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2.10 Change Log - 7/24/08

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2.10 changelog as of 7/24/08

Bug Fixes:
-Druid no longer keeps bonuses when dying in form
-Hasten's effects no longer become permanent when dying
-Any item that has a stat over 10, gets the ones digit dropped aka with that staff, 11 spell damage becomes 1.
-The item tooltip for saving a hero states level 5
-Orc Spirit fragment guardians no longer spam you with "DROPPED ITEMS" They just drop the fragment as intended
-Desert spawn will not function properly until the camps are cleared out, now fixed that the camps will not be counted towards normal spawns
-Clicking where the merchant inventory would be while not viewing a merchant no longer crashes the game
-Water Elem's tooltip for proper regen
-Fixed a bug that if a summoned unit exited the starting area first, it would bug out the heroes final setup and abilities menu
-I'm pretty sure I fixed the inventory camera bug, finally
-You can no longer use pass judgment on invalid targets (mobs with no judgments on them)
-Meteor no longer requires channeling and now always does it's damage, you can cast then move and it will always fire
-Fixed a bug that could cause white damage crits to only do 10% more damage instead of 50% as intended
-Chaotic Mage's Doomguard Heal now works

General Improvements:
-Music has been added to every zone in the game! -music to turn it off in game
-Waypoints/scrolls of TP no longer mess up the fog values of that town or when taking the return TP
-# of items dropped from mini bosses reduced
-Mini bosses tend to drop rings and amulets now, more offten on higher skill level games
-Quests now give slightly more Exp
-Some quests have had their required level reduced
-Quest items now stack! (all items for the same quest will stack into 1 big stack)
-Elixir bonuses have been buffed and costs reduced to make them a lot more useful
-All summoned units HP/Armor/Dmg scale with difficulty level. Just to help them live a little longer
-Added a new proficiency: Melee Weapon, every class has this except the ranger, they cannot use any melee weapons or shields
-Bows will remain as "1 handed weapons" to keep way for adding quiver offhands that modify the ranger
-Out of combat regen values have been adjusted slightly (more HP, less MP)

Hero Improvements:
-Adjusted the growth rate of attack power, spell power, crit, and spell crit to receive more bonus from stats
-Warrior's Defensive Stance +def now adds dodge/block rating based on level
-Barbarian's Zerker stance now adds crit and attack power based on level
-Berzerker's Fury has been removed from the game and replaced with Deep Wounds. A single target attack that does damage then 40% of that damage as a bleed effect over time.
-Barbarian's cleave base damage and coefficient has been increased
-Healing flash cooldown reduced to be more useful
-Rogue's attack power coefficient have been increased on all abilities
-Pyro's damage coefficients have been increased slightly on fireball and meteor
-Paladin's blessing of light base value has been increased, as well as the growth values
-Passing judgement on light now has a higher base heal, as well as its growth rate
-Paladin's blessing of wisdom now has a base value of 3, down from 4
-Chaotic Knight's base value & coefficient for Cleanse has been increased slightly
-Chaotic Knight's Soul Shatter now has a hard cap (before mindblade or set bonuses) of 375% more damage than your AoE damage (e.g. if your AoE hits for 200 damage, the single target cannot hit for more than 750 + the original 200)
-Chaotic Knight's Heal has been improved
-Chaotic Knight's Damage from the heal can now crit, and has been improved
-Paladin's Flash of Light if used as a nuke can now crit, and has had it's damage improved
-Chaotic Mage's Doomguard now has Soulbound - Links the doomguards HP with the summoned units and splits up the incoming damage between them all

Items
-Armor across the board has been reduced on every piece of armor
-Spell damage per iLvl how has a slightly larger value (not noticable until higher item levels)
-Added rings and amulets to the game that can only be found (level 1 to 31 items)
-Added set items to the game (bosses only)
-Every set has a 2 piece and 5 piece bonus as an added effect
-CK only shields have been buffed to improve his tanking abilities

Enemy Improvements:
-Naga now has 4 guards
-Naga Commander's Crushing wave does 105 damage
-Enemy enrages based on # of players & game skill has had drastic reductions in attack speed, gains more HP, damage remains unchanged
-Exp given from all monsters has been increased slightly

Boss changes:
-Twins Fight: A brand new area totally redesigned to fight them in. 1 New major ability/factor to the fight, AoE damage from blizzard now functions properly
-Kyron Fight: Changes to the spawning method/values of the guards. Kyron now uses his abilities more often
-Murton Fight: Filth within is pretty much a 1 shot now if you do not get out of range, Bile spit/body repair has had its values adjusted as to not 1 shot the weaker casters, bile spit now ignores minions (they would get 1 shotted as well)
-Murton's AoE Bile Spit now has a shorter stun
-Murton's Healer's for Body Repair now function
 
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Level 11
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Jun 13, 2007
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2.1 is the full version of the map,meaning everything that was in 1.06c will be unlocked

that leaves the next full version patch to open the very last area, the Neburian mountains
 
Level 11
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Yes, murton is the final thing for this map

I dont plan on taking too long to do the last area
 
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