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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hero Siege RPG

Submitted by Eat_Bacon_Daily
This bundle is marked as approved. It works and satisfies the submission rules.

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Features
-5 unique heroes
-6 abilities per hero
-5 completely unique hero evolutions
-Custom items
-Custom item classes (common, uncommon, rare, epic, legendary)
-Scripted Boss Battles
-Custom waves
-No Grind
-Mazes
-Puzzles
-Tower Defenses
-Secret Rooms
-At least 4 ultimate style spells per hero
-Dungeons
-Unique environments for each Chapter
-and much much more!



Arthas Abilities
[​IMG] [​IMG] Bless (Q): Damages and heals Nearby
[​IMG] Guards (W): Summons a Minion
[​IMG] Defensive Stance (E): Periodically Heals
[​IMG] Retribution Aura: Grants Bonus Armor

[​IMG] [​IMG]Curse (D): Deals Damage and Heals Nearby
[​IMG]Damned Servant (Q): Summons a Minion
[​IMG]Unending Servitude (W): Periodically Heals
[​IMG]Resiliance Aura: Grants Bonus Armor
[​IMG]Wrath of the Lich King (R): Grants and Deals Damage



Sylvanas Abilities
[​IMG] [​IMG] Resolve (D): Grants immunity and attack speed.
[​IMG] Virtuous Arrow (Q): Deals damage in a line
[​IMG] Orb of Annihilation (W): Grants damage and splash
[​IMG]Critical Strike: Gives a chance to multiply damage

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[​IMG]Vengeance (D): Grants immunity and attack speed
[​IMG]Malice (Q): Deals damage in a line
[​IMG]Banshee Arrow (W): Grants Bonus attack and Splash
[​IMG]Echoing Strike: Gives a Chance to multiply damage
[​IMG]Forsaken Fury (R): Summons ghosts of Sylvanas to fight



Grom Abilities
[​IMG] [​IMG]Furylust (D): Grants splash damage
[​IMG]War Stomp (Q): Damages and stuns nearby enemies
[​IMG] Cry of the Hoard (W): Damages and slows nearby enemies
[​IMG]Bash: Grants a chance to stun enemies

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[​IMG]Chaotic Rage (D): Grants temporary splash and damage
[​IMG]Warsong Warcry (Q): Stuns, slows and damages enemies
[​IMG]Dreadful Echoes (W): Weakens and damages enemies
[​IMG]Crushing Blow: Gives a chance to stun increase damage
[​IMG] Reign of Chaos (R): Teleports and damages around Grom



Malfurion Abilities
[​IMG] [​IMG] Remorse (D): Damages and stuns a target
[​IMG]Overgrowth (Q): Slows, damages and buffs an area
[​IMG]Imbue (W): Heals multiple allies
[​IMG] Essence Aura: Grants mana regeneration

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[​IMG] Sorrow (D): Deals damage and stuns
[​IMG]Dawnwing (Q): Summons a hawk with passive benefits
[​IMG]Blessing of the Wild (W): Heals multiple allies
[​IMG]Wisdom: Grants various permanent bonuses
[​IMG]Emerald Dream (R): Creates illusions of a target



Jaina Abilities
[​IMG] [​IMG] Empower (D): Empowers the next ability cast
[​IMG] Arcane Missiles (Q): Damages 4 random nearby enemies
[​IMG] Mystic Barrier (W): Heals allies and stuns enemies
[​IMG] Dimensional Step (E): Teleports a short distance and grants mana on spellcast

[​IMG]
[​IMG] Magic Surge (D): Summons a minion on spellcast
[​IMG] Arcane Barrage (Q): Deals massive damge to nearby foes
[​IMG] Arcane Field (W): Heals allies, damages and stuns foes
[​IMG] Reality Bend (E): Teleports a short distance and refunds mana
[​IMG] Mirror Entity (R): Summons an image that casts spells when you do



Illidan Abilities
[​IMG] [​IMG]Hatred: Grants stacking damage bonus
[​IMG]Entangling Roots (Q): Immobilizes and damages target
[​IMG] Immolation (W): Damages nearby units periodically
[​IMG] Abhorrence Aura: Grants melee lifesteal


[​IMG]
[​IMG]Festering Hatred: Grants stacking damage bonus
[​IMG]Demonic Grasp (Q): Jumps to target, while immobilizing it
[​IMG]Eternal Blaze (W): Deals periodic damage nearby
[​IMG]Magic Thirst (E): Grants temporary damage and life steal
[​IMG] Metamorphosis (R): Grants range, damage and stats




Screenshots

Starting Zone

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Dungeon 1 (Classic)

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Dungeon 2 (Classic)


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Dungeon 3 (MINIGAMES!)


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Dungeon 4 (TOWER DEFENSE!)


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MEDIA


DEVELOPPER INSIGHT
Subject
Discussion
Suggested Players
My intentions in making this map was to have a Hero Siege/Dungeon Crawler to play with my friends on Skype or on a Lan Party. Due to this mindset, the map requires a full house to be properly played. I have no intentions in going into tedious balancing for reduced player groups, though I have seen some people make it particularly far as a group of 4. That being said, I added a special item that spawns when the game is played in single player. The purpose of this item is for lone players to test out some features. It is important to note that single player gaming does not reflect the full house experience. If you are looking for more people to play with, try hosting this game on MakeMeHost. I always upload the latest versions there and enough people play it that you should be able to get a full house rather quickly.
Gameplay and Inspiration
This map is a hero defense/dungeon crawler, which combines elements from my favorite maps. The idea of each hero having a specific role and being color assigned came from Illidan's 7 Demon Hunters. This setup also allows players to setup a strategy in the lobby and discuss their roles. The waves in the early zone are also similar to 7 Demon Hunters, as each wave uses different combinations of the same units to provide variety and uniqueness throughout the fights. The idea of dungeons came loosely from X Hero Siege, as one of my favorite parts of that map was when you and your group are transport into a different zone to partake in unique challenges. Having your heroes evolve visually and ability-wise throughout the game came from DBZ Tribute. Having your initial hero change visually always felt exciting in DBZ tribute, plus it allowes you to change your ability setup to fill any gaps your party might have as they face new threats.

Items
Items come in two forms in this game, the first is the classic dropped loot, meaning killing stuff will drop powerful items that you can equip. These items are classified in power from Common to Legendary. Such items can be found in secrets all over the maps, by killing bosses or simply by killing regular foes. The second form of item progression comes through recipes (OMG how original.....). I struggled with the idea of recipes because, I feel that no one likes looking through 10 different shops looking for some random item who's name doesn't always match the icon. (Hmmm, i need Claws of Justice to finish this recipe. Let me just look through all these goddamn shops, including secret shops for an icon that looks like a claw and hope it is the item i'm looking for.). So I decided to make a fairly simple shop setup. The recipes are in the starting castle and all required components are in a single shop. The component items have the same icon/names as the normal Warcraft III items (I.E Robe of Magi, Claws of Attack ect...) and the recipe progression is fairly obvious when looking at the items sold in the castle. Furthermore, to add a little bit of fun, the final form of all recipes require a single item that can only be obtained by finding in secret zones.
Special Events and Minigames
Throughout the game there will be minigames and special types of challenges that diverge from the classic Hero Siege/Survival concept. I added these to the game so that players can have a small breather once in a while. These such events range from Mazes to Tower Defenses. I made sure that these parts of the game are somewhat easy, meaning that you likely wont lose as a result of being unable to beat a minigame. My thought process here was that, if you spent the whole game upgrading and shaping your hero, you should only be able to lose in parts directly involving your hero. It would be pretty lame if you lost a game because you couldn't solve a puzzle even though your hero can take down bosses with ease.

Heroes and Story The story of this game is loosely based on the Warcraft III campaign. Basically you will be facing the same big characters you saw in the campaign. The heroes also follow the Warcraft III campaign. I feel like the stories Warcraft custom games that are completely original often get ignored, except by hardcore fans. So despite this game not really having a story, it is pretty easy to follow what is going on as these are characters we all know and love. Plus I feel like it's cool to somewhat relive the fantasy of being Arthas, grabbing Frostmourne, murdering your father and turning from a Paladin into a Death Knight. I am also pretty proud to have seem some people really get sucked into their characters while playing. I have even had games where some people spontaneously role play once they get their evolved character (I'm not making this up, I have really seen it!). I also like the idea of people calling each other by their character's name as opposed to by their color (I.E Yo Illidan grab that item. as opposed to, Yo Yellow Grab that item.)

Abilities I'm probably not going to win any awards for most original abilities here, most of them are simple edits of already existing abilities and some are pretty much the normal abilities with some simple added eye candy, especially for the base forms of all heroes. Though you may not agree with me here, I enjoy simple straight forward abilities. When starting a new game I really hate reading all the custom abilities that are so overly complicated. (When cast your Hero turns into a cucumber that deals X damage based on your enemies hps + the STR of your grandmothers age divided by a random number from 23 to your base agility + 16.). My abilities are usually very simple to understand and when you evolve and get a whole new set of spells, each new spell has the same basic concept as your old ones. But I feel like I was still able to keep abilities fun and special by allowing you to unlock new abilities through items later on and by adding special bonus effects when you maxe out your spells. This means that despite some heroes feeling like they are getting weaker as the game progresses, they will likely hit a pretty large power spike when they unlock a new spell or when they max out their already existing spells.


[​IMG] Apheraz_Lucent Triggers/Icons/Community
[​IMG] NailBigGreen Triggers


Credits

Anachron
Mr.Goblin
I3lackDeath
BlazeKraze
Elfsilver Lord
Sellenisko
JollyD
Big Dub
Devine
Darkfang
Hellx-Magnus
4eNNightmare
PeeKay
RightField
JetFangInferno
Tranquil
Kwaliti
Ujimasa Hojo
DarkFang
Kimbo
13lackdeath
Callahan
Darkranger002
Henry
Kimbo
Sin'dorei300
CRAZYRUSSIAN
Hellx-Magnus
zbc
NFWar
-Berz-
morbent
67chrome
sPy
Tranquil
Tauer
RightField
Darkholme
JollyD
4eNNightmare
WILL THE ALMIGHTY
NFWar
~Nightmare
Spellbound
Anachron
Golden-Drake

And a huge thanks to testers
Apheraz_Lucent
WrathfulZombie
Pat1487
Popartica
namnume123
FFslayer
Olonavy
Hspence21190


[​IMG][​IMG]

Open Discord
Discord

[​IMG][​IMG]

Contents

Hero Siege RPG v.32 WIP3 (Map)

Reviews
StoPCampinGn00b
A solid map which is a fusion of a hero defense and puzzle / dungeon crawl RPG. Creative in some parts and very easy to get into. While it's not artistically up there with the greats, the gameplay is the perfect mix between familiar and fresh. Map...
  1. Alhapra

    Alhapra

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    Will try it soon.
     
  2. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    Last edited: Feb 23, 2017
  3. Alxen345

    Alxen345

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    This one really got my attention! I tried many Hero Siege maps throught the years but this, is really cool. You put hard work into it, the famous Warcraft heroes used, some of them also having the counterpart. The spells are yet simple but useful and easy to learn. The terrain is good for such type of map. Gameplay was cool enough! What I suggest you to do is to make some advanced spells for the champions, so that will lead to greater action , more intense combat and an even more enjoyable gameplay. 4/5 from me, vote for approval.
     
  4. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    A solid map which is a fusion of a hero defense and puzzle / dungeon crawl RPG. Creative in some parts and very easy to get into. While it's not artistically up there with the greats, the gameplay is the perfect mix between familiar and fresh.

    Map approved. (Been a long time since I approved a map!)

    Will play again. Hit me up on BNet sometime, EBD :]
     
  5. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    @Alxen345
    Thanks for the kind words, this really has been a passion project :). Though I would ask clarification as to what you mean by advanced spells? I would certainly like to make more intense combat and more interesting action! But especially thank you for playing it really means a lot to me!

    @StoPCampinGn00b
    Thanks so much for the nice words and the approval! Very happy to know you had fun when we played it! And I am honored to receive the approval of the great Patrick Star :p. Let us play it the next time we are both on :D
     
  6. Alxen345

    Alxen345

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    Advanced spells, I meant like some deadly and chaotical spells with greater visuals. They will fit better for your game. ;)
     
  7. Senneria

    Senneria

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    Just tried the map out solo, lost during the 2nd dungeon at Cenarius - Couldn't do the minigames fast enough because the Stronghold has no regeneration at all.
    Found several typos mainly, such as several ways of typing out Sunwell, such as Sun Well, SunWell etc.
    The mouse during the Mouse minigame has a type in divine shield - Deivine Sheild.
    In fact, Sheild seems to be a common typo, the correct spelling is Shield.
    Enemy attack waves during the Cenarius encounter gives no gold or XP, but can still drop random items. Could potentially be farmed forever and sold for more tomes.
    Trying to grab some peeps to play it in a full team, but no luck so far. Will test out propper gameplay without the solo start item and give feedback on balance and items once I have enough data to provide it with.
     
  8. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    @Senneria
    Thank you for your feedback and bug report. Always happy to hear :)

    Yeah the game is not really meant to be played solo, but I'm still pretty impressed you made it that far alone! Did you manage to find any secrets in your play through?

    Yeah i'm also aware of the typos, I just always forget where they are when I open the editor I will try and fix a few for the coming version.

    The waves in the Mini-game zone are not meant to give exp, though I left random item drop on, because honestly, at 65$ an item you'd have to farm a buttload to actually get some value out of it. Plus, honestly, due to the reduced attribute scaling, the items don't have such an insane impact. It's mostly about time work and figuring out the best way to fight bosses.

    Hai, if you play on BNet, just add me on USeast or Northrend (EU), I have the same name as in Hive and we can play :). Also on makemehost.com you can always find a full house, fairly easily, though you may run into some veteran players who take the game a little too seriously (AKA rage at noobs lol)

    May I ask how was your overall impression of the game?
    And thanks again for the feedback :)
     
  9. Senneria

    Senneria

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    From what I could tell I found every possible secret in the dungeons, though considering it was solo most of the items there got left behind due to low value.
    With the solo item Illidan can easily kill most bosses solo, especially after he gets his new ability from beating dungeon two, due to roots preventing bosses from auto-attacking, shield that heals for 4k and new ability that prevents damage and increases damage and attack speed + lifesteal.
    I didn't check ENT or MMH for games, had a peak in the lobby browser and didn't see any games so I gave it a solo shot.
    The idea of the map is neat, and gives some measure of progress, akin to 7 Dreadlords and such, but can't comment much when the gameplay was a-move and win with my solo illdan g ame (again, that item combined with lifesteal makes most waves a joke.)
     
  10. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    Hahaha, despite the many flaws in this project, I have to disagree with your claim that it is an a-move map. The single player is really just there to test out the features, if you ever end up playing with 5 players, you'll see that it very much isn't an a-move type map!
     
  11. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    *Edited bundle description

    Cool news, Wtii Warcraft played my map on stream with somewhere around 500-600 viewers! I'm super happy


    In other news, new version coming soon!
     
  12. Apheraz Lucent

    Apheraz Lucent

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    ~Subscribing to thread.

    Lady tested, lady approved :)
     
  13. Eat_Bacon_Daily

    Eat_Bacon_Daily

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  14. Wolfx

    Wolfx

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    Good game! the gameplays, items and skills is nice! overall is nice but seems a bit hard when less player in game..
    I had tried with 1 friend but seems 2 people does not goes far in the game...because sometimes is quite hard to find a full 5 player to play a game together :X
    Can try to make a difficulty setting like Easy , Normal , Hard mode ? like make the income higher in easy mode or creeps damage or hp lower

    This is just my personal opinion, if have any offensive comment sorry about that.
    Nice game btw!
     
  15. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    @Wolfx
    Hey Wolfx, thank you so much for playing! I am very happy you liked the map. The map would be very difficult to try and rebalance for shorter amount of players, but I will eventually try. Where did you play he game, Garena, Gameranger or somewhere else? If you use battle.net and Makemehost.com you should be able to find a full house fairly quickly!
     
  16. Wolfx

    Wolfx

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    I play through garena, garena nowadays lesser n lesser people to play the other games, them just fixed on some games like battle stadium, foc, etc ( in SEA server ) it need quite some times to wait for other player hah
    Btw thanks for look through the feedback, looking forward of the next version!
     
  17. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    Hahahah, I know how much garena players love their anime style maps. You should check back here in the next few days, because a new version is coming very soon!
     
  18. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    New version! I failed to post 0.28 also so here are the patch notes for the 2 last version that weren't uploaded here
    Patch Notes 0.28

    *NEW*
    Tyrande added

    *NEW*
    Tip system added

    Arthas
    Guards/Damned Servant cooldown reduced from 55 seconds to 25 seconds
    King's Call now has the proper (Q) hotkey

    Sylvanas
    Vengeance attack/movement speed bonus reduced from 150% to 110%
    Forsaken Fury tooltip fixed

    Grom
    War Stomp mana cost reduced from 80 to 60

    Jaina
    Empower + Dimensional Step mana restore now occurs in the area after teleportation.
    Empower + Arcane Missiles damage buffed from 270 to 370.
    Jaina evo now has proper Tree of Life spell
    A floating text now appears displaying aman gain on 4th Dimensional Step spell cast
    Collision size of Magic Surge elemental reduced

    Malfurion
    Malfurion evolution model changed to Wc3 TFT model (Sorry but it was just to big of a model)

    Illidan
    Metamorphosis mana cost increased from 150 to 215

    General
    Divine Armor icon changed
    Wtii has been given his own contributors item.
    koks1 has been added to contributors item list
    Players will now have the name of their heroes added to their in-game name
    Leaver's will now have their name properly displayed on the in-game leave message
    Glyphs description now changed to accommodate new heroes.
    Satyr Hateseeker's life increased from 2350 to 2450


    Bug Fixes
    Fixed bug where glyphs could not be picked up by correct hero
    Typos in mouse mini-game fixed
    Fixed Metamorphosis hotkey


    Patch Notes 0.29

    *NEW*
    LOTHAR added

    Arthas
    Protective Stance activation mana cost reduced from 30 to 0
    Unending Servitude activation mana cost reduced from 30 to 0
    New animations for certain spells added

    Tyrande
    Elune's Judgement (Q) range increased
    Celestial Glympse (Q) casting range increased

    Grom
    War Stomp Damage increased at all levels

    Jaina
    Empower + Dimensional step mana restoration decreased from 150 to 100
    New Evolution Icon
    Reality Bend & Dimensional Step (E) invulnerability duration reduced from 1 second to 0.5
    Malfurion
    New Evolution Icon

    Illidan
    Collision size reduced from 30 to 20
    Demonic Grasp (Q) temporarily removes Illidan's collision

    General
    New secrets added
    Reorganized armor and damage types tooltips
    Ancient Guardian (ent) attack speed and health slightly buffed
    Recipes no longer cost wood, intead their stock never replenishes
    Menus no longer have a background
    Players who do not pick within the first 60 seconds will be given a random hero

    Bug Fixes
    Fixed bug where Malfurion's (D) would not evolve
     
  19. Garkeon

    Garkeon

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    Best custom map I've played so far, we tried as 2 players and were able to beat just 2 bosses, then we went as 3 and spent almost half an hour on one of the "puzzles" :D. This map has so much to offer and is a lot of fun! Definitely a 5/5.