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- Apr 24, 2012
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Commissioned for Spellbringers by Bawbz. Check out the project's YT channel. Spellcaster Ancient. Stationary. No attack. CHANGELOG 22.07.21 - Uploaded - Added icon by General Frank 26.07.21 - Set Birth to Non-Looping; thanks Deolrin! |
NOTES Give credits if you use my resources in your map. You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle. The model has both animated ribbon alpha and particle priority planes; it is unopenable in Magos' whether in MDL or MDX without the removal of either. |
FREQUENT ISSUES Magos' Model Editor If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing. In-Game If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv. |
He provided the HD textures for pre 1.32 use in the first comment of every 1.32 model, you could take those then ask around for some help to convert them and use them.Omg, it's one of the most beautiful models i ever see in the Hive! ♥
It has a vibe of a mother earth or goddess Gaia.
One question, is there a way to convert the model so that it can be imported to patch 1.31? I don't know if this can be made possible in the Retera Model Studio.
Yes, I saw them and indeed, I could not do them with Retera, so I will have to ask to convert them to some 3d modeler, anyway thank you very much!He provided the HD textures for pre 1.32 use in the first comment of every 1.32 model, you could take those then ask around for some help to convert them and use them.
Well, to be fair, i would suggest you using the Magos model editor for texture swapping. you can definitely do it with RMS but i find Magos easier for retexturing. though make sure to convert the mdx model to mdl with the model converter before you edit it using Magos.Yes, I saw them and indeed, I could not do them with Retera, so I will have to ask to convert them to some 3d modeler, anyway thank you very much!
You can make that yourself actually in the WE by using multiple shockwave effects of different scaling values, and then just setting their alphas to 0 or 100% at whatever rate you want the wave to move. But admittedly that is a lot more work than just having an effect like that already. (Though you would still need to do something like this for the waved damage calculation.)View attachment 384805
Hope you can make this special effect