
Fixed a bug about "Bracer of Agility"
Fixed a bug about "Freezing Shard"
Fixed a bug about "Spirit Totem"
Fixed a bug about "Metal Punch"
Fixed a bug about “Gatotsu”
Fixed a bug about “Razorspine Blade”
Fixed a bug about “Hellspawn”
Fixed a food cost bug about
“Misha”
“Aqua Elemental”
“Feral Wolves”
“Murloc Flesheater”
“Murloc Nightcrawler”
“Ocean Elemental”
“Polar Bear”
“Reef Elemental”
“Water Elemental”
General
Headquarters hit points replenishes when the dragons summoned
-cm mod added the game
All Heroes and Units Collision Size's is increased
All in-game messages has rearranged
Orb of Leavers returned again
Heroes proper names now shown up when the players send a message
Players now can teleport to invulnerable structures
Tower denies now adds additional team points
Minor changes of location the Teabringers
Minor changes about neutral creeps
Summoned Infernals immolation ability damage increased from 50 to 80 and aoe increased from 220 to 350
Major terrain changes at the places of the Neutral Creatures
Spirit base damage has increased from 75 to 225
Spirit armor has increased from 0 to 10
Spirit hit point has increased from 6900 to 9000
Major changes on Neutral Creeps
Heroes
Devouring One - Zergling
Life Steal and Zerg Skin abilities is rearranged
Mathog - Warchief
Runed Shield replaced with Mana Burn
New ultimate ability "Soul Hit"
Murkdeep / Murloc
Intelligence per level has decreased from 1.5 to 1
Base armor has decreased from 2 to 0
Starting Intelligence has decreased from 15 to 10
Grob Thornedskin / Mammoth
Starting Intelligence has increased from 17 to 21
Intelligence per level has increased from 1 to 1.5
Base damage has increased by 11
Treebeard - Corrupted Treant
Starting agility, strength, intelligence has increased by 4
Venus Killerqueen - Sorceress
Model has changed
Abilities
Annoying Nightmare is rearranged
Cold Blast mana cost has increased from 100/110/125/140 to 110/130/150/170
Creeping Death damage has increased from 20/40/60/80 to 40/60/80/100
Forked Shock aoe percentage has increased from 40 to 50
Forked Shock cooldown has decreased from 8/10/12/14 to 8
Spirit Totem damage dealt has reduced from 1/1.5/2/2.5 to 1/1.2/1.4/1.6
Spirit Totem area of effect has increased from 750 to 1250
Thunder Clash damage increased from 300/450/600 to 360/480/600
Magnataur Stomp attack speed bonus increased from 33% to 75%
Magnataur Stomp mana cost has reduced from 90 to 60/70/80/90
Tusk Crusher damage has increased from 60/120/180/240 to 120/160/200/240
Tusk Crusher cooldown has decreased from 8/9/9/10 to 8/8/7/6
Adamantium Armor damage has increased from 50/100/150/200 to 120/160/200/240
Weapon Break (mechanix) damage reduce amount decreased duration increased
Weapon Break (mechanix) mana cost has decreased from 45/55/65/75 to 50
Weapon Break (mechanix) cooldown has decreased from 15 to 10
Vanquish damage multiplier has increased from 5/6/7 to 7/8/9
Spiritual Power has rearranged
Items
Belt of Giant Strength gold cost has decreased from 500 to 400
Boots of Quel'thalas gold cost has decreased from 500 to 400
Robe of the Magi gold cost has decreased from 500 to 400
Gloves of Strength gold cost has decreased from 1000 to 800
Axe of Quel'thalas gold cost has decreased from 1000 to 800
Robe of the Magi gold cost has decreased from 1000 to 800
Staff of Nature recipe cost has been decreased from 1600 to 1050
Silver Plate recipe cost has increased from 600 to 750
Blade of Lightning recipe cost has decreased from 650 to 550
Blade of Lightning recipe is rearranged
Silver Plate now have an additional "damage block" ability
Devils Cloak, Orb of Flames and Cloak of Fire effects has changed
Orb of Lightning no longer damage source ability (works only during the attack)
Arch Enemy system no longer damage source system (works only for normal attacks)
Orb of Decayin and Orb of Death rearranged
Dark Tome: "Animate Death" ability has changed with new "Summon Doomguard" ability
Crown of the Deathlord level 2 and level 3 intelligence bonuses increased
Arcanite Shield recipe cost has reduced from 1150 to 650
Arcanite Shield damage block percentages is rearranged
Steel Shield cost has reduced from 1300 to 900
Steel Shield damage block percentages is changed
Golden Sword stat stole amount has decreased from 3 to 2
Fixes
Fixed a bug about Poisoned Skin
Fixed a bug about Vanquish
JFA (v4.7)
General
Added new neutral creeps
Experience Gain Range has decreased from 1200 to 1000
Creep Aggro system has improved
All heroes pathing collisions has decreased
Big neutral creeps levels has been decreased by 3
Heroes
Nephptys Nightshade - Dark Mistress
Collision Scale has reduced from 1.5 to 1.25
Abilities
Adamantium Armor percentage has increased from 20 to 25
Blaze Lightning cooldown has decreased from 120 80/90/100
Nature's Call damage bonus increased from 5/5/10/10/ to 6/10/14/18
Nature's Call hit point regeneration has increased from 2/4/7/10 to 6/9/12/15
Vines duration has decreased from 4 to 2/2.5/3
Vines damage has increased from 120/180/240 to 200/220/240
Items
All item stocks has rearranged
Demon Claw "Vampiric Rage" duration has been reduced by 1
Demonin Claw "Vampiric Lust" duration has been reduced by 1
Golden Sword stat steal amount has decreased from 2 to 1
Golden Sword recipe cost has increased from 800 to 1500
Hammer of Justice stat steal amount has decreased from 2 to 1
Hammer of Justice recipe cost has increased from 2600 to 3000
Hammer of Justice damage bonus has decreased from 150 to 90
Hammer of Justice bash duration has increased from 1 to 1.3 seconds
Hammer of Justice bash damage bonus has decreased to 80 from 150
Hammer of Justice all stats bonus has increased from 10 to 15
Helm of Gar'thok stat bonus increase amount no longer include bonusses
Helm of Ancient stat bonus increase amount no longer include bonusses
Maul of Justice no longer deals bonus damage to buildings
Mind Staff stat bonus increase amount no longer include bonusses
Moon Spear bonus damage has decreased from to 60
Moon Spear no longer stops channeling spells when each hit
Orb of Death armor reduce amount has decreased from 12 to 10
Razorspine Blade critical percentage has decreased from 33 to 20
Searing Blade damage multiplier has decreased from 2x to 1.5x
Serathil damage multiplier has decreased from 2.5x from 2x
Unknown Shield invulnerable duration has increased from 1 to 3
Fixes
Fixed a bug about Clan Devil Team Points
Special Thanks to
Bloodelf Mage by General Frank
Rilrae Thraele by shiiK
Blood Elf Sorceress by 67chrome
Shadow Bolt by Champara Bros
JFA (v4.7fixed)
General
1) All Creeps and Mechanics Pathing Collisions has been decreased
2) Red & Green Infernals armor has increased from 8 to 15
3) Normal Attacks now deals 25% less damage to Heavy Armor
4) Major fixes on terrain
Abilities
5) Arcane Bless cooldown has increased from 10 to 16
6) Souls of Waters mana cost has increased from 90/105/120/135 to 100/125/150/175
7) Shield of Nature mana cost has decreased from 80/100/120/140 to 80/90/100/110
8) Enraged Hit mana cost has increased from 4/7/10/13 to 10/14/18/22
9) Enraged Hit cooldown has decreased from 1 to 0
Items
10) Orb of Decaying armor reduce amount has been increased by 1
11) Orb of Decaying damage bonus has increased from 18 to 30
12) Orb of Death damage bonus has increased from 25 to 50
Fixes
13) Fixed a bug about "Orb of Leavers"
14) Fixed a bug about "Cold Bash"
15) Fixed a bug about "Frost Bite"
JFA (v4.8)
General
1) All Creeps and Mechanics Pathing Collisions has been decreased
1) Major changes on cliff types
2) Changed weapon sound of Skeletons
3) Melee and ranged creeps hit points has been increased by 90
4) Mechanics armors has been decreased
Heroes
5) Storm - Pandaren Storm
Evasion has changed with new "Hand of Storm" ability
6) Lady Violet - Arcane Mistress
Brilliance Aura has changed with new "Arcane Bubble" ability
7) Nephthys Nightshade -Dark Mistress
Spiritual Power has changed with new "Shadow Touch" ability
Abilities
None
Items
None
Bugs / Fixes
8) Freezing Shard
9) Orb of Blood
10) Shield of Nature
11) Stealth Rush
12) Shield Bash
JFA (v4.9)
General
1) Melee and Ranged creeps armors has set to 0
2) Fountains life and mana regeneration amount has increased from 0.02 to 0.03
3) Siege attack now deals 75% damage to heroes (old is 50%)
4) Red & Green Dragons armors has decreased from 50 to 25
5) Clans no longer summons units rapidly
6) Shops models has changed
7) Removed useless doodads
8) Increased neutral creeps spawning circle sizes
9) Ability 6 (hp and mana regen) mana regeneration amount increased from 75 to 100 percentage
10) Wagons removes from the game when their owner has left the game
11) Ranged Creeps hit points has been decreased by 40
12) Level 1,2,3 towers rebalanced
Increased attack cooldown by 25%
Increased damage by 33%
Heroes
13) Mammoth / Grob Thornedskin
Selection Scale and Scale Radios has increased
14) Dreadmage / Balnazaar
Carrion Frenzy changed with new "Paralyze Field" ability
Abilities
14)Arcane Bubble duration has decreased from 1/1.5/2.5 to 0.5/1/1.5/2 seconds
15)Cold Swing rebalanced
old cold swing
50% chance to slows enemy for 4 seconds
new cold swing
100% chance to slows enemy for 2 seconds
16)Faerie Fire cast range has increased from 750 to 900
17)Cold Arrow rebalanced
old cold arrow
movement speed reduce 10/20/30/40 percentage
cooldown: 3/2/1/0
mana cost: 5/9/13/17
new cold arrow
movement speed and attack spreed reduce 15/19/23/27 percentage
cooldown: 0
mana cost: 6/9/12/15
18)Battle Stomp cooldown has decreased from 14/12/10/8 to 9
19)Metal Ring rebalanced
old metal ring
30 percentage to deals 0.75x/1x/1.25x/1.5x damage
30/40/55/70 bonus damage
new metal ring
24/26/28/30 percentage to deals 1.5x damage
40/60/80/110 damage
20)Battle Stomp mana cost decreased from 80/90/100/110 to 60/70/80/90
21)Orb of Blood bonus damage amount has increased from 4 to 4/8/12/16
22)Chitinous Blade damage has increased from 72/144/216/288 to 100/200/300/400
23)Soul Shatter area of effect has increased from 1400 to 1600
24)Blink mana cost has decreased from 50/60/70/80 to 30/40/50/60
25)Summoned Misha's damage has increased
26)Shadow Touch Rebalanced
old shadow touch
reducing attack damage to 15/25/35/45 percentage
reducing attack and movement speed 10/15/20/25 percentage
or increases if the targeted unit is ally
cast range: 600/700/800/900
new shadow touch
reducing attack damage to 20/30/40/50
reducing attack speed to 20/30/40/50
reducing movement speed to 13/18/23/28
or increases if the targeted unit is ally
cast range: 900
27)Anti-Armor Field armor reduce amount has increased from 3/5/7/9 to 6/9/12/15
28) Anti-Armor Field cooldown has increased from 20 to 30
29) Soul Seeker rebalanced
30)Zerg Skin life replenish percentage has increased from 33 to 50
31) Eat Corpses mana cost has decreased from 50/60/70/80 to 30/40/50/60
32) Eat Corpses cooldown has decreased from 15 to 10
33)Bite attack speed bonus has increased from 33/44/55 to 100/175/250 percentage
34)Murloc Frenzy Rebalanced
old murloc frenzy
Level 1: 100% attack speed for 2 seconds
Level 2: 150% attack speed for 2.2 seconds
Level 3: 200% attack speed for 2.4 seconds
Level 4: 250% attack speed for 2.6 seconds
mana cost: 20/25/30/35
cooldown: 10
new murloc frenzy
Level 1: 250% attack speed for 1.5 seconds
Level 2:250% attack speed for 1.8 seconds
Level 3: 250% attack speed for 2.1 seconds
Level 4: 250% attack speed for 2.4 seconds
mana cost: 10/15/20/25
cooldown: 6
Items
35)Unknown shield block percentages has changed
Old: 100% chance to blocks 18 damage
New: 50% chance to blocks 35 damage
36) Holy Fire ability rebalanced (holy fire, armor of kraken shell, flesh shell)
37)Demonic Claw rebalanced
Life Steal amount has decreased from 33 percentage to 23 percentage
Life Steal Aura amount has increased from 15 percentage to 23
38) Steel Shield block percentage has increased from 30 to 35 percentage
Bugs / Fixes
39) Fixed a bug about hero revive lumber cost
40) Fixed a minor bug about weapon sounds about creeps
41) Fixed a minor bug about description to Shamanic Claw (item)
42) Fixed a minor bug about Arcane Bubble (ability)
43) Fixed a minor bug about Nightmare proper name
44) Fixed a minor bug about Dark Arrow (ability)
45) Fixed a major bug about Orb of Blood (ability)
46) Fixed a major bug about Shadow Touch (ability)
47) Fixed a bug about Anti-Armor Field level 4 (ability)
JFA (v5.0)
General
Major terrain fixes
Hero kill messages has rearranged and recolorized
Hero Slayers & Killers names has changed to The Last Guardian
Added new upgrade for the Last Guardian
Experience gain amount has increased from 96 to 108 percentage
Life Regeneration Aura was removed from mechanics
Clan Lords now moves faster
Increased upgraded creeps movement speed from 310 to 375
Added new objects
Added crates from all lanes. You can find bonus gold from this crates if you are lucky.
Heavy Armor takes 20% less damage from Normal Attack
Creep Upgrade teampoint cost has decreased from 300 to 250
Armor Upgrade, upgrade amount has increased from 10 to 20
Hit Point Upgrade, hit point increase amount has increased from 75 to 100 percentage
s
Heroes
Dark Mistress - Nephthys Nightshade
Dark Void replaced with new ability Death Coil
Magnataur - Echorth
Cleaving Attack replaced with new ability Multiple Strike
Dreadmage - Balnazaar
Attack Cooldown has reduced from 2.27 to 1.97
Faerie Fire has replaced with new Rain of Flames ability
Mars Deimoss - Assassin
Increased starting agility from 18 to 25
Treebeard - Corrupted Treant
Increased strength per level from 2 to 2.5
Tauren Chieftain - Cairne Bloodhoof
Increased strength per level from 2.5 to 3.5
Mammoth - Grob Thornedskin
Increased strength per level from 3 to 4
Zergling - Devouring One
Attack Cooldown has decreased from 1.90 to 1.70
Abilities
Arcane Shock rearranged
Polymorph mana cost has increased from 100/120/140/160 to 120/140/170/200
Nether Pulse mana cost has increased from 200/300/400 to 300/440/580
Viceclaws bonus damage has increased from 60/120/180 to 80/160/240
Gatotsu bonus damage has decreased from 120/180/240 to 90/130/170
Naga Stomp duration has increased from 1 to 2
Naga Stomp mana cost has rebalanced from 70/85/100/115 to 70/80/90/100
Fire Staff mana cost has increased from 60/80/100/120 to 90/100/120/140
Dark Prison cooldown has reduced from 120/95/70 to 80/70/60'a düşürüldü
Dark Prison duration has increased from 4/6/6 to 5/6/7
Shadow Touch mana cost has decreased from 100 to 50/65/80/95
Added new speciality for the Tusk Crusher
Corrupted Contact damage per seconds has increased from 24/32/40 to 32/45/60
Corrupted Contact duration has increased from 5/6/7 to 6/7/8 Corrupted Skin armor bonus has increased from 2/3/4/5 to 3/4/6/9/
Corrupted Skin damage return has increased from 15/22/29/35 to 22/29/36/43
Freezing Shard cooldown has decreased from 90/60/30 to 30
Cold Breath damage has increased from 100/160/220/280 to 120/200/280/360
Poisoned Blade damage per seconds has increased from 6/12/18/24 to 10/16/22/28
Poisoned Blade mana cost has decreased from 14/26/38/50 to 10/15/20/25
Shield Bash cooldown has increased from 8/9/10/11 to 15
Vanquish damage multiplier has decreased from 7x/8x/9x to 5x/6x/7x
Rain of Flame aoe has increased from 300 to 550
Rain of Flame cast range has increased from 700 to 900
Rain of Flame damage has increased from 50/60/70/80 to 60/70/80/100
Flame Strike aoe has increased from 200/220/240/260 to 300/330/360/390
Horn Buster cast range has decreased from 400 to 150
Bite attack speed bonus has increased from 100/175/250 to 200/250/300 percentage
Bite attack speed bonus duration rebalanced from 3 to 5/4/3
Metal Punch rebalanced
Old Metal Punch
Cooldown: 100 / Mana Cost: 200/300/400
New Metal Punch
Cooldown: 60 / Mana Cost: 150/225/300
Pain Image damage dealt has reduced from 100% to 50%
Lightning Damage has increased from 80/120/160/200 to 120/160/200/240
Frost casting time has set to 0
Frost aıe has increased from 200 to 200/275/325/400
Fire cooldown has decreased from 10/11/12/13 to 8
Items
Silver Plate slow percentage has increased from 33 to 66
Vampire Tooth life steal amount has increased from 5 to 10 percentage
Added new speciality for the Maul of Justice
Power Overwhelming damage has increased from 75 to 125
Slayer damage has increased from 225 to 300
Enchanted Blade upgrade cost has reduced from 400/450/500/750 to 250/300/350/400
Firehand Gauntlets damage bonus has increased from 36 to 44
Firehand Gauntlets aoe has increased from 800 to 900
Moon Spear damage bonus has increased from 60 to 90
Bugs / Fixes
Tauren Chieftain (Hero Name)
War Machine (Hero Name)
Nether Pulse (Description)
Neutral Forces (Aggro)
Barath the Teabringers (aggro)
Multiboard bug (-cm mode)
Shops (-cm modes)
Revive (-cm mode)
Freezing Shard (in-game message)
Freezing Shard (damage and stun)
Orb of Lightning (cast bug)
Blade of Lightning (cast bug)
Crush (damage)
Shadow Touch (duration)
Spiritual Power chance)
Metal Punch (damage)
General
Revive time windows moved on the multiboard
-vs mod rearranged
Tower count at the middle lane has reduced by 1
Middle lane creeps gets plus 1 upgrade if any tower destroyed from the bottom lane
Major terrain fixes
Melee creeps hit poins reduced from 600 t0 550
Range creeps hit poins reduced from 400 t0 300
Barathrum the Teabringer’s hit points reduced from 22.2222 to 11.111
Barracks collision size increased
All creeps collision sizes and selection scales are rearranged
Clan Devil and Clan Reaper creeps models are changed
Range creeps range decreased from 600 to 500
Normal melee creeps hit points are decreased
The Last Guardian attack cooldown decreased from 3 to 2.25
The Last Guardian attack speed upgrade percentage increased from 33 to 50
New Arch Enemy Spiritzilla > Elementalist
New Arch Enemy Crusader > Dark Mistress and Dark Angel
Range and melee creeps armors are increased by 1
Experience gain percentage decreased from 108 to 96
Heroes
Keeper of the Nature - Malfurion Stormrage
Attack cooldown reduced from 2.15 to 1.90
Spiritzilla - Cyllar
Base damage has increased by 9
New Hero: Dilisa - Naga Siren
New Hero: Sweettooth - Killer Clown
New Hero: Grom Hellscream - Axe Master
Freddy Krueger - Nightmare
Model and name has changed
Shadowhoof - Satyr Hellcaller
Model and name has changed
Zagan Hellfire - Flame Master
Model has changed
Sugosha – Shaman
Attack range increased from 400 to 475
Base damage has increased by 7
Strength per level has increased by 0.75
Captain - Fabius Ironshield
Attack Cooldown 2.45 to 2.10
Strength per level 2 to 2.7
Intelligence per level 1.5 to 2.2
Corrupted Treant - Treebeard
Base strength 29 to 26
Base agility 26 to 23
Base intelligence 23 to 20
Crusader - Lord Nicholas
Strength per level 2 to 2.4
Agility per level 1 to 1.5
Intelligence per level 2 to 2.2
Added new icon
Death Knight - Lord Arthas
Agility per level 1 to 1.5
Itelligence per level 1.5 to 2
Dreadlord - Varimathras
Attack cooldown 2.27 to 1.95
Forest Troll - Xul'abar Darkaxe
Agility per level 1 > 1.5
Intelligence per level 1 > 1.5
Granite Golem - Roshan
Strength per level 2.5 > 3
Magnataur - Echorth
Strength per level 2.2 > 2.7
Agility per level 1.7 > 1.3
Intelligence per level 1.7 > 1.9
Storm Reaver - Pollon
Model and name has changed
Fire Mage - Pyros
Model has changed
Demonic Gargoyle - Wamphoof
Model and name has changed
Mountain King - Modi Stonesmith
Model has changed
Dark Angel - Clea Deathstrider
Added new icon
Bloodelf Mage - Sidara Nothar
Added new icon
Fallen Priest - Morbid Darksoul
Model and name has changed
Items
Mithril Plate damage block percentage 66 to 75
New Item: Kelen's Dagger of Escape
Maul of Justice removed from the game
Razorspine Blade removed from the game
Staff of Silence removed from the game
Scroll of the Unholy Region removed from the game
Unknown Shield removed from the game
Helm of the Ancient “frenzy” ability no longer increases movement speed
Staff of Reanimation rearranged
Enchant Weapon enchant costs 250/300/350/400 to 100/200/275/350
Searing Blade critical percentage 15 to 20
Firehand Gauntlets damage 44 to 36
Firehand Gauntlets aoe 900 to 700
Arcanite Shield block percentage 65 to 75
Arcanite Shield block amount 30 to 40
Staff of Nature recipe cost 1050 to 2050
Moon Spear: recipe cost 1150 to 1000
Moon Spear: damage bonus 25 to 35
Moon Spear: critical percentage 7 to 10
Moon Spear: critical amount 1.5x to 2x
Spear: critical percentage 7 to 10
Spear: critical amount 1.5x to 2x
War Hammer: Bash percentage 7 to 10
War Hammer: added new ability
Power Overwhelming: Critical percentage 15 to 20
Power Overwhelming: Critical amount 1.5x to 2x
Power Overwhelming: bash percentage 7 to 10
Power Overwhelming: added new ability
Orb of Death critical percentage 7 to 10
Bugs and Fixes
Staff of Reanimation cooldown bug fixed (item)
Blind Shash Blind bug fixed (naga siren)
Crown of the Deathlord cooldown bug fixed (item)
Hero killing sounds bug fixed
Degeneration ability upgrade but fixed
Degeneration description fixed
Degeneration description enhanced
Tower destroy messages are rebalanced
Rock description fixed
Fixed a bug about Hand of Storm
Crown of the Deathlord description fixed
Fixed a bug about Helm of Gar'thok, Helm of Ancients and Mind Staff
Field of Lightning no longer deals damage to immune to magic and mechanical units
Spiritual Power no longer steals intelligence from friendly units
JFA (v5.7fixed)
General
Mercenary Camp removed from the game
Dark Spirit removed from the game
Ring of Gariban Upgrade and Peon now can be found at "Penguin"
Major terrain fixes
Added "Mechanical Aura" all of the Mechanicals
Creeps base damage has lowered
Red and Green Dragon base damage has increased by 50
Red and Green Dragon no longer hits allies
Yeni neutral creep "Flame Avatar"
Stat Bonus system rearranged
Starting Attribute system rearranged
Creep Hero Attack trigger rearranged
Added new tree models
Heroes
Antonidas - Archmage
Base Intelligence 24 to 28
Intelligence per level 2.5 to 3.5
Coldtooth - Frost Wolf
"Eat Corpses" ability replaced with new "Howling Blaster" ability
Dreadmage - Balnazaar
Model has changed
Abilities
Gatotsu mana cost 175/250/325 to 120/180/240 (Shinsengumi Leader)
Gatotsu cooldown 90/80/70 to 40 (Shinsengumi Leader)
Amakakeru Ryu No Hirameki mana cost 240/320/400 to 180/240/300(Manslayer)
Amakakeru Ryu No Hirameki stun duration 2 to 2/2.6/3.2 (Manslayer)
Hurl Boulder stun duration 3 to 1.8/2.4/3.0 (Pandaren Earth)
Flame Strike aoe 440/490/540/590 to 300/340/380/425 (Bloodelf Mage)
Flame Strike damage9/12/16/20 to 8/11/14/17 (Bloodelf Mage)
Sweet Clone cooldown 60 to 40 (Killer Clown)
Frost Prison attack speed bonus increased (Overlord)
Anti-Magic Shell mana cost 160/230/300 to 120/170/220 (Draenei Harbringer)
Tornado Blade damage has decreased (Axe Master)
Thunder Clouds damage 60/100/150 to 80/120/160 (Pandaren Storm)
Polymorph duration 0.75/1.50/2.25/3.5 to 1/1.6/2.3/3.0 (Arcane Mistress)
Critical Rage damage taken percentage 50/40/30 to 30 (Granite Golem)
Items
Mana Crystal rearranged
Wild Claw escription is fixed and enhanced
Blade of Magtheridon escription is fixed and enhanced
Frost Prison description is fixed and enhanced
Orb of Leavers has improved
Orb of Leavers sell cost has increased
Shaman Claw removed from the game
Shamanic Claw rearranged
Frost Guard repice cost 2000 to 1000
Helm of Valor repice cost 125 to 100
Hood of Cunning repice cost 125 to 100
Medallion of Courage repice cost 125 to 100
Helm of Valor agility bonus increased by 1
Hood of Cunning intelligence bonus increased by 1
Medallion of Courage strength bonus increased by 1
Sobi Mask rearranged
Orcish Spirit rearranged
Totem of Might rearranged
Thunderbloom Bulb rearranged
Orb of Corruption damage 12 to 25
Orb of Decaying damage 30 to 40
Orb of Death damage has been increased
Orcish Spirit cooldown 15 to 20
Triple Spirit rearranged
Fixes
Fixed a description about "Gatotsu"
Fixed a bug about "Shield Bash"
Spiritzilla no longer carries Kelen's Dagger of Escape
Fixed a bug about Repair
Fixed a description of Frost Guard
Fixed a Fatal Error bug about "Blind Slash"