Full Review
Review:
The Good:
(+) Great background concept
(+) Doodad emplacing and terraining is decent and tolerable
(+) Some great implementation on the environment
The Bad:
(-) Trees creates too much spaces in between another, allowing small units to hide between them.
(-) The lizard creeps are facing on opposite direction and doesn't look good
(-) You should change the harpies for early creeping site, it isn't good, because you lack ranged units to pit against them, unless your playing Night Elf.
(-) Tavern with creeps! That's baaad, anyway, it prevents an early accessibility for players.
(-) Sand decoration can get annoying due to the constant spamming of the effect
(-) Tight spaces with awfully huge rocks could make it very annoying managing units
(-) Not even a short description for the map, it only says a '3 Player Melee Map'
(-) This can't qualify as a standard melee map due to the importation and editing of certain materials. Yes, I know, you're trying to make something innovative and all but melee maps are melee maps, if you do import something, try going for an Altered melee.
My Score:
1.5/5
Like all other melee maps, this has a great potential but it should stay being a melee map.
I also suggest that you read this,
How to create Melee maps by -Kobas-