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Damage Team Survival goes 1.9!

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More of an announcement per say, but my old map, Damage Team Survival has now reached a new version of v1.9 after a very long time of stagnation at v1.81.


The link is available in my signature, and I hope all those who played the last version will appreciate the new update and its changes.

The changes are:

Version 1.9

Hero Changes
-Assassin
- Flash Freeze, and Life Drain also count as stuns for the consideration of Attack of Opportunity. Yogg'Thun can be backstabbed from any angle (he has many backs...).
- Blade Rain has been totally redesigned. When activated, this ability grants 100*Rank bonus to agility for 15 seconds, and removes the cooldown on all other abilities while active.
- Lightning Harbinger
- Thunderfury has been totally redesigned. When cast, a lightning ball is summoned that strikes 3 random nearby targets with chain lightning spells at time intervals that reduces based on the Harbinger's agility. Lasts 15 seconds.

Bug Fixes/Other Changes
- Fragments in the Yogg'Thun encounter correctly give 300 max health and +5 all stats.
- Attack of Opportunity has had its backstab detection vastly improved, and should no longer fail at totally erroneous times. It also allows you to be within approximately 80 degrees of the target's back for a successful backstab, up from a buggy 45 degrees.
- Flask of Endless Rage will now correctly show its cooldown.
- The spell effect graphics of the Crusader's Judgement of the Crusader and Divine Fortitude abilities are now much more noticeable.

Game Play Changes
- King Damage has gained approximately 500 attack damage, and the armour reduction of his Drastic Purgatory has been greatly increased.
- Crusher Tentacles and Faceless Guardians now hit for a greatly reduced amount of damage, however their attack speed has been increased. This should reduce the unfairness of having one of them spawn directly next to one of the less fortified Heroes.
- Yogg'thun now only loses 3% of his health when a Faceless Guardian is slain. In addition, the base health of Faceless Guardians is increased by 10,000.
- Brutallus has been completely redesigned. His attacks are now survivable - hitting for slightly less than an Abyssal - but at a greater attack speed. He moves at a normal movement speed. He no longer has his Flame Strike spell, but has learned how to use Hyper Cleave and Super Slam. He can still Enrage, giving him a 1000% bonus to attack speed, and stopping him from using Hyper Cleave. His base health has also massively increased, to compensate for the melee damage he will be suffering from now.
- Due to Brutallus' new abilities, the Failstrike achievement has been replaced with a new achievement called "Cleave Dodger".
- Master Survivor achievement has been removed from the game.
 
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