• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Site Director
Joined
Jan 1, 2006
Messages
3,153
hive-logo-small-remoosed-png.373032

hd-png.376391
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--- GO TO CONTEST ---

Contestants are to create a HD model that is related to an Undead theme; that is, not necessarily the Undead race from Warcraft, but any Undead entity e.g. humanoid, creature, entity, a combination of mech and dead flesh etc. The key element is that your entry pertain to the Undead theme i.e. reanimation, either by the powers of light, darkness or science.

 

Owner
Joined
Oct 6, 2004
Messages
10,221
WARCRAFT 3 PTR PATCH 1.33.0 UPDATE

Blizzard just released PTR Build 1.33.0.19010. Here is their changelog:

Blizzard said:
And we’re done!

With the new PTR build that is now available for testing:

  • Improved !Stats functionality to show the following [Battletag#1111] W:x L:x MMMR:x
  • Typing in “!stats” will now show your current stats.
  • Custom Games are now global and can now be filtered by ping from all regions.
  • Camera Zoom option is now added into the game.
    • Players can now update their zoom through their wheel up or wheel down or using PGUP and PGDN on the keyboard.
  • New slider option in the game menu which will set your camera height at the start of the game. Players also have the option to adjust it higher or lower as they choose via mouse wheel or keyboard.
  • Fixed an issue with music not playing in the game.
  • Various localization and layout fixes in different locales.
  • Leaderboards has been updated with a friends filter.
  • Your account in the leaderboard will now be highlighted with a gold bar.
  • Player profiles have been updated to include more match history data.
  • Fixed an issue where players could not access campaign portraits from the player profile.
  • Added an error message in the editor for Players that that have custom fx baked on an older version of popcorn.
Looking ahead, we expect to close the PTR on July 18. Thereafter, we will do additional internal-only testing before the final release of the patch.


These look like really cool features. I am impressed. But I am still concerned they have not gotten the message from my recent conversation with Grubby. They did mention one single editor related thing [...] Added an error message in the editor [...]. On the other hand. They said that now they will start testing it. Perhaps every single modding related regression will be fixed now. But I do have my doubts.

Source
 

Media Manager
Joined
May 25, 2007
Messages
4,269

Join us as we celebrate WarCraft 3's 20th Anniversary!
The forges might be old, but they've never been hotter. Here's to 20 more years!




Be sure to watch @Ralle & Grubby talk about the latest Warcraft 3 Patch and the future of Warcraft 3 modding:


EDIT:
Turns out that the "cease and desist" letter was a hoax. Retera has confirmed this.
We apologize for unknowingly spreading fake news.
 

Site Director
Joined
Jan 1, 2006
Messages
3,153
frontpagebanner-png.402942



Be sure to watch @Ralle & Grubby talk about the latest Warcraft 3 Patch and the future of Warcraft 3 modding.

STREAM ENDED - WATCH THE VIDEO


EDIT:
Turns out that the "cease and desist" letter was a hoax. Retera has confirmed this.
We apologize for unknowingly spreading fake news.


 

Site Director
Joined
Jan 1, 2006
Messages
3,153
WARCRAFT 3 PTR PATCH 1.33.0

Blizzard said:

Patch 1.33.0 Build 18931 is now available. This build includes:


  • Added !Stats functionality for players in the game (example: !stats Username) to pull up win / loss of the race they are currently playing in the game. Only works in an auto-matched game.
  • Added a proxy server for PTR where EU players will be placed into the AMS (Amsterdam) server when auto-matching.
  • Added a proxy server for the PTR in ORD (Chicago) to mitigate in-game latency in cross realm, specifically EU to NA.
  • Fixed a crash related to PopcornFX when trying to load an FX baked on an older version of Popcorn. Game will not crash, but the asset will not load until players rebuild their asset to the version 2.5.1.63447 of Popcorn.
  • Fixed an issue where AT rating was using the wrong rating.
  • Fixed an issue where team MMR was being read out of solo MMR.
  • Localization fixes


Hosted Project Update June 2022

maptitle-png.385652


A lot of time has passed since this project was first conceived. We want to thank you for following us, be it from the first announcement, or just now. You people have supported us in many ways, and gave this fan-project a purpose.

You might want to know what makes the development time of this fan-project take that long?
First of all, we felt that receiving so much attention and growing such an unexpectedly large and awesome (you) audience, also means that we have to deliver the best we got. Over all this time we kept improving in many ways, finally few months ago we reached a threshold that we could call out golden standard. It is something that we can and have reached in most of the missions.

What is left to do before we can release?
  • Our plans are to finish the remaining missions of course, some of them very ambitious and dare I say quite unique.
  • Make some must-have changes and additions to art (icons, models, effects).
  • After that we enter the beta-testing phase. In that phase our CHAD beta-testers from contributors team will make us look silly for not noticing obvious bugs, so you don't have to.
  • In that phase a part of the team will implement other less important, yet sill cool features and art.
  • Then we release and you can finally enjoy what we made ))

Let's remind you of all our features and showcase new ones:
  • Thoughtfully assembled lore shown from a new perspective
  • A lot of different mission in terms of gameplay
  • Expressive, epic cinematics for lore nerds
  • Art assets (2D, 3D, effects, music, sound etc.) close to industry standards
  • Highly detailed map of Azeroth

  • Techtrees for all main factions of the campaign
  • New, unique and specialized hero abilities
  • Immersive weather effects with gameplay elements
  • Epic and challenging boss fights
  • Custom models for items

Orc Campaign Progress as of 2022

CSW_Progress_June_2022.jpg


Samples from the showcase

CSW_Items.jpg


CSW_June_Icons.jpg


Some choice screenshots from different missions

CSW_June_1.jpg


CSW_June_3.jpg

CSW_June_5.jpg

CSW_June_2.jpg


CSW_June_4.jpg




 

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