- Joined
- Apr 13, 2019
- Messages
- 56
men i remembre playng this map when i was 7years old men i love you
Objective | Select your hero, defend the castle and kill all dark forces. |
Players | 1-8 (no IA) |
Game duration | ~ 45-90 minutes |
Language | English |
Compatible versions | Access to the patches introduced by Warcraft 3 Reforged (either buying reforged, or having an old CD updated on battlenet) is needed to play this map. New versions are tested with last live patches, but should be compatible (in theory) with patch 1.32 or newer. |
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Title | Name | Class | Skills |
Archmage | Jaina | Caster Ranged | Mana Shield Crushing Wave Summon Sea Elemental Drain Life & Mana Frost Paralysis Elemental Wave Rain of Eis |
Archmage | Antonidas | Caster Ranged | Frigid Protection Blizzard Summon Water Elemental Forst Bolt Debilitation Aura Starfall Water Shield |
Beastmaster | Maxx Rocmane | Summoner Melee | Summon Spirit Pig Summon Bear Summon Spirit Wolves Summon Hawk Thorns Aura Stampede Terror Wolf |
Blademaster | Kigami | Fighter Melee | Bersek Whirlwinds Mirror Image Critical Strike War Drums Aura Bladestorm Partition |
Blood Mage | Hale Magefire | Caster Ranged | Aerial Shackles Burning Oil Breath of Fire Firebolt Incinerate Phoenix Rain of Fire |
CryptLord | Thebis-Ra | Tank Melee | Anub'arak's Claws Impale Carrion Beetles Plague Sting Spiked Carapace Locust Swarm Burrow Impale |
Demon Hunter | Wrathbringer | Fighter Melee / Ranged | Roar Negative Energy Immolation Evasion Vampiric Aura Metamorphosis Resistant Skin & Upgrade |
Dreadlord | Dalvengyr | Caster Melee | Cursed Claws Carrion Swarm Chaos Death Coil Aura of Blight Inferno Infernal Fall |
Druid of the Claw | Malfurion | Fighter Melee | Strength of the Wild Entangling Roots Rejuvenation Mark of the Claw Hardened Skin Bear Form Owl Scout |
Dryad | Laripha | Fighter Ranged | Envenomed Weapons Multiple Arrow Evasion Piercing Arrows Endurance Aura Trueshot Aura Spell Immunity |
Earth Brewmaster | Rynar | Caster Melee | Battle Roar Shackwave War Stomp Pulverize Endurance Aura Earthquake Beast Attack |
Fire Brewmaster | Ryoku | Caster Melee | Aerial Shackles Drunken Haze Breath of Fire Firebolt Permanent Immolation Phoenix Rain of Fire |
Ghost | Blackbeard | Fighter Melee | Command Aura Death Coil Permanent Immolation Critical Strike Endurance Aura Phantom Fleet Rain of Chaos |
Huntress | Naisha | Fighter Ranged | Moon Glaive Own Lightning Forked Lightning Elune's Grace Command Aura Moon Explosion Neutralisation |
Knight | Merwenne | Fighter Melee | Cleaving Attack Holy Light Divine Shield Sword Mastery Endurance Aura Light Roar Knight Armor |
Lich | Morbent Fell | Caster Ranged | Forst Frenzy Forst Nova Breath of Frost Forst Arrows Frost Armor Summon Forst Beast Forst Chaos |
Marine | Jacky | Fighter Ranged | Banish Hurl Bomb Fan of Rockets Metal Armor Life Regeneration Aura Clone Cluster Rockets |
Mountain King | Munin Ironcliff | Fighter Melee | Artefact collector Storm Collector Thunder Clap Bash Muradin's Hammer Avatar Lightning Shield |
Myrmidon | Daskax | Fighter Melee | Cleaving Attacks Summon Venus Shock Bash Realm of Souls Avatar Naga Wave |
Paladin | Uther | Tank Melee | Knight's Challenge Healing Wave Fan of Light True Tank Devotion Aura Pure Light Light Frenzy |
Pandaren Brewmaster | Sinjo Honeybrew | Caster Melee | Ensnare Drunken Haze Breath of Fire Drunken Brawler Permanent Immolation Earthquake Tornado |
Pit Lord | Destromath | Tank Melee | Howl of Terror Rain of Fire War Stomp Cleaving Attack Unholy Aura Doom Finger of Death |
Moon Priestess | Adora Nightshade | Caster Ranged | Rejuvenation Chain Lightning Watery Minions Forked Lightning Trueshot Aura Lightning Chaos |
Ranger | Sylvanas Windrunner | Fighter Ranged | Heal Inner Fire Searing Arrow Critical Arrow Endurance Aura Exploding Arrows Rocket Hail |
Rifleman | Califax | Fighter Ranged | Bloodlust Hurl Bomb Plasma Rifle Shield Trueshot Aura Laser Weapons Upgrade |
Runemaster | Glyphin | Tank Melee | Runic Weapon Exorcism Rune Crystal Magic Defense Critical Strike Aura Spiritual Presence Rune Clock |
Shadow Hunter | Rokhan | Summoner Ranged | Healing Ward Bomb Trap Serpent Ward Wards mastery Critical Strike Aura Laser Trap Hex |
Sorceress | Shandris | Caster Ranged | Resistant Skin Monsoon Phase Shift Permanent Lightning Life Regeneration Aura Lightning Shock Lightning Attacks |
Stone Giant | Tiny | Tank Melee | War Drums Aura Avalanche Toss Tiny tiny ! Craggy Exterior Grow War Club |
Storm Brewmaster | Akroski | Caster Ranged | Resistant Skin Monsoon Phase Shift Permanent Lightning Life Regeneration Aura Lightning Shock Tornado |
Sun Adept | Firrah | Healer Ranged | Healing Hand Summon Faerie Bouncing Light Purification Guardian Angels Hyper Nova Mass magic |
Tauren Chieftain | Cairne Bloodhoof | Caster Melee | Battle Roar Shockwave War Stomp Pulverize Endurance Aura Lightning Stroke Beast Attack |
Warden | Maiev | Fighter Melee | Blink Fan of Knives Shadow Strike Scream Attribute Bonus Polymorph & Upgrades |
Warlock | Kil'jaeden | Summoner Melee / Ranged | Cripple Dark Portal Spirit Beast Warlock Archimonde Evasion & Critical Strike Gargoyle Swarm Infernal Fall |
Item name | Cost | Effect |
Lightning sword | 500 000 golds & 500 lumber | +10 000 Attack damage Voracity (passive): +33% life steal Lightning speed (passive): Maximum attack speed |
Wand of Desillusion | 125 000 golds | +150 Attack damage Illusion (charged ability): hero can create copy of him self to fight along side him. hero is weakened during the effect. |
Assassin's blade | 75 000 golds | +1250 attack damage |
Claws of Attack | 75 000 golds | +950 Attack damage +25% Attack speed +75 Agility +20 Movement speed |
Enchanted Blade | 75 000 golds | +950 Attack damage True strike (passive): attacks cannot miss. |
Heavy Basher | 75 000 golds | +950 Attack damage Bash (passive): attacks have a chance of stunning the target. |
Scepter of Mastery | 75 000 golds | +100 armor Banish (active ability): banish the target. A banished unit cannot attack or take physical damage, but take more damage from magic and spells. |
Training Spear | 10 000 golds | +150 Attack damage |
Item name | Cost | Effect |
Shield of invincibility | 500 000 golds & 500 lumber | +50 000 HP +500 armor Invincible (passive): Reduce damage taken by 20% Immortal (passive): when hero dies, they will revive after a short duration (has a CD). Retribution (passive): whenever the holder is attacked, they will deal 600 +1% of attack damage to the attacker. |
Bracer of Protection | 75 000 golds | +7 500 HP +100 armor +20 Hp regen |
Gloves of Spell Mastery | 75 000 golds | Spell Mastery (passive): All cooldown are reduced by 20%. Controlled Magic (passive): Whenever a spell with a cd shoorter than 15 secs is casted, it has 33% chances of its cd being reset. |
Mask of Death | 15 000 golds | Voracity (passive): +33% life steal |
Survivor's shield | 10 000 golds | +1 000 HP +10 armor |
Boots of speed | 5 000 golds | Velocity (passive): gain maximum movement speed Blink (active ability): teleport on a short distance |
Cloak of Flames | 5 000 golds | Permanent immolation (passive): Deals 300 damage to nearby ennemies. |
Gauntlet of Strengthening | 5 000 golds | +33% damage against normal ennemies |
Stout shield | 1 250 golds | +8 armor Interception (passive): has a 33% chance of blocking up to 100 damage whenever holder is attacked. |
Item name | Cost | Effect |
Ring of Superiority | 500 000 golds & 500 lumber | Holder gains 4 auras:
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Key of the Three Moons | 350 000 golds & 350 lumber | +2 500 strength +2 500 agility +2 500 intelligence |
Necklace of Spell Immunity | 100 000 golds & 100 lumber | Spell Immunity (passive): wearer becomes immune to magic and spells, except boss signature spells. |
Portable Demon Gate | 125 000 golds | Hell fire (passive): Hurls hell fire every second on a nearby ennemy, dealing good damage. Dark Ritual (charged active ability): Summon a greater demon that deals great AoE damage. |
Diadem of the Sage | 75 000 golds | +250 strength +250 agility +250 intelligence |
Talisman of Evasion | 20 000 golds | Evasion (passive): 15% chance of evading incoming attacks. Spell Shield (passive): block a unfriendly spell every 40 seconds. |
Medaillon of Greed | 5 000 golds | Gold Maker (active ability): turn a creep into gold, killing it instantly and increasing its bounty. Can't be used against hero or high level creeps. Golden touch (passive): Steals a few gold from enemy creeps on every hit. |
Amulet of the Wild | 5 000 golds | Call of Nature (charged active ability): Summon a furbold warrior to help in combat. |
Item name | Cost | Effect |
Tome of Level | 25 000 golds | Your hero gain a level |
Tome of Knowledge (+10) | 5 000 golds | Gain +10 to all stats |
Tome of Knowledge (+100) | 50 000 golds | Gain +100 to all stats |
Combat Theory | 25 000 golds | Gain +150 attack damage |
Tome of Specialization: Strength | 50 000 golds | Permanently increases Strength by 300 and reduces Agility and Intelligence by 100. Requires at least 300 of Agility and Intelligence to be used. |
Tome of Specialization: Agility | 50 000 golds | Permanently increases Agility by 300 and reduces Strength and Intelligence by 100. Requires at least 300 of Strength and Intelligence to be used. |
Tome of Specialization: Intelligence | 50 000 golds | Permanently increases Intelligence by 300 and reduces Strength and Agility by 100. Requires at least 300 of Strength and Agility to be used. |
Scroll of Town Portal | 200 golds | Teleport to castle (charged active ability): Your hero becomes invulnerable and channel to teleport himself and nearby units to the castle. |
Item name | Cost | Effect |
Potion of Greater Healing | 200 golds | Heals 3 000 HPs to your hero. |
Potion of Greater Mana | 200 golds | Regen 3 000 Mana to your hero. |
Potion of Full Restoration | 20 000 golds | Restores 100% HPs and Mana to your hero. |
Anti-magic Potion | 5 000 golds | Your hero becomes immune to magical spells for a short duration. |
Potion of Invulnerability | 10 000 golds | Your become invulnerable for a short duration |
Ankh of Reincarnation | 5 000 golds | Reincarnation (charged passive): when hero dies, they will revive after a short duration. |
Item name | Cost | Effect |
Upgrade castle | 10 000 golds | Castle gain HP and armor. Affect towers with 50% efficiency and statues with 25% efficiency. Can be used up to 50 times. |
Tower Weaponry | 5000 golds | Permanently increases towers damage by 20. Can be upgraded up to 10 times. |
Stone Statues | 3 500 golds | Build a stone statue for grey player, which can take aggro and tank for your. Benefit castle upgrade at 25% efficiency. |
Item | Effect |
Ankh of Reincarnation | 3 charges. Upon dying, Magtheridon can revive after a delay. |
Spell | Effect |
Spawns | Upong dying, Magtheridon split into lesser versions of himself, that will in turn split in lesser versions of themselves. |
Howl of terror | Reduces damage and armor of nearby enemy units. |
Command aura | Increases damage of all nearby allies. |
Rain of Fire | Damages all enemies in a medium area over time. |
War Stomp | Stuns all enemies around Magtheridon. |
Unholy Aura | Increases health regeneration and movement speed of nearby allies. |
Spell | Effect |
Fel storm | Magtheridon damages everything around with pure damage, ignoring spell immunity. For each creature taken in the fel storm, Magtheridon gains strength. |
Command | Short Command | Requirement | Effect |
-buy levels | -bl | 25 000 golds Level < 30 | Gain a level. Repeat itself as long as you match requirements. |
-buy Tomes | -bt | 50 000 golds | Gain +100 to all stats. Repeat itself as long as you match requirements |
-spe str | -ss | 50 000 golds agi & int > 300 | Gain +300 strength, at the cost of -100 agility & intelligence. Repeat itself as long as you match requirements |
-spe agi | -sa | 50 000 golds str & int > 300 | Gain +300 agility, at the cost of -100 strength & intelligence. Repeat itself as long as you match requirements |
-spe int | -si | 50 000 golds str & agi > 300 | Gain +300 intelligence, at the cost of -100 strength & agility. Repeat itself as long as you match requirements |
-buy damage | -bd | 25 000 golds | Gain +150 attack damage. Repeat itself as long as you match requirements |
-gold to lumber | -gtl | 250 000 golds | Converts 250 000 golds into 250 lumber. Repeat itself as long as you match requirements |
-lumber to gold | -ltg | 100 lumber | Converts 100 lumber into 100 000 golds. Repeat itself as long as you match requirements |
-gg [X] | X golds Selecting other player unit | Give X golds to the owner of selected unit. | |
-gl [X] | X lumber Selecting other player unit | Give X lumber to the owner of selected unit. | |
-extreme [X] | Being host Game level 1 | Set difficulty to extreme level X. This command can only be used once. | |
-fog | Being host | Enable / disable fog of war | |
-host [name] -host [X] | Being host | Make player the new host. By name is case sensitive. X is player number (1 to 8) | |
-info | Display game info, followed by some hero info. | ||
-kick [name] -kick [X] | Being host | Kick player. By name is case sensitive. X is player number (1 to 8) | |
-open way | -ow | Being host | Open a new way (creeps spawn) |
-close way | -cw | Being host | Close a way (creeps spawn) |
-revive | Dead hero 5000 golds / 50 lumbers | Revive instantly your hero to the castle. Cost 5000 golds early game, 50 lumber late game. | |
-repick | Having starting ressources Game level 1 | Re-enter hero selection to pick your hero(es) again. In random mode, get new random hero(es). | |
-upgrade tower | -ut | 5000 tower upgrade < 10 | Upgrade towers damage. |
-upgrade castle | -uc | 10 000 castle upgrade < 50 | Upgrade castle HPs and armor. Affect towers at 50% efficiency and stone statues at 25% efficiency. |