Planetary Domination v2.04

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PLANETARY DOMINATION
Created by Marshmalo


DESCRIPTION:

LORE: "In the deepness of space humanity has discovered a new planet rich in mineral and scientific potential. In response various corporations have descended upon the area in the hopes of exploiting and securing the planets riches for themselves. Far from the morals and laws of earth and driven only by their greed for expansion there is little hope for a peaceful resolution as the situation quickly escalates into all out surface warfare.

Early planetary scans indicate a cold and icy climate with a narrow temperate corridor across the equator, it appears most life is restricted to this zone. The only confirmed sentient life form are a primitive tribal race not thought to pose any threat to human expansion however strange gravitational storms ravage the planet and cause period disturbance in satellite communications.

The human corporations, in their desperate attempt to claim dominance over the planet first, may have missed the greater threat to their mission... A previously dormant alien species that senses the presence of new DNA and seeks to assimilate it into their own..."





FEATURES:

Planetary Domination is a real time strategy game set in a sci fi world that draws inspiration from many sources, including Star Trek, Eve Online, Stars Wars and Starship Troopers. Players command one of many exploratory human corporations or the zerg like native alien species in a battle for supremacy over the planets resources.

Despite appearance the game is nothing like starcraft 2 and features a completely custom techtree ranges from Drone armies to Clone Troops. Successful players will be those who can find and exploit the precious minerals on the plaents surface as well as develop their technological advancement to give them the edge over their enemies.

Of key importance to the human corporations is their Orbital Satellite, which orbits the planets and offers many benefits to help in your mission from surface scans to targeted orbital weapon strikes. Communication with your satellite is also essential for research to progress but the strange gravitational forces effecting the planet will periodically cause communication black outs with your satellite.

Heroes also feature in PA but are not training, instead you can choose to promote one of your existing clone troops to commander to lead your operation. Commanders gain XP like normal WC3 heroes but also benefit greatly from your technological achievements, some skills also require research before use. This means if you loose a high level hero late game and have to recruit a new hero stating at level 1 he/she is still able to make a difference in battle despite being such a low level.

Players have the chance to ally in game where necessary, however inter-racial alliances will not be allowed so Human corporations can not ally alien species.

Overall I hope Planetary Domination will be a unique RTS experience set in a visually impressive alien vista.





KEY FEATURES

-Custom techtrees for both Human and Alien races.

-Each race revolves around unique game styles. EG: Orbital Satellite for Human corps.

-High Quality and 100% original playable terrain.

-Under 8 MB, playable on Bnet.

-Custom sound effects and music.

-Impressive large scale sci fi battles.



SCREENSHOTS


Drone Mining Outpost:


Tropical Equator Terrain:


Rocky Cliff Terrain:


In-game Screen:


Techtree showcase:


Aliens:


Hostile, neutral lifeform


FURTHER INFO:

-Planetary Domination has a focus on exploration and resource gathering. Rescources are spread throughout the map and you will need to discover and secure them in order to exploit them. Human players have the option of finding ancient alien technology left behind on the planet.

-The game is intended to start off quite slow, but the pace of the game increases late game as players get improved technology will allows for faster collection of rescources.

-Both factions have very unique techtree types, remember to read the descriptions otherwise you will get confused first time.

-Alien species are similiar to the Zerg in gameplay, they inhabit the planet like an infestation and are very difficult to completely eradicate. They are not as powerful as the humans due to the earthlings advanced technology but the aliens are very effective when swarmed.

-Each human corporation has an orbital satelite which provides very useful support for your ground troops. It can help in a number of ways ranging from scanning the planets surface for intel to launching devestating orbital Ion Strikes on your enemies.

-Humans can choose between using clone troops or AI Drones, both have their strengths and weaknesses. Clones require food upkeep and are vulnerable to organic weapons and disease whereas drones are suspectable to EMP attacks.

-The game is open alliances using the -ally command and then colour. But remember you can only ally players of the same species as yourself.

Credits:
Created: Marshmalo

Art work credits: Evure, eubz, Kimbo, Callahan, JB_McKnight, DCrimson, CreatorD3292, WILL THE ALMIGHTY, Suselishe, Fingolfin, Tarrasque, Pvt.Toma, Cavman, kellym0, epsilon, Sellenisko, Markus3832, Marshmalo, Blizzard, Thrikodius,

Keywords:
Planet, Star craft, domination, Star Wars, Star Trek, Halo, sci fi, space, drones, clone, strategy, alien, zerg,
Previews
Contents

Planetary Domination 2.04 (Map)

Reviews
16:19, 7th May 2015 Orcnet: This Altered melee is sick, sick to the bottom of intense altered melee reconstruction and based on science fiction genre, the game takes place on two factions: Humans with extreme fire power, nukes, and easy...

Moderator

M

Moderator

16:19, 7th May 2015
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


This Altered melee is sick, sick to the bottom of intense altered melee reconstruction and based on science fiction genre, the game takes place on two factions: Humans with extreme fire power, nukes, and easy friendly to understand with tech-tree build, the other the alien species that relies on micro management, quick setup of forces and structures, as well as giving a lot of sight on area due to burrow and its units.

The terrain is remarkable, like playing another game but was given a game engine here, it still amazes me how wonderful this world was given, I am impressed on how the work and structural detail this end up.

Overall, this map is set for an approval and recommended for everyone.
 
Level 3
Joined
Feb 9, 2014
Messages
32
Played map 1vs1 it was a great experience.

Terrain: As you can see on pictures it was epic 5/5.
Gameplay: Felt like I played a starcraft-clone, great job, the models, units, abilites everything was well thought! 5/5

Only thing I can think of is to give a command to make tips not appear, i notice they show quite frequently, good when you start playing but an option to turn it of would be convenient i believe.

This map have a very high-standard, I don't see what more you could ask from a custom wc3 map! 5/5 :thumbs_up:
 
Level 20
Joined
Apr 6, 2010
Messages
2,757
* The alien's mineral-carrying upgrade refers to Logistics drones.
* The first wendigo I ran into did nothing but run away for some reason, letting me kill it with a level 1 hero and a zergling.
* Gargantuan's area attack is a bit wonky, sometimes it hits units not even close to the main target and other times doesn't hit a unit right next to it.
* ... "Two-horn Two-horn"? Really?
* Various minor spelling mistakes (Acod orb, satalite relay, zerglings sometimes called swarmlings...)
* Web can't be autocast for some reason.
* Drone Core requires "On Cooldown" to turn back.

I would suggest putting info for new players in the quests, especially for the aliens (I was going to report that you couldn't get two heroes until I saw the upgrade required for a second one).

Did anyone mention the terrain is nice? Because it is.
 
Level 15
Joined
Jul 1, 2008
Messages
1,024
Hey, thanks everyone for the compliments and feedback about the map!

There probabaly wont be very many versions of this as the 8mb map limited has already been reached. Any new versions will just be bug and balance fixes.

Its on MMH if people want to play it.
 
Level 6
Joined
May 23, 2011
Messages
297
Hey, thanks everyone for the compliments and feedback about the map!

There probabaly wont be very many versions of this as the 8mb map limited has already been reached. Any new versions will just be bug and balance fixes.

Its on MMH if people want to play it.

I noticed that alot of humans tend to get wrecked by the alien hologram thingies , i think you should improve the items description of the tool they use to activate those, something like "ONLY USE THIS IF YOU HAVE AN ARMY"
 
Last edited:
Level 11
Joined
May 20, 2009
Messages
823
This is very beautifully presented. The terrain and models are simply stunning and are some of the highest quality possible for WC3 without going over 8MBs (Barely). However, I do have a lot of problems with the mechanics, gameplay, and balancing that I think should be addressed in some way.

The mechanics are really clunky and need some refinement and bug fixing. Miners will sometimes not mine Iridium and the level up ability on the satellite drops the level up item in the middle of the map instead of into your hero.

Everything is too slow-paced for the kind of gameplay you're trying to achieve, with the small groups of human units fighting off large hordes of aliens. Movement speeds on some of the ground units need to be faster or have a temporary way to get faster, or there needs to be more abusable terrain like chokes so that they can not get surrounded and pinned as easily. Units should also die faster then WC3/WH40K units, but not as fast as BW or SC2 units. Think more C&C pacing, that's about where I think this would be good at.

You seem to really like built limits, and in my opinion this just isn't an acceptable form of balancing. The balancing needs A LOT of work anyway, so it's clear that doesn't work. Resources are so insanely abundant (I can easily bank 10000 Iridium and 5000 Arkanor while constantly pumping out units from the Drone and Vehicle Factory) that resources don't matter. Possibly make Iridium Fields less abundant, but I'm not sure how to make Arkanor more scarce without removing mines (Which for 12 players is something you do NOT want to do, since there's only 14 to begin with). The aliens feel quite underpowered to me. They don't have a whole lot to deal with the human T2.5 and T3, such as the really high-powered Drone Carrier, the Torpedo Bike, or Dreadnaughts.

Final score,

Terrain is definitely a 9/10. There's not much to say there, it's beautiful. I think the map needs a bit more abuseable features and needs more of the mechanics you're using such as the Alien Cores or the creeps.
Artwork is 8/10, some of the icons are really blurry and low-quality. Though I have some sympathy for that, as the map is bordering the 8MB limit.
Gameplay is 5/10, there's a lot of refinement in mechanics that needs to be done. Some bug fixing. And some balance work needed.
Story is 7/10. It's interesting and all, but I think if you went without a lore description and just let the player experience everything in-game it would've been so much more cool. The Terrain and awesomeness of how the screenshots look is enough to make anyone want to play this.

I'm not going to judge on sounds, it's not too important especially considering you're basically at the 8MB limit.

All-in-all, I'd say a solid 7/10 or 3.5/5 until improvements are made.
 
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Level 2
Joined
Nov 28, 2006
Messages
21
dear god this map is beautiful. Just few questions tho.

can you make the trees (iridiums?) somehow show up in the minimap? and maybe change the minimap icon for the gold mine too?

any chance of hydra -> lurker evos ?

if you'd be so kind to add some sort of AI cuz i wanna try 1 vs 3 game ^^
 

Deleted member 238226

D

Deleted member 238226

feels like playing starcraft. good job :)
 

Mir

Mir

Level 1
Joined
Jun 4, 2016
Messages
1
I have an idea! Can you make an option about the Primitive Tribes? an Option that able us to ally with them. Other Idea you can make a United nations like Faction that came to the planet to observe how they colonize the planet.
 
Level 15
Joined
Jul 1, 2008
Messages
1,024
PLANETARY DOMINATION PATCH 2.02
Major content Overhaul

SUMMARY: Planetary Domination has been out awhile now, and although feedback on the terrain and graphics was very positive, the game suffered from many gameplay flaws. In this huge patch many of these problems have been addressed, theres a new resource and research system, new units and new gameplay mechanics. Alot of the annoying and boring aspects of the game have also been removed. So if you enjoyed the setting and look of PDOM in the past hopefully this can persuade you to give it another go!


GENERAL CHANGES:

- RESOURCE SYSTEM: The most major change to PDOM is the resource system. Arkanor (gold) has been completely removed, only Iridium crystals are required to build bases and units.
This removes the annoying need to convert mineral types and the Arkanor mines made the map too similiar to standard WC3 melee games.


- RESEARCH: There is now a new research system, research points are required to expand your technology and evolve your hive. These are generated passively from your Research Arrays or Evolution Pools. This new system of teching adds some extra uniqueness to the map and differentiates it from WC3 or SC2 melee.


- ANCIENT ALIEN TECHNOLOGY: More alien ruins can be found on the surface, these include the warp gates which can activated and work like waygates, opening up the terrain and providing some extra unpredicatbility to a match. Interacting wth these ancient and complex devices requires Research Points.


- RADAR TECHNOLOGY: Both Alien Hives and Human corporations have access to long range radars, these monitor large areas of the map for activity and help in keeping your borders safe.


ALIEN HIVES
- THE HIVE QUEEN: The biggest addition to the alien species is the new Hive Queen super unit. She acts as the Hive Mind to your colony and has a range of useful long range abilities, she can also be upgraded to a powerful addition to the battlefield.
But be careful, for your colony can not survive without its central mind, if the Hive Queen is killed your Hive is doomed. This game design also gives Humans another mission to hunt down the Alien Hive Queens.


HUMAN CORPORATIONS
- Lots of new content: New hero, the Engineer, new experimental units and new Drone unit types.


SCREENSHOTS

Human Explorers Approach an Ancient Warp Gate:


A Hive Queen moves her army into battle:
 
Level 20
Joined
Apr 6, 2010
Messages
2,757
* Wendigo's tooltip is unchanged.
* There should be a timer that displays time until research income, along with reactivating the satellite.
* Drones ordered to mine an Archive have nowhere to drop off their cargo.
* Dreadnaught can be built without researching alien tech.
* Abilities that require research should have it in their learning tooltips.
* Engineer Assault Bots spawn with no energy.
* Apocalypse Drone has a Dreadnaught ability.
 
Last edited:
Level 15
Joined
Jul 1, 2008
Messages
1,024
Another quick patch for 2.03:

GENERAL
- Ancient Alien Archives can be mined by Workers for a small amount of bonus research points.These are dropped of at your Scientific Archive or Evolution Chamber.
- Commander abilities which require researchs warn player in the learn descriptions.
- Homindae have tooltips.
- Iridium Crstals mine out faster, meaning players will to fight over resources more.
- Satelite Blackouts now display a timer showing how long the storm will last.


ALIEN HIVES
- Larvae Hosting research now correctly costs research points.
- Build time on alien units had Colony has been reduced slightly.
- Gargantuans HP increased from 1500 to 1750.
- Infestors cost -1 less food and have +5 attack, +3 armor and armor type changed to medium..
- Host actually costs food now and no longer produce 10 food. Also no longer targeted as a building. (THIS WAS BUG)
- New unit for Aliens: The Swarm Gnat: Small flying creature effective when spammed along with Zerglings.



HUMAN CORPS
- Updated tooltips on Dreadnaughts and Apocalypse Drones.
- Attack Drones movement speed increased from 420 to 520 to help them hunt down alien Queens.

* Wendigo's tooltip is unchanged.
* There should be a timer that displays time until research income, along with reactivating the satellite.
* Drones ordered to mine an Archive have nowhere to drop off their cargo.
* Dreadnaught can be built without researching alien tech.
* Abilities that require research should have it in their learning tooltips.
* Engineer Assault Bots spawn with no energy.
* Apocalypse Drone has a Dreadnaught ability.

I appreciate the feedback they are good points and youl noice I've tried to include them in my latest patch. I've included timer for satelite blackout but not sure I want to add it for the research points as its another box which can clogg up the game screen, I want to keep it as clean as possible. I dont know why the Assault bots are starting ut with 0 mana as I checked editor and theres no reason why.

cheeesh that terrain :eek:

haha thx Yes I spent along time on this terrain :)
 
Level 15
Joined
Jul 1, 2008
Messages
1,024
Just a quick update, I've released v2.04 now:

- MAJOR BUG: Dark Green could not gain any research points, this has been fixed.

- Maximum hero level increased from 15 to 25.


- Zergling cost reduced from 15 to 10.
- Build time of Hatcherys reduced from 30 to 15. (This is to help Aliens spread and swarm faster).
- Swarm Gnats armor changed from small to medium.
- Amount of Barbed Tentacles summoned by Brood mother increased by 1.




- Initial energy (mana) of Assault bots increased from 200 to 250.
- Shields have been hardened by 30%
- Energy Cores upgrade now increases energy by 10% not the fixed 100 points before. (This was causing a bug whereby some units started at 0 mana).
- Energy Cores upgrdae has bene reduced from 5 levels to 3.
- Drone Core Experimental Unit has the Tractor Beam ability, this is very useful in hunting down Flying Hive queen late game.



Can't it be a single (closeable) box? Two lines, one for the research timer and one for the satellite.

Also, one of the hive building tooltips mentions exchanging Arkanor.

I don't think its possible to make timers closeable. Thx for the Arkanor I willf ix that next ver :)

Are you planning to add AI in this game?

I'd like to have AI too but the map is designed for BNET multiplayer use so its not essential. It would be very complicated to create AI as theres alot of costom systems in the map, for example youd need to get the AI to use the research system and its really difficult to do from what i hear. Its definitly not somehting I would be able to do sadly.
 
Level 1
Joined
Apr 27, 2014
Messages
2
An AI would very much be appreciated... this map looks really cool, but unfortunately it cannot be played by oneself or with others who want to play a co-op game.
 
Level 3
Joined
Jan 20, 2016
Messages
27
Maybe not a full AI, but something like occasionally spawning waves of native troops, told to attack the resource gatherers and which can be stopped by destroying their buildings.
Yeah, something simple should be enough. For example coop survival mode where players have to survive/keep main building alive as long as possible vs alien waves of units.
 
Level 15
Joined
Jul 1, 2008
Messages
1,024
Balance is garbage.


I know, I stopped working on this map, I have lost all faith in it.


Yeah, something simple should be enough. For example coop survival mode where players have to survive/keep main building alive as long as possible vs alien waves of units.

I thought about ding that myself but there are a ton of maps out there and they are all Starcraft 2 which do it better than this map, this map just has too many similarities to SC2.
 
Level 3
Joined
Dec 14, 2016
Messages
39
This would be more appreciated if there's an AI in this map, and I like how you change the texture of Human's buildings to suit its color, like your other map "Rise of the Vampyre." Anyways, overall the map is awesome and the terrain is, like they said, it's beautiful as well.
 
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