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- Jun 2, 2009
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Beta versions is finished and map uploaded. Click here for the details
http://www.hiveworkshop.com/forums/maps-564/jfa-orpg-v1-1-a-273725/
And now i will use this topic as archieve. You can find changelogs at this topic. I will edit the post every versions.
JFA Orpg (v1.4d) Changes
General
New Area: Clim Defile
Treants replaced with Bandit Spellcasters
Robbers Cove re-designed
Quests no longer disables experience gaining
Quests level prizes has changed with experience
Hero Selector movement speed set to maximum
Coldbash (Boss) attack cooldown has lowered from 5 to 3.5
Felhound base hit point has decreased from 380 to 240
Magnataur quest revised
Abilites
Dagger of Venom damage delay and duration is halved
Items
New vendor: Freddy the Claws
Stat Requirement of all items are increased
Ring of Detriment (all qualities) damage bonus has increased
Maul and Tanto (all qualities) has revised
Vampire Tooth [Unique] ability has changed
All of the armors (Leather, Iron, Runetone) rebalanced
Staff of Wrath (all qualities) now have a sell cost bonus
Staff of Wrath [Low Quality] cost has lowered from 800 to 400
Circlet [Legendary] stat bonuses has lowered from 45 to 40
Circlet [Legendary] recipe gold cost has lowered from 40.400 to 20.400
Wand of Apprentice [Unique] mana bonus removed
Wand of Apprentice [Unique] mana cost has lowered from 180 to 60
All epic stat items are now Core type
Claws of Cunning, Totem of Might and Skull Plate recipe costs has removed
Katana, Mithrill Hammer and Void Staff (low and medium quality) now requires additional 100 stat
Void Staff (low and medium quality) damage bonus has increased
240 > 350
350 > 500
Round Shield (low and medium quality) damage block amounts has increased
90 > 125
120 > 150
Claws of Fire [Unique] damage bonus has lowered from 300 to 200
Legendary Unique drop chance has increased by 50%
Fixes
Lot of missing description of items fixed
Ring of Superiority now counts as "Ring" - Thanks to IGrimReaperI
Added extended description about how to save and load to your game guide
Fixed a bug Void Staff [Medium Quality] duration and cast time
Fixed wrong attributes of Coral Blade
JFA Orpg (v1.4a)
General
New Class: Samurai
New Area: Smoky Mountain, Champion's Road
New Town: Pinnacle Town
New Items: Katana [Medium Quality], Mithrill Hammer [Medium Quality], Void Staff [Medium Quality], Round Shield [Low Quality] and [Medium Quality]
New Neutral for the Chill. Pandaren.
New Unique Items: Lance, Dragonskin Armor, Book of Knowledge, Claws of Fire, Bow of Titans
New Legendary Unique Items: Staff of Mastery
Most of neutral creeps armor values has changed and replaced with damage block system
Shark Brute (Boss) Anti Magic cast chance lowered by half
Shark Brute now blocks 50 damage
Blue Lizard level has increased from 24 to 27
Frost Wolf level has increased from 20 to 22
Wendigo level has increased from 22 to 23
Most of the Neutrals now sleeps during nighttime[/SIZE]
Abilites
Fireball (Academy) stun duration has lowered from 1 to 0.1 second
Heroes
Archer (Tactical) now have an additional +100 range bonus
Items
Epic, Legendary and Ancient weapons prices and damage bonuses rebalanced
Enchantable stat items revised
Wand of Apprentice and Bandit Sword no longer provides CP
Arcanite Shield damage block amound has lowered from 51 to 42
Fixes
Fixed incorrect description of Circlet
General
New Quest: Purify the Bandit Forest
Some of the monsters levels has increased
Troll 13>15
Troll Priest 14>16
Troll Berserker 15>17
Troll Leader 17>19
Spirit Walker 20>21
Makrura Tidalseer 17>20
Hellhound 20>21
Felhound 21>22
New Feature: Monsters now patrols in the areas
Added in-game message when one of your allies has been killed
All of the item descriptions revised (thanks to IGrimReaperI)
Experience gain rate has increased slightly
Bandit Forest monsters locations rearranged
Terrain changes at Bandit Forest
Heroes
Added new models for
Beastmaster (Strong and Tactical)
Monk (Strong and Agile)
Archer (Strong, Agile Tactical)
Barbarian (Agile and Tactical)
Elementalist (Agile and Strong)
Vampire (Strong and Tactical)
Items
Sword, War Hammer and Staff [High Quality] price has lowered from 5000 to 3500
Circlet [Legendary] all stats bonus has lowered from 50 to 40
Sword and War Hammer damage bonuses has increased for all qualities
Sword (low quality, medium quality, high, epic, legendary, ancient)
12>15 | 25>30 | 40>50 | 60>75 | 90>120 | 160>180
War Hammer (low quality, medium quality, high, epic, legendary, ancient)
18>25 | 36>50 | 60>85 | 90>125 | 120>200 | 240>300
New items
* Bandit Sword (Unique)
* Wand of Apprentice (Unique)
Spiritual Spring [Legendary Unique] type and name has changed
Spiritual Spring mana bonus has reduced from 1000 to 500
Steel Shield damage block amount has lowered from 90 to 60
Abilities
Shadow Form mana cost has lowered from 120 to 60
Slow (Academy) mana cost lowered from 20 to 10
Slow (Academy) cooldown lowered from 12 to 8
Frost Armor (Academy) armor bonus has increased
Old: 5/10/15/20/25
New: 9/17/27/39/60
Frost Armor (Academy) mana cost has increased from 10
Now: 12/24/36/48/60
Fixes
All of the Quests incorrect descriptions is fixed
Heavy Armor area of effect bug is fixed
Fixed incorrect attributes of Arcanite Shield (thanks to the
Grammar fixes of
* Summon Bear (thanks to IGrimReaperI)
* Summon Wolf (thanks to IGrimReaperI)
* Fury (thanks to IGrimReaperI)
* Touch of Fear (thanks to IGrimReaperI)
* Claw Mastery (thanks to IGrimReaperI)
* Absorb (thanks to IGrimReaperI)
* Curse (thanks to IGrimReaperI)
* Mana Burn (thanks to IGrimReaperI)
* Hazardous Swing (thanks to IGrimReaperI)
* Berserk (thanks to IGrimReaperI)
Fixed a bug of all incorrect amounts and descriptions of Holy Light
JFA Orpg (v1.1)
General
Speed no longer increases base armor
Power no longer provides life regeneration
All of the armor values changed (items, heroes, creeps)
All of the quests revised
Damage reduction amounts has changed
New armor type: Spiritual Armor
Metal Armor and Light Armor damage taken values has changed
New Area: Cold Passage
Item sell value percentage has lowered from 20 to 10
Heavy Armor mana regeneration debuff has replaced with movement debuff
Ferocious Frost Wolf stats increased, level increased from 27 to 29
Ferocious Frost Wolf locations rearranged
Hellhound stats increased, level has increased from 17 to 20
Felhound stats increased, level has increased from 18 to 21
New creep for the Wintermist. Elder Wendigo Shaman (level 32)
Bounty bonus differencies has changed. Here is the example
15 level Hero gets 100% gold bounty of 15-16 level creatures
30% bounty if the creature is 17 (3 level above)
30% bounty if the creature is 18 (4 level above)
20% bounty if the creature is 19 (5 level above)
10% bounty if the creature is 20 (6 level above)
And here is the minimum gold bounties
15 level Hero gets 100% bounty of the level 15 and 14 creatures
80% bounty if the creautre is 13 (2 level below)
60% bounty if the creature is 12 (4 level below)
40% bounty if the creature is 11 (5 level below)
20% bounty if the creature is 10 (6 level below)
No gold bounty if the creature level difference greater than 6
Items
Ancient Items transfered to Icewind Town and Burned Mill from Ice Haven and City of the Damned
All of the items revised
Staff's weaken ability has replaced with Banish ability
Iron Plate, Leather Armor, Runestone Breastplate no longer provides damage block
Tower Shields abilities revised
Reinforced Shield level requirement decreased from 16 to 12
Sword (Legendary and Ancient) ability cooldown has lowered to 20 from 30
Staff (ancient) cost has lowered to 35.000 from 50.000
Ring of Regeneration [High Quality]
Life regeneration bonus increased from 200 to 300
Pendant of Mana Mana bonus decreased from 600 to 480
Spirit Hide [Unique] armor bonus has increased from 5 to 14
Steel Shield armor bonus replaced with damage block
Unholy Skin armor bonus has increased from 7 to 17
New Items
*Pendant of Life [Ancient][Necklace]
*Pendant of Mana [Ancient][Necklace]
*Mithrill Hammer [Low Quality][Weapon]
*Katana [Low Quality][Weapon]
*Void Staff [Low Quality][Weapon]
*Ring of Superiority [Unique][Ring]
*Steel Plate [Unique][Rune Armor]
*Coral Blade [Unique][Weapon]
*Shield of Titans [Unique][Shield]
*Ring of Regeneration [Ancient][Ring]
*Sobi Mask [Ancient]
Runic Shield passive life restore ability has removed
Tome of Knowledge level requirement has reduced from 25 to 24
Stone Skin [Unique] armor type changed to Heavy Armor
Steel Shield [Unique] damage block has increased from 63 to 90
Skull Shield [Unique] stun duration has decreased from 3.5 to 3
Skull Shield [Unique] stun mana cost has decreased from 40 to 30
Skull Shield [Unique] stun mana cost has increased from 18 to 40
Reinforced Shield [Unique] armor bonus has removed
Bleak Spear [Unique] damage bonus has decreased from 240 to 200
Armor of Champions [Unique] armor bonus has increased from 10 to 20
Arcanite Shield [Unique] armor bonus has removed
Arcanite Shield [Unique] damage block has increased from 40 to 51
Heroes
Assassin Evasion ability has changed with new Quick Maneuver ability
All Heroes base armors set to 0
Agile Archer
Tactic per level has increased from 0.50 to 0.75
Barbarian
Tactical Barbarian Hazardous Swing critical damage now have an increased multiplier bonus
Agile Barbarian Inner Strength Power bonus has replaced with Speed bonus
Monk
Added new skill bonus for the Strong Monk
Life Surge deals 50% more damage
Added new skill bonus for the Tactical Monk
Life Surge heals 25% more
Added new skill bonus for the Agile monk
Mana Refresher cooldown faster
Holy Bolt no more requires mana
Level 8, 9 and 10 damage amounts of holy bolt has increased for Strong and Tactical Monk
Old: 54/65/80
New: 60/80/110
Mana Refresher cooldown has increased from 18 to 24
Mana Refresher mana refresh amounts has increased
Old: 8/12/16/20/25/32/40/50/60/60
New: 10/16/22/28/34/40/50/60/80/100
Elementalist
Strong Elementalist Fire bonus has changed
Old: +1 second stun duration
New: Improved damage
Tactical Elementalist Elemental Hit cooldown has lowered by 10
Agile Elementalist Fire cooldown has lowered by 1
Strong Archer
Tactic per level has increased from 0.75 to 1.00
Abilities
Silence [Academy] durations has lowered
Old: 4/5/6/7/8
New: 2/3/4/5/6
Reinforced Bow damage bonuses has revised
Old: 10/30/60/100/150
New: 20/45/80/125/175
Fire stun durations has lowered by 1
Hazardous Swing damage bonuses has increased
Old: 8/16/24/32/40/48/56/64/72/92
New: 20/30/40/50/60/80/100/120/140/180
Axe Mastery damage bonus has increased
Old: 4/8/12/16/20/25/30/36/42/60
New: 6/12/18/24/30/36/42/50/58/80
Absorb revised
Berserk [Academy] attack speed bonuses has increased
Berserk [Strong, Agile and Tactical] revised
Old: 100/100/150/166/200
New: 100/140/180/220/275
Fixes
Teleportation portals level requirements fixed
Crown of Kings incorrect ability has changed
Fixed a bug about level requirements of Reinforced Shield, Spiked Shield, Tome of Knowledge
Fixed a bug of Bash ability of Spiked Shield
JFA Orpg (Beta v1.4)
General
New system (Recipe System) added
Quest items no longer drops if the killing player is not in the quest
Players no longer picks quest items if they are not started the quest that needs those items
Bosses now grants bounty to nearby players if level difference is less than or equal to 5
Gold and Champion Points added to multiboard
Added in-game text message when the players kills each other
Heroes
Elementalist passive skill bonuses no longer visible
Abilities
Axe Mastery duration has increased from 3 to 5
Quests
Level requirement informations added for quest descriptions
Meat'nataur level requirement is lowered to 6 from 8
Necromancer Bones quest now requires level 11-17
Necromancer Bones quest gold bonus has increased from 1000 to 1500
Fixed a bug about Legionaire quest
Troll Axe quest experience bonus has increased from 1000 to 2250
Troll Wand quest gold bonus has increased from 1000 to 3000
Items
Added extra informations for the Low Quality Gauntlet, Slippers, Mantle and Circlet.
Legendary Quality weapons added to Burned Mill Valley and Icewind Town vendors
Iron Plate (Low Quality) cost has decreased from 300 to 200
Leather Armor (Low Quality) cost has decreased from 300 to 200
Staff of Wrath (Low Quality) cooldown has decreased from 30 to 20
Staff of Wrath (Low Quality) mana cost has decreased from 70 to 20
Staff of Wrath (Medium Quality) mana cost has decreased from 70 to 30
Extended description for Staff of Healing
Added new minor items for the Clan Devil and Clan Reaper starting camp
* Gloves of Haste
* Spear [Damaged]
New Recipes Added
* Runic Gauntlet
* Voodoo Doll
* Bracers
Bug Fixes
Heroes are no more invulnerable after leaving Icewind and Burned Mill Towns
Fixed a damage bug of Staff of Wrath (High Quality)
Fixed a bug when player not gaining bounty kills with entangling shoot
JFA Orpg (Beta v1.5)
General
Magic Attack and Spells bonus damage against Metal Armor has lowered from 200% to 150%
Magic Attack and Spells damage against Light Armor has increased from 25% to 50%
Quests
Mud Golem quest experience reward has decreased to 400 from 600
Heroes
Tactical Assassin attack cooldown has increased from 2.00 to 2.25
Abilities
Summoned Wolves evasion has increased from 33% to 50%
Summoned Quilbeasts attack cooldown has decreased from 1.20 to 0.70
Summon Bear base armor and armor per levels has improved
Absorb mana cost has lowered to 20 from 40
Absorb cooldown has lowered from 20 to 10
Berserk now have an additional ability
Items
New items: High Quality Sobi Mask and Ring of Regeneration
Bug Fixes
Fixed a bug some of the players encountered error while trying to start quests
Fixed a bug about Tactical Archer Deadeye Shot skill levels
JFA Orpg (Beta v2.0)
General
New game system "Battle Academy"
Experience system has changed. Players now gains full experience from monsters regardless numbers of players within the area
Quest items drop rates has increased
Added informative signposts to the game
Added level 8 and level 9 creatures at Bleak Forest
Bandit Mad attack damage has lowered by 10
Bandit Mad base hit point has decreased from 320 to 280
Bandit Aggressive base hit point has decreased from 250 to 230
Corruptor base armor has decreased from 4 to 0
Necromancer base damage has decreased from 60 to 45
Dragonspawn mana cap has decreased from 600 to 100
Dragonspawn stun duration has decreased from 5 to 3
Granite Golem level has increased from 7 to 8
Granite Golem mana cap has decreased from 600 to 150
Granite Golem attack cooldown has increased from 1.35 to 1.80
Boss: Necromancer armor type has changed to Light
Heroes
Strong Beastmaster Fury ability final level bonus has increased from 50% to 100%
New bonus added for the Tactical Beastmaster. Fury ability have a no cooldown
Entangling Shoot mana cost has lowered by 5 for Strong Archer
Tactical Assassin Attack Cooldown has increased from 2.00 to 2.25
Items
New items
* Ring of Regeneration [Epic]
* Ring of Regeneration [Legendary]
* Sobi Mask [Epic]
* Sobi Mask [Legendary]
* Staff of Wrath [Epic]
* Staff of Wrath [Legendary]
* Gold 2, Gold 3, Gold 4 (For the champion points)
Added new vendor type (Armorsmith)
Added new armor type (Runestone Breastplate)
Added Unique Items to Gar'thok
* Spirit Hide
* Sakabato
* Steel Shield
* Troll Amulet
Runic Gauntlets, Bracers, Voodoo Doll recipe cost removed
Added new recipes
Totem of Might
Claws of Cunning
Skull Plate
Novice Dragonhide
Sobi Mask [Low Quality] mana regeneration rate has been lowered from 30% to 25%
Sobi Mask [Medium Quality] mana regeneration rate has been lowered from 60% to 50%
Sobi Mask [High Quality] mana regeneration rate has been lowered from 100% to 75%
Sobi Mask [Low Quality] cost has decreased from 300 to 250
Ring of Regeneration [Low Quality] has increased from 200 to 250
Ring of Regeneration [Medium Quality] has increased from 500 to 600
Sobi Mask [High Quality] cost has increased from 800 to 1000
Ring of Regeneration [High Quality] cost has increased from 800 to 1000
Tome of Tactic cost has changed to 6 Champion Points instead of 2000 gold
Sword [Epic] cost has increased from 4000 to 5000
Sword [Legendary] cost has increased from 10.000 to 15.000
War Hammer [Epic] cost has increased from 4000 to 5000
War Hammer [Legendary] cost has increased from 10.000 to 15.000
Staff [Legendary] +10 all stats bonus has removed
Added Weaken ability for low/medium/high/epic/legendary staff
Ring of Regeneration [Medium Quality] life bonus has decreased by 10
Tome of Retraining removed from the game
Gold 1 gold bonus has decreased from 1200 to 100
Gold 1 champion point cost has decreased from 10 to 1
Ring of Regeneration and Sobi Mask mana and life regeneration rates has lowered
Abilities
Fury duration has increased by 50% for all Beastmaster classes
Summon Bear cooldown has reduced to 20 from 40 for Agile Beastmaster
Spirit Wolves attack cooldown has decreased from 1.50 to 1.10
Assassination mana cost has decreased from 65 to 40 for Agile and Tactical Assassin
Assassination mana cost has decreased from 40 to 30 for Strong Assassin
Summoned Wolves evasion has increased from 33% to 50%
Summoned Quilbeasts attack cooldown has decreased from 1.20 to 0.70
Mana Refresher cooldown has reduced to 18 from 24
Frost durations has rebalanced
Old 1/1.2/1.4/1.6/1.8/2/2.2/2.4/2.7/3.5
New 2/2/2/2/2/3/3/3/3/4
Deadeye Shot reworked
Heroes
All Heroes base armors has increased by 2
Fixes
Fixed a bug about players can't get armors when they don't have an any armor
Fixed a bug that causes crown of kings to not increase exp gain.
Fixed elementalist ultimate level not working properly.
Fixed elementalist ultimate sometimes using wrong element.
Fixed novice academy bug, causing orange player to teleport devil camp.
Fixed a problem that prevents reaper players from completing legionaire quest.
Fixed sometimes quest messages not showing when received a quest.
JFA Orpg (Beta v2.6)
General
Added new tree models
New game system "Newbified Items"
New creatures for the Barrens and Wintermist Island
Blue Lizard
Green Lizard
Red Lizard
Elder Wendigo
Ferocious Frost Wolf
Gold bounties of the Troll Forest, Sunken Pass, Wintermist Island, Barrens has increased by 75%
Items
Ancient Unique items added to game.
* Amulet of Life
* Forbidden Scroll
* Orb of Death
* Spiritual Spring
* Storm Hammer
Added new unique items
* Tome of Knowledge
* Thorium Axe
Added minor items for Dead Lands, Troll Forest, Sunken Ruins, Wintermist Islands, Barrens
* Maul
* Magical Gauntlet
* Light Scale
* Necklace
* Dagger
* Wand
* Ancient Figurine
* Belt of Strength [Cracked]
* Belt of Strength
* Gloves of Magi [Cracked]
* Gloves of Magi
* Ring of Speed [Cracked]
* Ring of Speed
* Reinforced Shaman Claw
* Reinforced Dagger
* Reinforced Maul
* Shield
* Reinforced Shield
* Spiked Shield
* Enigmatic Tome
* Frenzied Claws
* Chitinous Blade
* Cursed Maul
Added new items and new item category [Necklace]
* Pendant of Mana [Low Quality]
* Pendant of Mana [Medium Quality]
* Pendant of Mana [High Quality]
* Pendant of Mana [Epic]
* Pendant of Mana [Legendary]
* Pendant of Life [Low Quality]
* Pendant of Life [Medium Quality]
* Pendant of Life [High Quality]
* Pendant of Life [Epic]
* Pendant of Life [Legendary]
* Runestone Breastplate [Ancient]
* Iron Plate [Ancient]
* Leather Armor [Ancient]
Legendary items transfered to Seaside Town
Ancient weapons added to game
Ancient Sword, Ancient Staff, Ancient War Hammer
Stat requirement for the weapons rebalanced
Sword now can cast on Heroes too
Claws of Attack [Epic] transfered from Christina to Cenk the Weaponsmith
Claws of Attack [Epic] cost has increased from 2000 to 3600
Claws of Attack [Epic] damage has increased from 40 to 50
Staff of Wrath [Legendary] cost has increased from 5000 to 6000
Abilities
Elune Frenzy attack speed bonus percentage has increased from 200 to 300
Flaming Arrows mana cost has decreased from 4 to 3
Flaming Arrows damage (level 1) has lowered from 12 to 6
Flaming Arrows damage (level 9) has increased from 75 to 80
Flaming Arrows damage (level 10) has increased from 90 to 120
Deadeye Shoot critical multiplier has increased
Old Deadeye Shoot
1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2.0/2.5x
New Deadeye Shoot
1.2/1.4/1.6/1.8/2.0/2.2/2.4/2.6/2.8/3.0
Deadeye Shoot critical chance has increased by 3% for final level
Entangling Shoot duration (level 10) has decreased from 5 to 4
Entangling Shoot damage (level 10) has increased from 180 to 250
Summon Bear and Wolf level 6 to 10 hit points increased
Bear 800/900/1000/1200/1600 increased to
1200/1400/1600/1800/2400
Summon Wolf 500/600/700/800/800 increased to
600/800/1000/1200/1200
Touch of Fear level 6 to 10 slow durations has increased from 1.7 to 2.1/2.4/2.7/3/4
Elemental Hit Fire, Frost and Lightning damage has increased.
Elemental Fire: 300/400/550/700/900 to 300/500/1000/1600/2400
Elemental Frost: 120/180/240/300/450 to 150/250/500/800/1200
Elemental Lightning: 180/270/360/450/600 to 200/375/750/1200/1800
Fire level 6 to 10 damage has increased from 200/240/280/320/400 240/280/350/420/500
Lightning level 6 to 10 damage has increased from 120/140/160/190/250 to 160/200//240/300/360
Heroes
Agile Archer class bonuses re-balanced
Additional new class bonus for Agile Vampire
Fixes
Fixed a bug specific players disconnects from the game when select vendors
Fixed a bug when stash becomes vulnerable when left the academy
Fixed incorrect descriptions of Swords
JFA Orpg (Beta v2.8)
General
--- New areas ---
* Chilling Waters
* Chilled Cost
* Ambush Forest
* Ogre Plains
--- New monsters ---
* Ogre
* Ogre Magi
* Ogre Lord
* Assassin
--- New bosses ---
Modi Stonesmith
Cold Bash
Cold Tooth
New spells added to Battle Academy
* Fireball [Apprentice]
* Fireball [Adept]
* Fireball [Expert]
* Fireball [Master]
* Frost Armor [Apprentice]
* Frost Armor [Adept]
* Frost Armor [Expert]
* Frost Armor [Master]
* Curse [Apprentice]
* Curse [Adept]
* Curse [Expert]
* Curse [Master]
* Bless [Apprentice]
* Bless [Adept]
* Bless [Expert]
* Bless [Master]
* Berserk [Apprentice]
* Berserk [Adept]
* Berserk [Expert]
* Berserk [Master]
* Evasion [Apprentice]
* Evasion [Adept]
* Evasion [Expert]
* Evasion [Master]
* Bash [Apprentice]
* Bash [Adept]
* Bash [Expert]
* Bash [Master]
* Critical Strike [Apprentice]
* Critical Strike [Adept]
* Critical Strike [Expert]
* Critical Strike [Master]
* Vampiric Attack [Apprentice]
* Vampiric Attack [Adept]
* Vampiric Attack [Expert]
* Vampiric Attack [Master]
* War Stomp [Apprentice]
* War Stomp [Adept]
* War Stomp [Expert]
* War Stomp [Master]
* Slow [Apprentice]
* Slow [Adept]
* Slow [Expert]
* Slow [Master]
* Replenish [Apprentice]
* Replenish [Adept]
* Replenish [Expert]
* Replenish [Master]
* Magic Immunity [Apprentice]
* Magic Immunity [Adept]
* Magic Immunity [Expert]
* Magic Immunity [Master]
* Holy Light [Apprentice]
* Holy Light [Adept]
* Holy Light [Expert]
* Holy Light [Master]
* Fiery Touch [Apprentice]
* Fiery Touch [Adept]
* Fiery Touch [Expert]
* Fiery Touch [Master]
Corrupted Archer attack range has increased from 600 to 900
Added mana poll for the Wendigo Shamans
Quests
Kill based quests now affects everyone around the killer
New Quests
* Shell Hunt
* Lord of the Bandit Forest
Golem Quest experience reward has decreased from 400 to 300
Items
Unique drop rates increased slightly
Claws of Attack [Legendary] damage bonus has increased from 50 to 70
Ring of Regenerations and Sobi Masks now enchanted items
Icy Sphere [Unique] armor bonus has increased from 15 to 100
Spirit Hide [Unique] tactic bonus has increased from 20 to 30
Gold 1 gold bonus has increased from 100 to 400
Gold 2 champion point cost has increased from 2 to 5
Gold 2 gold bonus has increased from 250 to 2750
Gold 3 gold bonus has increased from 2000 to 6000
Gold 4 gold bonus has increased from 5000 to 15.000
Sell cost for Runic Gauntlets, Voodoo Doll, Claws of Cunning, Dragonhide, Skull Plate, Totem of Might, Bracers are increased to 50% from 20%
Added new unique items to Gar'thok
* Medallion of Courage [Unique]
* Helm of Valor [Unique]
* Hood of Cunning [Unique]
* Amulet of Life [Legendary Unique]
* Storm Hammer [Legendary Unique]
Added new minor items for the new areas
* Ancient Figurine [High Quality]
* Belt of Strength [High Quality]
* Ring of Speed [High Quality]
* Gloves of the Magi [High Quality]
Added new recipes
* Circlet Legendary
* Gauntlets Legendary
* Slippers Legendary
* Mantle Legendary
Abilities
Absorb cast range has increased from 130 to 500
Shadow Form shortcut key is now R
Heroes
New hero models added.
Fixes
Fixed incorrect names to Low Quality and Medium Quality enchanters
Added missing descriptions of items when it's on the ground
Fixed a bug about Sword Ability targets
Fixed a bug of Unclickable Enigmatic Tome
Icy Sphere [Unique] description has enhanced
Academy Spells no longer removes after using Shadow Form
JFA Orpg (v1.5) Changes
General
Aesthetics improvement most of the areas
Fountain regeneration rate is doubled
Brian base armor increased from 0 to 17
One of the civilians at the towns now informs thre players about the damage block amounts of the monsters according to his town
Gold bounties for the areas +25 levels has increased greatly
Added Gamblers to every town
Quests
Magnataur Quest gold prize has increased from 1000 to 1500
Items
Items such as Lance, bow of titans, and dragonskin armor now can be carried by stash
Round Shield [Medium Quality] damage block amount has increased from 150 to 180
Lance [Unique] attack speed debuff has increased from -30% to -40%
Heroes
Tactical Vampire now have an additional bonus on Absorb ability
Increased cast range
Agile Vampire now have an additional bonus on Absorb ability
+25% more life drain
Strong Vampire now have an additional bonus on Absorb ability
No mana cost
Abilities
Absorb now additionaly provides armor boost for a short duration
Shadow Form attack cooldown has increased from 0.90 to 1.20
Shadow Form life regeneration amount has increased from 4/8/12/16/20 to 5/10/25/50/100
Fixes
Fixed an incorrect attributes of Epic Slippers +14
Fixed a bug about Drain Cast Range
Claw [Legendary] level requirement bug is fixed
Fixed an incorrect requirement for Ring of Regeneration Epic and Legendary
Added missing vendor to the City of the Damned and Frost Haven towns
JFA Orpg (v2.2) Changes
General
New player commands -banish, -banish2
Required stat bonuses for academy spells has increased
New enemies: Bandit Shade, Scorpion, Gnoll Brute, Lava Spawn, Ghostmancer
New Towns: Redwood Town, Clan Devil Second Camp, Clan Reaper Second Camp
New areas: Misty Forest, Northwind Valley, Frozen Tundra, Bleak Silence
Academy
New academy spells: Spirit of Water, Carrion Swarm
Bless attack damage, armor, life regeneration, cooldown and duration amounts has changed
Old Bless
10/20/30/40/50 percentage attack damage
4/6/8/10/15 armor
4/6/8/10/15 life regeneration
Duration: 10
Cooldown: 30
Fiery Touch damage has increased from 20/30/50/100/150 to 30/45/75/150/225
New Bless
50% attack damage
10 armor
10 life regeneration
Duration: 6/6/7/8/10
Cooldown: 60/50/40/30/20
Old War Stomp
Duration: 1/1.5/2/2.5/3
Damage: 100/150/200/300/400
Mana cost: 60/90/135/200/300
New War Stomp
Duration: 3
Damage: 150/225/300/500/800
Mana cost: 60/90/135/200/300
Cooldown: 60/54/48/40/30
Cooldown: 24
Curse cooldowns has changed
Old cooldowns 5/10/15/20/25
New cooldowns 60/60/60/60/45
Curse Duration has increased from 10 to 10/10/15/20/25
Curse mana cost has increased from 5/10/15/20/25 to
Curse miss chance has increased from 30/40/50/60/75 to 66/100/100/100/100
Slow spell has re-named as Paralyze and changed it's cooldown, attack speed duration, movement speed duration
Silence duration has increased from 2/3/4/5/6 to 6
Silence mana cost has decreased from 30/60/90/120/150 to 20/30/40/50/60
Mana Burn no more requires mana for cast
Items
Katana, War Hammer and Void Staff no longer requires level
Light Armors now have an additional ability to increases attack speed by 20%
Added missing item Mantle to Weaponsmith
Unique item drops from normal monsters has increased
New Items
Lightscale Armor (low, medium, high qualities)
Rockscale Armor (low, medium, high qualities)
Runescale Armor (low, medium, high qualities)
Void Staff (high, epic qualities)
Mithrill Hammer (high, epic qualities)
Katana (high, epic qualities)
Gauntlets, Slippers, Mantle and Circlet [Ancient]
New unique items: Gidbinn, Soul Codex, Globe of Terror, Hookblade
Reinforced Light Scale now have an additional 25% evasion ability
Reinforced Maul damage bonus has increased from 40 to 60
Reinforced Shaman Claw now provides additional 250 mana bonus
Reinforced Dagger attack speed bonus has increased from 25 to 50
Forest Troll and Sunken Ruins minor drops transfered to Bandit Forest and Dead Lands
Naga Myrmidon Legendary Unique drop chance has increased
Legendary Circlet stat bonus has increased from 40 to 44
Legendary Gauntlets, Slippers and Mantle stat bonus has increased from 60 to 66
Heroes
Agile Samurai bonus on Amakakeru Ryu No Hirameki has changed to "No mana cost" instead of "Lesser Cooldown"
Tactical Samurai have an additional bonus. "Amakakeru Ryu No Hirameki have a lesser cooldown"
Tactical Samurai have an additional bonus "So Ryu Sen damage bonus 300% more at final level"
Strong Samurai have an additional bonus "So Ryu Sen have an increased damage bonus"
Tactical Vampire have a now additional bonus "Absorb cast range is 300% more"
Abilities
Holy Ritual healing amount has increased from 30/60/90/120/150 to 40/80/120/180/250
Flaming Arrows damage and mana cost has increased by 50%
Absorb cast range has increased from 170 to 400
Claw Mastery damage bonuses increased to 6/10/15/20/26/32/40/48/60/72
Agile Vampire Claw Master bonus has replaced with "Claw Mastery have an ability to attack speed bonus for short duration"
Ensnare durations has lowered by -33%
Monk: Holy Bolt now requires 2 mana
Holy Bolt (Tactical and Strong Monk) damage has increased from
5/12/16/26/33/40/50/60/80/100 to 15/30/45/60/75/90/110/130/150/180
holy Bolt (Agile Monk) damage has increased from
10/20/30/40/50/60/70/80/100/133 to 20/35/50/65/80/100/120/140/170/225
Bash [Academy Spell] bonus damages halved
Amakakeru Ryu No Hirameki damage bonus has increased from 300/500/1000/1600/2500 to 400/800/1400/2200/3600
Fixes
Enhanced the description of Vampiric Attack
Fixed wrong description of Spiritual Staff
Fixed wrong description of cooldown of Do Ryu Sen Level 3
Fixed missing descriptions at all staff's
Fixed a bug about Purify the Bandit Forest gold prize
Fixed a bug about Tactical Barbarian Axe Mastery ability
http://www.hiveworkshop.com/forums/maps-564/jfa-orpg-v1-1-a-273725/
And now i will use this topic as archieve. You can find changelogs at this topic. I will edit the post every versions.
JFA Orpg (v1.4d) Changes
General
New Area: Clim Defile
Treants replaced with Bandit Spellcasters
Robbers Cove re-designed
Quests no longer disables experience gaining
Quests level prizes has changed with experience
Hero Selector movement speed set to maximum
Coldbash (Boss) attack cooldown has lowered from 5 to 3.5
Felhound base hit point has decreased from 380 to 240
Magnataur quest revised
Abilites
Dagger of Venom damage delay and duration is halved
Items
New vendor: Freddy the Claws
Stat Requirement of all items are increased
Ring of Detriment (all qualities) damage bonus has increased
Maul and Tanto (all qualities) has revised
Vampire Tooth [Unique] ability has changed
All of the armors (Leather, Iron, Runetone) rebalanced
Staff of Wrath (all qualities) now have a sell cost bonus
Staff of Wrath [Low Quality] cost has lowered from 800 to 400
Circlet [Legendary] stat bonuses has lowered from 45 to 40
Circlet [Legendary] recipe gold cost has lowered from 40.400 to 20.400
Wand of Apprentice [Unique] mana bonus removed
Wand of Apprentice [Unique] mana cost has lowered from 180 to 60
All epic stat items are now Core type
Claws of Cunning, Totem of Might and Skull Plate recipe costs has removed
Katana, Mithrill Hammer and Void Staff (low and medium quality) now requires additional 100 stat
Void Staff (low and medium quality) damage bonus has increased
240 > 350
350 > 500
Round Shield (low and medium quality) damage block amounts has increased
90 > 125
120 > 150
Claws of Fire [Unique] damage bonus has lowered from 300 to 200
Legendary Unique drop chance has increased by 50%
Fixes
Lot of missing description of items fixed
Ring of Superiority now counts as "Ring" - Thanks to IGrimReaperI
Added extended description about how to save and load to your game guide
Fixed a bug Void Staff [Medium Quality] duration and cast time
Fixed wrong attributes of Coral Blade
JFA Orpg (v1.4a)
General
New Class: Samurai
New Area: Smoky Mountain, Champion's Road
New Town: Pinnacle Town
New Items: Katana [Medium Quality], Mithrill Hammer [Medium Quality], Void Staff [Medium Quality], Round Shield [Low Quality] and [Medium Quality]
New Neutral for the Chill. Pandaren.
New Unique Items: Lance, Dragonskin Armor, Book of Knowledge, Claws of Fire, Bow of Titans
New Legendary Unique Items: Staff of Mastery
Most of neutral creeps armor values has changed and replaced with damage block system
Shark Brute (Boss) Anti Magic cast chance lowered by half
Shark Brute now blocks 50 damage
Blue Lizard level has increased from 24 to 27
Frost Wolf level has increased from 20 to 22
Wendigo level has increased from 22 to 23
Most of the Neutrals now sleeps during nighttime[/SIZE]
Abilites
Fireball (Academy) stun duration has lowered from 1 to 0.1 second
Heroes
Archer (Tactical) now have an additional +100 range bonus
Items
Epic, Legendary and Ancient weapons prices and damage bonuses rebalanced
Enchantable stat items revised
Wand of Apprentice and Bandit Sword no longer provides CP
Arcanite Shield damage block amound has lowered from 51 to 42
Fixes
Fixed incorrect description of Circlet
General
New Quest: Purify the Bandit Forest
Some of the monsters levels has increased
Troll 13>15
Troll Priest 14>16
Troll Berserker 15>17
Troll Leader 17>19
Spirit Walker 20>21
Makrura Tidalseer 17>20
Hellhound 20>21
Felhound 21>22
New Feature: Monsters now patrols in the areas
Added in-game message when one of your allies has been killed
All of the item descriptions revised (thanks to IGrimReaperI)
Experience gain rate has increased slightly
Bandit Forest monsters locations rearranged
Terrain changes at Bandit Forest
Heroes
Added new models for
Beastmaster (Strong and Tactical)
Monk (Strong and Agile)
Archer (Strong, Agile Tactical)
Barbarian (Agile and Tactical)
Elementalist (Agile and Strong)
Vampire (Strong and Tactical)
Items
Sword, War Hammer and Staff [High Quality] price has lowered from 5000 to 3500
Circlet [Legendary] all stats bonus has lowered from 50 to 40
Sword and War Hammer damage bonuses has increased for all qualities
Sword (low quality, medium quality, high, epic, legendary, ancient)
12>15 | 25>30 | 40>50 | 60>75 | 90>120 | 160>180
War Hammer (low quality, medium quality, high, epic, legendary, ancient)
18>25 | 36>50 | 60>85 | 90>125 | 120>200 | 240>300
New items
* Bandit Sword (Unique)
* Wand of Apprentice (Unique)
Spiritual Spring [Legendary Unique] type and name has changed
Spiritual Spring mana bonus has reduced from 1000 to 500
Steel Shield damage block amount has lowered from 90 to 60
Abilities
Shadow Form mana cost has lowered from 120 to 60
Slow (Academy) mana cost lowered from 20 to 10
Slow (Academy) cooldown lowered from 12 to 8
Frost Armor (Academy) armor bonus has increased
Old: 5/10/15/20/25
New: 9/17/27/39/60
Frost Armor (Academy) mana cost has increased from 10
Now: 12/24/36/48/60
Fixes
All of the Quests incorrect descriptions is fixed
Heavy Armor area of effect bug is fixed
Fixed incorrect attributes of Arcanite Shield (thanks to the
Grammar fixes of
* Summon Bear (thanks to IGrimReaperI)
* Summon Wolf (thanks to IGrimReaperI)
* Fury (thanks to IGrimReaperI)
* Touch of Fear (thanks to IGrimReaperI)
* Claw Mastery (thanks to IGrimReaperI)
* Absorb (thanks to IGrimReaperI)
* Curse (thanks to IGrimReaperI)
* Mana Burn (thanks to IGrimReaperI)
* Hazardous Swing (thanks to IGrimReaperI)
* Berserk (thanks to IGrimReaperI)
Fixed a bug of all incorrect amounts and descriptions of Holy Light
JFA Orpg (v1.1)
General
Speed no longer increases base armor
Power no longer provides life regeneration
All of the armor values changed (items, heroes, creeps)
All of the quests revised
Damage reduction amounts has changed
New armor type: Spiritual Armor
Metal Armor and Light Armor damage taken values has changed
New Area: Cold Passage
Item sell value percentage has lowered from 20 to 10
Heavy Armor mana regeneration debuff has replaced with movement debuff
Ferocious Frost Wolf stats increased, level increased from 27 to 29
Ferocious Frost Wolf locations rearranged
Hellhound stats increased, level has increased from 17 to 20
Felhound stats increased, level has increased from 18 to 21
New creep for the Wintermist. Elder Wendigo Shaman (level 32)
Bounty bonus differencies has changed. Here is the example
15 level Hero gets 100% gold bounty of 15-16 level creatures
30% bounty if the creature is 17 (3 level above)
30% bounty if the creature is 18 (4 level above)
20% bounty if the creature is 19 (5 level above)
10% bounty if the creature is 20 (6 level above)
And here is the minimum gold bounties
15 level Hero gets 100% bounty of the level 15 and 14 creatures
80% bounty if the creautre is 13 (2 level below)
60% bounty if the creature is 12 (4 level below)
40% bounty if the creature is 11 (5 level below)
20% bounty if the creature is 10 (6 level below)
No gold bounty if the creature level difference greater than 6
Items
Ancient Items transfered to Icewind Town and Burned Mill from Ice Haven and City of the Damned
All of the items revised
Staff's weaken ability has replaced with Banish ability
Iron Plate, Leather Armor, Runestone Breastplate no longer provides damage block
Tower Shields abilities revised
Reinforced Shield level requirement decreased from 16 to 12
Sword (Legendary and Ancient) ability cooldown has lowered to 20 from 30
Staff (ancient) cost has lowered to 35.000 from 50.000
Ring of Regeneration [High Quality]
Life regeneration bonus increased from 200 to 300
Pendant of Mana Mana bonus decreased from 600 to 480
Spirit Hide [Unique] armor bonus has increased from 5 to 14
Steel Shield armor bonus replaced with damage block
Unholy Skin armor bonus has increased from 7 to 17
New Items
*Pendant of Life [Ancient][Necklace]
*Pendant of Mana [Ancient][Necklace]
*Mithrill Hammer [Low Quality][Weapon]
*Katana [Low Quality][Weapon]
*Void Staff [Low Quality][Weapon]
*Ring of Superiority [Unique][Ring]
*Steel Plate [Unique][Rune Armor]
*Coral Blade [Unique][Weapon]
*Shield of Titans [Unique][Shield]
*Ring of Regeneration [Ancient][Ring]
*Sobi Mask [Ancient]
Runic Shield passive life restore ability has removed
Tome of Knowledge level requirement has reduced from 25 to 24
Stone Skin [Unique] armor type changed to Heavy Armor
Steel Shield [Unique] damage block has increased from 63 to 90
Skull Shield [Unique] stun duration has decreased from 3.5 to 3
Skull Shield [Unique] stun mana cost has decreased from 40 to 30
Skull Shield [Unique] stun mana cost has increased from 18 to 40
Reinforced Shield [Unique] armor bonus has removed
Bleak Spear [Unique] damage bonus has decreased from 240 to 200
Armor of Champions [Unique] armor bonus has increased from 10 to 20
Arcanite Shield [Unique] armor bonus has removed
Arcanite Shield [Unique] damage block has increased from 40 to 51
Heroes
Assassin Evasion ability has changed with new Quick Maneuver ability
All Heroes base armors set to 0
Agile Archer
Tactic per level has increased from 0.50 to 0.75
Barbarian
Tactical Barbarian Hazardous Swing critical damage now have an increased multiplier bonus
Agile Barbarian Inner Strength Power bonus has replaced with Speed bonus
Monk
Added new skill bonus for the Strong Monk
Life Surge deals 50% more damage
Added new skill bonus for the Tactical Monk
Life Surge heals 25% more
Added new skill bonus for the Agile monk
Mana Refresher cooldown faster
Holy Bolt no more requires mana
Level 8, 9 and 10 damage amounts of holy bolt has increased for Strong and Tactical Monk
Old: 54/65/80
New: 60/80/110
Mana Refresher cooldown has increased from 18 to 24
Mana Refresher mana refresh amounts has increased
Old: 8/12/16/20/25/32/40/50/60/60
New: 10/16/22/28/34/40/50/60/80/100
Elementalist
Strong Elementalist Fire bonus has changed
Old: +1 second stun duration
New: Improved damage
Tactical Elementalist Elemental Hit cooldown has lowered by 10
Agile Elementalist Fire cooldown has lowered by 1
Strong Archer
Tactic per level has increased from 0.75 to 1.00
Abilities
Silence [Academy] durations has lowered
Old: 4/5/6/7/8
New: 2/3/4/5/6
Reinforced Bow damage bonuses has revised
Old: 10/30/60/100/150
New: 20/45/80/125/175
Fire stun durations has lowered by 1
Hazardous Swing damage bonuses has increased
Old: 8/16/24/32/40/48/56/64/72/92
New: 20/30/40/50/60/80/100/120/140/180
Axe Mastery damage bonus has increased
Old: 4/8/12/16/20/25/30/36/42/60
New: 6/12/18/24/30/36/42/50/58/80
Absorb revised
Berserk [Academy] attack speed bonuses has increased
Berserk [Strong, Agile and Tactical] revised
Old: 100/100/150/166/200
New: 100/140/180/220/275
Fixes
Teleportation portals level requirements fixed
Crown of Kings incorrect ability has changed
Fixed a bug about level requirements of Reinforced Shield, Spiked Shield, Tome of Knowledge
Fixed a bug of Bash ability of Spiked Shield
JFA Orpg (Beta v1.4)
General
New system (Recipe System) added
Quest items no longer drops if the killing player is not in the quest
Players no longer picks quest items if they are not started the quest that needs those items
Bosses now grants bounty to nearby players if level difference is less than or equal to 5
Gold and Champion Points added to multiboard
Added in-game text message when the players kills each other
Heroes
Elementalist passive skill bonuses no longer visible
Abilities
Axe Mastery duration has increased from 3 to 5
Quests
Level requirement informations added for quest descriptions
Meat'nataur level requirement is lowered to 6 from 8
Necromancer Bones quest now requires level 11-17
Necromancer Bones quest gold bonus has increased from 1000 to 1500
Fixed a bug about Legionaire quest
Troll Axe quest experience bonus has increased from 1000 to 2250
Troll Wand quest gold bonus has increased from 1000 to 3000
Items
Added extra informations for the Low Quality Gauntlet, Slippers, Mantle and Circlet.
Legendary Quality weapons added to Burned Mill Valley and Icewind Town vendors
Iron Plate (Low Quality) cost has decreased from 300 to 200
Leather Armor (Low Quality) cost has decreased from 300 to 200
Staff of Wrath (Low Quality) cooldown has decreased from 30 to 20
Staff of Wrath (Low Quality) mana cost has decreased from 70 to 20
Staff of Wrath (Medium Quality) mana cost has decreased from 70 to 30
Extended description for Staff of Healing
Added new minor items for the Clan Devil and Clan Reaper starting camp
* Gloves of Haste
* Spear [Damaged]
New Recipes Added
* Runic Gauntlet
* Voodoo Doll
* Bracers
Bug Fixes
Heroes are no more invulnerable after leaving Icewind and Burned Mill Towns
Fixed a damage bug of Staff of Wrath (High Quality)
Fixed a bug when player not gaining bounty kills with entangling shoot
JFA Orpg (Beta v1.5)
General
Magic Attack and Spells bonus damage against Metal Armor has lowered from 200% to 150%
Magic Attack and Spells damage against Light Armor has increased from 25% to 50%
Quests
Mud Golem quest experience reward has decreased to 400 from 600
Heroes
Tactical Assassin attack cooldown has increased from 2.00 to 2.25
Abilities
Summoned Wolves evasion has increased from 33% to 50%
Summoned Quilbeasts attack cooldown has decreased from 1.20 to 0.70
Summon Bear base armor and armor per levels has improved
Absorb mana cost has lowered to 20 from 40
Absorb cooldown has lowered from 20 to 10
Berserk now have an additional ability
Items
New items: High Quality Sobi Mask and Ring of Regeneration
Bug Fixes
Fixed a bug some of the players encountered error while trying to start quests
Fixed a bug about Tactical Archer Deadeye Shot skill levels
JFA Orpg (Beta v2.0)
General
New game system "Battle Academy"
Experience system has changed. Players now gains full experience from monsters regardless numbers of players within the area
Quest items drop rates has increased
Added informative signposts to the game
Added level 8 and level 9 creatures at Bleak Forest
Bandit Mad attack damage has lowered by 10
Bandit Mad base hit point has decreased from 320 to 280
Bandit Aggressive base hit point has decreased from 250 to 230
Corruptor base armor has decreased from 4 to 0
Necromancer base damage has decreased from 60 to 45
Dragonspawn mana cap has decreased from 600 to 100
Dragonspawn stun duration has decreased from 5 to 3
Granite Golem level has increased from 7 to 8
Granite Golem mana cap has decreased from 600 to 150
Granite Golem attack cooldown has increased from 1.35 to 1.80
Boss: Necromancer armor type has changed to Light
Heroes
Strong Beastmaster Fury ability final level bonus has increased from 50% to 100%
New bonus added for the Tactical Beastmaster. Fury ability have a no cooldown
Entangling Shoot mana cost has lowered by 5 for Strong Archer
Tactical Assassin Attack Cooldown has increased from 2.00 to 2.25
Items
New items
* Ring of Regeneration [Epic]
* Ring of Regeneration [Legendary]
* Sobi Mask [Epic]
* Sobi Mask [Legendary]
* Staff of Wrath [Epic]
* Staff of Wrath [Legendary]
* Gold 2, Gold 3, Gold 4 (For the champion points)
Added new vendor type (Armorsmith)
Added new armor type (Runestone Breastplate)
Added Unique Items to Gar'thok
* Spirit Hide
* Sakabato
* Steel Shield
* Troll Amulet
Runic Gauntlets, Bracers, Voodoo Doll recipe cost removed
Added new recipes
Totem of Might
Claws of Cunning
Skull Plate
Novice Dragonhide
Sobi Mask [Low Quality] mana regeneration rate has been lowered from 30% to 25%
Sobi Mask [Medium Quality] mana regeneration rate has been lowered from 60% to 50%
Sobi Mask [High Quality] mana regeneration rate has been lowered from 100% to 75%
Sobi Mask [Low Quality] cost has decreased from 300 to 250
Ring of Regeneration [Low Quality] has increased from 200 to 250
Ring of Regeneration [Medium Quality] has increased from 500 to 600
Sobi Mask [High Quality] cost has increased from 800 to 1000
Ring of Regeneration [High Quality] cost has increased from 800 to 1000
Tome of Tactic cost has changed to 6 Champion Points instead of 2000 gold
Sword [Epic] cost has increased from 4000 to 5000
Sword [Legendary] cost has increased from 10.000 to 15.000
War Hammer [Epic] cost has increased from 4000 to 5000
War Hammer [Legendary] cost has increased from 10.000 to 15.000
Staff [Legendary] +10 all stats bonus has removed
Added Weaken ability for low/medium/high/epic/legendary staff
Ring of Regeneration [Medium Quality] life bonus has decreased by 10
Tome of Retraining removed from the game
Gold 1 gold bonus has decreased from 1200 to 100
Gold 1 champion point cost has decreased from 10 to 1
Ring of Regeneration and Sobi Mask mana and life regeneration rates has lowered
Abilities
Fury duration has increased by 50% for all Beastmaster classes
Summon Bear cooldown has reduced to 20 from 40 for Agile Beastmaster
Spirit Wolves attack cooldown has decreased from 1.50 to 1.10
Assassination mana cost has decreased from 65 to 40 for Agile and Tactical Assassin
Assassination mana cost has decreased from 40 to 30 for Strong Assassin
Summoned Wolves evasion has increased from 33% to 50%
Summoned Quilbeasts attack cooldown has decreased from 1.20 to 0.70
Mana Refresher cooldown has reduced to 18 from 24
Frost durations has rebalanced
Old 1/1.2/1.4/1.6/1.8/2/2.2/2.4/2.7/3.5
New 2/2/2/2/2/3/3/3/3/4
Deadeye Shot reworked
Heroes
All Heroes base armors has increased by 2
Fixes
Fixed a bug about players can't get armors when they don't have an any armor
Fixed a bug that causes crown of kings to not increase exp gain.
Fixed elementalist ultimate level not working properly.
Fixed elementalist ultimate sometimes using wrong element.
Fixed novice academy bug, causing orange player to teleport devil camp.
Fixed a problem that prevents reaper players from completing legionaire quest.
Fixed sometimes quest messages not showing when received a quest.
JFA Orpg (Beta v2.6)
General
Added new tree models
New game system "Newbified Items"
New creatures for the Barrens and Wintermist Island
Blue Lizard
Green Lizard
Red Lizard
Elder Wendigo
Ferocious Frost Wolf
Gold bounties of the Troll Forest, Sunken Pass, Wintermist Island, Barrens has increased by 75%
Items
Ancient Unique items added to game.
* Amulet of Life
* Forbidden Scroll
* Orb of Death
* Spiritual Spring
* Storm Hammer
Added new unique items
* Tome of Knowledge
* Thorium Axe
Added minor items for Dead Lands, Troll Forest, Sunken Ruins, Wintermist Islands, Barrens
* Maul
* Magical Gauntlet
* Light Scale
* Necklace
* Dagger
* Wand
* Ancient Figurine
* Belt of Strength [Cracked]
* Belt of Strength
* Gloves of Magi [Cracked]
* Gloves of Magi
* Ring of Speed [Cracked]
* Ring of Speed
* Reinforced Shaman Claw
* Reinforced Dagger
* Reinforced Maul
* Shield
* Reinforced Shield
* Spiked Shield
* Enigmatic Tome
* Frenzied Claws
* Chitinous Blade
* Cursed Maul
Added new items and new item category [Necklace]
* Pendant of Mana [Low Quality]
* Pendant of Mana [Medium Quality]
* Pendant of Mana [High Quality]
* Pendant of Mana [Epic]
* Pendant of Mana [Legendary]
* Pendant of Life [Low Quality]
* Pendant of Life [Medium Quality]
* Pendant of Life [High Quality]
* Pendant of Life [Epic]
* Pendant of Life [Legendary]
* Runestone Breastplate [Ancient]
* Iron Plate [Ancient]
* Leather Armor [Ancient]
Legendary items transfered to Seaside Town
Ancient weapons added to game
Ancient Sword, Ancient Staff, Ancient War Hammer
Stat requirement for the weapons rebalanced
Sword now can cast on Heroes too
Claws of Attack [Epic] transfered from Christina to Cenk the Weaponsmith
Claws of Attack [Epic] cost has increased from 2000 to 3600
Claws of Attack [Epic] damage has increased from 40 to 50
Staff of Wrath [Legendary] cost has increased from 5000 to 6000
Abilities
Elune Frenzy attack speed bonus percentage has increased from 200 to 300
Flaming Arrows mana cost has decreased from 4 to 3
Flaming Arrows damage (level 1) has lowered from 12 to 6
Flaming Arrows damage (level 9) has increased from 75 to 80
Flaming Arrows damage (level 10) has increased from 90 to 120
Deadeye Shoot critical multiplier has increased
Old Deadeye Shoot
1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2.0/2.5x
New Deadeye Shoot
1.2/1.4/1.6/1.8/2.0/2.2/2.4/2.6/2.8/3.0
Deadeye Shoot critical chance has increased by 3% for final level
Entangling Shoot duration (level 10) has decreased from 5 to 4
Entangling Shoot damage (level 10) has increased from 180 to 250
Summon Bear and Wolf level 6 to 10 hit points increased
Bear 800/900/1000/1200/1600 increased to
1200/1400/1600/1800/2400
Summon Wolf 500/600/700/800/800 increased to
600/800/1000/1200/1200
Touch of Fear level 6 to 10 slow durations has increased from 1.7 to 2.1/2.4/2.7/3/4
Elemental Hit Fire, Frost and Lightning damage has increased.
Elemental Fire: 300/400/550/700/900 to 300/500/1000/1600/2400
Elemental Frost: 120/180/240/300/450 to 150/250/500/800/1200
Elemental Lightning: 180/270/360/450/600 to 200/375/750/1200/1800
Fire level 6 to 10 damage has increased from 200/240/280/320/400 240/280/350/420/500
Lightning level 6 to 10 damage has increased from 120/140/160/190/250 to 160/200//240/300/360
Heroes
Agile Archer class bonuses re-balanced
Additional new class bonus for Agile Vampire
Fixes
Fixed a bug specific players disconnects from the game when select vendors
Fixed a bug when stash becomes vulnerable when left the academy
Fixed incorrect descriptions of Swords
JFA Orpg (Beta v2.8)
General
--- New areas ---
* Chilling Waters
* Chilled Cost
* Ambush Forest
* Ogre Plains
--- New monsters ---
* Ogre
* Ogre Magi
* Ogre Lord
* Assassin
--- New bosses ---
Modi Stonesmith
Cold Bash
Cold Tooth
New spells added to Battle Academy
* Fireball [Apprentice]
* Fireball [Adept]
* Fireball [Expert]
* Fireball [Master]
* Frost Armor [Apprentice]
* Frost Armor [Adept]
* Frost Armor [Expert]
* Frost Armor [Master]
* Curse [Apprentice]
* Curse [Adept]
* Curse [Expert]
* Curse [Master]
* Bless [Apprentice]
* Bless [Adept]
* Bless [Expert]
* Bless [Master]
* Berserk [Apprentice]
* Berserk [Adept]
* Berserk [Expert]
* Berserk [Master]
* Evasion [Apprentice]
* Evasion [Adept]
* Evasion [Expert]
* Evasion [Master]
* Bash [Apprentice]
* Bash [Adept]
* Bash [Expert]
* Bash [Master]
* Critical Strike [Apprentice]
* Critical Strike [Adept]
* Critical Strike [Expert]
* Critical Strike [Master]
* Vampiric Attack [Apprentice]
* Vampiric Attack [Adept]
* Vampiric Attack [Expert]
* Vampiric Attack [Master]
* War Stomp [Apprentice]
* War Stomp [Adept]
* War Stomp [Expert]
* War Stomp [Master]
* Slow [Apprentice]
* Slow [Adept]
* Slow [Expert]
* Slow [Master]
* Replenish [Apprentice]
* Replenish [Adept]
* Replenish [Expert]
* Replenish [Master]
* Magic Immunity [Apprentice]
* Magic Immunity [Adept]
* Magic Immunity [Expert]
* Magic Immunity [Master]
* Holy Light [Apprentice]
* Holy Light [Adept]
* Holy Light [Expert]
* Holy Light [Master]
* Fiery Touch [Apprentice]
* Fiery Touch [Adept]
* Fiery Touch [Expert]
* Fiery Touch [Master]
Corrupted Archer attack range has increased from 600 to 900
Added mana poll for the Wendigo Shamans
Quests
Kill based quests now affects everyone around the killer
New Quests
* Shell Hunt
* Lord of the Bandit Forest
Golem Quest experience reward has decreased from 400 to 300
Items
Unique drop rates increased slightly
Claws of Attack [Legendary] damage bonus has increased from 50 to 70
Ring of Regenerations and Sobi Masks now enchanted items
Icy Sphere [Unique] armor bonus has increased from 15 to 100
Spirit Hide [Unique] tactic bonus has increased from 20 to 30
Gold 1 gold bonus has increased from 100 to 400
Gold 2 champion point cost has increased from 2 to 5
Gold 2 gold bonus has increased from 250 to 2750
Gold 3 gold bonus has increased from 2000 to 6000
Gold 4 gold bonus has increased from 5000 to 15.000
Sell cost for Runic Gauntlets, Voodoo Doll, Claws of Cunning, Dragonhide, Skull Plate, Totem of Might, Bracers are increased to 50% from 20%
Added new unique items to Gar'thok
* Medallion of Courage [Unique]
* Helm of Valor [Unique]
* Hood of Cunning [Unique]
* Amulet of Life [Legendary Unique]
* Storm Hammer [Legendary Unique]
Added new minor items for the new areas
* Ancient Figurine [High Quality]
* Belt of Strength [High Quality]
* Ring of Speed [High Quality]
* Gloves of the Magi [High Quality]
Added new recipes
* Circlet Legendary
* Gauntlets Legendary
* Slippers Legendary
* Mantle Legendary
Abilities
Absorb cast range has increased from 130 to 500
Shadow Form shortcut key is now R
Heroes
New hero models added.
Fixes
Fixed incorrect names to Low Quality and Medium Quality enchanters
Added missing descriptions of items when it's on the ground
Fixed a bug about Sword Ability targets
Fixed a bug of Unclickable Enigmatic Tome
Icy Sphere [Unique] description has enhanced
Academy Spells no longer removes after using Shadow Form
JFA Orpg (v1.5) Changes
General
Aesthetics improvement most of the areas
Fountain regeneration rate is doubled
Brian base armor increased from 0 to 17
One of the civilians at the towns now informs thre players about the damage block amounts of the monsters according to his town
Gold bounties for the areas +25 levels has increased greatly
Added Gamblers to every town
Quests
Magnataur Quest gold prize has increased from 1000 to 1500
Items
Items such as Lance, bow of titans, and dragonskin armor now can be carried by stash
Round Shield [Medium Quality] damage block amount has increased from 150 to 180
Lance [Unique] attack speed debuff has increased from -30% to -40%
Heroes
Tactical Vampire now have an additional bonus on Absorb ability
Increased cast range
Agile Vampire now have an additional bonus on Absorb ability
+25% more life drain
Strong Vampire now have an additional bonus on Absorb ability
No mana cost
Abilities
Absorb now additionaly provides armor boost for a short duration
Shadow Form attack cooldown has increased from 0.90 to 1.20
Shadow Form life regeneration amount has increased from 4/8/12/16/20 to 5/10/25/50/100
Fixes
Fixed an incorrect attributes of Epic Slippers +14
Fixed a bug about Drain Cast Range
Claw [Legendary] level requirement bug is fixed
Fixed an incorrect requirement for Ring of Regeneration Epic and Legendary
Added missing vendor to the City of the Damned and Frost Haven towns
JFA Orpg (v2.2) Changes
General
New player commands -banish, -banish2
Required stat bonuses for academy spells has increased
New enemies: Bandit Shade, Scorpion, Gnoll Brute, Lava Spawn, Ghostmancer
New Towns: Redwood Town, Clan Devil Second Camp, Clan Reaper Second Camp
New areas: Misty Forest, Northwind Valley, Frozen Tundra, Bleak Silence
Academy
New academy spells: Spirit of Water, Carrion Swarm
Bless attack damage, armor, life regeneration, cooldown and duration amounts has changed
Old Bless
10/20/30/40/50 percentage attack damage
4/6/8/10/15 armor
4/6/8/10/15 life regeneration
Duration: 10
Cooldown: 30
Fiery Touch damage has increased from 20/30/50/100/150 to 30/45/75/150/225
New Bless
50% attack damage
10 armor
10 life regeneration
Duration: 6/6/7/8/10
Cooldown: 60/50/40/30/20
Old War Stomp
Duration: 1/1.5/2/2.5/3
Damage: 100/150/200/300/400
Mana cost: 60/90/135/200/300
New War Stomp
Duration: 3
Damage: 150/225/300/500/800
Mana cost: 60/90/135/200/300
Cooldown: 60/54/48/40/30
Cooldown: 24
Curse cooldowns has changed
Old cooldowns 5/10/15/20/25
New cooldowns 60/60/60/60/45
Curse Duration has increased from 10 to 10/10/15/20/25
Curse mana cost has increased from 5/10/15/20/25 to
Curse miss chance has increased from 30/40/50/60/75 to 66/100/100/100/100
Slow spell has re-named as Paralyze and changed it's cooldown, attack speed duration, movement speed duration
Silence duration has increased from 2/3/4/5/6 to 6
Silence mana cost has decreased from 30/60/90/120/150 to 20/30/40/50/60
Mana Burn no more requires mana for cast
Items
Katana, War Hammer and Void Staff no longer requires level
Light Armors now have an additional ability to increases attack speed by 20%
Added missing item Mantle to Weaponsmith
Unique item drops from normal monsters has increased
New Items
Lightscale Armor (low, medium, high qualities)
Rockscale Armor (low, medium, high qualities)
Runescale Armor (low, medium, high qualities)
Void Staff (high, epic qualities)
Mithrill Hammer (high, epic qualities)
Katana (high, epic qualities)
Gauntlets, Slippers, Mantle and Circlet [Ancient]
New unique items: Gidbinn, Soul Codex, Globe of Terror, Hookblade
Reinforced Light Scale now have an additional 25% evasion ability
Reinforced Maul damage bonus has increased from 40 to 60
Reinforced Shaman Claw now provides additional 250 mana bonus
Reinforced Dagger attack speed bonus has increased from 25 to 50
Forest Troll and Sunken Ruins minor drops transfered to Bandit Forest and Dead Lands
Naga Myrmidon Legendary Unique drop chance has increased
Legendary Circlet stat bonus has increased from 40 to 44
Legendary Gauntlets, Slippers and Mantle stat bonus has increased from 60 to 66
Heroes
Agile Samurai bonus on Amakakeru Ryu No Hirameki has changed to "No mana cost" instead of "Lesser Cooldown"
Tactical Samurai have an additional bonus. "Amakakeru Ryu No Hirameki have a lesser cooldown"
Tactical Samurai have an additional bonus "So Ryu Sen damage bonus 300% more at final level"
Strong Samurai have an additional bonus "So Ryu Sen have an increased damage bonus"
Tactical Vampire have a now additional bonus "Absorb cast range is 300% more"
Abilities
Holy Ritual healing amount has increased from 30/60/90/120/150 to 40/80/120/180/250
Flaming Arrows damage and mana cost has increased by 50%
Absorb cast range has increased from 170 to 400
Claw Mastery damage bonuses increased to 6/10/15/20/26/32/40/48/60/72
Agile Vampire Claw Master bonus has replaced with "Claw Mastery have an ability to attack speed bonus for short duration"
Ensnare durations has lowered by -33%
Monk: Holy Bolt now requires 2 mana
Holy Bolt (Tactical and Strong Monk) damage has increased from
5/12/16/26/33/40/50/60/80/100 to 15/30/45/60/75/90/110/130/150/180
holy Bolt (Agile Monk) damage has increased from
10/20/30/40/50/60/70/80/100/133 to 20/35/50/65/80/100/120/140/170/225
Bash [Academy Spell] bonus damages halved
Amakakeru Ryu No Hirameki damage bonus has increased from 300/500/1000/1600/2500 to 400/800/1400/2200/3600
Fixes
Enhanced the description of Vampiric Attack
Fixed wrong description of Spiritual Staff
Fixed wrong description of cooldown of Do Ryu Sen Level 3
Fixed missing descriptions at all staff's
Fixed a bug about Purify the Bandit Forest gold prize
Fixed a bug about Tactical Barbarian Axe Mastery ability
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