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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sands of Time [v1.9]

Submitted by Maxwell
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]



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The war entered into Sanctuary of the Bronze Dragons,
aspects and keepers of the time. The thirst for power
over the past and the future has caused a violation of
peace of the Temple, once hidden from the eyes of mortals.
Fortunately for Bronze Dragons, ordinary mortals can't be too
long inside the Sanctuary. Time for them go too fast...


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Mortals cannot stay in the Bronze Sanctuary
for a long time. After the start of the battle,
each player receives a timer in 5 minutes,
after expiring of which they will die.



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When a player kills enemy creatures, he rolls back
his timer for a few seconds ago, turning off the time
of death. Also, every 4 minutes on special points of
the map spawns Runes of Time, which roll back
the player's timer for 2 minutes ago.


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In the center of the map stays the ancient guard
of the Sanctuary - the Timeless One. Defeat him
to gain additional experience and send him to
crush the enemy's base. While the Timeless One
is under control, he stops the timer of he's master.





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2 Expansion mines
• 2 Shops
• 2 Goblin Labs
• 2 Mana Founts
• 2 Tavern
• 2 Mercenary Camp
• 6 Green creep camps
• 12 Green orange camps
• 4 Green red camps


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Version 1.0

Added:
• Upload on Hiveworkshop
Version 1.1

Changed:
• Timer reduced to 5 minutes.
• Increased Basilisk's "Sleep" ability cooldown from 6 seconds to 20 seconds.
• Increased Timeless One's (Controled) "Shockwave" ability cooldown from 6 seconds to 15 seconds.
• Increased Timeless One's (Controled) "Cataclysm" ability cooldown from 15 seconds to 25 seconds.
Version 1.2

Added:
• If you play with computer you will be able to choose timer amount - 5 Minutes, 7.5 Minutes
or 10 Minutes.
Fixed:
• Timeless One (Contlroled) behaviour.
Version 1.3

Changed:
• Opponent timer hidden.
Fixed:
• Now game start correctly.
• Added some drop to units.
Version 1.4

Changed:
• Bronze Guardians HP increased to 1150.
• Sand Elementals HP reduced to 475.
Fixed:
• Blue Player now gets bonuses from Rune of Time.
Version 1.5

Changed:
• Read reaply to deepstrasz's review.
Version 1.6

Changed:
• Reworked fog.
Fixed:
• Music bug.
• Map description.
DRAGON ROAR UPDATE
Version 1.7

Added:
• Voice acting by @Elf_Lord for Nozdormu!
Changes:
• Revised phrases for Nozdormu
Version 1.8

Changes:
• Some music and voice acting changes.
Version 1.9

Changes:
• Bonus time from Runes reduces from 120 sec. to 60 sec.
Fixed:
• Centaur Outruner model bug.





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Z.Ky and he's Bloodwater Oasis!
I'm very grateful to Pinachet for Bronze Dragon model, skrab for
Scavenger Dragon, General Frank for Azure Dragon Judicator model,
eubz for Bronze Dragon Slave model, Sellenisko for Bronze Dragon Spawn model,

takakenji for Blue Dragonspawn General model, Kuhneghetz for Yellow Weredragon model,
minimage for Sand Elemental model, JetFangInferno for Naga Birth,
Crushing Wave Damage,
UDeathSmall and Charm Target models, Kirym for runicobject model, and Dimbasik for stones models!

• I'm very grateful to Elf_Lord for really good voice acting!
• All images and pictures in description drawn by Blizzard Entertainment!

[​IMG]

If you have interesting ideas, found any bug or
just want to support my projects - please contact me.
Previews
Contents

Sands of Time [v1.9] (Map)

Reviews
deepstrasz
Set to Approved. Changes made.
  1. Feed_Me

    Feed_Me

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    Awesome! Every time I wonder how you can create such an atmospheric terrain!
    Delightfully 5/5
     
  2. Maxwell

    Maxwell

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    Thank you very much! I appreciate your support. ^^
     
  3. Thing_I

    Thing_I

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    Very interesting concept. Did you take it from somewhere or is it original?

    Unfortunately I suck at melee so I can't test it D:
     
  4. Maxwell

    Maxwell

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    Yes, it's my own original idea. I have long wanted to make a map on the theme of time. And it seemed to me that timed would look good. So here we are.
     
  5. Thing_I

    Thing_I

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    Cool :)
    Can I ask why you quote:
    Is it a modified version of that map?
     
  6. Maxwell

    Maxwell

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    I don't like creating terrains (the Cliffs themselves, the location of the ground and etc.).
    So I searching for good Melee Maps and makes from them Altered Melee maps.
    I change all doodads, textures, creeps and so on. So what left from Bloodwater Oasis? Only cliffs location I think.
     
  7. stein123

    stein123

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    man, you're da best!
     
  8. Maxwell

    Maxwell

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    It isn't exactly :3
     
  9. Thing_I

    Thing_I

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    Me either :p
     
  10. mr po

    mr po

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    The increasing timer displayed to all players, people can roughly predict what you are doing?
     
  11. Maxwell

    Maxwell

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    In fact yes, it is so. Maybe I will hide it in the next pach. I need more time for testing and so on.
     
  12. Thing_I

    Thing_I

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    Hmm. Is it really that big of a deal? I feel like generally people know what is going on anyways.
     
  13. Maxwell

    Maxwell

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    It's helps a lot. So in 1.3 Patch enemy timer was hidden.
     
  14. stein123

    stein123

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    Man, I saw the enemy base being obliterated the first time I played, and I automatically close the game, that was totally s a v a g e XD
     
  15. RuinKeeper

    RuinKeeper

    Joined:
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    It's a sweet map, Terrain is fantastic!
    and adding seconds to timer can surely attract a lot of chinese players

    Anyway here are my suggestions:
    Sand Elememtal is quite powerful for a level 4 creep,it has large health pool(650 compares to other averge 400-500) and a pesky AOE spell

    Bronze Guardian is underpowered for a level 8 creep,600hp(other level 8 creep have 1000+hp it's even weaker than your sand elemental)
    can be easily outmatched by a level 6 Draenei Forseer.....and kill him only give me 20+gold

    When a player's base is removed by running out of time,I hope I can continue to play like other melee maps.

    And finally,The timeless one belongs to the player 12 instead of Neutral hostile,Is that intended for utility or just a bug?
     
  16. Maxwell

    Maxwell

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    Thank you for your suggestions! :)

    Answer: Ok, thanks. I knew that he was strong enough. But I didn't have any problems with him, so I waited for someone to complain. Will be fixed in 1.4.

    Answer: I thought that he was strong enough because of the presence of buffs and powerful healing. I'll think about what I can do :)

    Answer: Is this so necessary? You have won, there is no sense in continuing to play.

    Answer: It's not a bug.
     
  17. mcviclic13

    mcviclic13

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    Good Map (Buen Mapa) Note: ¡El tiempo me limita mucho y también al mapa! (Time limits me a lot and also to the map) Thank for the Map!!!
     
  18. deepstrasz

    deepstrasz

    Map Reviewer

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    Avoid playing music through the sound channel and use the one for music.
    There is no information in the Quest Log.
    The trees don't really fit.
    Seconds text could have a different colour than the one for gold (neutral hostile unit bounty).
    Could make some theme based items.
    It just looks weird that the Timeless dies and another one gets out of it. What about just turning it to the player's side when it's near death and set its life to 100% afterwards?
    Wouldn't it be better for the Timeless giant to be timed like a summoned unit?

    Overall, a neat idea but with no modification to existing races.

    Set to Awaiting Update.

    ====================================================================

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    Screenshots could attract more players to download your work. Make the best of them.

    A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

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  19. Maxwell

    Maxwell

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    Answer: It is really much easier to use it as sound - any problems with interruptions and so on.
    Answer: Done.
    Answer: Hmm, I didn't think so. And it's not only my opinion. By the way this trees mix are the best that World Editor can offer.
    Answer: Done.
    Answer: Yes, I can. But it isn't a map's minus. I always can add it in the future.
    Answer: Really important :) Done.
    Answer: So already is.
    Answer: Screenshots were originally.