• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

WiP - 3.0.3b Patch Notes

Status
Not open for further replies.
Level 11
Joined
Jun 13, 2007
Messages
570
Quests
  • Fixed the (null) error with the Medicinal Purposes quest
  • Fixed an issue that prevented incorrect items from being dropped when handed in on quests that were already completed.
  • Fixed an issue with Beyond Our Gates that interferes with The Betrayal quest
  • Recoded the second area of the Trial of Agility a bit (The part with the spawning fire bombs). The fire bombs now last 1.75s (up from 1.25s) giving a bit more time to dodge considering WC3 delays / lag. They now spawn slightly faster though, 0.6s instead of 0.8s. The fire bombs can now also only spawn in the assigned regions, making the 2 safe spots actually safe spots. Bombs stop spawning for those heroes when standing in the area and now the bombs can never spawn in that area randomly.

Enemy Abilities
  • Recoded the Frontal Wave ability which is used for: Flamewave, Firewave, Waterwave, etc. Once hit, you are now put in a group so you cannot get hit again by the same wave. Since you will not get hit 2,3,4 times from the same wave, the damage on each wave has been increased approx 240%
  • The following edits are for NORMAL MODE ONLY
    • Naga in the Temple of Sanctity now have reduced damage by about 15-25% with their abilities
    • Naga in the Temple of Sanctity now have reduced stun durations on their abilities
    • Lord Myron's damage ticks on the water / sand are now 1.5s apart (up from 1s)
    • Lady Varlyn has reduced multishot damage and range
    • Lord Naztar's Mana shield explosion's damage has been reduced
    • Lord Naztar's Mana drain's damage has been reduced and only burns 7% of the hero's mana (down from 14%)

Mini-Bosses
  • Corrected an issue with the Haggart mini boss fight. He now does his 2nd ability as intended instead of just announcing it and doing nothing.
  • Altered the way Lord Naztar casts his abilities a bit. This is all 'under the hood' mechanic stuff, but should improve the smoothness of his fight and fix some issues.

Bosses
  • Corrected a reset issue with BM and the eggs/spiders that spawn. They will properly be cleaned up now
  • Sand Wave from the Sand Golem now adds your hero to a hidden group watch list putting you on the safe list for 4s after getting hit. This will block any double hits from the sand wave which are unintentional.
  • The following edits are for NORMAL MODE ONLY
    • Narith Frozen now ticks every 2.5s (up from 1.75s) and tick damage is reduced by 15%
    • Narith Poison Sparks void zones now last 5s (down from 8s)
    • Narith Poison Volley base and tick damage reduced by 15%
    • Sand Golem Boulder Volley stun duration reduced to 1s (down from 3s) and damage reduced by 15%
    • Sand Golem Dust Tornado move speed reduced to 125 (down from 135)
    • Sand Golem Sand Wave cast time increased to 2.75s (up from 2.5s)

Barbarian
  • Fixed an issue with Bladestorm

Hydromancer
  • Improved Ice Barrier will now only shield adjacent targets for 45% of the HP the shield gives to the target (instead of the full 100% sheild HP)

Ranger
  • Improved Frost Arrow now properly does it's AoE radius damage

Pyromancer
  • Improved Ignition now works as intended for a 25%/50% damage bonus on targets on fire from Dragon's Breath
 
Last edited:
Status
Not open for further replies.
Top