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Patch Notes for WiP - 3.0.2c

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Jun 13, 2007
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Heroes

Generic
  • Fixed some more tooltips
  • Passwords when displayed now show Hero Type and Level in the code for sorting passwords better with screen shots/GameCapture
  • Healing a target that is Out of Combat no longer puts you in combat. If the target is In Combat, you will be put in combat as well

Arcanist
  • Fixed a bug with Arcanic Disruption that would allow multiple hits to generate extra threat, or crit for more than intended bonus damage

Cleric
  • Guardian Angel's cooldown decreased to 20 (down from 25)
  • Guardian Angel on the Multiboard no longer displays the healing factor without the talent

Ranger
  • All coefficients lowered for all damage abilities by 5%
  • Most abilities base damage reduced by 1, 2, or 3 damage

Paladin
  • Fixed the targets allowed for Divine Touch so it can target enemies for use as a damage ability
  • Divine Touch's base heal is now 80 (up from 75) and coefficient is now 115% (down from 130%)

Phantom Stalker
  • All coefficients raised all damage abilities by 5%
  • Most abilities base damage increased by 1, 2, or 3 damage

Pyromancer
  • Corrected a bug that prevented Meteor's DoT damage from working properly

Warrior
  • Corrected the talent tree tooltip of Counter-Attack to its actual block value, which is now 10% (down from 20%)
  • Improved Defensive Stance now increases block chance by 3/6% (down from 4/8%)
  • Improved Battle Orders renamed to Master Commander. The talent now also causes the warrior to regain 3 mana with every critical strike
  • Counter Attack will now only return a strike on units within 250 range of the warrior



Misc

Stats
  • Reduced base Block rate to 0.5% (down from 4.725%)
  • Reduced base Dodge chance to 3.5% (down from 5.725%)
  • Reduced HP/s from spirit to 0.025 per point (down from 0.125)

  • Endurance now adds 0.15 Power per point (down from 0.25)
  • Now takes 3 points of Endurance to award 1 armor (up from 2)

  • Block chance from Endurance reduced to 0.045% (down from 0.075%)
  • Block chance from Dexterity reduced to 0.065% (down from 0.125%)
  • Block chance from Power reduced to 0.015% (down from 0.025%)

  • Dodge chance from Reflexes reduced to 0.055% (down from 0.070%)
  • Dodge chance from Agility reduced to 0.015% (down from 0.025%)

  • Spirit now increases base MP/s. 5 points in spirit = 0.02 to your 0.75 base.
  • Spirit still increases your % of base mana regen (0.175% per point)
  • Reduced the gain of HP/s from spirit to 0.025 (thats 0.025 HP/s per point)
  • Reduced the Energy gain from each spirit point to 0.15 (down from 0.25)
  • NOTE: Spirit is tricky to understand, but now should be a good stat. Each point will increase a regen rate by a % of your base, and every 5 points increases your base, making the scaling of the % even better. This will also help increase the effect from any mana regen percent items you have.

Equipment
  • Vormur Storm Shield: +Block is now 3% (down from 6%)
  • Vormur Battle Shield: +Block is now 3% (down from 4%)
  • All rings: +Dodge is now base 2.25% (down from 3.25%) and per level bonus is now 0.12% (down from 0.20%)
  • All rings: +Block is now base 1.75% (down from 3.25%) and per level bonus is now 0.12% (down from 0.15%)
  • All amulets: +Dodge is now base 2.25% (down from 4.25%) and per level bonus is now 0.12% (down from 0.20%)
  • All amulets: +Block is now base 1.75% (down from 3.25%) and per level bonus is now 0.12% (down from 0.15%)

  • Soul bound items now say so in the item description multi-board



Bosses

Generic
  • Fixed some exploits that made things easier than intended
 
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