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[AOS] Justice For All

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Jun 2, 2009
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Actually i was a JFA thread but thread looks closed (i don't know why) and i will continue with this topic.



If you want to play JFA you should add me to your contacts list because i have a lot of playes in [email protected]. [email protected] OR [email protected] Group languague and players is Turks but no problem. If you will ask for a game in english, they will call you if any game is created (we're lovely persons :)).

By the way still we're looking for the players around the world. If you can create your own team for your country, just send a mail to me or add me to your contacts list.














Credits



www.weturkiye.com
Jedi (www.weturkiye.com / professional JFA player)
Titania (Cute Purple Missile)(hiveworkshop)
shiiK (Rilrae Thraele)(hiveworkshop)
General Frank (Bloodelf Mage)(hiveworkshop)
Champara Bros (Shadow Bolt)(hiveworkshop)
Happy Cockroach (Animated Scenery)(hiveworkshop)
Weep (Arcane Missile)(hiveworkshop)
HappyTauren (Skeleton Fire Warrior Mage)
HappyTauren (Skeleton Fire Mage)
General Frank (Hell Bull Tormentor)
Dionesiist (Imp)





Click on the pictures for their original sizes



Click on the pictures for their original sizes



Click on the pictures for their original sizes



Click on the pictures for their original sizes



Click on the pictures for their original sizes







You should try this map

As I said in the headline, just spend a little time of you to read this explanation, because this effortive creation made by a

Turkish player might be a map you always want to play.

Definitely some of you heard the JFA word, Im sure of that, JFA is the most assertive map ever created as a Turk-made map.

Its type is AoS (Like DotA and Hero Defense). Its producer gave great labor at this map. And he continues.

We, Garena Turkey administrators commentate this map as the most

serious enterprise in Turkey and we support it.

Important informations aboout JFA

1-)Balanced as well as DotA, but don't understand wrong its not a dota-copy, you'll see. Also in a map, players make the balance.

2-)The game is harder than DotA with its own specialities.

3-)This map isn't a dota-copy as I said before, If you give a try you'll see, nothing to say about it.

4-)It was extremely hard to make this map alone, one person made this so please just respect to labor.

5-)Its producer is very active and still working to make this map better.

6-)This map was created before 6 years, Its still growing and getting better.

7-)Getting accustomed to this map is very easy because the worst problem in those maps are item finding problems, In this map you can find easily and you can see the total cost etc. of an item on its name.

:cool:Game status doesn't matter, If a team does a good tactic with mechanics, that team probably wins the game with good strategy.

Difference between JFA and DotA[

Mechanics

The most interesting speaciality on this map is mechanics, A person who doesn't know this map can easily prejudge this system. Mechanics spawns total of 3 times. Siege engine, corpse launcher and catapult

Those mechanics go from different corridors, (one comes from top, one comes from bottom) so they can't attack to each other, also they can easly destroy towers, buildings etc. Each teams must make a good strategy and create a tactic to support their mechanics or destroy

the enemies' mechanics.

Gold Mines

In AoS style map, you can say 'impossible'' about this system but It fits very well as you can see in JFA if you just give a try. Each team got one gold mine and they give gold after 13 minutes of game time and If another 13 minute passes, gold count will increase, first 500, then 1000 and then 1500.

Of course the mines will give gold to their own team If they are not destroyed, don't forget they are defensless and they are just waiting to get destroyed by enemy players in their corners.

Clan Lords

Clan Lords spawns at the middle when the game duration is 60. Each team should go to the middle and should protect their Lord and kill the enemy Lord for the victory. Lord Combat is one of the most important Combat of the game.

Training Dummies

You can train your hero if you want. Training dummies increase your stats randomly, Its a good idea If you don't need gold, just stats etc. Just hit them.

Guardians

Each team has one guardian and they can't leave the base, they just defend their teams base and its able to send them to defend the Gold Mines.

Team Points

Teams gains points when their heroes kills somethings.

Upgrade

Players can upgrade their creeps or buildings with the team points



Arch Enemy System

Some of the Heroes have advantage against a certain heroes. Use this advantage

Race Specialities System

Humans, demons, orc, elves, undeads have a special differences than the others.

Combo Heroes System

Another secret of the JFA. This system still not ready and system will be ready when 5.8 out. Some of the heroes gains special powers with another heroes.

Quest

There is a quest in the game, after finishing it you can get an extremely powerful item named Gidbinn, but actually its not easy to get.[/B]

Why will we play JFA when there is DotA ?

Im sure that everyone things about it, but don't think about it, justthink; Im glad to play all dota-like maps, I'll play this, Its producerspends great labor in this map, and he is really active.

I'll tell you good reasons why you should play this map:

* With the improvement of AoS style, you can discover new game-styles and have fun with different-style heroes...

* Hero, Item, system etc. suggestions will definetly accepted If they are making sense.

* You can prove your playfulness to your friends in different maps, JFA is one of the best maps for this thing.

* There isn't a professional tournament, event etc. but you can join to JFA events which organized by NoobofTheTurkey (garena).

* If you want, you can create team for your own country. If you want to do, contact the
[email protected] msn - messenger
www.facebook.com/volkansmart - facebook
jfamap - skype



Can I help the maps Improvement ?


Of course, you can at least suggest;

New Hero

New Item

New Skill

Hero Skill Remake

Item Remake

New System

Design changes

Can I have credits of my nick in the map?


Of course,If you type -st, player nicks who helped this map somehow will appear.After 5.6 version, -st command will upgrade and new person who suggests(or suggested) will have credits.

You won't lose anything with trying it at least 1 time.

Just give a try, may you can have great fun. Play this Pure Turkish labor and make it played by other persons. After playing and while playing, you can see that everybody learn the map easily, because of this you will help the map and also help to fan out this map.

We need to repeat as last sentence;

We,Garena Turkey administrators commentate this map as the most serious enterprise in Turkey and we support it, We advice all players to playit.






JFA (v4.1)





General





Tileset has changed

New Upgrade System

New Lumber System

New Game System "Race Specialities"

Game System "Arch Enemy" has re-created

All heroes base armors and damages are rearranged

All creeps sight range has rearranged

All combinated item's descriptions are enhanced

All neutral creeps defense types has changed

All range creeps hit points has been reduced from 345 to 320

All melee creeps hit points has been reduced from 551 to 500

All towers sight range has been decreased greatly

All Towers armors has been increased

All upgrades rearranged

All mechanics attack cooldown has increased from 2.25 to 3.50

Minor terrain fixes

Creep system has rearranged

Training Dummies armors has been increased

Guardians no longer have a hit point regeneration

Repair system has enhanced

"Heavy Armor" now deals 133% damage from "Normal Attack" (old is 110%)

"Heavy Armor" now deals 50% damage from "Siege Attack" (old is 100%)

Peons no longer build towers

Peons movement speed has been increased

Structures no longer need a lumber for the repair

Extra ranged creeps count has been reduced by 1

Mercenary Camp is rearranged

"Frost" movement reduction has been decreased from 50 to 33 percentage

Enhanced descriptions to all "Attack" and "Armor" types

"Chaos Attack" now deals 150% damage to "Heavy" armor (200% in previous versions)

"Siege Attack" now deals 200% damage to "Fortified" armor (175% in previous versions)

Ancient and Corrupted towers attack cooldowns has increased from 1 to 1.25

Upgrades are rearranged

Added extra training dummies to map








Heroes



Muscular Strength is rearranged







Abilities



Frost Bite duration has beed reduced from 3 to 2

Gatotsu trigger has changed

Paralyze description has fixed

Amakakeru Ryu No Hirameki cast range has been decreased from 1000/1200/1400 to 700/850/1000

Battle Standard area of effect has decreased from 1200 to 900

Battle Stomp cooldown has changed from 14/12/10/8 to 13/12/11/10

Battle Standard hit point has decreased from 700 to 300

Berserk Level 4 damage taken has decreased from 25% to 20%

Cleaving Attack area of effect has changed from 160/220/280/340 to 210/250/290/330

Curse of Wrath curse duration has reduced from 5 to 3 (after leaves the area)

Cold Aura area of effect has decreased from 800 to 500/600/700

Flaming Sword damage has increased from 20/40/60/80 to 30/60/90/120

Flaming Sword cooldown has increased to 10 from 12

Flaming Sword stun duration has reduced from 1/1.5/2/2.5 to 1/1.3/1.6/2

Vines duration has increased from 2/3/4 to 4

Vines mana cost has increased from 200/300/400 to 250/375/500








Items



Orb of Lightning chain lightning cast percentage has been decreased from 30 to 20 percentage



Enhanced description of



"armor of kraken shell"

"demon claw"

"helm of valor"

"hood of cunning"

"medallion of courage"

"orb of decaying"

"orcish spirit"

"orb of speed"

"ring of superiority"

"searing blade"

"shaman claw"

"soul of power"

"soul of quickness"

"soul of antonidas"

"thunder lizard egg"

"thunder bloom bulb"

"titan's axe"

"totem of might"




Fixes



Fixed a bug about Mercenary Camp

Fixed a bug about Vines damage

Fixed a bug about Anti-armor Field

Fixed a bug about Battle Stomp damage

Fixed a bug about Degeneration

Fixed a critical bug about "Zergling Ultimate Ability"

Fixed a bug about "Muscular Strength"




Description fixes



Frostmourne level 4

Tidal Blast all levels

Lightning all levels

Anti-armor Field

War Axe

Bloodfeather's Heart

Fixed a description about upgrades

Fixed a description about Fabius Ironshield

Fixed a description about Freddy Krueger




Enhanced description of



Amakakeru Ryu No Hirameki

Anti-Armor Field

Arcane Bless

Blaze Lightning

Bloodlust

Battle Standard

Battle Stomp

Berserk

Carrion Frenzy

Carrion Swarm

Chain Bolt

Chain Flame

Chain Lightning

Chain Spirit

Clash

Chitinous Blade

Cleaving Attack

Cold

Cold Aura

Cold Blast

Cold Swing

Creeping Death

Curse of the Wrath

Dark Prison

Demonic Call

Devotion Aura

Disease Cloud

Drunken Haze

Endurance Aura

Field of Lightning

Vines






JFA (v4.2)







General





-1 -2 -3 messages is now colorized and plays sound





Tileset has changed

Added reminder for the mechanics

Ability 1 +10 armor bonus now adds +7 armor

All Heroes "base damage" has rearranged

Decreased scale size of the trees

Minor terrain changes

Minor changes about locations of shops

Major chances about Gold Mines

Major Terrain Changes about Clan Devil Gold Mine

Mechanics are improved

Players no longer gains gold if the towers destroyed by mechanics

Revive Times has been increased by 33%

Corrupted and Ancient Towers: Damage decreased, armor increased

Creep and Hero Slayers count has been reduced by 1

Hero Slayers damage has been increased by 100

Headquarters armors has been reduced by 13









Heroes





Succubus - Clea Deathstrider has a new model and name

Special Thanks to By jigrael for the warn model










Abilities





Added casting time for the Freezing Shard

Anti-Armor field cast range has increased from 1000 to 1250

Anti-Armor field now works on mechanics and stuctures too

Elemental Hit mana cost has increased from 150/225/300 to 225/300/375

Lightning is rearranged

Paralyzing Axe damage bonus has increased from 30/60/100 to 80/140/200

Vanquish is rearranged

Vengeance Form attack cooldown has increased from 1.30 to 1.80

Vengeance Form cooldown has decreased from 180/150/120 to 110

Vengeance Form now adds damage bonus too

Vengeance Form mana cost has decreased from 200/250/300 to 160/230/300










Items





Dust of Appearance has rearranged

Mithrill Plate damage block percentage has increased from 50 to 66 percentage

Mithrill Plate armor bonus has increased from 14 to 15








Fixes





Fixed a bug about "Nightmare Damage"

Fixed a bug about "Blade of Lightning"

Fixed a bug about "Elementals of Archmage"

Fixed a bug about "Upgrades"

Fixed a bug about "Lightning Staff"

Fixed a bug about "Vanquish"

Fixed a bug about "Freezing Shard"












Fixed a critical bug about "Seismic Slam"

Fixed a critical bug about "Fatal Error"

Fixed a bug about "Orb of Lightning"

Fixed a bug about Clan Devil or Clan Reaper Hero kills










JFA (v4.3)





Village Fall Version

http://www.epicwar.com/maps/145231/



General





Fixed a bug about "Piercing Attack" damage type

Added "floating text" for the "raider, paladin, penguin, fozruk and graveyard"

Added reminder when the enemy attack to your gold mine or mechanics

Gold Mines armors has improved greatly

Major fixes about Gidbinn quest

Guardian Transfer cost has reduced from 150 team points to 100 team points

Strength, agility and intelligence based heroes now available at the different altars

Major terrain fixes

Mechanics spawning times has increased from 720 to 900 seconds

Experience gain rate has been increased by 12%

Starting abilities are rearranged

Players now gains teampoints from hero kills

Creep Upgrade damage bonus has increased from 2 to 3

Ogre Lord, Ogre Magi and Furbolg now have a 25% lesser gold bounty











Heroes



All Heroes base movement speed has been increased by 30

Kil'jaeden - Demonologist have a new title

Zagan Hellfire - Flame Master: Spiritual Power has replaced with new "Meteor" ability

Faceless Hunter walking animation speed is rearranged

Pyros Flamingstar / Fire Mage Agility per level has increased by 0.75

Pyros Flamingstar / Fire Mage Base damage has increased by 6

Pyros Flamingstar / Fire Mage Starting Intelligence has increased by 4

Pyros Flamingstar / Fire Mage silence ability has replaced with new "Burning Gauntlets" ability








Abilities





Brilliance Aura regeneration amount has increased from 0.40/0.80/1.20/1.60 to 0.80/1.20/1.60/2.00

Degeneration damage has increased from 20/30/40/50 to 60

Degeneration duration has reduced from 8 to 3/4/5/6

Degeneration cooldown has decreased from 15 to 9/10/11/12

Disease Cloud duration problem has solved

Fire Walking damage has increased from 30/40/50/60 to 40/50/60/70

Howl mana cost has reduced from 60/75/90/105 to 50/60/75/90

Mana Shield damage absorb raito has increased from 0.5/1/1.5/2 to 1.5/2/2.5/3

Stealth Rush movement speed bonus has increased from 50 to 75 percentage

Taste of Corpse (old name of eat corpses) cooldown has reduced to 5 from 10/9/8/7

Terrorism damage reduce percentage has increased from 10/17/24/30 to 18/24/30/36

Tranquility effect has changed

Vanquish icon has changed

Vanquish description has fixed

Walking Nightmare summoned shades now can see invisible units











Items



Armor of Serpentskin evade percentage has increased from 25 to 33

Fixed a description to Orb of Venom








Fixes



Degeneration icon has fixed

Fireball description has fixed and enhanced

Fixed a bug about units killed with degeneration

Fixed a bug about Vanquish when casted on blight

Fixed a Stock Replenish Bug about

Flame Shock description has fixed

arcanite shield

armor of bladebane

armor of serpentskin

Fixed a bug about "Crush"


JFA (v4.3b)



Fixes



Fixed a bug about cooldowns













First time JFA will updating without changelog because i made a mistake. I lost the changelog file sorry about that. This version includes too much things like the other versions but only problem is i lost the changelog. I want to apologize about that.



if you want to play this map please join "[email protected]" or add me "[email protected]"






JFA (v4.5)



General





Added old life regeneration mechanics ability to mechanics again

Major terrain fixes

Dragonhide Armor has removed from the game

Gold Mines gold bonus has increased from 375/750/1000 to 500/1000/1000

Level 1,2,3 towers armors has increased, damage has decreased

Hit Point Upgrade hit point increase amount has increased from 50% to 75%







Heroes





Brutillus - Abomination

Poisoned Skin is rearranged



Freddy Krueger / Nightmare

Starting Intelligence has been increased by 8

Intelligence per level has been increased by 0.5











Abilities





Adamantium Armor damage has increased from 30/60/90/120 to 50/100/150/200

Creeping Death damage has decreased from 40/60/80/100 to 20/40/60/80

Creeping Death mana drain per second has increased from 45/55/65/75 to 40/60/80/100

Creeping Death area of effect has increased to 750 from 500/575/650/725

Flaming Sword damage has increased from 30/60/90/120 to 60/100/140/180

Feral Wolves hit points has decreased from 600/800/1000/1200 to 600/700/800/900

Field of Lightning aoe has increased from 400/475/550/625 to 700

Field of Lightning damage has increased from 50/100/150/200 to 60/120/180/240

Field of Lightning now deals damage every 4 seconds (5 in previous versions)

Flesh Skin percentage has increased from 33 to 33/36/39/42

Flesh Skin damage block amount has increased from 9/18/27/36 to /12/20/30/42

Gatotsu cooldown has decreased from 120/105/90 to 90/80/70

Immolation mana drain has increased from 8/12/16/20 to 12/18/25/35

Life Steal life regenerate amount has increased from 30/50/70 to 50/90/150

Mana Shield damage absorb amount has increased from 50% to 66%

Poisoned Blade cast range has decreased from 700 to 400

Stealth Rush duration has increased from 1.5 to 2.5

Tracking Wave has rearranged

Touch of Fear cooldowns has decreased from 6/8/10/12 to 6/7/8/9

Touch of Fear aoe has increased from 225/295/365/435 to 475/525/575/625

Walking Nightmare durations has been increased by 60







Items





Arcanite Shield damage reduce amount has increased from 12 to 18

Armor of Bladebane damage block percentage has increased from 33 to 45

Blade of Magtheridon aoe has increased from 260 to 420

Firehand Gauntlets aoe damage has increased from 32 to 36

Firehand Gauntlets aoe has increased from 750 to 800

Frost Guard recipe cost has decreased from 2000 to 3000

Helm of Berserk rearranged

Moon Spear bonus damage has increased from 55 to 125

Orb of Death damage multiplier has increased from 6x to 11x

Steel Shield damage reduce amount has increased from 8 to 12

Tome of Knowledge attack speed bonus percentage has decreased from 50/50/75 to 25/35/45

Tome of Knowledge attack speed bonus duration has decreased from 4/6/8 to 3

Unknown Shield recipe has changed

Unknown Shield damage block amounts has replaced





Fixes



Fixed a bug about “Frostmourne”

Fixed a bug about "Bracer of Agility"

Fixed a bug about "Freezing Shard"

Fixed a bug about "Spirit Totem"

Fixed a bug about "Metal Punch"

Fixed a bug about “Gatotsu”

Fixed a bug about “Razorspine Blade”

Fixed a bug about “Hellspawn”



Fixed a food cost bug about

“Misha”

“Aqua Elemental”

“Feral Wolves”

“Murloc Flesheater”

“Murloc Nightcrawler”

“Ocean Elemental”

“Polar Bear”

“Reef Elemental”

“Water Elemental”












General





Headquarters hit points replenishes when the dragons summoned

-cm mod added the game

All Heroes and Units Collision Size's is increased

All in-game messages has rearranged

Orb of Leavers returned again :)

Heroes proper names now shown up when the players send a message

Players now can teleport to invulnerable structures

Tower denies now adds additional team points

Minor changes of location the Teabringers

Minor changes about neutral creeps

Summoned Infernals immolation ability damage increased from 50 to 80 and aoe increased from 220 to 350

Major terrain changes at the places of the Neutral Creatures

Spirit base damage has increased from 75 to 225

Spirit armor has increased from 0 to 10

Spirit hit point has increased from 6900 to 9000

Major changes on Neutral Creeps











Heroes





Devouring One - Zergling

Life Steal and Zerg Skin abilities is rearranged



Mathog - Warchief

Runed Shield replaced with Mana Burn

New ultimate ability "Soul Hit"



Murkdeep / Murloc

Intelligence per level has decreased from 1.5 to 1

Base armor has decreased from 2 to 0

Starting Intelligence has decreased from 15 to 10



Grob Thornedskin / Mammoth

Starting Intelligence has increased from 17 to 21

Intelligence per level has increased from 1 to 1.5

Base damage has increased by 11



Treebeard - Corrupted Treant

Starting agility, strength, intelligence has increased by 4



Venus Killerqueen - Sorceress

Model has changed













Abilities





Annoying Nightmare is rearranged

Cold Blast mana cost has increased from 100/110/125/140 to 110/130/150/170

Creeping Death damage has increased from 20/40/60/80 to 40/60/80/100

Forked Shock aoe percentage has increased from 40 to 50

Forked Shock cooldown has decreased from 8/10/12/14 to 8

Spirit Totem damage dealt has reduced from 1/1.5/2/2.5 to 1/1.2/1.4/1.6

Spirit Totem area of effect has increased from 750 to 1250

Thunder Clash damage increased from 300/450/600 to 360/480/600

Magnataur Stomp attack speed bonus increased from 33% to 75%

Magnataur Stomp mana cost has reduced from 90 to 60/70/80/90

Tusk Crusher damage has increased from 60/120/180/240 to 120/160/200/240

Tusk Crusher cooldown has decreased from 8/9/9/10 to 8/8/7/6

Adamantium Armor damage has increased from 50/100/150/200 to 120/160/200/240

Weapon Break (mechanix) damage reduce amount decreased duration increased

Weapon Break (mechanix) mana cost has decreased from 45/55/65/75 to 50

Weapon Break (mechanix) cooldown has decreased from 15 to 10

Vanquish damage multiplier has increased from 5/6/7 to 7/8/9

Spiritual Power has rearranged











Items





Belt of Giant Strength gold cost has decreased from 500 to 400

Boots of Quel'thalas gold cost has decreased from 500 to 400

Robe of the Magi gold cost has decreased from 500 to 400

Gloves of Strength gold cost has decreased from 1000 to 800

Axe of Quel'thalas gold cost has decreased from 1000 to 800

Robe of the Magi gold cost has decreased from 1000 to 800

Staff of Nature recipe cost has been decreased from 1600 to 1050

Silver Plate recipe cost has increased from 600 to 750

Blade of Lightning recipe cost has decreased from 650 to 550

Blade of Lightning recipe is rearranged

Silver Plate now have an additional "damage block" ability

Devils Cloak, Orb of Flames and Cloak of Fire effects has changed

Orb of Lightning no longer damage source ability (works only during the attack)

Arch Enemy system no longer damage source system (works only for normal attacks)

Orb of Decayin and Orb of Death rearranged

Dark Tome: "Animate Death" ability has changed with new "Summon Doomguard" ability

Crown of the Deathlord level 2 and level 3 intelligence bonuses increased

Arcanite Shield recipe cost has reduced from 1150 to 650

Arcanite Shield damage block percentages is rearranged

Steel Shield cost has reduced from 1300 to 900

Steel Shield damage block percentages is changed

Golden Sword stat stole amount has decreased from 3 to 2









Fixes





Fixed a bug about Poisoned Skin

Fixed a bug about Vanquish











JFA (v4.7)







General



Added new neutral creeps

Experience Gain Range has decreased from 1200 to 1000

Creep Aggro system has improved

All heroes pathing collisions has decreased

Big neutral creeps levels has been decreased by 3











Heroes





Nephptys Nightshade - Dark Mistress

Collision Scale has reduced from 1.5 to 1.25







Abilities





Adamantium Armor percentage has increased from 20 to 25

Blaze Lightning cooldown has decreased from 120 80/90/100

Nature's Call damage bonus increased from 5/5/10/10/ to 6/10/14/18

Nature's Call hit point regeneration has increased from 2/4/7/10 to 6/9/12/15

Vines duration has decreased from 4 to 2/2.5/3

Vines damage has increased from 120/180/240 to 200/220/240













Items



All item stocks has rearranged

Demon Claw "Vampiric Rage" duration has been reduced by 1

Demonin Claw "Vampiric Lust" duration has been reduced by 1

Golden Sword stat steal amount has decreased from 2 to 1

Golden Sword recipe cost has increased from 800 to 1500

Hammer of Justice stat steal amount has decreased from 2 to 1

Hammer of Justice recipe cost has increased from 2600 to 3000

Hammer of Justice damage bonus has decreased from 150 to 90

Hammer of Justice bash duration has increased from 1 to 1.3 seconds

Hammer of Justice bash damage bonus has decreased to 80 from 150

Hammer of Justice all stats bonus has increased from 10 to 15

Helm of Gar'thok stat bonus increase amount no longer include bonusses

Helm of Ancient stat bonus increase amount no longer include bonusses

Maul of Justice no longer deals bonus damage to buildings

Mind Staff stat bonus increase amount no longer include bonusses

Moon Spear bonus damage has decreased from to 60

Moon Spear no longer stops channeling spells when each hit

Orb of Death armor reduce amount has decreased from 12 to 10

Razorspine Blade critical percentage has decreased from 33 to 20

Searing Blade damage multiplier has decreased from 2x to 1.5x

Serathil damage multiplier has decreased from 2.5x from 2x

Unknown Shield invulnerable duration has increased from 1 to 3















Fixes





Fixed a bug about Clan Devil Team Points









Special Thanks to



Bloodelf Mage by General Frank

Rilrae Thraele by shiiK

Blood Elf Sorceress by 67chrome

Shadow Bolt by Champara Bros









JFA (v4.7fixed)







General



1) All Creeps and Mechanics Pathing Collisions has been decreased

2) Red & Green Infernals armor has increased from 8 to 15

3) Normal Attacks now deals 25% less damage to Heavy Armor

4) Major fixes on terrain









Abilities



5) Arcane Bless cooldown has increased from 10 to 16

6) Souls of Waters mana cost has increased from 90/105/120/135 to 100/125/150/175

7) Shield of Nature mana cost has decreased from 80/100/120/140 to 80/90/100/110

8) Enraged Hit mana cost has increased from 4/7/10/13 to 10/14/18/22

9) Enraged Hit cooldown has decreased from 1 to 0









Items



10) Orb of Decaying armor reduce amount has been increased by 1

11) Orb of Decaying damage bonus has increased from 18 to 30

12) Orb of Death damage bonus has increased from 25 to 50









Fixes



13) Fixed a bug about "Orb of Leavers"

14) Fixed a bug about "Cold Bash"

15) Fixed a bug about "Frost Bite"















JFA (v4.8)







General



1) All Creeps and Mechanics Pathing Collisions has been decreased

1) Major changes on cliff types

2) Changed weapon sound of Skeletons

3) Melee and ranged creeps hit points has been increased by 90

4) Mechanics armors has been decreased









Heroes



5) Storm - Pandaren Storm

Evasion has changed with new "Hand of Storm" ability

6) Lady Violet - Arcane Mistress

Brilliance Aura has changed with new "Arcane Bubble" ability

7) Nephthys Nightshade -Dark Mistress

Spiritual Power has changed with new "Shadow Touch" ability





Abilities



None









Items



None









Bugs / Fixes



8) Freezing Shard

9) Orb of Blood

10) Shield of Nature

11) Stealth Rush

12) Shield Bash













JFA (v4.9)



General





1) Melee and Ranged creeps armors has set to 0

2) Fountains life and mana regeneration amount has increased from 0.02 to 0.03

3) Siege attack now deals 75% damage to heroes (old is 50%)

4) Red & Green Dragons armors has decreased from 50 to 25

5) Clans no longer summons units rapidly

6) Shops models has changed

7) Removed useless doodads

8) Increased neutral creeps spawning circle sizes

9) Ability 6 (hp and mana regen) mana regeneration amount increased from 75 to 100 percentage

10) Wagons removes from the game when their owner has left the game

11) Ranged Creeps hit points has been decreased by 40

12) Level 1,2,3 towers rebalanced

Increased attack cooldown by 25%

Increased damage by 33%

















Heroes



13) Mammoth / Grob Thornedskin

Selection Scale and Scale Radios has increased

14) Dreadmage / Balnazaar

Carrion Frenzy changed with new "Paralyze Field" ability







Abilities



14)Arcane Bubble duration has decreased from 1/1.5/2.5 to 0.5/1/1.5/2 seconds

15)Cold Swing rebalanced



old cold swing

50% chance to slows enemy for 4 seconds



new cold swing

100% chance to slows enemy for 2 seconds



16)Faerie Fire cast range has increased from 750 to 900

17)Cold Arrow rebalanced



old cold arrow

movement speed reduce 10/20/30/40 percentage

cooldown: 3/2/1/0

mana cost: 5/9/13/17



new cold arrow

movement speed and attack spreed reduce 15/19/23/27 percentage

cooldown: 0

mana cost: 6/9/12/15



18)Battle Stomp cooldown has decreased from 14/12/10/8 to 9

19)Metal Ring rebalanced



old metal ring

30 percentage to deals 0.75x/1x/1.25x/1.5x damage

30/40/55/70 bonus damage



new metal ring

24/26/28/30 percentage to deals 1.5x damage

40/60/80/110 damage



20)Battle Stomp mana cost decreased from 80/90/100/110 to 60/70/80/90

21)Orb of Blood bonus damage amount has increased from 4 to 4/8/12/16

22)Chitinous Blade damage has increased from 72/144/216/288 to 100/200/300/400

23)Soul Shatter area of effect has increased from 1400 to 1600

24)Blink mana cost has decreased from 50/60/70/80 to 30/40/50/60

25)Summoned Misha's damage has increased



26)Shadow Touch Rebalanced



old shadow touch

reducing attack damage to 15/25/35/45 percentage

reducing attack and movement speed 10/15/20/25 percentage

or increases if the targeted unit is ally

cast range: 600/700/800/900



new shadow touch

reducing attack damage to 20/30/40/50

reducing attack speed to 20/30/40/50

reducing movement speed to 13/18/23/28

or increases if the targeted unit is ally

cast range: 900



27)Anti-Armor Field armor reduce amount has increased from 3/5/7/9 to 6/9/12/15

28) Anti-Armor Field cooldown has increased from 20 to 30

29) Soul Seeker rebalanced



30)Zerg Skin life replenish percentage has increased from 33 to 50

31) Eat Corpses mana cost has decreased from 50/60/70/80 to 30/40/50/60

32) Eat Corpses cooldown has decreased from 15 to 10

33)Bite attack speed bonus has increased from 33/44/55 to 100/175/250 percentage

34)Murloc Frenzy Rebalanced



old murloc frenzy

Level 1: 100% attack speed for 2 seconds

Level 2: 150% attack speed for 2.2 seconds

Level 3: 200% attack speed for 2.4 seconds

Level 4: 250% attack speed for 2.6 seconds

mana cost: 20/25/30/35

cooldown: 10



new murloc frenzy

Level 1: 250% attack speed for 1.5 seconds

Level 2:250% attack speed for 1.8 seconds

Level 3: 250% attack speed for 2.1 seconds

Level 4: 250% attack speed for 2.4 seconds

mana cost: 10/15/20/25

cooldown: 6











Items







35)Unknown shield block percentages has changed



Old: 100% chance to blocks 18 damage



New: 50% chance to blocks 35 damage



36) Holy Fire ability rebalanced (holy fire, armor of kraken shell, flesh shell)

37)Demonic Claw rebalanced

Life Steal amount has decreased from 33 percentage to 23 percentage

Life Steal Aura amount has increased from 15 percentage to 23


38) Steel Shield block percentage has increased from 30 to 35 percentage







Bugs / Fixes





39) Fixed a bug about hero revive lumber cost

40) Fixed a minor bug about weapon sounds about creeps

41) Fixed a minor bug about description to Shamanic Claw (item)

42) Fixed a minor bug about Arcane Bubble (ability)

43) Fixed a minor bug about Nightmare proper name

44) Fixed a minor bug about Dark Arrow (ability)

45) Fixed a major bug about Orb of Blood (ability)

46) Fixed a major bug about Shadow Touch (ability)

47) Fixed a bug about Anti-Armor Field level 4 (ability)





















JFA (v5.0)



General



Major terrain fixes

Hero kill messages has rearranged and recolorized

Hero Slayers & Killers names has changed to The Last Guardian

Added new upgrade for the Last Guardian

Experience gain amount has increased from 96 to 108 percentage

Life Regeneration Aura was removed from mechanics

Clan Lords now moves faster

Increased upgraded creeps movement speed from 310 to 375

Added new objects

Added crates from all lanes. You can find bonus gold from this crates if you are lucky.

Heavy Armor takes 20% less damage from Normal Attack

Creep Upgrade teampoint cost has decreased from 300 to 250

Armor Upgrade, upgrade amount has increased from 10 to 20

Hit Point Upgrade, hit point increase amount has increased from 75 to 100 percentage

s







Heroes



Dark Mistress - Nephthys Nightshade

Dark Void replaced with new ability Death Coil



Magnataur - Echorth

Cleaving Attack replaced with new ability Multiple Strike



Dreadmage - Balnazaar

Attack Cooldown has reduced from 2.27 to 1.97

Faerie Fire has replaced with new Rain of Flames ability



Mars Deimoss - Assassin

Increased starting agility from 18 to 25



Treebeard - Corrupted Treant

Increased strength per level from 2 to 2.5



Tauren Chieftain - Cairne Bloodhoof

Increased strength per level from 2.5 to 3.5



Mammoth - Grob Thornedskin

Increased strength per level from 3 to 4

Zergling - Devouring One

Attack Cooldown has decreased from 1.90 to 1.70







Abilities



Arcane Shock rearranged

Polymorph mana cost has increased from 100/120/140/160 to 120/140/170/200

Nether Pulse mana cost has increased from 200/300/400 to 300/440/580

Viceclaws bonus damage has increased from 60/120/180 to 80/160/240

Gatotsu bonus damage has decreased from 120/180/240 to 90/130/170

Naga Stomp duration has increased from 1 to 2

Naga Stomp mana cost has rebalanced from 70/85/100/115 to 70/80/90/100

Fire Staff mana cost has increased from 60/80/100/120 to 90/100/120/140

Dark Prison cooldown has reduced from 120/95/70 to 80/70/60'a düşürüldü

Dark Prison duration has increased from 4/6/6 to 5/6/7

Shadow Touch mana cost has decreased from 100 to 50/65/80/95

Added new speciality for the Tusk Crusher

Corrupted Contact damage per seconds has increased from 24/32/40 to 32/45/60

Corrupted Contact duration has increased from 5/6/7 to 6/7/8 Corrupted Skin armor bonus has increased from 2/3/4/5 to 3/4/6/9/

Corrupted Skin damage return has increased from 15/22/29/35 to 22/29/36/43

Freezing Shard cooldown has decreased from 90/60/30 to 30

Cold Breath damage has increased from 100/160/220/280 to 120/200/280/360

Poisoned Blade damage per seconds has increased from 6/12/18/24 to 10/16/22/28

Poisoned Blade mana cost has decreased from 14/26/38/50 to 10/15/20/25

Shield Bash cooldown has increased from 8/9/10/11 to 15

Vanquish damage multiplier has decreased from 7x/8x/9x to 5x/6x/7x

Rain of Flame aoe has increased from 300 to 550

Rain of Flame cast range has increased from 700 to 900

Rain of Flame damage has increased from 50/60/70/80 to 60/70/80/100

Flame Strike aoe has increased from 200/220/240/260 to 300/330/360/390

Horn Buster cast range has decreased from 400 to 150

Bite attack speed bonus has increased from 100/175/250 to 200/250/300 percentage

Bite attack speed bonus duration rebalanced from 3 to 5/4/3

Metal Punch rebalanced

Old Metal Punch

Cooldown: 100 / Mana Cost: 200/300/400



New Metal Punch

Cooldown: 60 / Mana Cost: 150/225/300



Pain Image damage dealt has reduced from 100% to 50%

Lightning Damage has increased from 80/120/160/200 to 120/160/200/240

Frost casting time has set to 0

Frost aıe has increased from 200 to 200/275/325/400

Fire cooldown has decreased from 10/11/12/13 to 8









Items



Silver Plate slow percentage has increased from 33 to 66

Vampire Tooth life steal amount has increased from 5 to 10 percentage

Added new speciality for the Maul of Justice

Power Overwhelming damage has increased from 75 to 125

Slayer damage has increased from 225 to 300

Enchanted Blade upgrade cost has reduced from 400/450/500/750 to 250/300/350/400

Firehand Gauntlets damage bonus has increased from 36 to 44

Firehand Gauntlets aoe has increased from 800 to 900

Moon Spear damage bonus has increased from 60 to 90

















Bugs / Fixes



Tauren Chieftain (Hero Name)

War Machine (Hero Name)

Nether Pulse (Description)

Neutral Forces (Aggro)

Barath the Teabringers (aggro)

Multiboard bug (-cm mode)

Shops (-cm modes)

Revive (-cm mode)

Freezing Shard (in-game message)

Freezing Shard (damage and stun)

Orb of Lightning (cast bug)

Blade of Lightning (cast bug)

Crush (damage)

Shadow Touch (duration)

Spiritual Power chance)

Metal Punch (damage)



















General



Revive time windows moved on the multiboard

-vs mod rearranged
Tower count at the middle lane has reduced by 1
Middle lane creeps gets plus 1 upgrade if any tower destroyed from the bottom lane
Major terrain fixes
Melee creeps hit poins reduced from 600 t0 550
Range creeps hit poins reduced from 400 t0 300

Barathrum the Teabringer’s hit points reduced from 22.2222 to 11.111

Barracks collision size increased
All creeps collision sizes and selection scales are rearranged
Clan Devil and Clan Reaper creeps models are changed
Range creeps range decreased from 600 to 500
Normal melee creeps hit points are decreased
The Last Guardian attack cooldown decreased from 3 to 2.25
The Last Guardian attack speed upgrade percentage increased from 33 to 50
New Arch Enemy Spiritzilla > Elementalist
New Arch Enemy Crusader > Dark Mistress and Dark Angel

Range and melee creeps armors are increased by 1
Experience gain percentage decreased from 108 to 96





Heroes



Keeper of the Nature - Malfurion Stormrage
Attack cooldown reduced from 2.15 to 1.90

Spiritzilla - Cyllar
Base damage has increased by 9



New Hero: Dilisa - Naga Siren
New Hero: Sweettooth - Killer Clown
New Hero: Grom Hellscream - Axe Master

Freddy Krueger - Nightmare
Model and name has changed


Shadowhoof - Satyr Hellcaller
Model and name has changed


Zagan Hellfire - Flame Master
Model has changed

Sugosha – Shaman
Attack range increased from 400 to 475
Base damage has increased by 7
Strength per level has increased by 0.75


Captain - Fabius Ironshield
Attack Cooldown 2.45 to 2.10
Strength per level 2 to 2.7
Intelligence per level 1.5 to 2.2

Corrupted Treant - Treebeard
Base strength 29 to 26
Base agility 26 to 23
Base intelligence 23 to 20

Crusader - Lord Nicholas
Strength per level 2 to 2.4
Agility per level 1 to 1.5
Intelligence per level 2 to 2.2

Added new icon

Death Knight - Lord Arthas
Agility per level 1 to 1.5

Itelligence per level 1.5 to 2


Dreadlord - Varimathras
Attack cooldown 2.27 to 1.95

Forest Troll - Xul'abar Darkaxe
Agility per level 1 > 1.5
Intelligence per level 1 > 1.5

Granite Golem - Roshan
Strength per level 2.5 > 3

Magnataur - Echorth
Strength per level 2.2 > 2.7
Agility per level 1.7 > 1.3
Intelligence per level 1.7 > 1.9

Storm Reaver - Pollon
Model and name has changed

Fire Mage - Pyros
Model has changed

Demonic Gargoyle - Wamphoof
Model and name has changed

Mountain King - Modi Stonesmith
Model has changed

Dark Angel - Clea Deathstrider
Added new icon

Bloodelf Mage - Sidara Nothar
Added new icon

Fallen Priest - Morbid Darksoul
Model and name has changed







Items



Mithril Plate damage block percentage 66 to 75

New Item: Kelen's Dagger of Escape
Maul of Justice removed from the game
Razorspine Blade removed from the game
Staff of Silence removed from the game
Scroll of the Unholy Region removed from the game

Unknown Shield removed from the game

Helm of the Ancient “frenzy” ability no longer increases movement speed
Staff of Reanimation rearranged
Enchant Weapon enchant costs 250/300/350/400 to 100/200/275/350
Searing Blade critical percentage 15 to 20
Firehand Gauntlets damage 44 to 36
Firehand Gauntlets aoe 900 to 700
Arcanite Shield block percentage 65 to 75
Arcanite Shield block amount 30 to 40
Staff of Nature recipe cost 1050 to 2050

Moon Spear: recipe cost 1150 to 1000
Moon Spear: damage bonus 25 to 35
Moon Spear: critical percentage 7 to 10
Moon Spear: critical amount 1.5x to 2x
Spear: critical percentage 7 to 10
Spear: critical amount 1.5x to 2x
War Hammer: Bash percentage 7 to 10
War Hammer: added new ability
Power Overwhelming: Critical percentage 15 to 20
Power Overwhelming: Critical amount 1.5x to 2x
Power Overwhelming: bash percentage 7 to 10
Power Overwhelming: added new ability
Orb of Death critical percentage 7 to 10






Bugs and Fixes

Staff of Reanimation cooldown bug fixed (item)
Blind Shash Blind bug fixed (naga siren)
Crown of the Deathlord cooldown bug fixed (item)
Hero killing sounds bug fixed
Degeneration ability upgrade but fixed
Degeneration description fixed
Degeneration description enhanced
Tower destroy messages are rebalanced
Rock description fixed
Fixed a bug about Hand of Storm
Crown of the Deathlord description fixed
Fixed a bug about Helm of Gar'thok, Helm of Ancients and Mind Staff
Field of Lightning no longer deals damage to immune to magic and mechanical units
Spiritual Power no longer steals intelligence from friendly units














JFA (v5.7fixed)

General



Mercenary Camp removed from the game
Dark Spirit removed from the game
Ring of Gariban Upgrade and Peon now can be found at "Penguin"
Major terrain fixes
Added "Mechanical Aura" all of the Mechanicals
Creeps base damage has lowered
Red and Green Dragon base damage has increased by 50
Red and Green Dragon no longer hits allies
Yeni neutral creep "Flame Avatar"
Stat Bonus system rearranged
Starting Attribute system rearranged
Creep Hero Attack trigger rearranged
Added new tree models


Heroes



Antonidas - Archmage

Base Intelligence 24 to 28
Intelligence per level 2.5 to 3.5

Coldtooth - Frost Wolf

"Eat Corpses" ability replaced with new "Howling Blaster" ability

Dreadmage - Balnazaar

Model has changed


Abilities


Gatotsu mana cost 175/250/325 to 120/180/240 (Shinsengumi Leader)
Gatotsu cooldown 90/80/70 to 40 (Shinsengumi Leader)
Amakakeru Ryu No Hirameki mana cost 240/320/400 to 180/240/300(Manslayer)
Amakakeru Ryu No Hirameki stun duration 2 to 2/2.6/3.2 (Manslayer)
Hurl Boulder stun duration 3 to 1.8/2.4/3.0 (Pandaren Earth)
Flame Strike aoe 440/490/540/590 to 300/340/380/425 (Bloodelf Mage)
Flame Strike damage9/12/16/20 to 8/11/14/17 (Bloodelf Mage)
Sweet Clone cooldown 60 to 40 (Killer Clown)
Frost Prison attack speed bonus increased (Overlord)
Anti-Magic Shell mana cost 160/230/300 to 120/170/220 (Draenei Harbringer)
Tornado Blade damage has decreased (Axe Master)
Thunder Clouds damage 60/100/150 to 80/120/160 (Pandaren Storm)
Polymorph duration 0.75/1.50/2.25/3.5 to 1/1.6/2.3/3.0 (Arcane Mistress)
Critical Rage damage taken percentage 50/40/30 to 30 (Granite Golem)


Items


Mana Crystal rearranged
Wild Claw escription is fixed and enhanced
Blade of Magtheridon escription is fixed and enhanced
Frost Prison description is fixed and enhanced
Orb of Leavers has improved
Orb of Leavers sell cost has increased
Shaman Claw removed from the game
Shamanic Claw rearranged
Frost Guard repice cost 2000 to 1000
Helm of Valor repice cost 125 to 100
Hood of Cunning repice cost 125 to 100
Medallion of Courage repice cost 125 to 100
Helm of Valor agility bonus increased by 1
Hood of Cunning intelligence bonus increased by 1
Medallion of Courage strength bonus increased by 1
Sobi Mask rearranged
Orcish Spirit rearranged
Totem of Might rearranged
Thunderbloom Bulb rearranged
Orb of Corruption damage 12 to 25
Orb of Decaying damage 30 to 40
Orb of Death damage has been increased
Orcish Spirit cooldown 15 to 20
Triple Spirit rearranged


Fixes


Fixed a description about "Gatotsu"
Fixed a bug about "Shield Bash"
Spiritzilla no longer carries Kelen's Dagger of Escape
Fixed a bug about Repair
Fixed a description of Frost Guard
Fixed a Fatal Error bug about "Blind Slash"



 
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