- Joined
- Feb 22, 2009
- Messages
- 56
I decided to open a new thread for my WMW TNG project so that anyone searching for it can easily find it. See my old map development thread for older versions of the map or even WMW Reborn 9.7 versions.
Things to do:
Update 21.05.09
Update 06.05.09
Update 30.04.09
Update 28.04.09
Update #2 27.04.09
Update 27.04.09
Update 26.04.09
Update 10.04.09
Update 05.04.09
Update 29.03.09
Update 21.03.09
Update (16.03.09)
Update (14.03.09)
Update (11.03.09)
Update (08.03.09)
Update #3 (07.03.09)
Update #2 (07.03.09)
Update (07.03.09)
Update4 (06.03.09)
Update3 (06.03.09)
Update2 (06.03.09)
Update (06.03.09)
UPDATE (05.03.09)
Starting Post:
Things to do:
- Fix attackmessage for the ship
- Add a tournament-edition (when a game ends, there will be another one following without having to restart the game).
- Maybe some sort of voting system... (Lives, Difficulty) , but definitely not for air. Air is part of this game and it's rather weak. So just watch out for air units and build Splash towers when they come and you won't have any problems...
- Ask creator of WMW TE whether it's ok to add a Lifesteal-mode.
Update 21.05.09
Changelog WMW TNG 1.8::
- Increased Tim Latte's splash damage against air units and decreased gold cost from 60 to 55.
- Increased Cenarius's Splash from 0 to 200.
- Increased Satin's Executioner's Damage from 662 to 666.
- Did a lot of bugfixes.
- Heavily improved tooltips.
- Fixed hotkeys.
- Made Strange Race chooseable, but randomers still get the gold bonus.
- Added credits and a small help section.
Enjoy =)
Update 06.05.09
Changelog WMW TNG 1.7d::
- Removed Wander ability from Strange Race's builder. Was a nice joke, but it isn't just annoying it penalises the player and that's not what it was supposed to do. Increased Strange Race's builder's movement speed from 280 to 522(like all the builders have).
- Fixed the sound-problem when units enter the ship. A sound ( ) players now when a unit enters the ship.
- Fixed a problem with the triggers that sometimes caused players of team 1 walking into team 1's area to be teleported to red's starting point. They couldn't block the enemies mazes, but a proper working trigger is always better than one that leaks
Enjoy and please always give me feedback on my map and changes.
Update 30.04.09
Changelog WMW TNG 1.7c::
- Changed projectile art of Strange Race's Level 1,2,6 towers. Using units as projectiles isn't a good idea...
- Increased Max. damage of Strange Race's Level 6 tower.
just a hint: If you're fed up with the penguin walking around use blink or try the "hold position" key...
Enjoy
Update 28.04.09
Changelog WMW TNG 1.7b::
- Fixed a bug which caused Strange Race not to be randomed therefore not to be picked at all.
Update #2 27.04.09
Changelog WMW TNG 1.7a::
- Fixed a bug which caused Undead builder to be able to cre8 Strange Race builders.
- Fixed a bug which caused Bomb builder to be able to build Strange Race's Level 2 tower.
Don't know how this happened, but if you find some strange things like that please tell me!
Update 27.04.09
Changelog WMW TNG 1.7::
- Added a new race called "Strange Race" (it really is...^^) and you can only get it by randoming.
Strange Race can build 11 different towers:
Find out about the names yourself
Level 1 Tower: 2 gold
Level 2 Tower: 25 gold
Level 3 Tower: 100 gold
Level 4 Tower: 350 gold
Level 5 Tower: 900 gold
Level 6 Tower: 2200 gold
Level 7 Tower: 8000 gold
Level 8 Tower: 1 lumber
Level 9 Tower: 4 lumber
Level 10 Tower: 15 lumber
Level 11 Tower: 30 lumber
Enjoy
Update 26.04.09
Changelog WMW TNG 1.6::
- Added Blink-ability to all builders.
- Made Bomb builder invulnerable, too.
- Increased chance for Headshot from 2.5% to 5%.
- Increased chance for Weapon Jammed from 5% to 10%.
-> Heard some rumours about the 5%-steps in crit. chances. Should be ok by now.
- Added a function which splits up the leaving player's income to his team mates.
- Added a function which ends the game when all players of one team left.
Update 10.04.09
Changelog WMW TNG 1.5a:
- Fixed a bug that caused acid bomb to attack friendly towers with its splash.
- Reduced Flaming Bomb's build time from 3 to 1.
- Reduced Destruction Bomb's build time from 2 to 1.
- Reduced Bomb Squad's build time from 3 to 1.
- Reduced Turret Bomb's build time from 3 to 1.
Update 05.04.09
Changelog WMW TNG 1.5:
- Added Bomb Race again.
- Changed Basic Bomb's gold cost from 10 to 7
- Increased Tank Bomb's base damage from 898 to 1798 and reduced gold cost from 2000 to 1800
- Reduced Destruction Bomb's gold cost from 75000 to 12000
- Increased Nuclear Bomb's cooldown from 1.00 to 1.75 increased base damage from 75000 to 250000
- Increased Hydrogen Bomb's cooldown from 0.15 to 2.5, increased base damage from 115000 to 500000 and added Hydrogen Bomb Explosion(causes Hydrogen Bomb to deal 4x normal damage)
- Added a new tower called 'Bomb Squad'. Its model is the Goblin Sapper unit. Gold cost: 700 | Cooldown: 1.5 | Range: 700 | good splash | Damage: 1600-1650 Siege
- Added a new tower called 'Acid Bomb'. Its model is the Hydralisk. Lumber cost: 1 | Cooldown: 1.0 | Range: 1000 | good splash | Damage: 55000-55550 Chaos
- Fixed bugged upgrade to Hades tower
Update 29.03.09
Changelog WMW TNG 1.4
- Creeps kill just 1 tower when being blocked and not the total maze They go on heading to the next waypoint afterwards.
Update 21.03.09
- Weapon jammed ability works now.
- Headshot works now. Had to increase chance from 2% to 2.5%, but decreased damage multiplier from 10 to 8
- Devil's servant ability works now. Whenever the red number occurs the ability took effect. Bonus damage is NOT displayed!
Bonus damage:
Level 1: 10
Level 2: 50
Level 3: 100
Level 4: 666
Level 5: 1000
Level 6: 2000
Level 7: 10000
Level 8: 100000
- fixed a bug with Tank Trooper. Changed Build cost from 4 to 5 lumber and upgrade cost from 5 to 4 lumber.
Update (16.03.09)
Changelog WMW TNG 1.2:
- fixed a bug which caused that "lumber-unit" didn't get removed. problem was that later you couldn't summon creeps anymore.
Update (14.03.09)
Changelog WMW TNG 1.0:
- Changed the Mapname from WMW Reborn 9.7 to WMW The Next Generation (WMW TNG)
- Creeplimit works as it is supposed to.
- "-noair" does not work anymore
- changed waypoint-areas a little
- decreased Matured Dragon's start stock delay from 600 to 144.
Update (11.03.09)
Changelog WMW Reborn 9.7x
- added a creepcounter-function. It shows the number of living units controlled by the computer players(which the creeps belong to). Depending on the number of players in the game the starting value will be between 2 and 0 for every team. I'm still thinking about a possibility to fix it.
- added a creeplimit which limits the number of creeps on every side to 90. Problem right now is that when the limit is reached creeps still spawn on the right lane, but don't on the left one.
As you can see the new feature does not work as it is supposed to yet... I'll do my best.
Update (08.03.09)
Changelog WMW Reborn 9.7w
- added a function which prevents builders from the upper team to get to the bottom team's area and vice versa.
- changed Air Nest(the upgraded one)'s name to Dragon Roost as it was supposed to be.
- added Matured Dragon again. Increased stock start delay from 80 to 600 seconds, decreased maximum stock from 15 to 10, increased stock replenish interval from 16 to 36seconds
- decreased Fallen Angel's cooldown from 1.00 to 0.5, decreased base damage from 525 to 275
- decreased GOD's cooldown from 3.00 to 0.55, decreased base damage from 500000 to 115000, decreased range from 20000 to 900, added critical strike
- decreased Faith's range from 4000 to 900, decreased cooldown from 0.6 to 0.2, decreased base damage from 500000 to 279900
- corrected Chaotic Seer's upgrade cost from 21 lumber to 23 lumber. Forgot to change that when Chaos Blademaster still cost 4 lumber.
- added Devil race. Check out the map for tower stats.
- added Devil's Servant-ability to Devil race.
- Added Satin's Pet-tower to Devil race.
Enjoy testing Devil race!
Update #3 (07.03.09)
Changelog WMW Reborn 9.7v
- added "-random" function.
Type "-random" to get 2 random builders + 20 extra gold. You get 1 builder of RaceChoice (Beam, Army, GOD, Nightelf) and 1 builder of RaceChoice2 (Clan KiZ, Undead, Warlock, Warrior)
Update #2 (07.03.09)
Changelog WMW Reborn 9.7u
- Eagle Eye now affects all friendly towers within 400 range(don't know how to make it affect only your own towers).
- hopefully fixed Headshot, increased chance from 1% to 2%
- added "Weapon jammed" ability to all army towers. Chance of a jammed weapons is 5%. The tower doesn't deal any damage at all then.
- changed Huntress' projectile art back to normal
Update (07.03.09)
Changelog WMW Reborn 9.7t
- increased Cenarius' cooldown from 0.15 to 0.2 and removed special splash,.
- Eagle Eye now only affects your own towers, decreased range from 900 to 400
- increased Burst Ion Beam's range from 750 to 1200.
- removed Burning Ghost's Crippling Poison ability. Because of splash this ability had no effect.
- Added Headshot ability to all Army Towers. Headshot gives the tower a 1% chance to deal 10 times normal damage.
- increased Grand General's lumber cost from 24 to 27
Update4 (06.03.09)
Changelog WMW Reborn 9.7s
- Increased Huntress' base damage from 1 to 124, increased cooldown from 0.01 to 0.5, decreased range from 4000 to 550, decreased splash from 200/300/0 to 100/200/0
- Increased KiZ.Metz-ger's base damage from 3450 to 3550, increased range from 800 to 1000, decreased cooldown from 0.3 to 0.28
- Decreased Cenarius' base damage from 129000 to 31999
- fixed a bug with Eagle Eye-Ability.
- Decreased Ultimate GOD's lumber cost from 10000 to 5000
- Increased Demon Hunter's cooldown from 0.2 to 0.4 and increased gold cost from 7500 to 10000
Update3 (06.03.09)
Changelog WMW Reborn 9.7r
Had to completely overdo Nightelf-Race because bouncing-attack caused heavy lags (even on good systems) when there were many units in the maze.
- Decreased Huntress' base damage to 1, increased range to 4000, decreased cooldown to 0.01, removed bounce, added splash 200/300/0
- Increased Druid of the Talon's base damage to 359, increased range to 900 and removed bounce
- Increasd Mountain Giant's gold cost from 1500 to 1800.
- Removed Demon Hunter's bounce, decreased cooldown from 0.3 zo 0.2, decreased range from 600 to 200, added splash 0/300/1000 (does 200% Damage within 300 range, and 50% within 1000 range)
- Increased Demon Hunter Transformed's base damage to 66665, increased cooldown from 0.3 to 1.00, removed bounce, change projectile art to Inferno, added splash 400/0/0
- Removed Priestress of the Moon's bounce, added splash 100/200/300
- Removed Cenarius' bounce, added splash 0/100/300 (does 500% damage within 100 range, 75% damage within 300 range), decreased range from 1500 to 750, increased lumber cost from 26 to 30, added 10% command aura within 900 range.
- Decreased Ninja's base damage from 88 to 68
- Increased Ultimate God's lumber cost from 2500 to 10000, increased armor from 0 to 1000, increased points value from 750 to 3000, added Super Life-ability(+ ~1.000.000hp), added Super Devotion Aura(+99999armor), increased movement speed from 270 to 400, increased movement speed minimum from 0 to 400 - should be a game-finisher now...
- Increased Pure Life Essence's point value from 5 wood to 6.
Enjoy testing nightelves!
Update2 (06.03.09)
Changelog WMW Reborn 9.7q
- Increased Faith's lumber cost from 30 to 40 and decreased projectile speed from 5000 to 2000
- Decreased Arch-Angel General's base damage from 12450 to 10450
- Increased Sensi-Focused's lumber cost from 23 to 25
Update (06.03.09)
Changelog WMW Reborn 9.7p
- Decreased Weak Beam's scaling value from 0.9 to 0.8 because it was too big.
- Decreased Lightning Beam's gold cost from 100 to 90
- Decreased Shaman's base damage from 345 to 305
- Decreased Fallen Angel's base damage from 725 to 525
- Increased Arch-Angel's range from 500 to 600
- Increased Orc Farseer's base damage from 14450 to 21450 and decreased range from 950 to 750
- Decreased Undeadlaw's cooldown from 0.65 to 0.45
- Decreased Chaos Blademaster's cost from 3 lumber to 2 lumber and 50k gold
- Increased Sensi's range from 350 to 450
- Decreased Nig-Ger's cooldown from 0.25 to 0.15, decreased base damage from 40000 to 28000, decreased range from 1300 to 1000 and increased HP from 500 to 2500
- Increased Burning Ghost's range from 965 to 1200 and decreased base damage from 42000 to 38000
- Increased Ghost's splash from 25/50/75 to 125/175/200
- Increased Necrolyt's gold cost from 270 to 400, increased splash from 20/0/0 to 100/0/0, increased base damage from 200 to 350 and decreased cooldown from 0.7 to 0.5
- Decreased Mazin Rock's HP from 1000 to 1
- Increased TimLatte's HP from 500 to 2500
- Increased Abuser[Ger]'s splash from 50/0/0 to 150/0/0
- Increased GOD's base damage from 40000 to 500000, decreased cooldown from 1.00 to 3.00, added critical strike and increased projectile speed from 2000 to 5000
- Increased Tank Trooper's base damage from 110000 to 125000
- Increased Demon Hunter Transformed's base damage from 14590 to 19590
- Increased Faith's base damage from 225000 to 500000, increased cooldown from 0.30 to 0.45 , increased combat - acquisition range from 1800 to 20000, increased range from 1200 to 4000, increased projectile speed from 2000 to 5000, added critical strike, increased lumber cost from 25 to 30 and changed projectile art from Kodo, Troll headhunter,etc. to Starfall
- Removed Orc Elite's spell immunity because Sharp Shooters couldn't attack it(magic damage).
- Increased Demon Hunter's range from 400 to 600.
- Decreased Fin-Ger's cooldown from 0.5 to 0.4
UPDATE (05.03.09)
Changelog WMW Reborn 9.7o:
- Increased GOD(tower)-range to 20000 and decreased damage to 40000
- Decreased Faith's cooldown to 0.30 and increased damage to 225000
- Decreased Fallen Angel's cooldown to 1.00 and decreased gold cost to 500
- Increased Archangel General's range to 700
- Increased Shaman's damage to 345
Starting Post:
Hey everybody. I'm trying to release a new version of WMW Reborn which shall be more balanced than the previous ones. Also i tried to make the races themselves more unique. I think some changes really contribute to this aim and others really don't...
I took Abuser[Ger]'s WMW Reborn 9.6b as basic concept.
Things I changed:
- Removed all races except for Undead, KiZ, Warlock, Warrior, GOD, Beam, Nightelves, Army because many races were a lot worse than others.
- Upgrading towers now costs less.
example: You got a Grunt and want to upgrade it to a Raider. You have to pay:
Raider cost - Grunt cost. Like in MMW...
- Medium-Splash and Small Splash works now.
- Fixed known sellbugs.
- Did some balancing stuff...
Overall:
- increased 1st Level Towers' hp to 2500 so they won't be struck down by creeps in one hit when building new towers. (occured quiet often)
- increased Towers' hp to at least 2500 no matter which level they are.
Warlock:
- increased Raider gold cost to 100 and made a higher cooldown.
- increased Warlock damage.
- increased Chaos Blademaster damage
Undead:
- Soul(Undead) is renamed Lost Soul because God race also has a Soul-Tower
- Increased cost of Lost Soul to 75
- Increased Necrolyt damage.
- Decrased Ghost cost to 2000 and increased damage.
- decreased banshee gold cost to 10000.
- increased damage of dreadlord.
- increased damage and lumber cost of burning ghost.
KiZ:
- decreased cost and damage of Tim Latte. Gave him tiny air splash.
not all to sure what else I changed about Kodo[BLK]...
- added crippling poison ability to orcs_and_elves
- way decreased damage of fin-ger
- decreased cost of Undeadlaw and increased damage.
- increased attackspped and damage of KiZ.Metz-ger
- heavily increased damage of lag-ger and added crit + crippling poison
- increased damage of nig-ger
Warrior:
- decreased Ninja's attackspeed and damage and gold cost
- added crippling poison to Berserker
- increased gold cost of Master
- increased damage of Sensi
Nightelves:
- Nightelves now have the bouncing ability (only Mountain Giant has still Splash). Wanted to increase the numbers of targets the major towers can hit, but caused heavy lags. Attacks bounce once and do 70% damage to the second target.
- Nightelves now don't have damage-range anymore. They inflict the same amount of damage with every strike because of their accuracy.
- Decreased Archer gold cost to 8 gold. Decreased damage, range and cooldown. added bounce.
- removed Huntress' splash, but added bounce. increased damage.
- increased Druid of the Talon's damage. added bounce
- increased Mountain Giant's range. Heavily decreased attack speed, but also heavily increased damage. added good splash.
- increased damage of Demon Hunter. Added bounce & critical strike. increased gold cost
- increased damage of Demon Hunter Transformed. added bounce.
- increased lumber cost of Priestess of the Moon. Increased damage and decreased cooldown. added bounce.
- increased damage of Cenarius. Added bounce.
Beam:
I didn't change too much about Beam because cooldown is always 0.00 or 0.01 and i know for sure most beam towers don't shoot that fast. Seeing other towers dealing slower damage, but having an equal cooldown i don't know on what the real attackspeed depends and what value the cooldown really has. (animation backswing and damage point are at 0.000)
- heavily decreased damage and gold cost of Dark Beam.
- added a new tower called Darker Beam for 5.000 Gold and with 1000 damage. Its model is Kel'Thuzad in lich-form. Darker Beam is just a stronger version of the old Dark Beam and Dark Beam had to be weakened to have a Beam tower for mid-lategame. Before there was only Wind beam(650) and Dark Beam(5000) which wasn't worth the 5000 at all! So there was a huge gap between the Wind Beam(650) and Ultimate Beam(20.000)
- increased Ultimate Beam's range.
- decreased damage of Ion Cannon. (also removed requirement of Ultimate Beam)
- heavily increased damage of Burst Ion Cannon, but took splash away (removed requirement of Ultimate Beam)
GOD:
- Decreased gold cost of Soul to 7 and added crit and tiny splash.
- decreased damage and attackspeed of Fallen Angel.
- decreased damage and attackspeed of Arch-Angel.
- increased damage of Ultimate Angel and added critical strike.
- heavily increased damage of archangel-general.
- heavily increased damage of GOD. Added huge splash.
- increased range of Faith.
Army:
- heavily increased damage and attackspeed of Pistol recruit. Decreased gold cost to 7.
- increased damage and attackspeed of MP5-Recruit, but decreased range.
- added a new tower called Flamethrower Recruit. Its model is the Firelord.
Gold cost: 250 | Range: 350 | Cooldown: 0.25 | high splash | Damage: 67-167 Chaos
- changed Sharp Shooter damage-type to magic. heavily increased damage & range. also decreased cooldown.
- added a new tower called Shotgun Soldier. Its model is the mortar team.
Gold cost: 3000 | Range: 450 | Cooldown: 1.00 | average splash | Damage: 4350-4800 Siege
- heavily increased gold cost(10000), damage and attackspeed of M4Soldier.
Changed damage-type to Chaos.
- heavily increased gold cost(1lumber), damage and attackspeed of Super Soldier.
- replaced Grand General-Tower by a new Tower: Tank Trooper. Its model is a steam tank.
Lumber cost: 5 | Range : 2500 | Cooldown: 1 | HUGE SPLASH!!! | Damage: 111000-113960 Chaos
- renamed Grand General -Pure to Grand General
Creeps:
- readded Ultimate GOD to Dark Fortress.
- fixed problem with Eternal Spirit who blocked creeps and caused that creeps attacked the maze.
Please note that I didn't post all changes I did because I don't know some of them anymore. I did some changes some weeks before and i don't remember them anymore. Also in the beginning I didn't plan on doing a big overhaul so I didn't make a changelog.
From now on I will of course make a changelog to keep you up to date what was changed in the latest version.
I want to add a "-random" function which gives the player 2 random builders but only 1 builder of every group.
groups are:
melee: warrior, warlock, undead, kiz
ranged: nightelves, beam, god, army
The group names aren't the best to choose I know... Melee races have some Melee towers and the important thing about them is that they have poison attacks.
Ranged races have nothing but ranged towers with special abilites such as critical strike, splash, bounce, low cooldown different damage types,etc.
Could use some help with that...
I want to add unit-limit (about 90 or so I think) that limits the amount of units every side can summon to 90, but I want the players to be able to summon more units for income. Units summoned after the 90th shall not spawn anymore. (stucking creeps are a huge problem in wmw 9.6b)
Could use some help with that...
Please tell me what you liked/disliked about that map and give me hints at bugs and how to balance wmw reborn 9.7 even more. Tell me which towers are too strong and which too weak.
P.S. I just disabled the other races and didn't delete/remove them. I found out theres plenty races in wmw of earlier versions that are just disabled.
I concentrated on balancing these 8 races and I try to focus on them first.
Maybe I'll add and balance races from previous versions in later versions.
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