-in the intro, it's pretty weird to have a king walking alone without any guards
-the AI voice acting sounds very unnatural, but at least the king of dwarves having a cowboy accent is unexpected
-are silithids and nerubians the same thing ? They don't look the same except for being bugs - and does it mean this is in the Warcraft world ?
-the dwarven defenders are called « gnome defenders » in an upgrade, and in some dialogue the king talks about « gnomes of dwarves »

-the rocks getting destroyed all at once is appreciated, not all campaigns do that

- the golden goblet item leaves some « fireflies » effect on the ground after you pick it up
-having a turtle hero is pretty original and semi-new abilities are cool, a shame the dwarf is the usual mountain king
-before you get the 2nd base, you can build other sawmills closer to the mushrooms further in the map after your base runs out... but only in the middle of the passage so your reinforcements get stuck and you have to destroy it

→ either make all the terrain unbuildable, pick some spots where we can build or make it impossible to make new sawmills
-the workshop has all the icons moving around whenever you research and units & upgrades are mixed → set the position of each custom unit/upgrade yourself so they don't interfere
-are we supposed to be able to reach the gnolls ?
-the English is good or at least easy to understand except for the items : damage is called « units » which can be confusing, also « command aura » is called « fighting spirit » or something like that
-where is the 3rd map ? If it was just to test, delete it from final release
Overall : great improvement in gameplay from your previous maps
