Warcraft III: Origins (Human) Version 1.6.


Introduction:

This is a fully finished, voiced custom campaign Warcraft III: Origins, Version 1.6. It is a remake of the very first game Warcraft: Orcs and Humans. This is the Human Campaign. This project is whole reimagination of the original game with both old and new features. Like: you can’t build town halls or initially you can only select four units at a time (this can be turned off anytime you want). But for the most part, it will be a total conversion with a lot of changes and improvements.

IMPORTANT: If you want to skip a mission, type "done".

KNOWN BUGS: The loading screens can change for whatever reason. It seems like the asset manager is unstable.


You can download the Orc Campaign here:
Warcraft III: Origins (Orc) Version 1.0

03.03.2024 - uploaded as a demo
13.11.2024 - uploaded as a whole campaign
30.01.2024 - Following changes have been applied:
  • Building portraits fixed,
  • level 12 - bug, where you weren't able to complete the quest playing as Scout Corps, fixed,
  • Level 7, 10 and 14 - more info about the infiltration has been added (don't infiltrate farms and towers),
  • Simon's playthrough has been added.
13.11.24: Uploaded the whole campaign.
14.11.24: Following changes have been applied:
  • New scrennshots,
  • Fixed loading screens for missions 002, 003, 004, 006, 007, 012, 013 and 014,
  • H_010 - spelling mistakes fixed,
  • H_009, H_012 - Warcraft I deselection works now,
  • H_013 - new music.
16.11.2024: A link to all my projects' overview has been added.
09.12.2024: Donation link has been added.
15.06.2025 - added the teaser
02.07.2025 - updated as a fully voiced campaign
10.07.2025 - bug on the second level (villagers count) and the not appearing level buttons have been fixed.
11.07.2025 - Following changes have been applied:
  • Level 01 - Knight model has been restored,
  • Level 04, Level 08, Level 13 - Ore Refinery mechanics has been redone,
  • Level 07, Level 10, Level 13 - More info about the infiltration was added.
24.07.2025 - link to WTii's plythrough has been added.
06.08.2025 - following changes have been applied:
  • hint how to skip levels added,
  • more informations in the "Main Features Section" added,
  • Level 11 - missing Helga quotes added,
  • Level 12 - Hydras attack decreased, siede quest with the traitor (on Hard and Very Hard) has been fixed.
  • Level 13 - Hydras attack decreased.
31.08.2025 - Ice ToneGaming's playthrough has been added.
09.10.2025 - Level 10 - fulfilling of the optional quests now gets registered correctly.
18.10.2025- following changes have been applied:
  • Level 10 - hint "Avoid walking on your allies' bases: they need some space to build up their camps." has been added,
  • Level 11 - the game checks now, if all optionaal quest on the previos level were completed,
  • Level 13 - the enemies don't attack on Very Hard - fixed.
27.10.2025- following changes have been applied:
  • Level 01 - the minimap got fixed, the "wrong" 3D models were deleted,
  • Level 13 - the music play correctly, infiltration of the enemy purple warlock tower now grants you access to the Archmage,
  • "Known buggs" was added.
20.05.2026 - following changes have been applied:
  • New custom cursor,
  • Level 03 - you can no longer lose the game by losing the pack horses, if the first quest has already been completed and the second one - recieved,
  • Level 06 - enemy only attacks from one direction - fixed.

Main Features:
  • Fully voiced cutscenes (by Grubby, WTiiWarcraft, Admiral Iddy, Fabis Quest, EvilHog, MickKraft and myself).
  • Four difficulty levels.
  • Warcraft I unit selection (can be turned off anytime you want).
  • Old school UI and soundtrack from Warcraft: Orcs and Humans.
  • Hand-drawn loading screens and icons.
  • Optional quests, completing of which will grant you a little bonus on the next level.
  • Three playable sub factions with their unique features.
  • Crates, destroying of which will give your additional resources.
  • Soundtrack from Enclave.
  • Interesting voice acting with some edgy accents.
  • Some typos.
  • And many other things.

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There are multiple regiments in the Army of Stormwind. Regular forces are standard warriors of the Kingdom. Their knights are sound fighters; however, the main strength of this subfaction is magic. Wizards of Stormwind are the best in the whole army and capable of summoning mysterious creatures. Their clerics can heal wounds and make things invisible.

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Scout Corps are a special regiment of the Stormwind army. Its soldiers are weaker, but faster, for mobility is the key to their victory. But the main force of the scout corps are rangers. They specialize on fast and devastating range attacks and have far more upgrades in their disposal than their colleagues from the regular army. There are clerics in the scout corps. But they’re not that effective, as their brethren from the regular troops.

Another feature of this Corps are thieves, which can infiltrate enemy buildings in order to steal resources or technologies.

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The strongest and most advanced part of the army is the Engineer Corps. They rely on armor, enchanted weaponry and technologies. They have the best defense (including Cannon Towers) and shooters. They also possess two kinds of artillery: regular Ballistas and Siege Cannons, which damage can be upgraded. They harvest Gold not from regular gold mines but from ore deposits by building Refineries. There are no wizards and conjurers in the Engineer Corps.




Possible Questions:

1. How can I play this?


Download the campaign-> put it in your Warcraft III campaign folder (usually it’s C:/ Documents:/ Warcraft III:/ Campaigns) -> launch the game –> single player –> custom campign -> select the project -> enjoy

2. Which version of Warcraft III is required?

You need a licensed, fully updated copy of Warcraft III.

3. Does this campaign follow the lore of Warcraft precisely?

No, because I decided to concentrate myself on the gameplay. I changed or added some events and conditions in order to make the process more variable.


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Check out all my projects on Hive: Warcraft III: Legacy (Origins + Remembered)

People, whose resources I used:

pibesabe

Astromen

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Callahan

Ket

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Stormwind Units

loktar


Mike

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Em!

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Warcraft - Ironforge by rackham

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– waaagh!

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Mister_Haudrauf

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Deleted member 212788

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Deleted member 238226

Special thanks to:

Evilhog for helping me to test the campaign, write the dialogues and for voice acting.
Mickcraft for voice acting.
FabisQuest for voice acting.
WTiiWarcraft for voice acting.
Admiral Iddy for voice acting.
Grubby for voice acting (he has olny a few lines in the project).
Benedikt Kölsch for the help with the 3D part of the teaser.




Contents

War I Origins Human (Campaign)

Reviews
deepstrasz
A nice recreation overall, a sort of Warcraft III-I combination, however, with filler addon story without an arc or character development. Kind of feels unfinished. There are some nice gameplay ideas but generally, it's pretty much the same deal. Very...
Hello there!
I'll take a look and try to share my humble review on coming days :)
...And I had played it, completed it on NORMAL difficulty. Here's my walkthrough:

What can I say about the whole map?
  • Some minor text typos persist, like the humble narrator's voice (I barely hear him through constant "Yes, yes" sounds) or "famrs" in the quest log;
  • Balance is snazzy - I think that you have done well with it, I tried the map on hard difficulty and failed my attempt to finish it as fast as possible, while normal provides enough challenge for the first mission;
  • For the first mission, I cannot say if limiting the player's town hall was good or bad since we had only 1 base.
Overall I found it quite enjoyable, "Yes yes"/10
 
...And I had played it, completed it on NORMAL difficulty. Here's my walkthrough:

What can I say about the whole map?
  • Some minor text typos persist, like the humble narrator's voice (I barely hear him through constant "Yes, yes" sounds) or "famrs" in the quest log;
  • Balance is snazzy - I think that you have done well with it, I tried the map on hard difficulty and failed my attempt to finish it as fast as possible, while normal provides enough challenge for the first mission;
  • For the first mission, I cannot say if limiting the player's town hall was good or bad since we had only 1 base.
Overall I found it quite enjoyable, "Yes yes"/10
WOW! Thank you so much for the video! It's awesome! :peasant-cheers-back: But now I'm afraid that it was still a bit difficult for "normal".

And now I know I have to make the voices lauder.
Thanks again.
 
@AkulaSubmarine Glad to see you taking on WC1 remake (I'm a big fan of the original, as you might guess). I've been in love with your trademark art style since your previous project.

I've played only a few minutes of the demo mission so far, but I can already see it's going to be fun.

Nitpicks so far:
  • The map launches with Reforged assets if you have the game set to Reforged graphics in the menu. This can be easily fixed, since there's a switch in the editor preferences, which makes the user-made map use SD stuff by default (and you won't need to switch back to Reforged once you've finished playing the demo).
  • The UI graphics are nice, but you can clearly see chunky square pixels from upscaled original art. No big deal, and not without their own charm, but see if you can smooth those pixels out.
  • Voice acting - ...uh, you know, I'm no professional voice actor, but I believe I could make a decent impression of Bill Roper's voice (he's the guy who voiced all units and narrated briefings in WC1). Maybe we should team up? I'll send you some samples tomorrow.
 
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  1. Would be nice for the "saved" troops to say something, give you some details of what they were doing/been through. Also, they don't seem like in trouble or hiding or anything but more like on a picnic or stroll. OK, those near the tents did but those in the forest southeast nothing.
  2. Sad the captain wasn't at least a stronger unit hero type like in StarCraft.
  3. No map ending scene to reflect on what happened there?
  4. Next chapter has no intro cinematic, sudden objectives start.
  5. noThanks isn't saved between chapters. Weird that the limit of selection was implemented but not the roads building dependency as well.
  6. Perhaps it might be a good idea to have limited number of mines rather than cooldown based? It hasn't any hotkey.
  7. Destroying the crate near the river/cliff edge, finished the mine quest.
  8. The bridge doesn't play its build animation; it appears built from the start after the two engineers are in position.
  9. Why are pigs enemies?
  10. There's no danger for the villagers once they cross the bridge to the circle.
  11. For some reason the Pack horse is teleported back in the base southwest of the mine if you move it in places like where it was first found. Doesn't happen to both.
  12. Why is the catapult a ballista?
  13. Scout drones? Ugh... Anyways, True Sight's icon is not passive. Could be made with: Button Manager v1.8.2
  14. Should recreate the ore if the building is cancelled.
  15. Different peasants can't build. Quite confusing and annoying really.
  16. Land mines can't be used in the infiltration mission; they count as being seen. Proceeded to attack it not to lose the mission and the mission failed...
  17. Sometimes the lowered platforms might not kill units in the boiling water; too many units on one platform could make them be teleported nearby on other platforms when the one they are on lowers.
  18. Ugh, now Lothar is a full fledged Warcraft III hero. Inconsistency within the gameplay, not really fitting.
  19. Helga has no hero glow. Could be simply added: How to add Hero Glow without Modeling
  20. Not quite understanding, we kill Gul'dan? Also, Ogre Magi? Even more so, having necromatic abilities? Not quite lore friendly.
  21. No proper ending?

A nice recreation overall, a sort of Warcraft III-I combination, however, with filler addon story without an arc or character development. Kind of feels unfinished. There are some nice gameplay ideas but generally, it's pretty much the same deal. Very sweet terraining though.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

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MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
  1. Would be nice for the "saved" troops to say something, give you some details of what they were doing/been through. Also, they don't seem like in trouble or hiding or anything but more like on a picnic or stroll. OK, those near the tents did but those in the forest southeast nothing.
  2. Sad the captain wasn't at least a stronger unit hero type like in StarCraft.
  3. No map ending scene to reflect on what happened there?
  4. Next chapter has no intro cinematic, sudden objectives start.
  5. noThanks isn't saved between chapters. Weird that the limit of selection was implemented but not the roads building dependency as well.
  6. Perhaps it might be a good idea to have limited number of mines rather than cooldown based? It hasn't any hotkey.
  7. Destroying the crate near the river/cliff edge, finished the mine quest.
  8. The bridge doesn't play its build animation; it appears built from the start after the two engineers are in position.
  9. Why are pigs enemies?
  10. There's no danger for the villagers once they cross the bridge to the circle.
  11. For some reason the Pack horse is teleported back in the base southwest of the mine if you move it in places like where it was first found. Doesn't happen to both.
  12. Why is the catapult a ballista?
  13. Scout drones? Ugh... Anyways, True Sight's icon is not passive. Could be made with: Button Manager v1.8.2
  14. Should recreate the ore if the building is cancelled.
  15. Different peasants can't build. Quite confusing and annoying really.
  16. Land mines can't be used in the infiltration mission; they count as being seen. Proceeded to attack it not to lose the mission and the mission failed...
  17. Sometimes the lowered platforms might not kill units in the boiling water; too many units on one platform could make them be teleported nearby on other platforms when the one they are on lowers.
  18. Ugh, now Lothar is a full fledged Warcraft III hero. Inconsistency within the gameplay, not really fitting.
  19. Helga has no hero glow. Could be simply added: How to add Hero Glow without Modeling
  20. Not quite understanding, we kill Gul'dan? Also, Ogre Magi? Even more so, having necromatic abilities? Not quite lore friendly.
  21. No proper ending?

A nice recreation overall, a sort of Warcraft III-I combination, however, with filler addon story without an arc or character development. Kind of feels unfinished. There are some nice gameplay ideas but generally, it's pretty much the same deal. Very sweet terraining though.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
BRO, YOU ARE THE FIRST ONE, WHO MENTIONED MY AWESOME TERRAINING!!!! THANK YOU, DUDE! If only I could kiss you. :peasant-victory:
 
I have played your campaign, on normal difficulty :peasant-neutral:, and published a full play through on my YouTube channel

I like the idea of the Stormwind army divided into three subfactions but, the Engineering Corps seems to be way advanced. Is this corps actually present in the original lore of WarCraft? I'm asking because I haven't read any book, and also I didn't watch the movie. I don't remember the existence of this advanced corps from Stormwind. Is this your idea :peasant-thinking:?
 
I have played your campaign, on normal difficulty :peasant-neutral:, and published a full play through on my YouTube channel

I like the idea of the Stormwind army divided into three subfactions but, the Engineering Corps seems to be way advanced. Is this corps actually present in the original lore of WarCraft? I'm asking because I haven't read any book, and also I didn't watch the movie. I don't remember the existence of this advanced corps from Stormwind. Is this your idea :peasant-thinking:?
BRO, IT'S AN AMAZING NEW YEAR PRESENT!!!! Thank you!

Don't worry, neither did I. :) I just was aware of the lore in general and took some creative liberty.
 
Yesterday, I forgot to leave a rating.
It is a very good re-imagining of the Human Campaign of WarCraft Orcs and Human.

Things I liked
  • Existence of sub-factions for both the Human and Orc forces.
  • Changed the objectives and layouts of the maps. Instead of a simple 1:1 recreation of the maps from the original game, you will have some new maps and thanks to the WC3 cinematic functionality the amount of presence you feel into the story is definitely better than a simple briefing
  • Drawn icons. For real, the icons are beautiful and distinguishable between units and structures.

Things I disliked
  • The damage radius of catapults. Hated in the original game and I hate it also in this custom campaign. I understand that the concept of a catapult/ballista attacking should be devastating, I can accept when it hits a single unit not a group of units that near from each other:peasant-thumbs-down-angry:. As stated at the beginning, this is a feature from the original game and it is replicated in this custom campaign, but I honestly prefer to avoid such high damage output.
Overall, it is a really good custom campaign and I recommend it :peasant-thumbs-up:.
 
I enjoy playing it, but until level 10 where i complete all side quests, but it not had trigger the message nor in the following level the bonus reward.
It is possible this mission 10 side quests only grants bonus to your allies in the mission and no bonus to the next mission (by resolving the ore deposit, the demons and the catapults)? Or is like in mission 6 where you need to wait other thing so the optional quest appear?.
 
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I enjoy playing it, but until level 10 where i complete all side quests, but it not had trigger the message nor in the following level the bonus reward.
It is possible this mission 10 side quests only grants bonus to your allies in the mission and no bonus to the next mission (by resolving the ore deposit, the demons and the catapults)? Or is like in mission 6 where you need to wait other thing so the optional quest appear?.
Thank you very much for pointing out that problem. It has been fixed.
 
Hi!, oh looks cool, would be nice to play this, but after choosing first chapter after the load screen I got this: View attachment 553272

Would be nice to play it
The random crash won't do me anything good. You can try restarting your PC and reloading the campaign to see if the bug persists. The crash appears to be related to imported file (as seen in error pic) that doesn't load properly.
 
Hey there!
I tried downloading your campaigns, but both are shown as blank. And when I try to load them, there is nothing to choose to start them.
Edit: It says "just another Warcraft III Campaign"
2 Edit: browsing around the site I found it could have something to do with a bad download, but I downloaded it several times throughout the day and nothing. I also downloaded some other campaigns and they seem to work fine.
 
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