• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Warcraft III: Origins (Human Campaign)

For nearly ten years forces of Azeroth have been keeping borderlands of the kingdom in safety. But now stirrings of war come from the swamps. The attacks upon our settlements, once scattered and poorly-executed, have become more organized. Rumors of the rising of a great Orcish War Chief have been heard about the land. If these believes are to be trusted, is yet unknown. Thus, the king has found it necessary to send reinforcements to protect settlements along the borderlands and reveal true Orcish intensions...

Introduction:

Warcraft III: Origins is a remake of the very first game Warcraft: Orcs and Humans. This is the Human Campaign. This project is whole reimagination of the original game with both old and new features.

This custom campaign is only supposed to be played with classic graphics.

03.03.2024 - uploaded as a demo
13.11.2024 - uploaded as a whole campaign
30.01.2024 - Following changes have been applied:
  • Building portraits fixed,
  • level 12 - bug, where you weren't able to complete the quest playing as Scout Corps, fixed,
  • Level 7, 10 and 14 - more info about the infiltration has been added (don't infiltrate farms and towers),
  • Simon's playthrough has been added.

Main Features:
  • Four difficulty levels.
  • Warcraft I unit selection (can be turned off anytime you want).
  • Voiced cutscenes. (is still being worked on)
  • Old school UI and soundtrack from Warcraft: Orcs and Humans.
  • Hand-drawn loading screens and icons.
  • Optional quests, completing of which will grant you a little bonus on the next level.
  • Three playable sub factions with their unique features.
  • Crates, destroying of which will give your additional resources.
  • Soundtrack from Enclave.
  • And many other things.
296611-8e422b87b616125dd4103bc91dc8a056.png


There are multiple regiments in the Army of Stormwind. Regular forces are standard warriors of the Kingdom. Their knights are sound fighters; however, the main strength of this subfaction is magic. Wizards of Stormwind are the best in the whole army and capable of summoning mysterious creatures. Their clerics can heal wounds and make things invisible.

296612-0ce0754bd4177576124e49544a5192a2.png


Scout Corps are a special regiment of the Stormwind army. Its soldiers are weaker, but faster, for mobility is the key to their victory. But the main force of the scout corps are rangers. They specialize on fast and devastating range attacks and have far more upgrades in their disposal than their colleagues from the regular army. There are clerics in the scout corps. But they’re not that effective, as their brethren from the regular troops.

Another feature of this Corps are thieves, which can infiltrate enemy buildings in order to steal resources or technologies.

296610-fd6cd02253619f3083a09f91fdb222f5.png


The strongest and most advanced part of the army is the Engineer Corps. They rely on armor, enchanted weaponry and technologies. They have the best defense (including Cannon Towers) and shooters. They also possess two kinds of artillery: regular Ballistas and Siege Cannons, which damage can be upgraded. They harvest Gold not from regular gold mines but from ore deposits by building Refineries. There are no wizards and conjurers in the Engineer Corps.

Videos:


Possible Questions:

1. How can I play this?


Download the campaign-> put it in your Warcraft III campaign folder (usually it’s C:/ Documents:/ Warcraft III:/ Campaigns) -> launch the game –> single player –> custom campign -> select the project -> enjoy

2. Which version of Warcraft III is required?

You need a licensed, fully updated copy of Warcraft III.

3. Does this campaign follow the lore of Warcraft precisely?

No, because I decided to concentrate myself on the gameplay. I changed or added some events and conditions in order to make the process more variable.


296601-628a184d579034aea5192be0123bf757.png


296602-cd4a6337ff7580d3ee045f6dc2c5a5b7.png


296600-f61d8dea52ff05464e6586331fad1e08.png

296903-6f087f8c1b258b986358d96e73dbacf6.png


Check out all my projects on Hive: Warcraft III: Legacy (Origins + Remembered)

People, whose resources I used:

pibesabe

Astromen

JamesF

BaiyuGalan

Blizzard Entertainment

Zenonoth

FeelsGoodMan

Kam

Elunes-Guardian

Mechanical Man

Illidan(Evil)X

Callahan

Ket

Mr. Bob

Kitabatake

Workshop


Stormwind Units

loktar


Mike

https://www.hiveworkshop.com/members/bakr.284239/

HerrDave

Hantoo

Mc !

Villagerino

AnthonyRiver

Wandering Soul

Immolthar

HappyTauren

Mister_Haudrauf

https://www.hiveworkshop.com/members/ujimasa-hojo.142431/

induwer

Shadow_killer

Red XIII

Sin'dorei300

Ilya Alaric

Khazmo

Kitabatake

Jhonny Janbo

Mister_Haudrauf

BogdanKry

eubz

frostwolf

Stefan.K

Callahan

Mephestrial

Asssssvi

Urkdrengi

Gluma

johnwar

PROXY

Mecheon

Tamplier

tillinghast

Sellenisko

The_Warchief

Footman16

Poluroslik

Em!

Buster

Rhapsodie

Shadow-Scythe-R



jk2pach

Zavorakto

Bleeq

Cavman

tillinghast


LazZ

Spellbound


Silver Moon Banner

Faderunner - Hobbyist, General Artist | DeviantArt

Warcraft - Ironforge by rackham

xorkatoss

Tauer

tillinghast

Stefan.K

Tranquil

Ilya Alaric

Kuhneghetz

Stefan.K

StonemaulMidget

Remixer

The_Silent

HerrDave

Kitabatake

Urkdrengi

https://pixabay.com - sounds

– waaagh!

https://www.hiveworkshop.com/members/general-frank.127492/

Mister_Haudrauf

PROXY

kangyun

Carefree World

Korija2029

eubz

Dionesiist

Tauer

Mister_Haudrauf

https://www.hiveworkshop.com/members/ujimasa-hojo.142431/

Kitabatake

Stefan.K

eubz

Deolrin

robot-dude

Mc !

HerrDave

InfernalTater

Grey Knight

https://www.hiveworkshop.com/members/stan0033.192946/

communist_orc

funkid2

Draknyte1

Ergius

Amigurumi

satyr9914

https://www.hiveworkshop.com/members/ujimasa-hojo.142431/

Red XIII

epsilon

supertoinkz



Kitabatake

Tranquil

The_Silent

https://www.hiveworkshop.com/members/born²modificate.112491/

Deleted member 212788

purparisien

DREADMAN

Deleted member 238226

Special thanks to:

Evilhog for helping me to test the campaign.





13.11.24: Uploaded the whole campaign.
14.11.24: Following changes have been applied:
  • New scrennshots,
  • Fixed loading screens for missions 002, 003, 004, 006, 007, 012, 013 and 014,
  • H_010 - spelling mistakes fixed,
  • H_009, H_012 - Warcraft I deselection works now,
  • H_013 - new music.
16.11.2024: A link to all my projects' overview has been added.
09.12.2024: Donation link has been added.
Contents

War I Origins Human (Campaign)

Reviews
deepstrasz
A nice recreation overall, a sort of Warcraft III-I combination, however, with filler addon story without an arc or character development. Kind of feels unfinished. There are some nice gameplay ideas but generally, it's pretty much the same deal. Very...
Level 30
Joined
Jun 11, 2017
Messages
1,005
Hello there!
I'll take a look and try to share my humble review on coming days :)
...And I had played it, completed it on NORMAL difficulty. Here's my walkthrough:

What can I say about the whole map?
  • Some minor text typos persist, like the humble narrator's voice (I barely hear him through constant "Yes, yes" sounds) or "famrs" in the quest log;
  • Balance is snazzy - I think that you have done well with it, I tried the map on hard difficulty and failed my attempt to finish it as fast as possible, while normal provides enough challenge for the first mission;
  • For the first mission, I cannot say if limiting the player's town hall was good or bad since we had only 1 base.
Overall I found it quite enjoyable, "Yes yes"/10
 
Level 12
Joined
Jun 9, 2020
Messages
145
...And I had played it, completed it on NORMAL difficulty. Here's my walkthrough:

What can I say about the whole map?
  • Some minor text typos persist, like the humble narrator's voice (I barely hear him through constant "Yes, yes" sounds) or "famrs" in the quest log;
  • Balance is snazzy - I think that you have done well with it, I tried the map on hard difficulty and failed my attempt to finish it as fast as possible, while normal provides enough challenge for the first mission;
  • For the first mission, I cannot say if limiting the player's town hall was good or bad since we had only 1 base.
Overall I found it quite enjoyable, "Yes yes"/10
WOW! Thank you so much for the video! It's awesome! :peasant-cheers-back: But now I'm afraid that it was still a bit difficult for "normal".

And now I know I have to make the voices lauder.
Thanks again.
 
Level 15
Joined
Feb 1, 2020
Messages
148
@AkulaSubmarine Glad to see you taking on WC1 remake (I'm a big fan of the original, as you might guess). I've been in love with your trademark art style since your previous project.

I've played only a few minutes of the demo mission so far, but I can already see it's going to be fun.

Nitpicks so far:
  • The map launches with Reforged assets if you have the game set to Reforged graphics in the menu. This can be easily fixed, since there's a switch in the editor preferences, which makes the user-made map use SD stuff by default (and you won't need to switch back to Reforged once you've finished playing the demo).
  • The UI graphics are nice, but you can clearly see chunky square pixels from upscaled original art. No big deal, and not without their own charm, but see if you can smooth those pixels out.
  • Voice acting - ...uh, you know, I'm no professional voice actor, but I believe I could make a decent impression of Bill Roper's voice (he's the guy who voiced all units and narrated briefings in WC1). Maybe we should team up? I'll send you some samples tomorrow.
 
Last edited:

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,288
  1. Would be nice for the "saved" troops to say something, give you some details of what they were doing/been through. Also, they don't seem like in trouble or hiding or anything but more like on a picnic or stroll. OK, those near the tents did but those in the forest southeast nothing.
  2. Sad the captain wasn't at least a stronger unit hero type like in StarCraft.
  3. No map ending scene to reflect on what happened there?
  4. Next chapter has no intro cinematic, sudden objectives start.
  5. noThanks isn't saved between chapters. Weird that the limit of selection was implemented but not the roads building dependency as well.
  6. Perhaps it might be a good idea to have limited number of mines rather than cooldown based? It hasn't any hotkey.
  7. Destroying the crate near the river/cliff edge, finished the mine quest.
  8. The bridge doesn't play its build animation; it appears built from the start after the two engineers are in position.
  9. Why are pigs enemies?
  10. There's no danger for the villagers once they cross the bridge to the circle.
  11. For some reason the Pack horse is teleported back in the base southwest of the mine if you move it in places like where it was first found. Doesn't happen to both.
  12. Why is the catapult a ballista?
  13. Scout drones? Ugh... Anyways, True Sight's icon is not passive. Could be made with: Button Manager v1.8.2
  14. Should recreate the ore if the building is cancelled.
  15. Different peasants can't build. Quite confusing and annoying really.
  16. Land mines can't be used in the infiltration mission; they count as being seen. Proceeded to attack it not to lose the mission and the mission failed...
  17. Sometimes the lowered platforms might not kill units in the boiling water; too many units on one platform could make them be teleported nearby on other platforms when the one they are on lowers.
  18. Ugh, now Lothar is a full fledged Warcraft III hero. Inconsistency within the gameplay, not really fitting.
  19. Helga has no hero glow. Could be simply added: How to add Hero Glow without Modeling
  20. Not quite understanding, we kill Gul'dan? Also, Ogre Magi? Even more so, having necromatic abilities? Not quite lore friendly.
  21. No proper ending?

A nice recreation overall, a sort of Warcraft III-I combination, however, with filler addon story without an arc or character development. Kind of feels unfinished. There are some nice gameplay ideas but generally, it's pretty much the same deal. Very sweet terraining though.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 12
Joined
Jun 9, 2020
Messages
145
  1. Would be nice for the "saved" troops to say something, give you some details of what they were doing/been through. Also, they don't seem like in trouble or hiding or anything but more like on a picnic or stroll. OK, those near the tents did but those in the forest southeast nothing.
  2. Sad the captain wasn't at least a stronger unit hero type like in StarCraft.
  3. No map ending scene to reflect on what happened there?
  4. Next chapter has no intro cinematic, sudden objectives start.
  5. noThanks isn't saved between chapters. Weird that the limit of selection was implemented but not the roads building dependency as well.
  6. Perhaps it might be a good idea to have limited number of mines rather than cooldown based? It hasn't any hotkey.
  7. Destroying the crate near the river/cliff edge, finished the mine quest.
  8. The bridge doesn't play its build animation; it appears built from the start after the two engineers are in position.
  9. Why are pigs enemies?
  10. There's no danger for the villagers once they cross the bridge to the circle.
  11. For some reason the Pack horse is teleported back in the base southwest of the mine if you move it in places like where it was first found. Doesn't happen to both.
  12. Why is the catapult a ballista?
  13. Scout drones? Ugh... Anyways, True Sight's icon is not passive. Could be made with: Button Manager v1.8.2
  14. Should recreate the ore if the building is cancelled.
  15. Different peasants can't build. Quite confusing and annoying really.
  16. Land mines can't be used in the infiltration mission; they count as being seen. Proceeded to attack it not to lose the mission and the mission failed...
  17. Sometimes the lowered platforms might not kill units in the boiling water; too many units on one platform could make them be teleported nearby on other platforms when the one they are on lowers.
  18. Ugh, now Lothar is a full fledged Warcraft III hero. Inconsistency within the gameplay, not really fitting.
  19. Helga has no hero glow. Could be simply added: How to add Hero Glow without Modeling
  20. Not quite understanding, we kill Gul'dan? Also, Ogre Magi? Even more so, having necromatic abilities? Not quite lore friendly.
  21. No proper ending?

A nice recreation overall, a sort of Warcraft III-I combination, however, with filler addon story without an arc or character development. Kind of feels unfinished. There are some nice gameplay ideas but generally, it's pretty much the same deal. Very sweet terraining though.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
BRO, YOU ARE THE FIRST ONE, WHO MENTIONED MY AWESOME TERRAINING!!!! THANK YOU, DUDE! If only I could kiss you. :peasant-victory:
 
Level 3
Joined
Dec 30, 2024
Messages
8
I have played your campaign, on normal difficulty :peasant-neutral:, and published a full play through on my YouTube channel

I like the idea of the Stormwind army divided into three subfactions but, the Engineering Corps seems to be way advanced. Is this corps actually present in the original lore of WarCraft? I'm asking because I haven't read any book, and also I didn't watch the movie. I don't remember the existence of this advanced corps from Stormwind. Is this your idea :peasant-thinking:?
 
Level 12
Joined
Jun 9, 2020
Messages
145
I have played your campaign, on normal difficulty :peasant-neutral:, and published a full play through on my YouTube channel

I like the idea of the Stormwind army divided into three subfactions but, the Engineering Corps seems to be way advanced. Is this corps actually present in the original lore of WarCraft? I'm asking because I haven't read any book, and also I didn't watch the movie. I don't remember the existence of this advanced corps from Stormwind. Is this your idea :peasant-thinking:?
BRO, IT'S AN AMAZING NEW YEAR PRESENT!!!! Thank you!

Don't worry, neither did I. :) I just was aware of the lore in general and took some creative liberty.
 
Level 3
Joined
Dec 30, 2024
Messages
8
Yesterday, I forgot to leave a rating.
It is a very good re-imagining of the Human Campaign of WarCraft Orcs and Human.

Things I liked
  • Existence of sub-factions for both the Human and Orc forces.
  • Changed the objectives and layouts of the maps. Instead of a simple 1:1 recreation of the maps from the original game, you will have some new maps and thanks to the WC3 cinematic functionality the amount of presence you feel into the story is definitely better than a simple briefing
  • Drawn icons. For real, the icons are beautiful and distinguishable between units and structures.

Things I disliked
  • The damage radius of catapults. Hated in the original game and I hate it also in this custom campaign. I understand that the concept of a catapult/ballista attacking should be devastating, I can accept when it hits a single unit not a group of units that near from each other:peasant-thumbs-down-angry:. As stated at the beginning, this is a feature from the original game and it is replicated in this custom campaign, but I honestly prefer to avoid such high damage output.
Overall, it is a really good custom campaign and I recommend it :peasant-thumbs-up:.
 
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