Pretty much the point with it (besides the practice it gives as well of course) And if/when its released it should also earn some money. Have mostly worked with objects so far and not living creatures, so when that time come it will be interesting. And yea, I heard something about problems with it, so what do you do?
Maya (Worked a little with blender in the beginning, didn't like it). Still also some with milkshape, but waiting for the next version with improved fbx converter, should make it easy to do maya->milkshape->wc3
Sad, well my work is as of yet unpaid since the game needs to be released. So its my website job and study payment that earns my money.. and sometimes what other work I can get from time to time. But glad to hear that you've gotten back to it Haven't worked much with models for wc3, but I really should try to see if I can convert stuff to wc3 with the program I am working with. Then I could do some stuff for you also.
Then nothing else have changed - My 5 semester exams is eating away all my free time (but at least I'll finish with all 10 in January, hopefully passing them all). So after that if your still limited in computer use I'll move on to finishing the transformations so on.
In regards of the spells I think you have a better shot of getting them, since you been in more contact with kave and valkemiere.
(And yea - first time logging in on Hive in a month or more.. damn study )
Thats exactly what i want, So whatever position the caster is facing it will fire the flamethrower at its facing position and create that shape,
Also i want it too shoot the flamethrower forwards and make the line move right so it looks like he's controlling the flamethrower and swinging it.
Wait, so you want the Flamethrower path to be rotated throughout the course of channeling the spell? So when the caster first uses the spell, he will be facing 140 degrees but over the course of the spell, he'll slowly rotate along with the flame thrower until he faces 40 degrees...?
In other words, will the flames from the spell will still be moving in a straight line, but will gradually shift to the right?
Did you already test the map?
For the second spell, I had made the caster face 140 degrees. The flames start there as well but eventually curve to 40 degrees once they reach or exceed 700 units. That's how I interpreted what you wanted.
Instead of clogging your thread further, I'll just ask you other questions here.
Is there some kind of duration the flamethrower has? Is the spell channeling?
The first spell is targeting, right? Is the second spell also targeting or instant?
Sorry for all these questions. :O
Yea, I read it in the readme.. sadly one of the fews things I have time for at the moment.. We lost 2 group members from my study group so now we're all working double time . But well we'll be handing the report over in 2 weeks and then its exam time.. and finally after that I get my summer break... Which should give me the time I really want to have.