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Lava

Submitted by HappyTauren
This bundle is marked as approved. It works and satisfies the submission rules.
You put this on the center of the map, then lower it down, and the whole map is going to have lava below that level. It pretty much fits a 64x64 map, so if your map is larger you will need multiple lava doodads.

Keywords:
lava, fire, moving,
Contents

Lava (Model)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/07 15:15:40 [Please do not send me a message, use Staff Contact] Comment: [Approved] Staff Contact - Rules
  1. HappyTauren

    HappyTauren

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    Just a notice, lava in the screenshot is scaled 2X for x and y and 0.2X for z scale.
     
  2. David

    David

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    nice
     
  3. Misha

    Misha

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    lol.. you go from micro to macro xD
     
  4. Maestros

    Maestros

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    excellent!!! Thanks!!
     
  5. xorkatoss

    xorkatoss

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    wow awesome and really helpful, thnx! 5/5:thumbs_up:
     
  6. Accname

    Accname

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    Maybe you should make it a little bit smaller then a 64x64 map.
    The size of a townhall maybe.
    This way you could plaze small pools of lava instead of covering large portions of the map at once.
     
  7. Fingolfin

    Fingolfin

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    Omg why are you so awesome?
     
  8. HappyTauren

    HappyTauren

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    This can't be done because of the way texture is 'animated'. You can align two lava pieces one next to the other, but there will be seams because they won't start animating at the same time, that's why I've resorted to this option.
     
  9. Vengeancekael

    Vengeancekael

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    What's up with these lines:
     

    Attached Files:

  10. HappyTauren

    HappyTauren

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    It defaults below the terrain level, this is done for easy height control (so that you can ALWAYS level it with ground, no matter what happens). You are supposed to scale it twice (I didn't do it in the model due to technical reasons) and have it cover the whole map, and adapt height via doodad controls, that's really the one and only way it will work well.
     
  11. Tickles

    Tickles

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    Isn't this an edit of the water model from Wc3C? Moving lava is always really useful, but there's no mention of iNfraNe.
     
  12. HappyTauren

    HappyTauren

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    Nope, this is made from scratch, his water model uses a completely different mechanic, it works by changing the texture id, this works by utilizing a texture animation. I have, however, used a similar system as far as plane stacking goes, to give some feeling of 'depth', so he could get the credit for giving me that idea.
     
  13. Sliph-M

    Sliph-M

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    Very Useful!
     
  14. rcshaggy

    rcshaggy

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    I got to admit it would very useful and is there any way to make it if you go on the lava it hurts you?
    Oh and would be sweet if you made it burn you to death. :p
     
  15. Deros

    Deros

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    Very nice model.
     
  16. boomwolf

    boomwolf

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    Triggers with regions seems to be the answer there.


    Anyway, nice concept, I can see how this will be put into good use by quite a few people in the future.
     
  17. Kingz

    Kingz

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    Ahh you uploaded this :)

    I really like it, good job.
     
  18. Whitewolf8

    Whitewolf8

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    This is just great.
    I don't think I have a use for it, but if I did i'd so use this. XD