• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

Site Director
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Contestants must create a Troll model e.g. unit or hero. The Troll model should resemble the style of the Warcraft 3 trolls. The model must be made in SD for Warcraft 3: Classic.

 

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Warcraft III: Reforged Hotfixes – Updated August 30


Blizzard said:

With a bundle of hotfixes that were applied moments ago:

  • Fixed an issue where the Campaign Manager could crash the game.
  • Fixed a crash caused by setting the field of an ability using BlzSetAbility*Field and then removing that ability from a unit.
  • Fixed an issue with ranks being incorrectly formatted for three-digit numbers.
  • Ping in custom games which cannot be correctly retrieved should no longer be displayed as “?”.
  • Fixed a server performance issue.


Blizzard said:

August 19, 2022 – 10:45 a.m. PDT

We’ve just applied hotfixes to the game to address the following issues:

  • Fixed an issue preventing LAN functionality.
  • Fixed an bug that prevented AT players from matching against RT players.

Hang in there! Hopefully this is just the first hotfix in a long list of things that needs fixing. Please keep on reporting any bugs or issues you find! Post your bug reports here!
 

Media Manager
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May 25, 2007
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WARCRAFT® III: REFORGED PATCH 1.33.0 NOW LIVE


Blizzard said:

The latest patch is now live and includes Ranked Play, Player Profiles, Leaderboards, and more.


Warcraft III Reforged Patch Notes

Version 1.33 August 10, 2022

Ranked Play

  • Players may now choose between Ranked and Unranked Play on the Versus screen.
    • Auto-matching via either mode will count towards wins for Portrait unlocks.
  • Seasons are now defined.
    • When a Season ends, the ladder will reset, and players can see their history via their Profile and the Leaderboards.
    • Player MMR is reset with the beginning of each season.
    • Players have separate MMR for each race, including Random.
    • Players must play 5 placement matches per race to be placed each Season.
  • After playing a Ranked Match, players will be shown MMR gained and rankings.
  • Ranks are:
    • Unranked
    • Combatant
    • Challenger
    • Rival
    • Duelist
    • Elite
    • Gladiator
    • Champion

In-Game Stats

  • Added "!Stats" functionality.
  • !Stats displays the Win/Loss record and MMR information for players in the current match.
    • If a player leaves the match, their stats will no longer be retrievable by the "!stats" command.
    • Typing "!Stats + Username" will display the Battletag, W/L, and MMR for that player.
    • Typing "!Stats" will display your own Battletag, W/L, and MMR.
  • A partial name will provide stats for the closest matching name.

Leaderboards

  • Players can now view their rank among others via the Leaderboard, accessible from the Versus screen.
  • Preset filters allow you to sort between race, friends, and mode.

Player Profiles

  • Players profiles are accessed by right-clicking on the player icon on the bottom right corner of the screen.
  • Other players’ profiles may be viewed by right-clicking on the player’s name and selecting “View Profile”.
  • Player profiles display the player's current rank is for each race, lifetime stats, and match history.

Classic Portraits

  • Added a collection of Classic Versus portraits.
  • Portraits are unlocked via reaching certain total lifetime wins.
  • These criteria match original Warcraft III.

Custom Games

  • Custom Games are now global and can be filtered by ping from all regions.
  • Adding a computer player or closing a slot in the custom game lobby will no longer increase the player count in the custom game list.


Reforged Campaign

  • Various tuning and balance adjustments have been made to multiple campaign maps.

Game Servers

  • A proxy game server in Chicago, Illinois, U.S.A. has been added.

PopcornFX Update

  • The Warcraft III Reforged version of PopcornFX has been upgraded to version 2.5.1.63447.
    • Custom mapmakers with custom FX baked on an older version must rebake their assets to the current version.
    • Added an error message in the editor for users who have outdated custom FX.


Zoom Feature

  • Added additional Camera Zoom functionality to support mouse wheel zooming.
    • Camera Zoom is disabled by default and may be enabled via the options menu in the gameplay section.
    • Zoom may also be adjusted using the Page Up and Page Down keys.
  • Default zoom and maximum zoom can now be set via a slider option.
    • Games will always begin in your default zoom.
    • Press F5 to snap your camera back to your defined default zoom.
    • Maximum zoom allows you to limit the farthest your camera can zoom out using the mouse wheel.
    • Maximum zoom cannot be less than the default zoom.

Additional User Interface Updates

  • Menu buttons may now be activated via hotkeys.
  • The main user interface has been optimized to be more responsive.
  • Windows 10 common controls are enabled for the World Editor.
  • Updated the GPU renderer to improve performance, with a slight change to the appearance of the font. To enable the old font rendering, run the command "-legacykerning".

Bugfixes

  • Fixed an causing FileAliases.JSON to have incorrect file paths for some textures.
  • The Mountain King avatar ability now says "For Khaz Modan!" (was "Khaz Modan!").
  • Made various animation collision changes on Reforged assets to match their original SD counterpart's collision.
  • Fixed a crash when using custom particle FX exported on an older version of Popcorn.
  • Fixed an editor crash when opening the terrain pallet menu with custom terrains.
  • Fixed a crash in the world editor when a user tries to open a map with an invalid object ID via double clicking.
  • Fixed an issue with sorting the import list in the world editor.
  • Fixed an issue where the game music was playing from the wrong playlist.
  • Fixed an issue where voice lines of units did not play.
  • Fixed an issue where in-game portrait animations would not play.
  • Fixed an issue with the in-game menu displaying the Human UI for all races.
  • Fixed a bug preventing the Insert key from rotating the camera as expected.
  • Fixed a bug with the “=” function when using single-player cheats.
 

Site Director
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Messages
3,152
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--- GO TO CONTEST ---

Contestants are to create a HD model that is related to an Undead theme; that is, not necessarily the Undead race from Warcraft, but any Undead entity e.g. humanoid, creature, entity, a combination of mech and dead flesh etc. The key element is that your entry pertain to the Undead theme i.e. reanimation, either by the powers of light, darkness or science.

 

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