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The Archdefenders Version 1.12

Submitted by Null
This bundle is marked as pending. It has not been reviewed by a staff member yet.
The Archdefenders BetaV 1.0

Fight against the undead army alongside 6 other players. Defend your base and help your allys when they are in need.
Survive the 2 bosses: Kaku and Nihily
Attack the enemy base with your friends to win.
There are currently 4 custom teams:
-The Holy Hammers with tech based turrets, splash damage and stun and high healing powers[​IMG]
-The Horrors with mele turrets, many summoning units abilitys, low healing power and a strange ambience.[​IMG]
-The Mental Enlightened with ability based turrets, many damage dealing spells and the healing powers with the most range.[​IMG]
-The Spirit Wolves with wolves instead of turrets, growing and adapting powers and supportive spells.[​IMG]
The Brown Hoof with a hero-based teamȘ ranged units with more range more supportive spell caster and a sacrifice ability.[​IMG]
-(The Elementals will join soon *wink* )
Special thanks to: Ujimaja hojo for the majority of icons and models he offered, Mr Haudrauf for the black empire models, Sin'Dorei 300 for the faceless acolyte, Pee Kay for the majority of the icons, Jolly D for his icons, Sellenisco for his armored wolves models, Lord of Beasts, JetFangInferno, jatter2, t-rav2010, paulH, Pyritie,Tenebrae, apaka, Thrikodius,s4nji, wariofan1, Ket, hellobg, takakenji, Kitabatake, Pretor, Grendel, AndrewOverload519, UgoUgo, Razer!X, dhguardianes, Callahan, MatiS, Pyroproctos, ~Nightmare, Blizzard Entertainment, Mc !, Mr.Goblin, lelyanra, Hemske, PeeKay, Darkfang, kola, CRAZYRUSSIAN, JollyD, D.ee, zbc.
- 5-9-2019: The date of release
- 7-9-2019: Solved some bugs and added the item shops in the game, screenshots and special thanks.
- 14-9-2019: Solved some bugs (including the item bugs) and added more enemy buildings
- 20-10-2019: Made that the enemy citadel has life based on the number of players,fixed some bugs, added tooltip for the food production, and... added a new team: The Brown Hoof
- 21-10-2019: added the right version

Join my discord to help my map grow: Join the Null's Hideout Discord Server!
Contents

The Archdefenders V. 1.12 (Map)

Reviews
Blasterixx
My small review ~ [SPOILER] ~
deepstrasz
Lots of uncredited authors: Resources in Use by The Archdefenders V. 1.11 | HIVE If you used material from other sites, games, credit those too. Awaiting Update. If you want more reviews, you should participate in the The Grand Review Exchange! R...
  1. eubz

    eubz

    Map Reviewer

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    Please, review the rules before posting. Read the rules about beta phases of maps.
     
  2. Pinols

    Pinols

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    I tested the map only in Singleplayer, but to me it's pretty evident you need some balancing, as well as some fixing, i tried the horrors race and the skill which spawns a naga royal guard equivalent when an infected unit dies within two seconds was first of all way too strong, i had an army of only those units, second of all you need to fix the fact that you can cast that on ally units, or even on themselves. You can have them infect themselves while in the midddle of the map and have basically endless units.
    Anyway, it is a solid foundation and a fun map if finished properly.
     
  3. Null

    Null

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    That was a sugestion from a discord member. I really thought it would be fun. It was op when it last 5 seconds. I thought that at 2 seconds it would be better. I guess I ll take it out of the map.
    Also this is the kind of map that you would play with a friend, because i made the helping thing with the roads and some spells.
    Playing it with more people has a much different impact.
    Pls consider rating.
     
  4. eubz

    eubz

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    I think you might want to make this playable and balanced for single player.
     
  5. Null

    Null

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    I LL do that in the future
     
  6. Blasterixx

    Blasterixx

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    My small review
    ~
    ~~Negatives/Bugs~~

    - The terain looks too empty and boring.

    - Since the players get income over time, the workers beside building 2 or 3 buildings they become useless, i suggest implementing some gold mines on the map and make the players go out of their zones and secure them in order to boost their overall income, those gold mines should be defended by powerful creeps/undead.

    - Since there are heroes in this map i suggest implementing some shops around the map as well, to be able to buy items.

    - Alpha aura lvl 3 stopped working after some time, no idea why.(from the maxed lvl wolf hero)

    - Same with adaptability spell.(from the maxed level wolf baby)

    - It seems like the version name on this site is called 1.1 while in the game is called 1.0

    - Not sure i am a big fan of not beeing able to revive heroes,i guess its not a big deal but the map loses lots of fun potential when u cannot play with heroes as well, maybe make reviving the heroes cost lots of gold like 500 ~ 1000 gold and increase the gold with the leveling of the hero.

    - I played this map 2 times so far:

    First time i played solo the game was hard and i got overwhelmed by the undead forces pretty fast (it seems like playing solo ain't the way to go which is fine for a team game map but it shouldn't be impossible).

    Second time i played with 3 more players, and this time even tho all of us were new to the map, we managed to destroy the undead base and win pretty easily(almost too easy), so i got a few suggestions for the difficulty:

    1.First make it that the more players are in the game the harder the difficulty of the enemy should be, for exemple: playing solo the undead mobs have 0 armor and 0 dmg upgrades and waay less hp, playing with 2 players mobs have 1 armor and 1 dmg upgrades and a bit more hp and so on...

    2.Second, i noticed there was some kind of Lich teleporting around the map at first near the spawns, and i killed him fast after i focused him, no idea what was up with him, but i think you should change the way he works entirely, something like this:

    -Make him work like an undead hero and go with the undead waves and attack the players instead of teleporting at random in front of the player's bases.

    -He should be able to level up from kills and some bonus constant xp the time goes on, this way he will become more powerful the time goes on forcing the players to work as a team and kill him.

    -The Lich should get more spells the more he levels up as well like frost nova, etc.

    -When he gets low hp he should try to run back to the main undead base and heal there and then keep going with a random wave of undead to attack a random player once more. (If the lich dies he will revive and lose 1 level or lose 200 hp permanently, and the revive time is always 80 seconds).


    ~~Positives~~

    - I really like the concept of the map, my favorite race must be the wolves, i love the way you can evolve them based on kills and the chance to get random passive spells as well.

    - I see every race has its role, the Wolves are like the main damage dealer race while the mentalists are more of a support race, didn't test the other 2 races.


    ~~Final thoughts~~

    - Overall the map has lots of potential and with more testing/reworks and time it will become something special, i wish you all the best with your project!
    ~
     
  7. Null

    Null

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    Your Feedback means a lot for me. Thanks!
     
  8. Pinols

    Pinols

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    I'd only nerf the type of unit it spawns and the fact they can cast it on themselves, other then that it's fine.
    I'll do more testing if i get the chance, love the concept anyway.
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

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    Lots of uncredited authors: Resources in Use by The Archdefenders V. 1.11 | HIVE If you used material from other sites, games, credit those too.

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!

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