paulH said:
Red for a High Elf? Doesn't really suit.. and the model does look like a mummy, especially from normal ingame distance
Well, then don't. Yes, I know it's a Blood Elf-thing.
Y'know what, that makes me think. If the big deal is the mummy-wrap (which
isn't that visible in-game), why don' you just reskin that little bit? I mean, even if
you can't do it, it'd be super-easy to make a [Request] thread and have someone just recolor that tiny swatch. Really.
(Also, that would save a lot on KBs)
paulH said:
Look at Dawn of Chaos, its a race mod and they redone alot of units for it (peasant, footman, grunts, etc). They did not get such comments. Neither did Heart of Storms which done similar, nor the other previous mods which have not lasted as long. They are race mods, but people never minded them remaking old stuff and tuning it up.
Ah, but you forget one key aspect: Those guys are not making the same kind of mod as you are.
In both cases, DoC and HoS are going
back into the Warcraft lore/storyline to come up with their material (races, campaign, etc). So for one, the whole
atmosphere of the game must be different (quantified by "remake every unit"). For example, the DoC Grunt: very different, and a remake of a totally perfect, existing unit (Wc3 Grunt). However, they are also remaking
everything else; so in fact, the Wc3 Grunt would stick out like a sorethumb.
Same with HoS. Warcraft 2, anyone? They are making a more brutal Horde, one from the original wars between Human and Orc. And, same as DoC, they are building an entire
atmosphere.
For two, they have full teams working with them; they have the time and energy to devote to making all sorts of custom stuff (although with dedication, this isn't so much of a deal).
Finally, look at the kind of "race/campaign mods" you and I are making. We're not making something outside of the Blizzard universe; or heck, even outside of the Wc3:TFT line. Things gotta fit. If you remake all these units/buildings/etc to "look better", it will look
terrible besides all the other in-game units (like the enemy armies, or creeps, etc).
paulH said:
The campaign is already made, and the custom races are designed. Improving the quality of often seen units is no bad thing, and yes I agree that you cannot go over the top. Which is why I would not bother improving -everything-, just the things I view as needing some improvement. Rarely seen doodads and stuff like that would not need to be touched for my mod. Improving is not ridiculous, nor unwieldy if you handle it properly.
The only reason I suggest that you might even
possibly go "over-the-top" is the very presence of
this model. To me and most people (can't speak for everyone), the existing High/Blood Elf Peasant is more than sufficient (
especially because a Peasant-type unit is going to appear a whole ton in your maps/mod/campaign, so you want it to be a really simple, low-poly, not flashy unit.). So the idea that you would remake something
this low on the list makes me wonder.
paulH said:
I was originally going to use the wisp model for the Harnessed Fey, but realised that it needed to be improved, and so I editted the Faerie Fire buff to make a better model for it. Just as I made a better model to use for my Craftsman rather than the old peasant model.
And yep, I wish I could've got it spinning faster as well >,<. Had an idea for a similar edit for an Attack anim too, but ah well.
1. Huh? You completely changed the model; you didn't "irmprove" the Wisp at all (and besides, what is there to "improve" about it?...
)
1b. Also, I would have to agree with you; I can't see High Elves
also using Wisps to do anything, given their lack of "connection to nature" (compared to Night Elves).
2. And as stated, making the Faerie Fire buff into a full-on unit is a
commendable and
worthwhile edit. I wouldn't call it an "improvement", since you're changing it into something entirely different (a buff -> a unit). "Improvement" means it fills the same role (i.e. a better "Faerie Fire" buff)
paulH said:
Sometimes I do. I have made a new sphere model for the Blood Mage, for one example. And somewhere I have an mpq which has winter versions of some Night Elf units for an old mod I was doing where models would look different depending upon tileset. I've editted the MPQ's reasonably often.
! (a new sphere model? What was wrong with the original billboard?)
Huh. Well, since I have no experience with MPQ's, I can't really argue this point with you. I tend to think that, at the very least, Blizzard's models are adequate (and often amazing), and the level of detail doesn't bother me at all; I rather like the cartoony look and feel.
Of course, that's all just my
opinion, so no need to argue.
paulH said:
Dawn of War, its a game that is alittle younger than Warcraft and also has a modding community running still. The modding community often make slight updates and alterations to the unit models to make the game look better (and also for the various race mods).
Meh, what they do in another game does not concern me.
Mechanical Man said:
Most of mpq based mods are destined to fail. One of the few exceptions is Tales of Ravignon.
Talking from experience.
Hmm? That's disconcerting, as I was planning to start using MPQ's soon...
So... How does that work (if you want, I can PM you)?
~~~
I'm not so much fighting the model, paulH: it's a good example of model editing to improve an existing model. I'm more against your preconceived notions regarding the regular High Elf Peasant, and the idea of "improvements" in general.