- Joined
- Mar 29, 2011
- Messages
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Please, review the rules before posting. Read the rules about beta phases of maps.
(4 ratings)
That was a sugestion from a discord member. I really thought it would be fun. It was op when it last 5 seconds. I thought that at 2 seconds it would be better. I guess I ll take it out of the map.I tested the map only in Singleplayer, but to me it's pretty evident you need some balancing, as well as some fixing, i tried the horrors race and the skill which spawns a naga royal guard equivalent when an infected unit dies within two seconds was first of all way too strong, i had an army of only those units, second of all you need to fix the fact that you can cast that on ally units, or even on themselves. You can have them infect themselves while in the midddle of the map and have basically endless units.
Anyway, it is a solid foundation and a fun map if finished properly.
I LL do that in the futureI think you might want to make this playable and balanced for single player.
Your Feedback means a lot for me. Thanks!My small review
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~~~Negatives/Bugs~~
- The terain looks too empty and boring.
- Since the players get income over time, the workers beside building 2 or 3 buildings they become useless, i suggest implementing some gold mines on the map and make the players go out of their zones and secure them in order to boost their overall income, those gold mines should be defended by powerful creeps/undead.
- Since there are heroes in this map i suggest implementing some shops around the map as well, to be able to buy items.
- Alpha aura lvl 3 stopped working after some time, no idea why.(from the maxed lvl wolf hero)
- Same with adaptability spell.(from the maxed level wolf baby)
- It seems like the version name on this site is called 1.1 while in the game is called 1.0
- Not sure i am a big fan of not beeing able to revive heroes,i guess its not a big deal but the map loses lots of fun potential when u cannot play with heroes as well, maybe make reviving the heroes cost lots of gold like 500 ~ 1000 gold and increase the gold with the leveling of the hero.
- I played this map 2 times so far:
First time i played solo the game was hard and i got overwhelmed by the undead forces pretty fast (it seems like playing solo ain't the way to go which is fine for a team game map but it shouldn't be impossible).
Second time i played with 3 more players, and this time even tho all of us were new to the map, we managed to destroy the undead base and win pretty easily(almost too easy), so i got a few suggestions for the difficulty:
1.First make it that the more players are in the game the harder the difficulty of the enemy should be, for exemple: playing solo the undead mobs have 0 armor and 0 dmg upgrades and waay less hp, playing with 2 players mobs have 1 armor and 1 dmg upgrades and a bit more hp and so on...
2.Second, i noticed there was some kind of Lich teleporting around the map at first near the spawns, and i killed him fast after i focused him, no idea what was up with him, but i think you should change the way he works entirely, something like this:
-Make him work like an undead hero and go with the undead waves and attack the players instead of teleporting at random in front of the player's bases.
-He should be able to level up from kills and some bonus constant xp the time goes on, this way he will become more powerful the time goes on forcing the players to work as a team and kill him.
-The Lich should get more spells the more he levels up as well like frost nova, etc.
-When he gets low hp he should try to run back to the main undead base and heal there and then keep going with a random wave of undead to attack a random player once more. (If the lich dies he will revive and lose 1 level or lose 200 hp permanently, and the revive time is always 80 seconds).
~~Positives~~
- I really like the concept of the map, my favorite race must be the wolves, i love the way you can evolve them based on kills and the chance to get random passive spells as well.
- I see every race has its role, the Wolves are like the main damage dealer race while the mentalists are more of a support race, didn't test the other 2 races.
~~Final thoughts~~
- Overall the map has lots of potential and with more testing/reworks and time it will become something special, i wish you all the best with your project!
I'd only nerf the type of unit it spawns and the fact they can cast it on themselves, other then that it's fine.That was a sugestion from a discord member. I really thought it would be fun. It was op when it last 5 seconds. I thought that at 2 seconds it would be better. I guess I ll take it out of the map.
Also this is the kind of map that you would play with a friend, because i made the helping thing with the roads and some spells.
Playing it with more people has a much different impact.
Pls consider rating.
1: They now have glow+
- Heroes should have glow. You can easily add it: How to add Hero Glow without Modeling
- Terrain is too bare. You should make it look nicer. See the guides above. It's flat, one tiled and has little doodad variation.
- The enemy is named Player 14.
- Holy Rejuvenation is also found on normal units. A bit more uniqueness? And yet another unit with that spell. Every unit should have its role.
- Not sure if intended but you can choose the next ability level for the same spell once you level up afterward. In the original game there's a one level pause.
- Stun is a passive ability with an active ability icon. You can make it look passive: Button Manager v1.8.2 Same Holy Hammers, Light Stomp, Holy Fire.
- Intended for some spells not to have more than 1 level or 2?
- No information on how you get resources/income.
- Buildings have chaotic icon positions in the build menu.
- Even the items in the shop have some abilities already present on units and the hero. Devotion+Devotion? Does it stack?
- The paladin hero doesn't even have an inventory.
- The Barracks has the WcIII description.
- Maybe another enemy than the same undead like how players can select one of more factions which are not necessarily human or "good".
- Horrific Ascension's description is vague.
Tooltip Tutorial
Creating Good Descriptions- Void Calling has the Summon Water Elemental description.
- Abilities in the learn menu should have active icons.
- Research Acidic Gland should have an active icon.
- Chaotic Moves should have a passive icon.
- Total Recreation looks as if it's a DISBTN/disabled icon.
- I'm pretty sure all heroes have no inventory seeing this one doesn't have one as well.
- Wyrm drop should look passive. Healing Wyrm should have the autocast borders. You can use that program linked above for easy editing.
- For of Madness should look active and its deactivate icon is different.
- The monstrosity hero's ultimate replaces the unit completely having to start levelling up from the first level. Same for the second transformation. You also lose the CTRL+number group and get the hero deselected.
- Also, no other items?
- Players always start in the same spot. Some are closer to each other, not sure if that is proper balance.
- The enemy is pretty boring, attacks being very similar as their repetitive defense.
- Splitting Arrow should look passive.
- Mind Link looks like a green square. Learn more about icons:
Complete Icon Tutorial - All About Icons
How to Make an Icon- Treasure Archive's icon is as if it were disabled.
- The rest is probably the same.
Recycled Warcraft III material. Factions feel incomplete, unpolished, ripoffs of original game races. The enemy doesn't help on that part either. There's no real AI but triggers spawning units and sending them.
Needs much more work. Please learn from the altered melee and defense/survival maps on the site.
Some examples of altered melee:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics
UB - Ultimate Battle v2.20b AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)
Awaiting Update.
(previous comments: The Archdefenders Version 1.12)
I don't know. Try using Retera's Model Studio instead to export icons.1 small big problem. I have casc viewer but idk where are the icons. Where are they located??