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3.0.2d Patch notes - 10:35pm 11/30

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  • Generic Bug fixes
  • Dragon's Breath & Purify no longer uses the blizzard code of Breath of Fire and looks for the debuffs - it now uses a special GroupEnumUnitsInCone function that works 1000x better
  • Fixed a minor bug with scaling and players that are currently not loaded. Unloaded heroes are considered a standard DPS instead of their normal class
  • Found a memory leak issue with Dragon's Breath
  • Found a memory leak issue with Snare Trap
  • Fixed a memory leak with the Mana Burn effect with the Undead Mage's Drain Spirit
  • Removed some global variables and converted them to local to help prevent sharing variable errors.
  • Corrected the tooltip for Divine Protection to display its effected by Hero Level
  • Corrected the hero unit name display when saving
  • Corrected all the of the PS's buff/debuff icons



    Arcanist
  • Arcanic Explosion base damage is now 11 (down from 15)
  • Arcanic Explosion coefficient is now 55% (down from 60%)
  • Drain Spirit base channel time is now 2.75 (down from 3.02) (this is a buff)
  • Disruption Aura base damage is now 10 (down from 13)
  • Disruption Aura coefficient is now 14% (down from 17%)

    Chaotic Knight
  • Fixed an issue with mindblade that would cause it not to function properly for some players

    Ranger
  • AoE % of Explosive Arrows is now 20% (down from 30%) (empowered still brings it up by 16% to a total of 36% AoE damage)
  • Explosive Arrows coefficient is now 75% (down from 80%)
  • Fire Trap base damage is now 7 (down from 8)
  • Fire Trap coefficient is now 49% (down from 52%)
  • Frost Trap coefficient is now 40% (down from 50%) (to keep in line with Fire Trap)
  • Frost Arrow coefficient is now 60% (down from 65%)
  • Hail of Arrow coefficient is now 9% (down from 14%) (this is per arrow, the # of arrows fired is unchanged)

    Phantom Stalker
  • Due to the nature of the Phantom Stalkers high single target threat, she is now receiving a bonus 25% reduction in threat on top of the normal DPS threat reduction



    Units
  • Undead Mages now properly cancel their Drain Spirit when they die
  • Reworked a few monster abilities under the hood mechanics, while you will see no change in game play, it should resolve some possible issues and possibly some of the desync problems.
  • Haggart's Concussion Bomb is now base 90 damage (down from 120), the splash damage is now 65 (down from 90), the DoT is now 3 ticks of 21 (down from 5 ticks of 21), the silence effect now lasts 3 seconds (down from 5). Poor Haggart has been hit with the nerf bat.



    Items
  • Items in merchant windows don't appear as Soul Bound anymore
  • Healing Ward Rank 2 now gives the proper buff for Rank 2 heal ward (corrects the healing part of it as well)



    Bosses
  • Stormcloud ability has gone under a drastic change that should reduce visual lag and FPS issues. The end result is now the following: The landing of the Sparks no longer matters and it does not damage you around the landing of the spark. Instead after the now shorter duration of the spawning sparks, everybody not under the cloud will take about 500 damage.
  • Bosses are no longer effected by triggered stuns on abilities (e.g. Warrior Shield Slam)
  • Bosses are no longer rootable by triggered abilities (e.g. Ranger Snare Trap)



    UI
  • Combat Multiboard no longer displays health and mana bars since the side hero icons also do this. The combat multiboard now only displays Hero Level, DPS, HPS and the game difficulty is now displayed in the title of this board.
 
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