2.10 changelog as of 7/24/08
Bug Fixes:
-Druid no longer keeps bonuses when dying in form
-Hasten's effects no longer become permanent when dying
-Any item that has a stat over 10, gets the ones digit dropped aka with that staff, 11 spell damage becomes 1.
-The item tooltip for saving a hero states level 5
-Orc Spirit fragment guardians no longer spam you with "DROPPED ITEMS" They just drop the fragment as intended
-Desert spawn will not function properly until the camps are cleared out, now fixed that the camps will not be counted towards normal spawns
-Clicking where the merchant inventory would be while not viewing a merchant no longer crashes the game
-Water Elem's tooltip for proper regen
-Fixed a bug that if a summoned unit exited the starting area first, it would bug out the heroes final setup and abilities menu
-I'm pretty sure I fixed the inventory camera bug, finally
-You can no longer use pass judgment on invalid targets (mobs with no judgments on them)
-Meteor no longer requires channeling and now always does it's damage, you can cast then move and it will always fire
-Fixed a bug that could cause white damage crits to only do 10% more damage instead of 50% as intended
-Chaotic Mage's Doomguard Heal now works
General Improvements:
-Music has been added to every zone in the game! -music to turn it off in game
-Waypoints/scrolls of TP no longer mess up the fog values of that town or when taking the return TP
-# of items dropped from mini bosses reduced
-Mini bosses tend to drop rings and amulets now, more offten on higher skill level games
-Quests now give slightly more Exp
-Some quests have had their required level reduced
-Quest items now stack! (all items for the same quest will stack into 1 big stack)
-Elixir bonuses have been buffed and costs reduced to make them a lot more useful
-All summoned units HP/Armor/Dmg scale with difficulty level. Just to help them live a little longer
-Added a new proficiency: Melee Weapon, every class has this except the ranger, they cannot use any melee weapons or shields
-Bows will remain as "1 handed weapons" to keep way for adding quiver offhands that modify the ranger
-Out of combat regen values have been adjusted slightly (more HP, less MP)
Hero Improvements:
-Adjusted the growth rate of attack power, spell power, crit, and spell crit to receive more bonus from stats
-Warrior's Defensive Stance +def now adds dodge/block rating based on level
-Barbarian's Zerker stance now adds crit and attack power based on level
-Berzerker's Fury has been removed from the game and replaced with Deep Wounds. A single target attack that does damage then 40% of that damage as a bleed effect over time.
-Barbarian's cleave base damage and coefficient has been increased
-Healing flash cooldown reduced to be more useful
-Rogue's attack power coefficient have been increased on all abilities
-Pyro's damage coefficients have been increased slightly on fireball and meteor
-Paladin's blessing of light base value has been increased, as well as the growth values
-Passing judgement on light now has a higher base heal, as well as its growth rate
-Paladin's blessing of wisdom now has a base value of 3, down from 4
-Chaotic Knight's base value & coefficient for Cleanse has been increased slightly
-Chaotic Knight's Soul Shatter now has a hard cap (before mindblade or set bonuses) of 375% more damage than your AoE damage (e.g. if your AoE hits for 200 damage, the single target cannot hit for more than 750 + the original 200)
-Chaotic Knight's Heal has been improved
-Chaotic Knight's Damage from the heal can now crit, and has been improved
-Paladin's Flash of Light if used as a nuke can now crit, and has had it's damage improved
-Chaotic Mage's Doomguard now has Soulbound - Links the doomguards HP with the summoned units and splits up the incoming damage between them all
Items
-Armor across the board has been reduced on every piece of armor
-Spell damage per iLvl how has a slightly larger value (not noticable until higher item levels)
-Added rings and amulets to the game that can only be found (level 1 to 31 items)
-Added set items to the game (bosses only)
-Every set has a 2 piece and 5 piece bonus as an added effect
-CK only shields have been buffed to improve his tanking abilities
Enemy Improvements:
-Naga now has 4 guards
-Naga Commander's Crushing wave does 105 damage
-Enemy enrages based on # of players & game skill has had drastic reductions in attack speed, gains more HP, damage remains unchanged
-Exp given from all monsters has been increased slightly
Boss changes:
-Twins Fight: A brand new area totally redesigned to fight them in. 1 New major ability/factor to the fight, AoE damage from blizzard now functions properly
-Kyron Fight: Changes to the spawning method/values of the guards. Kyron now uses his abilities more often
-Murton Fight: Filth within is pretty much a 1 shot now if you do not get out of range, Bile spit/body repair has had its values adjusted as to not 1 shot the weaker casters, bile spit now ignores minions (they would get 1 shotted as well)
-Murton's AoE Bile Spit now has a shorter stun
-Murton's Healer's for Body Repair now function
Bug Fixes:
-Druid no longer keeps bonuses when dying in form
-Hasten's effects no longer become permanent when dying
-Any item that has a stat over 10, gets the ones digit dropped aka with that staff, 11 spell damage becomes 1.
-The item tooltip for saving a hero states level 5
-Orc Spirit fragment guardians no longer spam you with "DROPPED ITEMS" They just drop the fragment as intended
-Desert spawn will not function properly until the camps are cleared out, now fixed that the camps will not be counted towards normal spawns
-Clicking where the merchant inventory would be while not viewing a merchant no longer crashes the game
-Water Elem's tooltip for proper regen
-Fixed a bug that if a summoned unit exited the starting area first, it would bug out the heroes final setup and abilities menu
-I'm pretty sure I fixed the inventory camera bug, finally
-You can no longer use pass judgment on invalid targets (mobs with no judgments on them)
-Meteor no longer requires channeling and now always does it's damage, you can cast then move and it will always fire
-Fixed a bug that could cause white damage crits to only do 10% more damage instead of 50% as intended
-Chaotic Mage's Doomguard Heal now works
General Improvements:
-Music has been added to every zone in the game! -music to turn it off in game
-Waypoints/scrolls of TP no longer mess up the fog values of that town or when taking the return TP
-# of items dropped from mini bosses reduced
-Mini bosses tend to drop rings and amulets now, more offten on higher skill level games
-Quests now give slightly more Exp
-Some quests have had their required level reduced
-Quest items now stack! (all items for the same quest will stack into 1 big stack)
-Elixir bonuses have been buffed and costs reduced to make them a lot more useful
-All summoned units HP/Armor/Dmg scale with difficulty level. Just to help them live a little longer
-Added a new proficiency: Melee Weapon, every class has this except the ranger, they cannot use any melee weapons or shields
-Bows will remain as "1 handed weapons" to keep way for adding quiver offhands that modify the ranger
-Out of combat regen values have been adjusted slightly (more HP, less MP)
Hero Improvements:
-Adjusted the growth rate of attack power, spell power, crit, and spell crit to receive more bonus from stats
-Warrior's Defensive Stance +def now adds dodge/block rating based on level
-Barbarian's Zerker stance now adds crit and attack power based on level
-Berzerker's Fury has been removed from the game and replaced with Deep Wounds. A single target attack that does damage then 40% of that damage as a bleed effect over time.
-Barbarian's cleave base damage and coefficient has been increased
-Healing flash cooldown reduced to be more useful
-Rogue's attack power coefficient have been increased on all abilities
-Pyro's damage coefficients have been increased slightly on fireball and meteor
-Paladin's blessing of light base value has been increased, as well as the growth values
-Passing judgement on light now has a higher base heal, as well as its growth rate
-Paladin's blessing of wisdom now has a base value of 3, down from 4
-Chaotic Knight's base value & coefficient for Cleanse has been increased slightly
-Chaotic Knight's Soul Shatter now has a hard cap (before mindblade or set bonuses) of 375% more damage than your AoE damage (e.g. if your AoE hits for 200 damage, the single target cannot hit for more than 750 + the original 200)
-Chaotic Knight's Heal has been improved
-Chaotic Knight's Damage from the heal can now crit, and has been improved
-Paladin's Flash of Light if used as a nuke can now crit, and has had it's damage improved
-Chaotic Mage's Doomguard now has Soulbound - Links the doomguards HP with the summoned units and splits up the incoming damage between them all
Items
-Armor across the board has been reduced on every piece of armor
-Spell damage per iLvl how has a slightly larger value (not noticable until higher item levels)
-Added rings and amulets to the game that can only be found (level 1 to 31 items)
-Added set items to the game (bosses only)
-Every set has a 2 piece and 5 piece bonus as an added effect
-CK only shields have been buffed to improve his tanking abilities
Enemy Improvements:
-Naga now has 4 guards
-Naga Commander's Crushing wave does 105 damage
-Enemy enrages based on # of players & game skill has had drastic reductions in attack speed, gains more HP, damage remains unchanged
-Exp given from all monsters has been increased slightly
Boss changes:
-Twins Fight: A brand new area totally redesigned to fight them in. 1 New major ability/factor to the fight, AoE damage from blizzard now functions properly
-Kyron Fight: Changes to the spawning method/values of the guards. Kyron now uses his abilities more often
-Murton Fight: Filth within is pretty much a 1 shot now if you do not get out of range, Bile spit/body repair has had its values adjusted as to not 1 shot the weaker casters, bile spit now ignores minions (they would get 1 shotted as well)
-Murton's AoE Bile Spit now has a shorter stun
-Murton's Healer's for Body Repair now function
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