Dwarven Monster SlayersIndie Game Update
Hey everyone, we wanted to give you a quick update on our indie game project Dwarven Monster Slayers.
Some of you might know, that this project originally started as a Warcraft III custom map with the same name, as a hosted project on Hiveworkshop.
Basically, Dwarven Monster Slayers is a coop 1-5 player multiplayer game that blends old school role-playing gameplay with survival and stealth mechanics. The game features tactical and team-based combat, exploration of a huge immersive underground world, a comprehensive background story, character development, loot hunting, sandbox-elements and much more. All together, the game aims at creating a fluid gameplay that feels fresh and familiar at the same time.
Last week, we have attended the Quo Vadis 2017 game developers conference in Berlin. On this conference, we have presented an early prototype of our game to a public audience for the first time. We really had a great time, met very nice people, received a lot of feedback and had a lot of inspiring conversations. BTW, we have just released the game's intro cinematic for public - you can check it out below:
Maybe you are a developer yourself? We are always looking for talented freelancing 3D artists and level designers.
If we have catched your interest, you will find more information about the game on the dedicated website.
If you want, you can also follow us on Twitter and Facebook.
As it regards our next steps, we want to make our project known to a bigger audience so that more people even know that this project exists.
We are thankful for any kind of feedback and support.
The poll for our 11th Music Contest is up! Help us choose the most awesome cinematic tracks by casting a vote!Dismiss Notice
Melee Mapping contest #3 - Poll is up! Vote for the best 4v4 melee maps!Dismiss Notice
The 30th edition of the Modeling Contest is finally up! The Portable Buildings need your attention, so come along and have a blast!Dismiss Notice
The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.Dismiss Notice
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Created by StoPCampinGn00b
- Apr 27, 2017
Link to Battle.net post
Launcher / Patching / Installing Issues (1.28 / 1.28.1)
The expected minor followup to 1.28 is here. The only thing missing from the patch notes on the left, is about the order IDs bug. It has indeed been confirmed fixed, meaning maps broken or partially broken by 1.28 should also be fixed. We expect for the mention of the the order IDs fix to be included in the patch notes after Blizzard updates their thread.
We'll add more information here and in Patch Discussion if / when new info surfaces. Stay tuned!
Previous patch: Warcraft III - Patch 1.28
@MindWorX reverse engineered the functions that control the artificial latency in network games, both for LAN and Battle.net games. Previously, the functions returned 100 for LAN and 250 for Battle.net. But as of this patch, both functions now return 100, which means Battle.net latency has been reduced.
(Single player) NetProviderLOOP = 100
(LAN) NetProviderLTCP = 100
(Battle.net) NetProviderBNET = 100
So since we got reports that the battle.net delay feels the same, we've concluded that while the code has changed, it's probably not fully implemented yet. That could explain why it isn't mentioned in the patch notes. The good news is that the code being changed probably leads to it happening for next patch, may it be 1.28b, 1.29, or something else.
Created by Ralle
- Apr 25, 2017
Introducing, SharpCraft: World Editor Extended also known as WEX. An add on to the World Editor used to heavily expand the limits in modding Warcraft III along with making it more efficient and flexible to use. Using WEX makes it much more possible to create complex and creative maps and mods than in the vanilla editor, especially in terms of JASS usage, the code used in developing the game. WEX currently supports WC3 versions 1.27b and 1.28. In simpler terms, it’s the “World Editor 2.0”.
Some of the major features include:
- Removal / increase various limits, such as the number of doodads, units, destructables, and more to be placed on a map.
- JassHelper, a vJASS compiler, that replaces the internal world editor compiler completely.
- No more crashes from bad code and many more features through vJASS.
- Trigger Editor Syntax Highlight (TESH), a code syntax highlighter for the Trigger Editor, that makes coding in JASS/vJASS a breeze.
- Simple to update when WC3 is patched by editing a text file.
- Object ID dialog, that allows you to manually set the object id when creating a new object.
Want to make a hero peasant? Just copy the peasant, and when the dialog asks, just change the first letter to uppercase, and he's ready.
- Expanding the map dimensions (playable map area size) to 480x480, whereas the default limit was 256x256. Note that this is not working as intended at the moment, however.
Today, we are pleased to announce that SharpCraft joins Hive Workshop as our newest hosted project, with its very own forum for discussion, updates, and more! If you would like to try it out, contribute to the project, engage in discussion, or simply read more about it, visit the forum linked below.
More background information & technical details
Created by StoPCampinGn00b
Warcraft 3 Patch 1.28 comes out on April 4th
- Apr 4, 2017
Link to Patch 1.28 battle.net post
Current status: Patch is live
Help with specific, detailed feedback here: [Feedback] Compiled List of 1.28 Bugs & Issues
The publicized patch notes by Blizzard is to the left.
As stated in previous posts on Hive and Blizzard forums, patch 1.28 would not be about any drastic gameplay or modding changes. One of the most significant things patch 1.28 does bring, however, is a new modern day patching system which paves way for those major changes to come at quicker and more efficient rates. It's basically the equivalent to fixing the old broken road (Windows '98 road -> 2017) before getting to the destination. What is desired by many is priority and will come.
Important: If you are one of the few modders that has modified any of the official game files, make sure to back up your files so they are saved as they will be erased without warning when applying the patch. The information about this is here: Warcraft 3 1.28 Pre-patch PSA
We'll make sure to keep the thread updated when more info arrives, especially at the time of release. Happy classic gaming!
Recent statements from Blizzard:
- On patching system and bug fix patch notes
- On alt tab issues
- On matchmaking issue and resolve
- On loading screen issue and resolve
- On broken order IDs breaking some custom maps
- [WC3] Frozen Download Troubleshooting
- [WC3] 1.28 Mac Troubleshooting
Created by Rufus
- Apr 2, 2017
In this version of Warden, I have made various improvements to terrain, visual feedback and responsiveness.
Most importantly, I have implemented the ideas that was suggested by players most frequently:
What people felt like the project was missing the most, was the feeling of progress not being present.
That ended up turning the project into the beginning of a campaign, with cross map transitions, like in the Rexxar campaign!
Many thought that it would be better to play the game in a more classic way, with the cursor.
That made me create an optional system for cursor movement, based on the arrowkey system!
Players wanted to get familiar with the game, but a story was not really present, only fragments of a vague script.
The beginning of a dark and depressing story is now present in the first campaign mission!
This update also adds an overmap called Starglade which is Willow and Shalis' home.
This is how it looked a little more than 10000 years before the events of Reign of Chaos, before this paradise on earth turned into the dreaded area of Felwood.
From Starglade, you will be able to travel to and from three submaps: Solen's Sanctuary, Bonechiller Burrow and Forest Temple.
More information can be found by clicking the link below!
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