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The Outpost 1.51

In this defense map your goal is to stop all incoming waves before they reach and destroy the Outpost’s Command Central. Some attackers will try to destroy your base and some will go straight for the CC.

HOW TO PLAY:

Construct:
- WEAPONS PLATFORMS (basic turrets - can be upgrades from HQ research)
- BLOCKAGES (only about half of the enemies knows how to destroy these)
- BARRACKS (gives you 1 soldier - and at least one should be upgraded into HQ/RESEARCH BASES)
- HQ/RESEARCH BASES (allows you to research better ways to defend the outpost)
- HQ/SUPPORT BAYS (allows you to detect invisible units and improves nearby units)
- BARRACKS/TRAINING FACILITIES (train troops, tip: dismiss soldiers to field other types of troops!)

Do not completely block the enemy route!
They will only become stronger and equip jet packs to fly straight over your defenses.

FEATURES:
- 110 different units and 81 available researches.
- Lost buildings and troops automatically respawn at the end of each wave.
- The monsters that attack are randomly selected, from the enemy threat list - you know one wave ahead whats coming.
- Standard mode, where all defend their own route, and Siege mode where all defend a common route.

Keywords:
Castle Defense, Sci-fi, Random waves, Alternative game settings, Tower defense, Troop defense, Hero defense, Reconstruction
Contents

The Outpost 1.51 (Map)

Reviews
18:31, 13th Sep 2014 Orcnet: The map's difficulty is pretty intense and somehow very strategic and suits fine on a decent level, the use of small units and structures and given a far global eye view is very nice for a defense map since most of...

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18:31, 13th Sep 2014
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


The map's difficulty is pretty intense and somehow very strategic and suits fine on a decent level, the use of small units and structures and given a far global eye view is very nice for a defense map since most of the waves are massive and shows a different view of the game.

I had no much problem with the terrain since the map is made for gameplay, anyhow map approved.
 
Level 2
Joined
Dec 28, 2014
Messages
12
nice map, but hard to control and manage near end!
start is cool, when 3-4 marines defending outpost
 
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