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--OLD-- 2.10.06 - Official Release - 8/02

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Changelog 2.10.06 - 08/02/08

It's a long one!

-Changed 'goodbye' to the proper '-goodbye' command
-Added an additional check so -goodbye cannot be used if you are not in talk mode (resulted in an empty inventory for the player)
-Found the cause to the druid perma stun bug with Overgrowth
-Stalk finally works properly, i swear
-A lot of re-write work on Saving Nebu, failing should now work properly and all references to the original unit have been replaced with a variable that gets updated if the original unit dies (this was the root of all the problems)
-EXP in heroic mode increased by 2% more, gold by 3% (doesn't sound like much, but it adds up over time)
-EXP in legendary mode increased by 5% more, gold by 4% (doesn't sound like much, but it adds up over time)
-Druid Bear Form - 35% of your spell damage is converted into attack power
-Druid Wolf Form - 45% of your spell damage is converted into attack power
-Epic Items are now functional for 2.10.06
  • Bracers - Twins
    Belt - Kyron
    Weapon - Murton
-Vkick now forces the player left game function to clean up (in case they had quest items) instead of waiting for them to actually leave the game
-Two-handed weapons now count as a two-handed weapon, Only barbs and warriors can use them as 1h's
-Skeleton Counter should now work properly for the CM (no promises)
-Kyron is now level 25
-Murton is now level 27
-Murton now properly gives 400 exp (if you are lvl 27) instead of 100
-Druid shapeshift - to avoid some bug that seemed to be in the actual wc3 shifting (unit replacement) system, when you shift out of form, for 3s you will not have your shifting abilities, then they will be added back. This fixes 3 different shifting bugs
-Fixed a display bug only that did not show the extra healing or damage done with set bonuses (it works, its pure display only)
-Barb Taste for Blood increased to 15%
-Barb Zerker stance damage taken reduced to 7%
-Barb Execute Formula changed to: (mp*9.45) * ( (hLvl*0.11) / 3.55) + 275
used to be: (mp*7.25) * ( (hLvl*0.07) / 3.75) + 255
-Fireform changed, now adds a flat 25% damage to all spells 100% of the time
-Hydromancer - increased Tsunami's SD useage from 75% to 90%, and base damage from 30 to 39
-Pyro - fixed mechanix in Dragon's Breath so it should always work properly regardless of your hero's facing
-Fixed an exploit with battle orders
-Fixed some problems with the fog & teleporting
-Fixed the Inner Temple and Mine's fog density / color
-Buffed the values on Burning Soul because it only ticks every 3s, they were very weak
-Blessing of Wisdom can now only occur once every 3s (for each player)

-Consumable changes
-All potions share a cooldown (heal and mana) (not elixirs)
-Healing and mana potions cooldown now at 60s
-Wards and smoke screens share a cooldown
-Ward and smoke screen cooldowns now 90s
-Healing and mana AoE scrolls removed from lower levels, buffed, and moved to Nebu (to help with Kyron and Murton)

-Mode Changes:
Heroic
  • 15% chance to drop 1 epic item from bosses, always will drop 3 set items, exp from bosses increased by 10%
    Enrage - increased the amount of Enrage levels as a baseline for Heroic
    HP - added 15% more hp across the board, 6-7-8 players now scale more in HP

Legendary
  • 100% chance to drop 2 epic items from bosses, always will drop 4 set items, exp from bosses increased by 10% (same as heroic)
    Enrage - increased the amount of Enrage levels as a baseline for Legendary (more than on heroic)
    HP - added 25% more hp across the board, 6-7-8 players now scale more in HP (more than heroic)

-2.10.06 will implement a code change. This will NOT be a code wipe, it will take inputted 2.10.05 codes and spit out the new code. I am increasing the code legnth by 5 characters. I am starting to make room in the code for the new ability spellbook system, as well as adding additonal check digit characters (to help prevent errors)

-Twins Flamestrike and Blizzard have had their cooldowns increased to 14s, up from 8s
-Twins Ancient Fires max damage lowered from 250 to 200 (now does 175-200 dmg every 3s)

-Kyron fight has undergone some drastic changes, expect the fight to be a lot harder

-Murton has had one of his abilities fixed and improved to make the fight harder like it is supposed to be (the ability is currently not doing damage as intended) as well as adding new abilities

GOOD LUCK!

REMOVED
 
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