08 July 2024
Main
-Added new units, upgrades, researches, abilities and weather condition.
-Added page system by uncle and quick access to the main lumber mill via hero frame icons. Players can now access research pages and hire pages through two different methods: using pages or frames. These methods are synchronized with each other. Even if you pick the warehouse and come back to the main lumber mill, the system will save and restore the last page you were on.
-Added frames for the Marketplace and Machinery as well.
-Numerous updates in graphics, balance, bug fixes, and optimizations.
Units
-Mercenary: New unit for the Advanced lumber mill. Costs only gold and has the “Pillage” ability.
-Elven Mechanism: New unit for the Elven labor guild. A strong unit that requires the separate research “Mechanisms.” Has the ability “Mechanical” - (Leshy instead of transforming into a tree, deals random damage to the target). Logger and Shredder also get “Mechanical” ability.
Researches
-Decaying Stench: Hobos gain the ability to decrease the armor of nearby enemy units by 2.
-Pillage: Grants the looting ability to Lumberjacks, Mercenaries, and Woodsmen.
-Marauding: Grants the looting ability to Urks, incensed Urks, Armoured urks, and Armoured red-hots.
-Overload: Grants the ability for Shredder and Logger to increase damage by 40% of the base unit attack for 10 seconds. Can be toggled to autocast.
-Alchemy: Items that bring gold to their owner when picked up become more efficient by 130/160/200%.
Developer comment: With this research, players will be able to feel much more confident in the late game and hire stronger units.
-Each unit type upgrade requires its own research technology. Additionally, players must upgrade units separately by choosing specific units for upgrade. Each upgrade costs its own amount of gold and lumber resources.
- Black Armour for Armoured Ass/Armoured Junky
- Specialists for Specialist
- Elven Masters for Artisan
- Woodsmen for Woodsman
- BlackRock Armour for Armoured Urk/Red-Hot
Unit Upgrades
-Lazy Ass/Junky => Armoured Ass/Junky: Gains hard armor type + 1 armor.
-Navvies => Specialists: Stronger version of Navvies. Good units to compete with players who rush upgrades to the main lumber mill.
-Pacifist => Artisans: Classic unit, now with different access.
-Lumberjack => Woodsman: Classic unit, now with different access.
-Urk/Incensed Urk => Armoured Urk/Armoured Red-Hot: Gains hard armor type and the ability “BlackRock Mountain” (Leshy instead of transforming into a tree, deals random damage to the target).
Weather
-New weather condition - fog: reduces player units' sight radius.
-Has a small chance to start each hour from 21:00 to 7:00.
-Fog has two different types: light and heavy, affecting the unit sight radius differently.
-Accompanied by haze and fog type graphics.
Graphics
-Reworked floating text with the DefaultTextTag system, thanks to nazarpunk. Now it’s as native as possible. It is used in lumber bounty, looting, Leshy jokes, and gold item acquiring.
-Renamed Puck to Leshy.
-Updated models for Lazy Ass, Junky, Pacifist, Urk, Incensed Urk, Goblin wood mill, ent main tree, haunted gold mine, and entangled gold mine. Thanks to Ujimata Jojo.
-Changed Junky icon.
-Updated model for Navvies and fixed texture meshes for possessed ent.
-Fixed Reaver Worker glow effect, objects left behind after death, and missing collision size in lumber Stand animation.
-Fixed Logger model collision.
-Due to missing repair animations for Shredder, Logger, and Clock Warrior, added new repair overhead effect for them, thanks to tillinghast.
-Changed the model for the Golden Branch item and created a unique icon for it.
Balance
-Fully reworked Keeper ability “Roots.” It now only deals pure damage to the first five units. For each subsequent unit, there is a 50% chance of dealing pure damage or 3.3% damage from the unit’s max health every second. Decreased the radius of the “Roots” ability. It now depends on the level of the ability and slightly decreased damage per second:
- Level 1: 40 dmg/sec, 256 radius
- Level 2: 180 dmg/sec, 512 radius
- Level 3: 650 dmg/sec, 756 radius
Developer comment: The “Roots” ability should encourage players to recruit better quality units but should not cause mass genocide on the map. With these changes, we have tried to make roots less lethal to small units while maintaining the overall danger of the ability.
-Added “Restoration Aura” for the main lumber mill. Increases health regeneration for ally units.
Developer comment: With this aura, players don't have to rely on luck from goblin supply crates to get an item to restore health; they can now slowly restore health to their units at the base.
-Reworked spider spawn rate. It now depends on the player’s sawmill tier:
- Tier 1: 7.5 seconds
- Tier 2: 6 seconds
- Tier 3: 5 seconds
- Tier 4: 4.5 seconds; after 10 minutes, 4 seconds
Developer comment: With the changed spawn rate of spiders, players will have more options to confront them in the early stages but also face danger in the late game stage.
-Slightly increased the minimum distance between players' starting lumber mills from 1280 to 1536.
-Increased Shredder gold cost from 4000 to 5000.
-Increased Goblin wood mill gold cost from 5500 to 7000.
-Increased Incensed Urk gold cost from 2300 to 3200.
-Decreased Woodsman gold cost from 600 to 400.
-Increased Urk base attack damage from 270 to 370.
-Decreased Leshy armor points from 15 to 0/5/10, depending on the ent's tier.
-Changed characteristics for the first level ents summon to make it a different unit from the worker ent. It has +1 armor point, +200 hp, slightly increased model size, and bounty lumber award compared to the base ent work.
-Slightly increased bounty lumber award from ents.
-Increased the maximum upper and lower limits of the random amount of gold in haunted gold mines: lower limit from 1500 to 1750, upper limit from 3000 to 4000.
-Increased repair lumber cost for buildings, Destroyer, and Urkish truck. Changed repair cost ratio from 35% to 100%.
Bug fixes
-Fixed dozens of leaks, especially location and unit group leaks.
-Fixed bug where the Infernal did not go to the player's main lumber mill.
-Fixed bug where the lightning dummy unit was controlled by player 14.
-Fixed ent’s overreaction to spiders; now they are smarter and attack only if there are several spiders in the area, not just one.
-Fixed ent’s inability to bring wood back when the pathway is blocked by trees, which caused an endless attempt to do it and severe lags. Changed collision size to 16.0 for ent workers.
-Fixed issue where the Golden Branch item loses invulnerability in some cases