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- Apr 24, 2012
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(17 ratings)
CHANGELOG 21.03.21 - Uploaded |
NOTES Feel free to modify. Give credit. |
FREQUENT ISSUES Magos' Model Editor If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing. In-Game If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv. |
heh, thank youFor the masochists who want to rename the paths in the model and import the 1.32 textures for pre-1.32 use.
(Colons do not work in the old Import Manager)
thank god mdxpather exists X'DFor the masochists who want to rename the paths in the model and import the 1.32 textures for pre-1.32 use.
(Colons do not work in the old Import Manager)
It's not Reforged only. Did you import the texture paths correctly too?Hi
I try to use this model but it's doesn't show anything
it is just for Reforged ver? if yes can u add sd model? if no, how I can convert to sd model?
Thanks. Auras are billboarded Z to prevent them from turning with the source unit.Eye-candy incantation!
Works in-game. Approved!
Not sure about the shape being billboarded, though. Probably just me
Same problemStill even i imported all of the textures, and renamed texture pathes in the model, it wount show up in object editor as if something is missing. What might be a problem?