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Splitter TD

Discussion in 'Map Development' started by Vulcano, Aug 30, 2009.

  1. Vulcano

    Vulcano

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    Introduction

    Splitter TD is a team tower defense. You have 2 teams of 4 man. Each round one creep is spawned for each team. If the creep is killed it's split into two creeps. At the end of the round the team with most leaks steals lives from the other team equal to the difference in splitted creeps.

    Recommended players: 8
    This map can not be played solo.

    Original version by SilverSoultaker (Original map)
    Edited by DarkWatcher

    Splitter TD page


    Races

    Mad Scientist
    Ingame Description: The mad scientist is a master of deseases and poisons. His towers causes lots of negative effects to their targets.

    A good race against single targets. Also has the best Ultimate tower.

    Was made by SilverSoultaker.


    Elf Scientist
    Ingame Description: Elven towers have all different kinds of attacks. Some have a long range and huge splash with a slow attack speed, while others have a tiny range and no splash with an insane fast attack rate.

    The common run-of-the-mill race: can build a cheap maze tower, a splash tower, a bounce tower, a frost tower and an even stronger splash tower.
    A very versatile race, easy to use but difficult to excel with it.

    Was made by SilverSoultaker.


    Physicist
    Ingame Description: The phisicist's towers lacks splash early game, but he can build the strongest endgame towers.

    A physics themed race. Most towers have special abilities. Not very strong against single targets.

    Made by DarkWatcher.


    Ethereal
    Ingame Description: Ethereal towers can't attack: they summon ethereal creatures that attack. The weak point of this race is that it only has magic attacks and that it has no splash. Very weak early game.

    Quite hard to use the first time. It is also quite worthless the first rounds but it has the most cost effective towers to pair up with this. Very good race in long games.

    Made by DarkWatcher.


    Dwarves
    Ingame Description: The Dwarf Engineer brings dwarven techology on the battlefield.

    Smart, ingenious, childish and bad mannered: dwarves. They throw their own excrements at their enemies and are as happy as a child whent hey kill something. But they excel in technology compared to other races in their time. (I think i will change description into this one, next version)

    The main negative point of this race is that the expensive towers needs a siege workshop to be build.

    Made by DarkWatcher


    Splitter TD v3.21

    If i start developing v3.21 (i'm not sure i will) then i will introduce a new race:

    Nature
    Builder: Treant
    Specialty: The nature race has one (15 gold cost) normal mazing tower. All the other towers are slow attacking melee ancients which all have magic abilities that proc when an ancient attacks. Ancient tower also have a chance to split on attack. When they split the treant receives a duplicate of the tower in his inventory and that tower can be placed somewhere else, for free.
    Tower:
    -Treant Protector: 15 gold, 600 range, 0,8 sec cooldown and 0,5% chance to split on attack.
    -Ancient Of War: ?? gold, melee(140) range, 15 sec cooldown, +damage shout on attack and 2% chance to split on attack.
    -Ancient Of Life: ?? gold, melee(160) range, 17,5 sec cooldown, spawns suiciding wisp on attack and 2% chance to split on attack.
    -Ancient Of Ages: ?? gold, melee(180) range, 15 sec cooldown, spawns suiciding wisp on attack and 2% chance to split on attack.
    -Ancient Of Eternity: ?? gold, melee(200) range, 12,5 sec cooldown, spawns suiciding wisp on attack and 2% chance to split on attack.
    -Ancient Of Lore: ???
    -Ancient Of Winds: ?? gold, melee(140) range, 15 sec cooldown, tornado on attack and 2% chance to split on attack.
    -Ancient Of Wonders: ?? gold, melee(140) range, 15 sec cooldown, random effect on attack and 2% chance to split on attack.
    -???

    Good ideas are always appreciated :)


    Splitter TD v3.20
    I just finished the development of Splitter TD v3.20!
    Changelog

    Mechanics
    -Texttags are now created with natives instead of BJ's
    -SpellEvent for abilities (made by Anitarf)
    -Optimised some gui triggers
    -Rewritted Creep Launch
    -Rewrote static charge into a vJASS trigger (it was normal JASS)

    Bugfixes
    -Static charger attack cooldown is now the same as ability cooldown
    -Creep launch properly lands launched units now

    Balance/Gameplay
    -30 levels
    -Changed some levels health
    -Removed far camera ability
    -Players receive more end round gold when there are not much leaks
    -Level information text
    --next command to get info of next level
    -First level starts after 1.20 minutes instead of after 1 minute
    -20 seconds between levels instead of 15 seconds
    -Decreased build time of ultimate towers by 2-4 seconds
    -Hex on you when you block creep path
    -Splash remaked: the damage of splash will be the same for all towers. There will be 3 different sizes of splash an all towers with splash will have an icon showing how big their splash is.
    -Bounce on void walker.
    -Scourge basher splash reduced, damaged increased.
    -New physicist tower: Centrifuge: spins a unit around itself for 3 second, the unit takes 300 damage a end. 5 sec cooldown. Costs 170 gold.
    -Ether dragon has medium splash.
    -Remove end round bounty at end of round
    -Increased normal end round bounty
    -New upgrade for Scourge Basher: Slug-Man
    -Plague Caster (scourge basher
    upgrade) name changed into Slug-Women. Has no splash but higher damage.
    -Napalm launcher changed into Nuclear Missile Launcher
    -Radiation Emitter name changed into Uranium Gun
    -Improved Radiation Emitter changed into Plutonium Gun
    -Units teleport to lane end when there are 50 leaks
    -Creep launcher and bloodstrike are now magic damage instead of pure, and are reduced by spell resistance.
    -Special levels:
    *Triple split (50% more lifes, triple split)
    *Increasing armor after split (+1 armor per split)
    *Endurance (50% more hp, 350 ms)
    *Anti-splash (units stay invulnerable for 1 second after splitting)
    *Spell resistant (50% less damage from spells)
    *Regeneration (lvl^2 hp regen)
    *Anti-Maze (1,5 seconds no collision after splitting)



    Credits

    -SilverSoultaker for making a bad map based on a good idea
    -Child Of Bodom (Hidden resource tutorial + good help on forum)
    -PurplePoot (For not approving the map, increasing my determination to improve the map (see changelog v3.19 beta))
    -Reaper2008, Cokemonkey11, ap0calypse, Dr Super Good, cedi (help on forum)
    -Element Of Water (much help on forum)
    -Saia Djin, Cheezeman (Reviewing my vJASS spell)
    -TheWye, Zerzax (help on wc3c forum)
    -Dan van Ohllus(Hex punishment model)


    Changelog

    Splitter TD v3.20
    Mechanics
    -Texttags are now created with natives instead of BJ's
    -SpellEvent for abilities (made by Anitarf)
    -Optimised some gui triggers
    -Rewritted Creep Launch
    -Rewrote static charge into a vJASS trigger (it was normal JASS)

    Bugfixes
    -Static charger attack cooldown is now the same as ability cooldown
    -Creep launch properly lands launched units now

    Balance/Gameplay
    -30 levels
    -Changed some levels health
    -Removed far camera ability
    -Players receive more end round gold when there are not much leaks
    -Level information text
    --next command to get info of next level
    -First level starts after 1.20 minutes instead of after 1 minute
    -20 seconds between levels instead of 15 seconds
    -Decreased build time of ultimate towers by 2-4 seconds
    -Hex on you when you block creep path
    -Splash remaked: the damage of splash will be the same for all towers. There will be 3 different sizes of splash an all towers with splash will have an icon showing how big their splash is.
    -Bounce on void walker.
    -Scourge basher splash reduced, damaged increased.
    -New physicist tower: Centrifuge: spins a unit around itself for 3 second, the unit takes 300 damage a end. 5 sec cooldown. Costs 170 gold.
    -Ether dragon has medium splash.
    -Remove end round bounty at end of round
    -Increased normal end round bounty
    -New upgrade for Scourge Basher: Slug-Man
    -Plague Caster (scourge basher
    upgrade) name changed into Slug-Women. Has no splash but higher damage.
    -Napalm launcher changed into Nuclear Missile Launcher
    -Radiation Emitter name changed into Uranium Gun
    -Improved Radiation Emitter changed into Plutonium Gun
    -Units teleport to lane end when there are 50 leaks
    -Creep launcher and bloodstrike are now magic damage instead of pure, and are reduced by spell resistance.
    -Special levels:
    *Triple split (50% more lifes, triple split)
    *Increasing armor after split (+1 armor per split)
    *Endurance (50% more hp, 350 ms)
    *Anti-splash (units stay invulnerable for 1 second after splitting)
    *Spell resistant (50% less damage from spells)
    *Regeneration (lvl^2 hp regen)
    *Anti-Maze (1,5 seconds no collision after splitting)

    Splitter TD v3.19e
    -Forgot to double save :s

    Splitter TD v3.19d
    -Fixed players being able to go into Reds region in Seperated mode.
    -Banish now slows 75% (50% old) and lasts 3 sec (6 sec old). Cooldown increased 3 → 4.
    -Proto tank is 20 gold cheaper.
    -Energy Tower dps lowered: 17 → 14
    -Sewn Limbs base damage reduced: 7 → 6
    -Blighted bow base damage increased: 62 → 67
    -Scourge Basher dps increased: 130 → 150
    -Plague Caster dps increased: 450 → 520
    -Cenarius’ cooldown increased: 0.90 → 1.00
    -All ethereal units damage is increased except Cenarius.
    -Bash (Mountain King (Injected With Steroids)) stun chance reduced: 30% → 15%
    -Bash (Mountain King (Injected With Steroids)) stun damage increased: 100 → 300
    -Magic damage deals lower damage to heavy armor: 200% → 170%
    -Magic damage deals increased damage to fortified armor: 35% → 45%
    -Pierce damage deals lower damage to unarmed armor: 150% → 130%
    -Removed some doodads that were near invisible.
    -Uses TimerUtils red instead of blue.
    -Changed lifes that can be choosed in dialog to 50,75(Default),100 and 200
    -There is now an All Random mode.
    -Creep Launch suck range increased: 300 → 400
    -All towers now have there range, cooldown and abilities in their tooltip.
    -Ancient Banisher now has Chain Banish instead of normal banish with low cooldown.
    -Begin/end round sounds now working again, although they may leak now
    -Fireworks working again, fireworks are now only above team that had 50 leaks.
    -Remade terrain again

    Splitter TD v3,19b
    -Bugfixes

    Splitter TD v3.19 beta

    Balance
    -Energy tower's dps reduced from 20 to 17
    -Upgraded Stone Thrower splash reduced: (250,500,750) → (150,300,450) and increased damage: 79 → 130
    -Slowing Tower damage increased: 70 → 90
    -Upgraded Slowing Tower damage increased: 100 → 150
    -Upgraded Lightning tower AS increased: 0,90 → 0,80
    -Blighted bow base damage increased 55 → 62
    -Hardened infection base damage increased: 12 → 15
    -Siege Tank damage increased: 400 → 500
    -Airbase flying machine 100 → 150 damage
    -Airbase aoe increased by 25: 550 → 575
    -Halved end round bounty from kills
    -Creeps have 1 armor in Normal Mode
    -Vile Concauction armor reduction lowered from 8 to 6.
    -Reduced chance of ether blast on Soul Of Cenarius from 10% to 8%
    -Bounty now also increases on level 12 and 18 (each 6th level)
    -Ether Strike (Ethereal Tauren) slow no longer stacks with other tauren.
    -Ether Strike now slows 25% more: 10% → 35%
    -Static Charge now deals double damage on the charged unit

    Gameplay
    -Hotkeys for all towers
    -Added 2 levels (20 levels total now)
    -Rewrote static charge: damage ability is now fan of knives instead of forked lightning.
    -Removed some leaks
    -Rewrote excitement (bombard tower): less leaks, better (and more) special effects, 3 instead of 4 crashing machines, 300 dmg/machine instead of 200 and circular instead of rectangular crashing area.
    -The name of a leaver is changed to LEFT.
    -Added command -clear to clear screen of messages.
    -Ultimate Towers (Use 1 wood, each player begins with 1 wood)
    Mad Scientist: Mad Wizard: Duplicate: make instant copy of target unit, you get bounty for a copy.
    Physicist: Magnetar: Pulsar upgrade with more damage, slow aura and buff (2 mana) that doubles attack speed. Gains 1 mana when a unit in 800 range dies.
    Elf: Bloodstone: Bloodstrike: Deals damage equal to level*300*times target has been split. Deals 300 damage to unsplitted targets.
    Dwarf: Creep Launch: Sucks creep and launch it to random enemy dealing 50% of launched creeps health as splash damage. If there is no enemy in 1000 range of the target, the target is fired to his original position.
    Ethereal: Ancient Banisher: Banish with 0,5 cooldown.

    Graphics
    -Added Floating bounty text colored with killing player's color
    -Some builders have smaller scaling value.
    -New Terrain
    -Minimap image

    Splitter TD v2.00 - > v3.18b
    - over 50 bugs fixed (map was close to unplayable)
    - 3 new builders
    - Changed terrain a bit
    - Added multiboard (instead of leaderboard)
    - Made Mad Scientist able to maze.
     
    Last edited: Nov 21, 2009
  2. magIc_seeKer

    magIc_seeKer

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    ahahahahahh =)))))))))))))))))))))))))))) lol :x
     
  3. Darkt3mpl3r

    Darkt3mpl3r

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    Cool that someone is making the map better. I hate playing the early ( bugged ) versions, though it's a nice TD concept.
     
  4. Vulcano

    Vulcano

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    New map :D