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High Elf Craftsman

This is the second model of my Doctrines mod. A High Elven Craftsman, who works in Silvermoon City. It is a worker model based upon the High Elf Peasant model and makes use of the Human Mage, Priest and High Elf Peasant textures amongst others. The head of the pickaxe is scratch-built. I view this model as complete for my purposes, and have optimised it as best as I can currently, if any actual problems are discovered then I will attempt to fix them.

Also, the model looks better at a smaller scale than the one at which the screenshot is taken. 1.25 Scale is a decent enough scale.

Keywords:
High Elf, Elf, Wood Elf, Silvermoon, Elves, Sylvan, Craftsman, Worker, Peasant
Contents

High Elf Craftsman (Model)

High Elf Craftsman (Model)

Reviews
21:27, 17th Feb 2009 LiOneSS: Okay, this is just too plain. I give you 5 days to significantly change the model, or this is going into the trash can. General Frank: I really think the edits are enough and the model looks quite good. I approve this.

Moderator

M

Moderator

21:27, 17th Feb 2009
LiOneSS: Okay, this is just too plain. I give you 5 days to significantly change the model, or this is going into the trash can.

General Frank:
I really think the edits are enough and the model looks quite good. I approve this.
 
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In total, the model is only 1kb larger than the original. (Unit + Portrait)

But if you want other reasons, its an updated version of that model, and that if you just put in the Unit model you could put it under the "Units\Critters\HighElfPeasant\HighElfPeasant.mdx" path which would make use of the High Elf Peasant portrait already ingame. Making the model upload a measly 137kb.

On the other hand, its a far better model than the original. Which is a good enough reason to use it.
 
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If you have nothing constructive to add, there is little point commenting is there? Oh, and on the point of it looking "fat", compare it to the peasant at exactly the same scale. It is -far- slimmer.

But if you prefer the original, thats fine. I uploaded this because -someone- might have a use for it, you may not, someone else will.
 
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You like the original? Have you -seen- it? They look like retarded elf mummies with hammers. Is that what you want? Retarded elf mummies with hammers over a nicely reskinned, more detailed version with something that -actually looks like a pick-?

Bitches be trippin' balls.
 
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It's not a bad model; looks quite nice actually. But:
Deceased Mod Member #1 said:
I thought OH frowned on such 'poor' methods at modeling. aka geomerging.

That's the growl I got when I first got involved when OH was formed, half the reason I stuck up a certain finger and left them to it.
Deceased Mod Member #2 said:
That's a pretty lame argument, considering one of the early Tauren meshes that was produced looked exactly like the Tauren Warrior. The author promised it was his work, but the question is why bother replicating an existing model?
Even if only to make it better? I'm personally making a mod right now, and even if I could replace a certain Troll Headhunter unit with a custom model, I won't; it's unnecessary (even for Crawling animations).
 
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Why do people feel the need to question why I made it? But if it needs to be known, it is because the original High Elf Peasant is beyond horrible. Horribly textured, horribly low poly, Dark Flamingo had the right idea when he said that they look like retarded elf mummies. I made this for my mod, since I wanted to update the models to look just that little bit better (and to better fit the themes), and frankly am amazed that people have not attempted to better improve the models of Wc3 more often (like how alot of Dawn of War mods do).

I know it is not to everyone's taste to make new models for old units, but I have always wanted to update my Warcraft to look just that bit better, you know, update it abit, pretty it up a tad.

Oh, and on the fat comments, I'll get a new screenie soon, showing it beside the normal High Elf Peasant model. In comparison it does not look all that fat (especially since the original HEPeasant model is slim, and this one isn't wider than the Human Peasant (Which will also get an updated model soon enough)).
 
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It just seems kind of wasteful. Although no one can fault you for bringing higher quality into your mod. :p (unless, of course, it makes it impossible to load.)

In which case, I would submit that he should lose the single-pauldron; it looks odd, but especially on a lowly worker. And for teamcolor (since that seems to be the only location of it), I would rework his existing shoulder-pads, and/or the glowy jewel on his belt.
 
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Honestly, why is it so wasteful? I -REALLY- do not understand why people view it as such, and since the model itself is only about 1kb bigger than the original, I doubt highly it'd be impossible to load. It is far more wasteful to make all those various models out there which have no purpose whatsoever, or do not even suit the style of warcraft (or are not even for warcraft).

And frankly I'm happy with the model, I'm not changing it. I find it irritating that I can make a model and upload it, and yet get people telling me its a waste of fecking time. I'm beginning to reconsider my "upload all mod models" policy.

edit: Sorry, but I just find it very rude.
 
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paulH said:
Honestly, why is it so wasteful? I -REALLY- do not understand why people view it as such, and since the model itself is only about 1kb bigger than the original, I doubt highly it'd be impossible to load.
That's just the thing. Let's say the High Elf Villager model is 300 KB, so this thing is only 301. Not a big difference/deal, right?
However, you don't have to Import the regular High Elf Villager; it's already in the MPQ's, ready to use. As opposed to the "only 1 KB more" version, which would actually be a full 301 KBs.

Now, if you've got a custom MPQ or executable or something, KB size doesn't really matter. However, if not, this is what makes it "wasteful".

paulH said:
It is far more wasteful to make all those various models out there which have no purpose whatsoever, or do not even suit the style of warcraft (or are not even for warcraft).
Not really; (first thing that comes to mind is Callahan's ever-popular Shark Pirate xD...) there are tons of custom games that are outside the Wc3 universe, that require unique models like that.
(but I'm with you if you're hating on anime models in Wc3... yecth!!)

paulH said:
And frankly I'm happy with the model, I'm not changing it. I find it irritating that I can make a model and upload it, and yet get people telling me its a waste of fecking time. I'm beginning to reconsider my "upload all mod models" policy.
Alright. I was just making a suggestion. My post was kinda split into two parts: "hey, why remake it" and "well, if you're going to keep it, here's some critique". If you feel you must have it, those are things I would suggest changing; the pauldron is more for combat-type units.

Still, do what you want.

paulH said:
edit: Sorry, but I just find it very rude.
My apologies if I came off as overly scathing. :p

--EDIT--
In retrospect, I think this could be useful; the new name ("Craftsman") made me think that it could serve as a secondary-builder. Like, you have the original ("Artisan", or whatever), who builds regular buildings, and then this higher-Tier "uber" builder, who can build specialty towers or defensive stuff.
Meh. Just an idea.
 
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That's just the thing. Let's say the High Elf Villager model is 300 KB, so this thing is only 301. Not a big difference/deal, right?
However, you don't have to Import the regular High Elf Villager; it's already in the MPQ's, ready to use. As opposed to the "only 1 KB more" version, which would actually be a full 301 KBs.

My mod is going to be mpq based, at least graphically, so it is fine for mine. That, and he is not meant to be your average villager unlike the original model, but an actual worker unit for the Quel'dorei. Which makes him useful for people doing race mods.

Not really; (first thing that comes to mind is Callahan's ever-popular Shark Pirate xD...) there are tons of custom games that are outside the Wc3 universe, that require unique models like that.
(but I'm with you if you're hating on anime models in Wc3... yecth!!)

I think that shark is lovely, my comment was more aimed towards units that are made which will have very little to no use. There are many on this site, including anime models as you mention. My comment was aimed at those rather useless models.. and the fact that they don't get this kind of treatment when made (unless they are truly that terrible).

If you feel you must have it, those are things I would suggest changing; the pauldron is more for combat-type units.

When working in a combat zone, having even a small piece of combat armour is useful. =)

My apologies if I came off as overly scathing. :p

Its just irritation for me, this seems to happen frequently with my stuff, heh.

In retrospect, I think this could be useful; the new name ("Craftsman") made me think that it could serve as a secondary-builder. Like, you have the original ("Artisan", or whatever), who builds regular buildings, and then this higher-Tier "uber" builder, who can build specialty towers or defensive stuff.

Thats a possible use for it. In my mod, it is the primary worker for the Defenders of Silvermoon.
 
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My mod is going to be mpq based, at least graphically, so it is fine for mine.
Ah, then the KB-thing really doesn't matter. Carry on. :p

paulH said:
That, and he is not meant to be your average villager unlike the original model, but an actual worker unit for the Quel'dorei. Which makes him useful for people doing race mods.
Umm... The original model is an "actual worker unit for the Quel'dorei" as well. As far as I know; I don't have the time to compare the two for anims or something... Seriously, it's a better model than the original, but don't claim it's somehow superior in functioning ability; the original is perfectly adequate for what it does (gather resources/build buildings)

paulH said:
I think that shark is lovely, my comment was more aimed towards units that are made which will have very little to no use. There are many on this site, including anime models as you mention. My comment was aimed at those rather useless models.. and the fact that they don't get this kind of treatment when made (unless they are truly that terrible).
There are simply too many to comment on, and it's just one man's opinion. In reality, they're probably very good models; I just don't watch the anime. They just don't fit in the Wc3 universe (which is what gets me). It wouldn't make sense for me to go to all the anime models and yell at the creators. -_-

And they're not useless for the NARUTO SPELLPAX!!1! makers. :p
 
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Seriously, it's a better model than the original, but don't claim it's somehow superior in functioning ability; the original is perfectly adequate for what it does (gather resources/build buildings)

Wasn't claiming that, my message was meaning that mine looks the part of a worker for a Quel'dorei army better than the peasant which.. well, looks abit like an elf mummy. I half expect him to crawl out of a pyramid and go "RAWGH" :p.

It wouldn't make sense for me to go to all the anime models and yell at the creators. -_-

Doesn't make sense to yell at mine either, going by that quote. Frankly, it annoys me that I made a model for myself, but put it up for everyone to use, and this kind of thing happens. Even if it is a remake of an old model, comments such as it being worthless are plain rude and unfair. There is no justification for such comments, especially in this time when Wc3 modding is in decline, any half decent model which -could- be useful to someone should be appreciated.

I can understand why some might wonder why remake the old model. But I cannot understand people's lack of desire to improve the quality of their own game and mod. I frequently update my MPQ with suitable higher quality models to replace old ones, just to improve warcraft 3 to me just that tiny bit. I find it abit strange, especially when other modded games like DoW have always had people trying to give higher quality models of old units to their mods.

Edit: Maybe we should take this to private messaging instead
 
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Wasn't claiming that, my message was meaning that mine looks the part of a worker for a Quel'dorei army better than the peasant which.. well, looks abit like an elf mummy. I half expect him to crawl out of a pyramid and go "RAWGH" :p.
That's it, I'm seriously going to open up the regular High Elf; I honestly do not remember it being "mummy-ish" at all.

*opens Magos*

Oh man, I knew you guys were overplaying the mummy angle. :p Seriously, the only thing even slightly "mummy" about it is the leggings; the armor is just a whitish-grey, and then his arms have that little band of cotton for his tunic. More importantly, it's barely noticeable from the birds-eye in-game view.
(And if it is really all that bad, use the Blood Elf Peasant; all the white is replaced with red.)


paulH said:
Doesn't make sense to yell at mine either, going by that quote.
Sure it does. I don't have the time nor the inclination to go and "yell" at the creators of all those anime models; but personally, race mods are my favorite. And so few of them do what you're doing, it's no problem to speak up.

paulH said:
Frankly, it annoys me that I made a model for myself, but put it up for everyone to use, and this kind of thing happens.
Just take it all with a grain of salt. It's your mod, you do what you want and what you feel is best. Putting it up for public use is a great gesture, that I'm sure many appreciate. However, it is simply the nature of publicity that will draw both positive and negative attention. You'll get the haters, basically; it's inevitable.

paulH said:
Even if it is a remake of an old model, comments such as it being worthless are plain rude and unfair.
Then I'm glad I never referred to it as 'worthless'. :p

There is no justification for such comments, especially in this time when Wc3 modding is in decline, any half decent model which -could- be useful to someone should be appreciated.

paulH said:
I can understand why some might wonder why remake the old model. But I cannot understand people's lack of desire to improve the quality of their own game and mod.
Well, think of it this way. Going along with your statement, why not remake doodads (custom ones, but made exactly like Blizzard ones (only better) for your mod? Then trees; then tilesets; heck, why not just make every little bit custom and better than the original?

It's unwieldy, that's why. It's ridiculous. Sure, it may just be a unit here or there, but when do you stop on your march for "greater quality"? Personally, while the models are great and all that, I think ones mod should be more about the mod itself; the storyline behind the campaign, the thought put into the custom race, the meshing of characters and units.

Now, I took a second look at your "harnessed fey", and I can safely say that that is the exception to the rule. In this (Craftsman) model, you're remaking a model that is perfectly usable; however, it's really hard to just use a buff (Faerie Fire) for a unit. You added cameras, attachment points, and the Stand Work particles. To me, that is a worthwhile edit, and is definitely worth the import cost (in KBs) as well as time spent (I wish you could've made the "spinning faster" idea; sounded cool. :p).

paulH said:
I frequently update my MPQ with suitable higher quality models to replace old ones, just to improve warcraft 3 to me just that tiny bit. I find it abit strange, especially when other modded games like DoW have always had people trying to give higher quality models of old units to their mods.
1. Wait, what? You mean you actually go in and edit the "war3x.mpq" and stuff like that to have better models??
2. DoW? I haven't really heard of that, what mod is it?

paulH said:
Edit: Maybe we should take this to private messaging instead
Nonsense. :p
 
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Oh man, I knew you guys were overplaying the mummy angle. :p Seriously, the only thing even slightly "mummy" about it is the leggings; the armor is just a whitish-grey, and then his arms have that little band of cotton for his tunic. More importantly, it's barely noticeable from the birds-eye in-game view.
(And if it is really all that bad, use the Blood Elf Peasant; all the white is replaced with red.)

Red for a High Elf? Doesn't really suit.. and the model does look like a mummy, especially from normal ingame distance :p

Sure it does. I don't have the time nor the inclination to go and "yell" at the creators of all those anime models; but personally, race mods are my favorite. And so few of them do what you're doing, it's no problem to speak up.

Look at Dawn of Chaos, its a race mod and they redone alot of units for it (peasant, footman, grunts, etc). They did not get such comments. Neither did Heart of Storms which done similar, nor the other previous mods which have not lasted as long. They are race mods, but people never minded them remaking old stuff and tuning it up.

Well, think of it this way. Going along with your statement, why not remake doodads (custom ones, but made exactly like Blizzard ones (only better) for your mod? Then trees; then tilesets; heck, why not just make every little bit custom and better than the original?

Just because some would be updated, does not mean all would. There are many models ingame which are perfectly fine, but there are also many which are subpar in standard. And the tilesets are fine especially, would not bother editting those as they fit the style nicely. And yep, I may remake some doodads, and maybe update the trees abit (as has been done by others and released without complaints over remaking).

It's unwieldy, that's why. It's ridiculous. Sure, it may just be a unit here or there, but when do you stop on your march for "greater quality"? Personally, while the models are great and all that, I think ones mod should be more about the mod itself; the storyline behind the campaign, the thought put into the custom race, the meshing of characters and units.

The campaign is already made, and the custom races are designed. Improving the quality of often seen units is no bad thing, and yes I agree that you cannot go over the top. Which is why I would not bother improving -everything-, just the things I view as needing some improvement. Rarely seen doodads and stuff like that would not need to be touched for my mod. Improving is not ridiculous, nor unwieldy if you handle it properly.

Now, I took a second look at your "harnessed fey", and I can safely say that that is the exception to the rule. In this (Craftsman) model, you're remaking a model that is perfectly usable; however, it's really hard to just use a buff (Faerie Fire) for a unit. You added cameras, attachment points, and the Stand Work particles. To me, that is a worthwhile edit, and is definitely worth the import cost (in KBs) as well as time spent (I wish you could've made the "spinning faster" idea; sounded cool. :p).

I was originally going to use the wisp model for the Harnessed Fey, but realised that it needed to be improved, and so I editted the Faerie Fire buff to make a better model for it. Just as I made a better model to use for my Craftsman rather than the old peasant model.
And yep, I wish I could've got it spinning faster as well >,<. Had an idea for a similar edit for an Attack anim too, but ah well.

Wait, what? You mean you actually go in and edit the "war3x.mpq" and stuff like that to have better models??

Sometimes I do. I have made a new sphere model for the Blood Mage, for one example. And somewhere I have an mpq which has winter versions of some Night Elf units for an old mod I was doing where models would look different depending upon tileset. I've editted the MPQ's reasonably often.

DoW? I haven't really heard of that, what mod is it?

Dawn of War, its a game that is alittle younger than Warcraft and also has a modding community running still. The modding community often make slight updates and alterations to the unit models to make the game look better (and also for the various race mods).
 
My mod is going to be mpq based, at least graphically, so it is fine for mine. That, and he is not meant to be your average villager unlike the original model, but an actual worker unit for the Quel'dorei. Which makes him useful for people doing race mods.

Most of mpq based mods are destined to fail. One of the few exceptions is Tales of Ravignon.
 
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paulH said:
Red for a High Elf? Doesn't really suit.. and the model does look like a mummy, especially from normal ingame distance :p
Well, then don't. Yes, I know it's a Blood Elf-thing.

Y'know what, that makes me think. If the big deal is the mummy-wrap (which isn't that visible in-game), why don' you just reskin that little bit? I mean, even if you can't do it, it'd be super-easy to make a [Request] thread and have someone just recolor that tiny swatch. Really.
(Also, that would save a lot on KBs)

paulH said:
Look at Dawn of Chaos, its a race mod and they redone alot of units for it (peasant, footman, grunts, etc). They did not get such comments. Neither did Heart of Storms which done similar, nor the other previous mods which have not lasted as long. They are race mods, but people never minded them remaking old stuff and tuning it up.
Ah, but you forget one key aspect: Those guys are not making the same kind of mod as you are.

In both cases, DoC and HoS are going back into the Warcraft lore/storyline to come up with their material (races, campaign, etc). So for one, the whole atmosphere of the game must be different (quantified by "remake every unit"). For example, the DoC Grunt: very different, and a remake of a totally perfect, existing unit (Wc3 Grunt). However, they are also remaking everything else; so in fact, the Wc3 Grunt would stick out like a sorethumb.
Same with HoS. Warcraft 2, anyone? They are making a more brutal Horde, one from the original wars between Human and Orc. And, same as DoC, they are building an entire atmosphere.

For two, they have full teams working with them; they have the time and energy to devote to making all sorts of custom stuff (although with dedication, this isn't so much of a deal).

Finally, look at the kind of "race/campaign mods" you and I are making. We're not making something outside of the Blizzard universe; or heck, even outside of the Wc3:TFT line. Things gotta fit. If you remake all these units/buildings/etc to "look better", it will look terrible besides all the other in-game units (like the enemy armies, or creeps, etc).

paulH said:
The campaign is already made, and the custom races are designed. Improving the quality of often seen units is no bad thing, and yes I agree that you cannot go over the top. Which is why I would not bother improving -everything-, just the things I view as needing some improvement. Rarely seen doodads and stuff like that would not need to be touched for my mod. Improving is not ridiculous, nor unwieldy if you handle it properly.
The only reason I suggest that you might even possibly go "over-the-top" is the very presence of this model. To me and most people (can't speak for everyone), the existing High/Blood Elf Peasant is more than sufficient (especially because a Peasant-type unit is going to appear a whole ton in your maps/mod/campaign, so you want it to be a really simple, low-poly, not flashy unit.). So the idea that you would remake something this low on the list makes me wonder.

paulH said:
I was originally going to use the wisp model for the Harnessed Fey, but realised that it needed to be improved, and so I editted the Faerie Fire buff to make a better model for it. Just as I made a better model to use for my Craftsman rather than the old peasant model.
And yep, I wish I could've got it spinning faster as well >,<. Had an idea for a similar edit for an Attack anim too, but ah well.
1. Huh? You completely changed the model; you didn't "irmprove" the Wisp at all (and besides, what is there to "improve" about it?... :p)
1b. Also, I would have to agree with you; I can't see High Elves also using Wisps to do anything, given their lack of "connection to nature" (compared to Night Elves).

2. And as stated, making the Faerie Fire buff into a full-on unit is a commendable and worthwhile edit. I wouldn't call it an "improvement", since you're changing it into something entirely different (a buff -> a unit). "Improvement" means it fills the same role (i.e. a better "Faerie Fire" buff)

paulH said:
Sometimes I do. I have made a new sphere model for the Blood Mage, for one example. And somewhere I have an mpq which has winter versions of some Night Elf units for an old mod I was doing where models would look different depending upon tileset. I've editted the MPQ's reasonably often.
! (a new sphere model? What was wrong with the original billboard?)
Huh. Well, since I have no experience with MPQ's, I can't really argue this point with you. I tend to think that, at the very least, Blizzard's models are adequate (and often amazing), and the level of detail doesn't bother me at all; I rather like the cartoony look and feel.
Of course, that's all just my opinion, so no need to argue. :p

paulH said:
Dawn of War, its a game that is alittle younger than Warcraft and also has a modding community running still. The modding community often make slight updates and alterations to the unit models to make the game look better (and also for the various race mods).
Meh, what they do in another game does not concern me.

Mechanical Man said:
Most of mpq based mods are destined to fail. One of the few exceptions is Tales of Ravignon.

Talking from experience.
Hmm? That's disconcerting, as I was planning to start using MPQ's soon... :p

So... How does that work (if you want, I can PM you)?

~~~

I'm not so much fighting the model, paulH: it's a good example of model editing to improve an existing model. I'm more against your preconceived notions regarding the regular High Elf Peasant, and the idea of "improvements" in general.
 
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Allow me to chime in:
This is a very nice looking model. The head on the regular elf peasant is all fat and bloated, almost as though it is about to explode. This one is a little fat around the waist but still looks pretty good.
-4/5-


EDIT: Ok, so it seems Lioness doesn't want to approve this as she thinks it's too plain. My suggestion would be to repeat the motif on the model's left shoulder pad on the torso, boots and wrist guards. That would add more team color and make it a little more interesting. Hope this helps!
 
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Thank you, SerenityInFire for your kind responce and suggestions. However, due to how absurd I view the idea that I have to drastically alter my model (which already has -alot- of changes and some scratch built parts) when many models on this site are not drastic edits, well, I decided I shall not be adding anything to the model. For my uses, and for others, it is perfectly adequate. That, and worker models do not need to be any more special than this.
 
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You like the original? Have you -seen- it? They look like retarded elf mummies with hammers. Is that what you want? Retarded elf mummies with hammers over a nicely reskinned, more detailed version with something that -actually looks like a pick-?

Bitches be trippin' balls.

hahaha lawl!!!
well anyway... this model is cool but nothings special 4/5
he looks strong or somethings look at his arm...
anyway good job man
~White
 
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I really like this model, and if it's okay I'll use it in my map (if my map will ever be finished). The original looks like his mommy tried to fall down a stair. A couple of times. This one looks great. However, it could be made far more useful with a few changes:

I strongly request a Spell animation. I don't know how much size an animation adds, but a spell animation would make it so much more useful since it can be used for other things than as a worker (adding a light shield as an attachment and using him as a cleric is my current idea, since there's a lack of cleric models around), or as a true elven worker that can cast a few spells (like, a heal building spell or something? They're elves, after all!), or the cast animation can be used if you want to summon some buildings and build others... And so on.
TL;DR - Casting animation would be very useful.

Also, decreasing size a bit would be great. One way might be to add a pathing option so that he uses the original priest portrait without replacing the retarded mummy. Other than that I don't know how to reduce size, since I don't know much about modeling at all, but I think that most people who would want to use this unit are people who also use a lot of other models, and thus may have a lack of space for 171kB.

Right now, it's a 3.5/5, if you can fix these issues, it's a 4.5/5. Especially the spell animation. All models should have one in my opinion. Darned Blizzard should have included it for all TFT units in the first place.
 
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Heres my comment rether what they say this IS a better version of a highelf worker unit.. And i think you should continue making these models or skins because i like your idea of updating Wc3 since it does look like shit... :) I hope u keep this up and ill be waiting for more work from you :)
5/5
~knight26
Edit: +rep
 
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its BIG
convert animations to linear it will make like half
his eyes look like someone beated him for good
and 623 pollies arent just much you think ?
 
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Not really. I've explained alot of times why it seems to have a large filesize.

convert animations to linear it will make like half

Never tried, and well, they are Blizzard animations, so it'll be fine anyway.

his eyes look like someone beated him for good

Beaten eyes glow bright blue? I should go get my eyes punched in.

and 623 pollies arent just much you think ?

Not at all, I think it is perfectly fine.

It would make more sense to just make a 10 kb model attachment and fix it to the ingame model.

Attachments don't do all the changes I made. So no, it would not make more sense.
 
Level 15
Joined
Apr 6, 2004
Messages
230
Skins take up more kb than models.

Plus, if this is used as a replacement for the normal High Elf Peasant, the Portrait included in the download is not required. Thus making it a rather small addition to a map.
 
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