The Search for Ancient Heritage

The Search for Ancient Heritage
Campaign

Under the leadership of King Torgrim, an exciting adventure begins in the campaign 'Quest for Ancient Heritage'. Immersed in the depths of the Fortress of the Deep Lord, where ancient secrets lie and the promise of untold riches awaits, our heroes embark on a quest for glory and greatness. However, faceless monsters stand in their way, reminding them that the past of our people remains under threat.


I decided to make a small addition to the old inspired campaign "Dwarf Campaign (Warcraft 3 Campaign)"



I used models from the Hive and XGM websites for my campaign:

MODEL - AUTHOR
Icons to Models Pack - Kenathorn
Workshop and Derivatives - Ujimasa Hojo
Dwarven High King (Re-Classic Pack) - johnwar
Rock Chunk Golem (Texture) - Archian
DeadDwarfs (Model) - Sellenisko
BTNMegapod (Icon) - tee.dubs
DeadDwarfs (Model) - Sellenisko
BTNUpgradeShield1 (Icon) - viiva
Dwarven Banners - bakr
Blacksmith and Derivatives - Ujimasa Hojo
BTNWrench (Icon) - The Panda
Ubershield (Model) - Vinz
BTNUpgradeShield3 (Icon) - viiva
Back Pack (Model) - Grey Knight
KnightStatueA (Model) - Hellish Hybrid
BTNRandomArmor (Icon) - NFWar
HQ Classic - Faceless Ones (Icon) - Aldeia
BTNINV_Axe_09 (Icon) - Blizzard Entertainment
Gold Coin - Crates (Model) - A Void
BTNSteelAxe (Icon) - PrinceYaser
Sea Turtle (Icon) - (zerotul) Blizzard Entertainment
big_leaf_light (Model) - Sven
Halo Tree (Model) - Fingolfin
Megapod (Model) - tee.dubs
Archway1 (Model) - olofmoleman
Farm (Human) and Derivatives - Ujimasa Hojo
BTNRuneOfStrength (Icon) - lieutang
BTNPlateGauntlet (Icon) - 8512590215848
Wine Bottle (Model) - Blood Raven
Custom Tilesets Pack (Type-C) (Texture) - SNART
BTNINV_Chest_Chain_14 (Icon) - Blizzard Entertainment
Faceless King (Model) - MN Lahmar
Wood Bench (Model) - hortaxman
Door 00 (Model) - Tranquil
Stargate Ramp (Stone) (Model) - Thrikodius
BTNGear (Icon) - kola
BTNINV_Hammer_17 (Icon) - Blizzard Entertainment
Forge of Empires - Icon pack - Late Middle Ages VI (Icon) - FlameofChange
BTNTurtlePendant (Icon) - Pyramidhe@d
Zahnrad (Model) - Elunes-Guardian
BTNNorthHelmet (Icon) - PrinceYaser
Wall Set - All (Model) - Tranquil
TableNChair (Model) - Hellish Hybrid
Tortollan Spellcasters (Model) - PetHer01c3
The Turtle Lair (Icon) - Ceterai
BNTHolyArmor2a1 (Icon) - meatfactory
Dwarf Bard (Model) - assasin_lord
BTNEngineeringUpgradeTwo (Icon) - Ergius
Ancient Tomb - Rounded Top (Model) - hellblazer-14
Dwarven Hero (Model) - Direfury
BTNNecromancer (Icon) - assasin_lord
Robot Golem (Texture) - SnaKy
BTNLeatherHood (Icon) - NFWar
BTNUpgradeShield2 (Icon) - viiva
Skeleton Warriors (pack I) (Model) - Villagerino
BTNDwarvenWarrior (Icon) - General Frank
Dwarven Worker (Model) - IamMclovin
FacelessOne.blp (Texture) - Hawkwing
BTNPlateArmor (Icon) - NFWar
BTNINV_Misc_Bag_10 (Icon) - Blizzard Entertainment
Barracks (Human) and Derivatives - Ujimasa Hojo
Stairs (Model) - Illidan(Evil)X
MoriaWell (Model) - olofmoleman
Earth Elemental (Model) - SuPa
BTNDwarveShaman (Icon) - Marshmalo
Wooden Mug (Model) - Sunchips
BTNDragonHuntersHelmet (Icon) - NFWar
Chalice (Model) - Mike
Wall02 (Model) - Illidan(Evil)X
BTNGrandAxe (Icon) - PrinceYaser
BTNWindsCloak (Icon) - Mc
Dwarven warrior - General Frank
Bone Impale (Model) - JesusHipste
IcecrownObelisk and Derivatives (Model) - Jiok
SmalStairs (Model) - Illidan(Evil)X
BrickHigh (Model) - Illidan(Evil)X
Rifleman Pack (Model) - Ilya Alaric
Nebula (Model) - Blackveiled Unknown Author
felnagahound10.BLP (Texture) - Pyramidhe@d
Subterrain Vehicle v1.2 (Model) - Shardeth
BTNRunicBracelet (Icon) - 8512590215848
Gear (Rotating) (Model) - Solu9
Siege Ladder (Model) - MassiveMaster
KnightStatueA (Model) - GreyArchon
GoldOre (Model) - Ergius
Forgotten One Birth (Model) - D.O.G.
BTNSimpleAxe (Icon) - Moy
Water Blast (Model) - JesusHipster
Town Hall, Keep, Castle, and Derivatives - Ujimasa Hojo
JunkPile0 (Model) - Hellish Hybrid
Firepit with Roast Meat (Model) - Grey Knight
Tiny Green Potion (Model) - General Frank
DeadDwarfs (Model) - Sellenisko
Wall01 (Model) - Illidan(Evil)X
BrickMed (Model) - Illidan(Evil)X
Golden Chest (Model) - HappyTauren
GolemStatue (Model) - Masken
Mine (Model) - Mike
Pulsating Tentacles (Model) - Kinjal
Tower01 (Model) - Illidan(Evil)X
Gold Pile (Model) - HerrDave
priategoldcoin (Model) - Lubbe
JunkPile0 (Model) - Hellish Hybrid
Ankyloturtle.blp (Texture) - Daenar7
Wooden Minecart (Texture) - M0rbid
Bridge01 (Model) - Illidan(Evil)X
Drawbridge (Model) - Tranquil
Broom (Model) - Sin'dorei300
Faceless & Unbroken Cultists (Model) - Sin'dorei300
Queen's Throne - Variation A (Model) - Remixer
Mountain King Statue (Model) - Cuore
Bandit Defend on (Warcraft 3 Icon) - bu3ny
Magical Missiles (Model) - MN Lahmar
Rusted Golem (Model) - Darkenneko_003
Small Green Potion (Model) - General Frank
Repair (Icon) - komarovba
Poison Elemental - icewolf055
Darkness Essence (Model) - JesusHipster
Tiny Blue Potion (Model) - General Frank
Dark Harvest (Model) - Power
Dark iron dwarf (Model) - tillinghast
Lava (Model) - HappyTauren
Dark Iron Pack 2 (Model) - Tier10Trash
Creep-Spawner/Basements&Tunnels/Waygates (Model) - Em!
Pack purple textures - tomoraider
https://xgm.guru/p/2058/Nabor-modeley-dlya-gorodazamka-VB8 - ValdionWorld
https://xgm.guru/p/wc3/tag/model,faceless - Айаал
https://xgm.guru/p/wc3/Avatar-NZota-3VM - Айаал
https://xgm.guru/p/wc3/Koltso-Inzhenera-Ihk - RvzerBro

Sound/Music
Dwarf Music II (Sound) - MelNefys
https://zvukogram.com/

Regarding Regorged, this update has not been tested, so proceed at your own risk.

UPDATES:

Added American voiceover.
Revamped the ending of Chapter One for a more concise narrative with a different storyline.
Removed the portal; it is planned for the next chapter.
Added new items, fixed units, and made other adjustments.
Previews
Contents

The Search for Ancient Heritage (Campaign)

Reviews
deepstrasz
Generally, a neat map which can benefit from more custom material in regards to abilities and techtree. A promising start for a campaign too. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S...
Level 11
Joined
Jul 7, 2023
Messages
60
Level 11
Joined
Jul 7, 2023
Messages
60
tested it, no bugs and went smoothe as butter. enjoyble challenges and story telling. are you planning to release more chapters?
Thank you for your appreciation, glad you liked it. As for additional chapters, they weren't planned because, in my opinion, there's no storyline hook for continuation, as the main task has been completed
 
Level 7
Joined
Mar 12, 2023
Messages
66
Hello there!
Have finished the map, and wow, this is another fun map with good balancing!
I was wondering what should I do when SPOILER I have to fight huge mobs with only basic melee and ranged units, but when the golems come, it makes things easier and I can even progress through the map. Overall, a nice map with good lore. Oh, and no bugs also! >w<b

RECOMMENDED!
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,213
  1. Very short intro without proper setting (custom universe, where exactly is this happening, when, why?) of who the characters are (background) and generally, pretty much two people talking.
  2. Loading screen text is hard to read because of the image being all over the place and detailed.
  3. In the next map it says something about faceless, so it's Warcraft? OK, nerubians too.
  4. Why was the drunkard dwarf lord trying to keep what they found until then secret from the king but then in the next chapter the latter is met by a nice and talkative dwarf?
  5. Gameplay mechanics are just Warcraft III. I think we all played the Mountain King hero at least 1000 times.
  6. How can a person be Grand Stone Throne?
  7. Crushing Hammer of War's description says it combines with the hero's Strong Strike. Maybe, Slam? There's no ability named like what the hammer says.
  8. Morgan has no hero glow. It could be simply added: How to add Hero Glow without Modeling Killing four legged turtles is OK, bipedal ones, no way.
  9. Funny thing seems to be is that the enemy has two types of silithid units as the player has two types of dwarves.
  10. Units selected during the gnoll cinematic.
  11. Nice stuff with combining items. One good point besides the really cool atmospheric terrain. One more for some good scenes and secrets.
  12. Runed Braces' description is incomplete, only numbers.
  13. The golems look alike.
  14. How to open this though?
    1713280750490.png
  15. What does Axe Madness do?
  16. So apparently the king knows a lot about the forgotten city. I thought the idea was to discover things about it.
  17. "There it is. A legendary, endangered species of giant creatures. Let's kill!"
  18. Keys could be variables so not to occupy inventory space. But since there's no active enemy who can take your items, the gates could open by themselves after bosses die or levers are pulled without need of keys.
  19. Units selected when meeting the forgotten one.
  20. Female (weird boss name) silithid has no hero glow and has the same model as the ranged silithid troop.
  21. Azarnak has no hero glow and Seekers use hero models with glow.
  22. Amulet of Spellshield's description is broken.
  23. Intelligence on Shroud of the Faceless is named Mind.
  24. Ha-ha, all for the money in the end.

Generally, a neat map which can benefit from more custom material in regards to abilities and techtree. A promising start for a campaign too.

Approved
.


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Level 11
Joined
Jul 7, 2023
Messages
60

deepstrasz

Thank you for the review. I'll address the questions of interest in order.
1. It turned out that I first created a chapter, and then an interlude. I had various ideas, but I decided to simplify it with some decoration and a time gap. The motivation was that the Lord of the fortress didn't want to let the king into the excavations because it belonged to him, and he didn't want to share, but I didn't fully implement it.
2. Regarding the gnoll sanctuary, the door there cannot be opened. I considered giving the player a gnoll hero, but it would be strange to make them allies since they are considered enemies, so I decided to isolate them there. They were needed mainly for the cinematic, like marauders in this underground city.

3. The Felblade Axe increases some hero stats, except for strength (it's negative), and grants the ability "Madness".
4. As for the hero glow, it didn't occur to me, although in the Scarlet Crusade campaign, I added this effect to Mirak, but now I've added passive icons instead of active ones.
 
Level 11
Joined
Jul 7, 2023
Messages
60
Sure but the item should say what Madness does since it's a custom ability not a known Warcraft III one, even if it kind of seems to be Berserk.
Yes, I remembered why the description isn't complete. It's because of the line breaks, like (strength on one line, agility on another), and because of that, the full ability description didn't fit. I've already fixed the descriptions in the items you mentioned, as well as added glows for all heroes.
 
Level 14
Joined
Jun 22, 2020
Messages
213
Nice game! Although I tried to reveal as much of the map as possible, there were still some doors left closed. North of the first base, there is a wooden barrier. Can one go beyond it? Unfortunately, I failed, and the northwest part of the map remained undiscovered.

What I liked the most were the special effects of the Dwarf's spells and the sound effects in general, as well as the interesting items. In many places in the item descriptions where it is about dealing damage or increasing the character's stats by several units, you could omit the word "units". For example, "Ax - deal 25 damage" or "Damage - 25, Intelligence - 14" instead of "Damage - 25 units, Intelligence - 14 units". It is implied that there is a damage increase of 25 or a specific stat increase of 14. You could also clean up the semicolons in the item titles and generally fix the text in their descriptions, as well as the text on the characters' abilities.

The role of the rock breaker is quite limited. It would be nice to have more parts of the map where it can be utilized.

Overall, it's a game that can be enjoyed by anyone. I didn't notice any issues with 1.27.
 

nv4

nv4

Level 9
Joined
Jul 17, 2022
Messages
49
Simple yet enjoyable campaign. Definitely gives the vibe of Dwarf Campaign. Nice work with the terain and neat ambient sounds - greatly improves immersiveness.
1) The interlude is rather confusing and doesn't really add anything story-wise since it's hard to understand what it's supposed to tell. Like, you could just omit it, instead write a couple sentences at the chapter start how some dwarven king gathered an expedition into some deep forgotten kingdom to uncover its riches - and nothing would've changed from story perspective.
2) At first I was a bit disappointed with the way Morgan was introduced - we just meet him and he agrees to help us, no questions asked by anyone whatsoever, no any interesting backstory for Morgan or something like that. But then I heard Torgrim talk with Rick Sanchez's voice, so I guess Morgan just likes 20 minute adventures.
3) Rock Hawk - summoned goblin mechanic can only repair stuff, so would be nice to have Repair autocast turned on by default.
4) Funny how there's a hint that losing Rock Hawk doesn't lead to defeat, when even losing both heroes doesn't lead to defeat.
5) Faceless that summons 2 hounds with mana burn is pure cancer.
Also a couple bugs.
1) Giant Turtles summoned by Morgan (ability lvl 3) have their Spiked Shell skill greyed out as if it's not learned yet, but the skill actually works.
2) Defender has no hotkey for Dense Rations.
 
Level 11
Joined
Jul 7, 2023
Messages
60
Are there any more updates from this campaign? stuff the void or faceless one is really interesting.
I will post updates soon; they are not significant, just some adjustments and additions of new items... In general, I will post a list of updates in a spoiler by date. Currently, I am making corrections in my old projects, which is why it is taking so long.
 
Level 10
Joined
Aug 26, 2017
Messages
182
It was a fun experience with a cliffhanger ending. I've played it on 1.36 of the game with no issues as long as you don't forget to switch to the classic engine.

The map features clever use of items that turn to gold such as chests filled to the brim with gold, valuable gold goblets, hidden stashes of gold underneath rubble, and smashable chests to loot their contents.
You can encounter some challenging "hidden" bosses for extra resources and items, but it's nothing a stun-locking Mountain King can't handle and a firing line of Sharpshooters to back him up.
I couldn't find all of the secrets on the map, there was one set of gates I couldn't open to see what was behind, but I guess that's the explorer in me talking.
One thing the map could have done well was item combination. There was a ring you could combine with a gear to improve it, and you have this abundance of items you stumble over as you fight your way across the desolate city that don't combine into superior versions. But the Mountain King is already a strong classic hero who can handle most problems without using powerful custom items, yet I feel this was something that could have been further used in the map.

The audio is a lot better compared to other maps from the author. It even has a very clever use of Skyrim audio when you approach your final main objective that works to add good tension to the atmosphere.

Dialogues are simple and could use polishing since they feel rather stiff.
I'll also admit that it was funny hearing a dwarf use a nearly Texan accent while speaking in English. Perhaps that's my fault since I got used to the more "traditional" fantasy dwarves using a somewhat Irish accent in their speech.

I expected at least one more chapter since the action leaves room for a continuation of the story without the need to drag it out for too long.

Overall, a solid 4.5/5. A good experience in a foreboding underground dwarven city long abandoned to the Faceless.
 
Level 21
Joined
Dec 15, 2021
Messages
337
I know how important good feedback is, so I'm trying to give as much as possible (and hopefully useful advice as a fellow mapmaker) :
WALL OF TEXT & MAJOR NITPICKING INCOMING !

-Played the version downloaded in 10/2024 on normal difficulty on my 1.27 game version-

-in the intro, it's pretty weird to have a king walking alone without any guards
-the AI voice acting sounds very unnatural, but at least the king of dwarves having a cowboy accent is unexpected :gg:
-are silithids and nerubians the same thing ? They don't look the same except for being bugs - and does it mean this is in the Warcraft world ?
-the dwarven defenders are called « gnome defenders » in an upgrade, and in some dialogue the king talks about « gnomes of dwarves » :confused:2
-the rocks getting destroyed all at once is appreciated, not all campaigns do that:smile:
- the golden goblet item leaves some « fireflies » effect on the ground after you pick it up
-having a turtle hero is pretty original and semi-new abilities are cool, a shame the dwarf is the usual mountain king
-before you get the 2nd base, you can build other sawmills closer to the mushrooms further in the map after your base runs out... but only in the middle of the passage so your reinforcements get stuck and you have to destroy it :sad: → either make all the terrain unbuildable, pick some spots where we can build or make it impossible to make new sawmills
-the workshop has all the icons moving around whenever you research and units & upgrades are mixed → set the position of each custom unit/upgrade yourself so they don't interfere
-are we supposed to be able to reach the gnolls ?
-the English is good or at least easy to understand except for the items : damage is called « units » which can be confusing, also « command aura » is called « fighting spirit » or something like that
-where is the 3rd map ? If it was just to test, delete it from final release

Overall : great improvement in gameplay from your previous maps :thumbs_up:
in short :
(+) terraining, both visually and level design (shortcuts)
(+) a nice dungeon crawl with some secrets and well balanced fights
(+) good items, powerful but not too much

(-) story is very limited and too much like Dwarf campaign

I hope this will be useful to SanyaBelotsky
 
Level 11
Joined
Jul 7, 2023
Messages
60

The_Messenger,​

Armelior_is_back


Thank you for the feedback, I'm glad you enjoyed it. Let me address your questions:
1. Regarding the AI voice acting, I’ve received comments about it before, and I understand it sounds too unnatural. I was expecting a different result, but that’s okay. I’m currently working on a small campaign and will try a different AI. Hopefully, the result will be better.

2. As for the glowing effect of the golden goblet after picking it up, I'm not sure if it's possible to fix it through triggers. I think it might require editing in MDLVis, which I’ve only used a few times (about 5) without much experience while trying to tweak some models.

3. Regarding the gnolls, no, you can’t reach them. They were meant for the introductory cinematic of the underground city and are marked as marauders.

4. About the third map, over the past 3–4 months, I’ve redesigned it a few times, but in the end, I wasn’t satisfied with the result, so I decided to leave it for later...

Thank you for your remarks. I’ll fix the research icons and go over the texts once more.
 
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