Change Log (yes i know, 7 patches for 1 major version, but hey, i'm fixing stuff!)
Generic:
-All buffs (BS, IP, BO, etc) now have a base of 5min duration
-Reflexes is now calculated with: (reflexes * 0.052) + (hAgi*0.027) + 4.775 for crit rating
it was: (reflexes * 0.047) + (hAgi*0.022) + 4.550
Arcanist:
-Drain spirit now gives you back mana as intended
Barbarian:
-Zerker stance now adds a base of 2 damage and 35% of your level (down from 4 and 50%), crit remains unchanged
-Zerker stance now back to the original 12% damage taken (up from 7%)
-Barb base attack speed increased to 2.8s (up from 2.5)
Chaotic Mage:
-Corruption was never meant to crit, now it cannot. Damage remains uneffected
Cleric:
-Healing Flash has been overhauled:
25s cooldown, only uses 23% of your spell damage +40 per tick, now ticks every second, lasts a base of 8s + level factor (2s delay before first tick, does not count towards 8s base duration)
Druid:
-Fixed a bug that resulted in players gaining wolf form when shifting out of bear if they weren't supposed to have it
Hydromancer:
-Tsunami no longer requires channeling, cast it then walk away
-Tsunami now uses 65% of your spell damage (down from 90%), but ticks every second instead of every 2 seconds (overall a DPS buff)
Pyromancer:
-Meteor no longer leaves behind the caster unit after the spell is casted, this was the source of ALOT of issues with spawning, vision, and fog errors
Warrior:
-Battle orders now functions properly for the whole group, and not 1 random person from the group
-Def stance now adds a base of 4 def (up from 2) and now 35% of your level (up from 25%), dodge is unchanged
Environment:
-Loading now properly triggers the right music
-Teleporting to nebu from tol'calm now triggers the right music
-Music no longer overlaps with 2 songs at the same time
Items:
-Attack speed bonus on 2-handed weapons totally removed
-Healing and Mana scrolls no longer share cooldowns with potions, they are on their own separate timer
-Healing potions trigger a 35s cooldown, mana potions trigger a 60s cooldown, the cooldown is still shared
-Values on the Ironwall vs Steelshield (tank vs hybrid) have been balanced properly
Bosses:
Kyron:
-Increased whirlslash damage from 325-375 to 425-475 per second (people need to NOT stand in it, thats the whole point)
Murton:
-Lowered his overall HP slightly
-Increased range on Filth Within (PBAoE, bloated) damage from 350 to 400 (due to his large size, this was needed)
-Filth within (PBAoE spell) damage increased from 2250 (before armor) to 3250, point is... DON'T STAND IN IT
-Bilt Spit now does 450 damage (up from 340)
-Increased Stun Duration on Bile spit from 3s to 3.5s
-Decreasd add damage from 37 to 30, and armor from 20 to 15
-Adds are now on a seperate scaling function not related to normal mobs
-Foul Stench damage upped to 75-100 a tick, tick increased to 5s intervals from 4s
-Bile worms now have a 1mp feedback making mana potions all the more important for this fight
-Bile worms now have a base of 2000 hp up from 1750
-Added 1 new ability, no info will be given about this ability
Generic:
-All buffs (BS, IP, BO, etc) now have a base of 5min duration
-Reflexes is now calculated with: (reflexes * 0.052) + (hAgi*0.027) + 4.775 for crit rating
it was: (reflexes * 0.047) + (hAgi*0.022) + 4.550
Arcanist:
-Drain spirit now gives you back mana as intended
Barbarian:
-Zerker stance now adds a base of 2 damage and 35% of your level (down from 4 and 50%), crit remains unchanged
-Zerker stance now back to the original 12% damage taken (up from 7%)
-Barb base attack speed increased to 2.8s (up from 2.5)
Chaotic Mage:
-Corruption was never meant to crit, now it cannot. Damage remains uneffected
Cleric:
-Healing Flash has been overhauled:
25s cooldown, only uses 23% of your spell damage +40 per tick, now ticks every second, lasts a base of 8s + level factor (2s delay before first tick, does not count towards 8s base duration)
Druid:
-Fixed a bug that resulted in players gaining wolf form when shifting out of bear if they weren't supposed to have it
Hydromancer:
-Tsunami no longer requires channeling, cast it then walk away
-Tsunami now uses 65% of your spell damage (down from 90%), but ticks every second instead of every 2 seconds (overall a DPS buff)
Pyromancer:
-Meteor no longer leaves behind the caster unit after the spell is casted, this was the source of ALOT of issues with spawning, vision, and fog errors
Warrior:
-Battle orders now functions properly for the whole group, and not 1 random person from the group
-Def stance now adds a base of 4 def (up from 2) and now 35% of your level (up from 25%), dodge is unchanged
Environment:
-Loading now properly triggers the right music
-Teleporting to nebu from tol'calm now triggers the right music
-Music no longer overlaps with 2 songs at the same time
Items:
-Attack speed bonus on 2-handed weapons totally removed
-Healing and Mana scrolls no longer share cooldowns with potions, they are on their own separate timer
-Healing potions trigger a 35s cooldown, mana potions trigger a 60s cooldown, the cooldown is still shared
-Values on the Ironwall vs Steelshield (tank vs hybrid) have been balanced properly
Bosses:
Kyron:
-Increased whirlslash damage from 325-375 to 425-475 per second (people need to NOT stand in it, thats the whole point)
Murton:
-Lowered his overall HP slightly
-Increased range on Filth Within (PBAoE, bloated) damage from 350 to 400 (due to his large size, this was needed)
-Filth within (PBAoE spell) damage increased from 2250 (before armor) to 3250, point is... DON'T STAND IN IT
-Bilt Spit now does 450 damage (up from 340)
-Increased Stun Duration on Bile spit from 3s to 3.5s
-Decreasd add damage from 37 to 30, and armor from 20 to 15
-Adds are now on a seperate scaling function not related to normal mobs
-Foul Stench damage upped to 75-100 a tick, tick increased to 5s intervals from 4s
-Bile worms now have a 1mp feedback making mana potions all the more important for this fight
-Bile worms now have a base of 2000 hp up from 1750
-Added 1 new ability, no info will be given about this ability
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