Heroes
Generic
Arcanist
Cleric
Ranger
Paladin
Phantom Stalker
Pyromancer
Warrior
Misc
Stats
Equipment
Bosses
Generic
Generic
- Fixed some more tooltips
- Passwords when displayed now show Hero Type and Level in the code for sorting passwords better with screen shots/GameCapture
- Healing a target that is Out of Combat no longer puts you in combat. If the target is In Combat, you will be put in combat as well
Arcanist
- Fixed a bug with Arcanic Disruption that would allow multiple hits to generate extra threat, or crit for more than intended bonus damage
Cleric
- Guardian Angel's cooldown decreased to 20 (down from 25)
- Guardian Angel on the Multiboard no longer displays the healing factor without the talent
Ranger
- All coefficients lowered for all damage abilities by 5%
- Most abilities base damage reduced by 1, 2, or 3 damage
Paladin
- Fixed the targets allowed for Divine Touch so it can target enemies for use as a damage ability
- Divine Touch's base heal is now 80 (up from 75) and coefficient is now 115% (down from 130%)
Phantom Stalker
- All coefficients raised all damage abilities by 5%
- Most abilities base damage increased by 1, 2, or 3 damage
Pyromancer
- Corrected a bug that prevented Meteor's DoT damage from working properly
Warrior
- Corrected the talent tree tooltip of Counter-Attack to its actual block value, which is now 10% (down from 20%)
- Improved Defensive Stance now increases block chance by 3/6% (down from 4/8%)
- Improved Battle Orders renamed to Master Commander. The talent now also causes the warrior to regain 3 mana with every critical strike
- Counter Attack will now only return a strike on units within 250 range of the warrior
Misc
Stats
- Reduced base Block rate to 0.5% (down from 4.725%)
- Reduced base Dodge chance to 3.5% (down from 5.725%)
- Reduced HP/s from spirit to 0.025 per point (down from 0.125)
- Endurance now adds 0.15 Power per point (down from 0.25)
- Now takes 3 points of Endurance to award 1 armor (up from 2)
- Block chance from Endurance reduced to 0.045% (down from 0.075%)
- Block chance from Dexterity reduced to 0.065% (down from 0.125%)
- Block chance from Power reduced to 0.015% (down from 0.025%)
- Dodge chance from Reflexes reduced to 0.055% (down from 0.070%)
- Dodge chance from Agility reduced to 0.015% (down from 0.025%)
- Spirit now increases base MP/s. 5 points in spirit = 0.02 to your 0.75 base.
- Spirit still increases your % of base mana regen (0.175% per point)
- Reduced the gain of HP/s from spirit to 0.025 (thats 0.025 HP/s per point)
- Reduced the Energy gain from each spirit point to 0.15 (down from 0.25)
- NOTE: Spirit is tricky to understand, but now should be a good stat. Each point will increase a regen rate by a % of your base, and every 5 points increases your base, making the scaling of the % even better. This will also help increase the effect from any mana regen percent items you have.
Equipment
- Vormur Storm Shield: +Block is now 3% (down from 6%)
- Vormur Battle Shield: +Block is now 3% (down from 4%)
- All rings: +Dodge is now base 2.25% (down from 3.25%) and per level bonus is now 0.12% (down from 0.20%)
- All rings: +Block is now base 1.75% (down from 3.25%) and per level bonus is now 0.12% (down from 0.15%)
- All amulets: +Dodge is now base 2.25% (down from 4.25%) and per level bonus is now 0.12% (down from 0.20%)
- All amulets: +Block is now base 1.75% (down from 3.25%) and per level bonus is now 0.12% (down from 0.15%)
- Soul bound items now say so in the item description multi-board
Bosses
Generic
- Fixed some exploits that made things easier than intended
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