(7 ratings)
Oh that might come in super handy for me, although it would be great if you could add an additional animation where the arrow turns clockwise, since, y'know, it's a clock. Also having the stand animation be invisible and the upgrade be the visible one is kinda awkward. It would be best if the stand 1/2/3 etc be the visible ones and the death animation to be a fade out.
Very useful model, although animations should be fixed
I think this was used on Angel Arena maps, therefore it looks great, as I've seen it.
Welp, I just realised it does infact turn anticlockwise. This wil be fixed asap.
Well not everybody knows how to change animation names (even if it's simple). The logic is that the default animations should be intuitive (although easy to understand, the current setup isn't since it needs instructions), and any changes people want to make from there will depend on what they want/need.That's why I added the last line stating that users may edit the animations without giving credit. The number of uses of this model is huge, hence I didn't want constraint its uses by such.
Well not everybody knows how to change animation names (even if it's simple). The logic is that the default animations should be intuitive (although easy to understand, the current setup isn't since it needs instructions), and any changes people want to make from there will depend on what they want/need.
You should keep the anticlockwise movement as a separate animation - this could be very useful if someone wants to make a reverse-time kind of spell, (eg: old to young/reset stats to what it was 10 seconds ago/etc).
Well, if its too similar to an already existing effect then feel free to reject this.