• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Owner
Joined
Oct 6, 2004
Messages
10,216
The site will be down for 30-60 minutes tomorrow at around this time.

I have written a script that will take the whole current database and item by item (posts, reputation, threads, downloads) convert every text item into UTF-8 which previously apparently was a mix of windows-1252 and ISO-8859-1.
This should fix the � symbol issue.

I will update this notification when the process is over. If you find any weird symbols that looks like data corruption after this is done, please message me as soon as possible. This is a big operation and if something went wrong, we need to know immediately so we won't lose any valuable data.

Also, if the site is slow right now it is because I am doing test runs of the process I will be doing tomorrow. I am however throttling it so the site doesn't fall apart (as it has done twice today already because of this).

UPDATE (Sep 12): Change of plans. I ordered the new server yesterday and this morning it was already set up. The plan is to migrate the site over to the new server, then apply this data conversion. So for now, I am setting up the server. I cannot give a time estimation for now, but I hope to do everything today.

UPDATE (Sep 13): I had quite a few problems yesterday, so I did not get the site moved. I have however moved the site now, but still not done the encoding fix. I will do that within the next couple of days.

UPDATE (Sep 22): The database is now converted to unicode. It seems to be working.

~Keep on Mooseing,
Ralle
 
Joined
Aug 11, 2009
Messages
6,526
View the latest news batch (September) here!


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Opening...
by Vengeancekael (Resource Moderator)
Greetings, people!
In this August news batch, we take a look at the best resources of the month, the current events in The Arena and more!



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Top+

In every news batch, we show the top 5 maps that got the highest rating last month!
The data was gathered on the 31st of August.
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Aegaeus
Type: Offense
Category: Medieval / Warcraft
Author: Tickles

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(Recommended)
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BaWa Full Champions
Type: AoS, etc.
Category: Medieval / Warcraft
Author: S.Dentatus

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(Recommended)

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Banjoball
Type: Mini-Game
Category: Miscellanous / Other
Author: Garfield1337

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(Useful)
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Assault on C'zar
Type: Strategy / Risk
Category: Medieval / Warcraft
Author: Sgt.Pierce

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(Useful)
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Swarm!
Type: Mini-Game
Category: Medieval / Warcraft
Author: KuWe

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(Not Rated)
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Modeling Spotlight

The data was gathered on the 31st of August.

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Raptor Staff
Type: Item, Attachment
Category: Orc, etc.
Author: Epimetheus

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(Director's Cut)

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Medieval Building
Type: Doodad
Category: Structures
Author: paradise.engineeri

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(Director's Cut)

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Wrath
Type: Hero
Category: Human, etc.
Author: PROXY

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(Not Rated)

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Mini City
Type: Doodad
Category: Human
Author: Em!

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(Not Rated)

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Alt. Cd. Indicator
Type: Attachment, Effect
Category: Human, Mechanical
Author: HammerFist132

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(Not Rated)



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Icons Spotlight

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Sylvan Edge

Apheraz Lucent



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Star Blast

Hellx-Magnus



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Spectral Head

Hellx-Magnus



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Two Pronged Attack

Marcos DAB



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Nerubian Scepter

Hellx-Magnus



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Sea God

Marcos DAB



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Twilight Burst

Apheraz Lucent



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D.W. Luna Enchantress

JollyD



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A big thank you to I3lackDeath for helping me with the Icons Spotlight.


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Spells Spotlight

The data was gathered on the 31st of August.

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Undieable System
Type: System
Category: GUI / Triggers
Author: btdonald

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(Recommended)

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Custom EXP System
Type: System
Category: GUI / Triggers
Author: btdonald

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Simple Stun System
Type: System
Category: GUI / Triggers
Author: baassee

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(Recommended)

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Simple Resource Generator System
Type: System
Category: GUI / Triggers
Author: defskull

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Bat Form
Type: Target Ground
Category: GUI / Triggers
Author: Marsal

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(Useful)



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Projects Spotlight

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Project Y4: A Total Conversion (by Rao Dao Zao)

<<A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.>>
Out now!

Type: SPRPG/Adventure
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Soul of Killarmin (by Dactyl92)

<<There are 4 major lands on Killarmin, all of them are divided into smaller subzones like areas in WoW.
The starting hero and the main character is a paladin called Dancus Whitestar. He is a righteous warrior who fights evil at all costs.
The quests are divided according to standard wc3 campaign style into: main and optional. Main quests are a part of story and must be completed in order to continue. Optional quests are typical village quests.>>

Beta here.

Type: SPRPG
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Arcane Ritual (by Unelith)

<<In the DotA version of the map - we control a hero, destroy enemy towers and finally enemy base. I think most of you know what DotA looks alike so i don't need to explain it all here.
And in the other version of the map - there are three players. They are enemies of each other - so this is 1vs1vs1. But if they want - they can make (and then broke up) alliances. The main goal is to destroy the enemies' towers. Each player has his own tower - it's his only building where he can hire troops. But the towers are indestructible - the player needs to perform the Arcane Ritual. He does it by taking control of three altars: Fire Altar, Lightning Altar and Earth Altar and then performing the ritual at the Arcane Temple. When he finally does it - the enemies' towers become vunreable and the player that performed the ritual gets control of few powerful magic creatures.
>>

Type: AoS


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The Hive's Arena



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Starcraft News

Global News

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HotS News & Patches

  • 1.5.1 & 1.5.2
  • Short History of Starcraft
  • HotS Beta coming soon

GameSpot has made a video containing a short history of Starcraft, see it below:

Starcraft 2: Heart of the Swarm's Beta testing will begin soon, see the full article here.

2 small patches have been released, mostly containing bug fixes. Patch notes here.



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Diablo III News

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Patch 1.0.4 & Paragon System

  • Patch 1.0.4
  • A few hotfixes
  • Paragon System

Patch 1.0.4 is out now, introducing the paragon system, improved legendary items and more.

The Paragon system has been fully explained in this article.

A few hotfixes have also been released, check the patch notes out here.


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World of Warcraft News

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Patch 5.0.4 & Italian Language Pack+Realms

  • Patch 5.0.4 out of PTR
  • Italian Language Pack and 2 new Realms

Patch 5.0.4 is finally out of PTR, check out the full patch notes here. It features new cross-realm zones, AoE looting, BattleTag support, etc.

The italian version of WoW is finally available and so are 2 new italian realms. See the article here with more info.


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Hive Quiz

Not available right now.


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Last Page

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Staff:
  • Vengeancekael rejoins the Staff as a Resource Moderator.
  • PurgeandFire111 is now also a Resource Moderator, next to being a Tutorial Moderator.
  • Please use Staff Contact from now on, the Resource Moderation forums will soon be closed.

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Community:
  • The Chat has been re-opened! Please read the chat rules before entering it.
  • Project Recruitment has been re-opened! Please check out this thread before making a new thread.
  • RP forums are back! Go on and continue roleplaying.
  • A new layout&look was supposed to be coming with this news batch, however the design has been canned and will not be used, so we are once again discussing new ideas. If you have any ideas on how to improve the news batches' look, let us know in a comment below. (Thanks to Tank-Commander for doing so last time)
 
Joined
Nov 6, 2008
Messages
8,316


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The Arena & The Mini-Contests

Mini-Contests have been added to additional sections of the Artists' Discussion parent forum. Formerly, only Triggers & Scripts along with Terrain Board were hosts of such contests, but now Modelling & Animation Forum, Screenwriting, Storyboarding & Concept Creation Forum, Concept Art / Fan Art Forum and Texturing & Surfacing Forum will be boosted with the respective Mini-Contests.

There are plans for other sections as well, such as Sound / Music Art Forum, Map Development Forum and Roleplaying Forum. Most possibly, Starcraft II section will also receive its own mini-arena that doesn't come in the form of a forum, but mini-contests as well (since the modding activity of which is moderate and so is the expertise, unlike WarCraft III's), however, this is not official.



Mini-Contests

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  • Most Mini-Contests will begin with an idea already shaped (not always, see current Terraining Mini-Contest for example) and the contestants will then have to follow the theme. For example, Story & Lore Mini-Contests will have a quoted sentence or paragraph and those will be the lines for the entrant to pick and create their entry. Additional example of the said mini-contest type is this.
  • Each Mini-Mapping Contest gives 25 reputation to the winner and 5 reputation to everyone that participates (ie has a finished entry, which has been judged). This is for the introduction of the mini-contests. Later on, it will be decreased to 3 reputation points, so that the Arena contestants receive 5 reputation points for joining.
  • The Mini-Mapping Contests will be based 100% off a judge's review, thus, there will be no public polls.
  • The winners of the contests will be posted in a sticky thread, commonly known as "The Victorious" (sample).
  • The Mini-Mapping Contests do not offer an award to the winning entries, their duration is lower than an Arena's contest and their frequency will be higher.
  • Since the Map Development Forum will be having Mini-Mapping Contests integrated within, but the latter have been part of the Arena's contests already, the previous awards called "Mini-Mapping Awards" will be renamed and the category of those awards will close, since those contests' purpose will be served within the Map Development Forum.
  • Arena now comes with events; so far one has been finished (the Christmas Arena) and one is still in progress. Additional events will be hosted in the future and they will be having certain features that can affect the Arena in one way or another. However, since the mini-contests are sectional contests, they will not be affected by any event whatsoever.
  • A judge that has been approved under the Can I be a judge? sticky will require the double amount (20) of mini-contests to receive the Emblem of the Golden Dragon.



The Arena

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  • Our fellow member Jazztastic has proposed a new feature in the Arena, the Dual theme. The idea behind it is that a contest can alternatively (as opposed to the classic set-up) have two themes and contestants can follow one or another to make their final entry.

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    More about this idea can be found in the original suggestion thread.
  • From now on, every user that participates in a contest will receive reputation. Works in Progress do not count, only finished entries. The reputation amount will be equal to 5 for the Arena and 3 for the Mini-Contests.
  • As you may have noticed, I skipped the old logos and fonts, but this is just me. You are not forced to be using the same resources; however, for those that are interested, I will create an Album on my profile, which will contain the resources.
  • My main plan at the moment is to spread all of the awards that have not been given to the winners yet from past contests. Therefore, I want you to Visitor Message me with the following:
    • Award Icon that you would like (no pastebin entries please)
    • Link to the Contest's Results
    • Link to the Contest's Poll
  • I will once again remind you of the Can I be a judge? add-on. The reasons behind it are:
    There are those that can't provide an insight of what they see (inability to pick the right words, inability to perceive those 'details' that the common eye ignores, etc.), the ones that are competent to provide decent reviews, but they only have a basic knowledge in the fields, thus unable to make suggestions that go beyond their skills and finally, the ones that are experts in their fields, but several random things prevent them from shedding their light of expertise in the public.


 
Joined
Nov 6, 2008
Messages
8,316

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Opening...
by Vengeancekael
Greetings, people!
In this July news batch, we take a look at the best resources of the month, the current events in The Arena and more!



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Top+

In every news batch, we show the top 5 maps that got the highest rating last month!
The data was gathered on the 31st of July.
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Rise of the Gigantes
Type: Role Playing Game / RPG
Category: Medieval / Warcraft
User Rating: 5.00 (5 Votes)

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(Highly Recommended)
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Mitula's Seal
Type: Role Playing Game / RPG
Category: Medieval / Warcraft
User Rating: 4.00 (1 Vote)

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(Recommended)

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Diablo Chronicles
Type: Aeon of Strife / AoS
Category: Miscellanous / Other
User Rating: 4.50 (2 Votes)

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MineralZ
Type: Defense / Survival
Category: Space & Aliens
User Rating: 4.23 (22 votes)

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Age of War 2
Type: Altered Melee
Category: Medieval / Warcraft
User Rating: 4.75 (4 votes)

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Modeling Spotlight

The data was gathered on the 31st of July.

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Owl
Type: Doodad
Category: Night Elf, Decoration
User Rating: 0.00 (0 Votes)

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(Highly Recommended)

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Moon Priestess on Hypporgryph
Type: Hero
Category: Night Elf
User Rating: 4.00 (1 Vote)

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(Highly Recommended)

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Soviet Car
Type: Unit
Category: Modern Warfare, Mech.
User Rating: 5.00 (8 Votes)

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(Highly Recommended)

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Soviet Truck
Type: Unit
Category: Modern Warfare, Mech.
User Rating: 5.00 (4 Votes)

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(Highly Recommended)

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Demon Archer
Type: Hero
Category: Demon
User Rating: 4.60 (5 Votes)

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Icons Spotlight

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Mephisto

morbent



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Turn Undead

PeeKay



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Moonchant Crescent

Apheraz Lucent



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Treant Hero

Marcos DAB



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Treant Hero Ability

Marcos DAB



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Freedom

PeeKay



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Breaking Smash

PeeKay



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Hero Griffon Warrior

PeeKay



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Spells Spotlight

The data was gathered on the 31st of July.

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Meat Mash
Type: Target Ground
Category: vJASS
User Rating: 0.00 (0 Votes)

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(Recommended)

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Kinetic Ring
Type: No Target
Category: GUI / Triggers
User Rating: 4.00 (1 Vote)

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(Recommended)

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Spin
Type: Target Ground
Category: GUI / Triggers
User Rating: 0.00 (0 Votes)

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(Recommended)

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Frost Giant Spellpack
Type: Pack
Category: GUI / Triggers
User Rating: 0.00 (0 Votes)

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(Recommended)

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Soul Tether
Type: Target Ground
Category: GUI / Triggers
User Rating: 4.00 (1 Vote)

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(Recommended)



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Projects Spotlight

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Seth's Reign (by APproject)

<<Seth's Reign is egyptian mythology myth interpretation based single player RPG by APproject. Map's story is based on an interpretation of The Legend of Osiris myth.
Take a role of Egyptian Sorcerer and dive into the adventure of gathering Osiris' body parts and dealing with Seth himself for his cruel and wicked tyrony over the people of Egypt.
One of the main features: 12 chooseable hero spells classified into three types - Ra, Horus and Seth. Possibility of up to 81 spell combinations.>>


Type: SPRPG
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Tomb of Keral (by Flood)

<<Run around and slay enemies! Pick up items and slay more enemies!
The Ability System in this map is very original. Ever played Diablo III? Then you'll recognise it a little. Your ability-interface will contain three main abilities (Hotkeys: Z, X and C), those are spellbooks which contain more abilities. Once you use an ability in one of the spellbooks, the ability you used will appear in your skill-bar. You can only have one ability per spellbook at the same time (total of three abilities then if you aren't good at math). Those abilities have the hotkeys: Q, W, E. Each ability change will trigger a three seconds cooldown for the spellbook, so change wisely!>>


Type: SPRPG
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God's Word: The True Way (by PUVer)

<<Welcome to Farrield - the world where gods play with destinies of mortals, where Lady Magic unofficially rules and abandoned caves and dark dungeons keep mighty arthefacts, where always is the power that decides to break the balance and to tip the scales to their advantage!>>

Type: SPRPG


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The Hive's Arena

Post 2


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Starcraft News

Global News

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Guide & All About 1.5.0
  • A guide to 1.5.0
  • Getting 1.5.0

Blizzard Entertainment has made up a huge list with long descriptions containing info about all of the changes that the major 1.5.0 patch will be bringing, check it out here!

They have also released a small guide on how to patch your game properly and how to convert your old replays! See it here!


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Diablo III News

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Patch 1.0.3b & Hotfixes & Game Guide & Message from Mike Morhaime & ...!
  • Patch 1.0.3b
  • A few hotfixes
  • Updated Game Guide
  • Character Profiles on Battle.net
  • Message from Blizzard Ent. Head Mike Morhaime

The newest patch to be released is 1.0.3b, check out the patch notes here.
It contains a lot of bug fixes.
Be sure to also check out the 1.0.3a patch notes, which takes care of a lot of issues.

The page with the full hotfix patch notes can be found here! (Updated 26/07)

The official Game Guide page has been updated with new pages likes a difficulty page, a roster of all the monster affixes, etc.

Character Profiles will be coming soon to the Battle.net site, allowing users to view a player's characters in detail.

Mike Morhaime has also released a long message to all the Diablo players now that the game has been out for 2 months and he addresses a few things, like the always online restriction.
Dear Diablo Players,

Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.

Sincerely,

Mike Morhaime



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World of Warcraft News

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Official Release & Previews & PTR 5.0.4
  • MoP is to be released on the 25th of September!
  • Scenario and Raid Previews are now available!
  • The PTR has received the newest patch, 5.0.4.

It has been officially confirmed that the latest WoW expansion, Mists of Pandaria, will be released on the 25th of September! Pre-sales are now available.

Scenario and Raid preview pages have also gone live!

WoW PTR has also received the 5.0.4 patch, check out the patch notes here!


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Hive Quiz

The objective is to answer as many questions as possible and get the most answers right to earn reputation points! Each user will be rewarded 1 rep for each correct answer.
Moderators may not participate in this.
Editing your post with new answers is not allowed and should your post be edited then you will not receive any rep. (SO DON'T WORRY ABOUT TYPOS)

Questions:
  • Link the page with all of the moderation statistics!
  • Link the graph with the daily moderator activity!
  • Name the user with this avatar!
  • There are 2 ways to get in contact with the webmaster, name&link both of them!
  • Darkholme was a member of which hosted project?

Hawking has given the correct answers!

*Answered

edit: Due to the low number of questions this time, every question will grant you 2 points each!


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Last Page

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Staff:
  • Please welcome the newest additions to the Hive's Staff, HappyTauren & Tarrasque & Apheraz Lucent & Magtheridon96 & The Dark Wizard!
  • Pharaoh_ has been promoted to Site Co-Director and Maker & -Kobas- & Kwah have been promoted to Resource Moderators!
 

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Some of you may have noticed that your peon rank icon have changed.
This is no bug! We did this intentionally :)

Furthermore, newly registered members (initiates) will be the proud wearers of the peon rank icon until they reach a minimum post count of 100 posts.
Having 100+ posts unlocks the Grunt icon.

Be advised, that the post count currently set to 100 is subject to change.

Also, additional user ranks may be added in the future.

Currently there are no special privileges that come along with the Grunt rank icon.
 

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