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Basic 1v1 melee map bades on the Barrens tileset.
Descriprion:
"This hidden and uncontaminated place takes its name from the warm red water and the hot sand. Although the high temperatures, plants don't lack on this land, which is illuminated at night by its flowers and Monoliths, that release sunshine and moonlight."
This is a Doodading experiment.. Yes, I know, it's strange having sparkling flowers and moonlight monoliths on such a map, but actually it is what makes this map unique.
Another thing, use your imagination, this map offers the oportunity to play different strategies.
Creep Camps:
-4 Green Camps
-18 Orange Camps
-2 Red Camps
Mines:
-2x 10500 Starting Mine
-2x 9500 Small Expansion Mine very close to base
-2x 12500 Big Expansion Mine
Vengeancekael
Date: 2012/Oct/20 15:12:50
[Please do not send me a message, use Staff Contact]
Comment: [Approved]
I was gonna write a small review, but then I saw Ken-E's and his contains most of the things I was gonna say: Post
Staff Contact...
I love how you did this map. Everything feels fantastically natural, and there's really that oasis feel because of the shallow water and pressed up terrain form. Overall design is super symmetric and really flexible, most importantly its fun to play. Also the well supplied of farming creeps is really clever if you asked me. It more than meets melee game standards.
Though just to point out something though, there's alot of typo:
*First the file name is named Ancient Oasis when if fact its written BloodWater Oasis, you might want to correct that.
*And you should really take a look on the description, I like how it is constructed but it's kinda irritating to see those typos.
From the original in game text: (Typos are marked red and underlined)
'This hidden and uncontaminated place takes its name from the warm red water and the hot sand. Althought the hight temperatures, plants don't lack on this land, wichis illuminated at night by its flowers and Monoliths, wich release sunshine and moonlight.'
What should have been:
*Althought=Although
*hight=high
*wich=which
I give this skirmish map a 5/5 definitely and hope to get approval from the mods...
Have a nice day and keep WC 3 alive
~Ken-E
I love how you did this map. Everything feels fantastically natural, and there's really that oasis feel because of the shallow water and pressed up terrain form. Overall design is super symmetric and really flexible, most importantly its fun to play. Also the well supplied of farming creeps is really clever if you asked me. It more than meets melee game standards.
Though just to point out something though, there's alot of typo:
*First the file name is named Ancient Oasis when if fact its written BloodWater Oasis, you might want to correct that.
*And you should really take a look on the description, I like how it is constructed but it's kinda irritating to see those typos.
From the original in game text: (Typos are marked red and underlined)
'This hidden and uncontaminated place takes its name from the warm red water and the hot sand. Althought the hight temperatures, plants don't lack on this land, wichis illuminated at night by its flowers and Monoliths, wich release sunshine and moonlight.'
What should have been:
*Althought=Although
*hight=high
*wich=which
I give this skirmish map a 5/5 definitely and hope to get approval from the mods...
Have a nice day and keep WC 3 alive
~Ken-E
Y'know i really love how melee maps are popping up this days, and to see that almost all of them are high quality, I'm seeing this classic game coming back. Keep it going.
Really awesome map!!! I love how you manage the spaces and the way they looks. I love it and I want it for PoC injection... Do you allow me to do that??
I would really recommend this map for PoC. The ability of making use of shallow water for the Naga is quite useful and overall, I'd say this map is one of the best I've played yet...
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