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Skeleton Spear Thrower Gungnir

This bundle is marked as pending. It has not been reviewed by a staff member yet.
By request of mukuro14 Gungnir was created.

Named after the Norse mytologic spear that was a part of Odin's weapon arsenal.
The spear that never miss.

Some of you might know more about it from God of War.

It's with Portrait and Portrait Talk baked inside.

As I aslo wrote in comments. If you find out WHY I can't move anim in anim list in
RMS/Trms without breaking arm in Attack - 1 and Attack Defend please inform me.
That combo to trigger a bug is new to me.

Greetings

*
Adding a neutral version and did some update at the Ref points
Contents

Gungnir Icon (Icon)

Gungnir Nuetral (Model)

Gungnir Team Color (Model)

Level 18
Joined
Feb 2, 2009
Messages
213
I noticed an attack - defend animation, would it be at all possible to get a walk - defend animation?

The idea of a skeletal skirmisher with defend sounds pretty cool for gameplay purposes, and I imagine such an animation would help visually convey that the unit is indeed defending while it is moving.

Cool work and useful model! Can’t have too many skeletons in my book.
 
I noticed an attack - defend animation, would it be at all possible to get a walk - defend animation?

The idea of a skeletal skirmisher with defend sounds pretty cool for gameplay purposes, and I imagine such an animation would help visually convey that the unit is indeed defending while it is moving.

Cool work and useful model! Can’t have too many skeletons in my book.
I will try add one. For some very wierd reason adding things broke the anim of attack and attack defend. R_hand stoped it movements and started to stretch for like 0.5 sec.

Will see if I can get passet that. Happended when I tried to create a Walk Defend :p
But will give it a try agin soon
 
Level 7
Joined
Apr 20, 2023
Messages
62
If this is really the first Skeletal Spearman then that's quite useful... But I don't understand naming it "Gungir", aside from the tenuous connection to the spear. It's not particularly Norse-looking or even -themed. Plus no one who is looking for a skelly spearboi will think to Search for that.
Yes, I think we should add an affix about the skeleton to make it easier for others to search for this model.
 
Sorry but, when doing updates I clicked on wrong files. They latest one came up as 1k! mb It will soon be up as 800
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It's now back up as 800 format
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And now anim broke for R_hand by that change. Brb, don'd download just yet
 
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Level 26
Joined
Dec 3, 2020
Messages
868
It would be interesting to see more skeleton types that do not already exist.
There is already an ogre and troll skeleton custom models on the hive. Making for example a skeleton naga siren would be interesting in my opinion.
Or you can do a more general skeleton model (for example the troll skeleton I mention can be used for all the trolls that aren't "priests"). An example of this would be a skeleton gnoll, which can be used for all melee gnolls.

These are just suggestions though, do as you wish of course.
 
It would be interesting to see more skeleton types that do not already exist.
There is already an ogre and troll skeleton custom models on the hive. Making for example a skeleton naga siren would be interesting in my opinion.
Or you can do a more general skeleton model (for example the troll skeleton I mention can be used for all the trolls that aren't "priests"). An example of this would be a skeleton gnoll, which can be used for all melee gnolls.

These are just suggestions though, do as you wish of course.
I'll did this as a request and helping many atm.
But I will look into your ideas 😁
 
i expected it to throw large giant huge lance javelin but it's just a small bandit spear, what?
😁 not like it was seen at the picture. Right 🤪

You know what. I read this again and talked with mukuro14 and now I'm not sure anymore. Maybe I did a misstake before. Did you talk about the name "Gungnir" and how it's showed in-games/movies nowdays or about the projectile size?
 
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