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- Nov 6, 2008
- Messages
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In this July news batch, we take a look at the best resources of the month, the current events in The Arena and more!
Top+ |
In every news batch, we show the top 5 maps that got the highest rating last month! The data was gathered on the 31st of July. |
Type: Role Playing Game / RPG Category: Medieval / Warcraft User Rating: 5.00 (5 Votes) | ||
Type: Role Playing Game / RPG Category: Medieval / Warcraft User Rating: 4.00 (1 Vote) | ||
Type: Aeon of Strife / AoS Category: Miscellanous / Other User Rating: 4.50 (2 Votes) | ||
Type: Defense / Survival Category: Space & Aliens User Rating: 4.23 (22 votes) | ||
Type: Altered Melee Category: Medieval / Warcraft User Rating: 4.75 (4 votes) |
Modeling Spotlight |
The data was gathered on the 31st of July.
Owl Type: Doodad Category: Night Elf, Decoration User Rating: 0.00 (0 Votes) | ||
Moon Priestess on Hypporgryph Type: Hero Category: Night Elf User Rating: 4.00 (1 Vote) | ||
Soviet Car Type: Unit Category: Modern Warfare, Mech. User Rating: 5.00 (8 Votes) | ||
Soviet Truck Type: Unit Category: Modern Warfare, Mech. User Rating: 5.00 (4 Votes) | ||
Demon Archer Type: Hero Category: Demon User Rating: 4.60 (5 Votes) |
Icons Spotlight |
Mephisto morbent | Turn Undead PeeKay | ||||
Moonchant Crescent Apheraz Lucent | Treant Hero Marcos DAB | ||||
Treant Hero Ability Marcos DAB | Freedom PeeKay | ||||
Breaking Smash PeeKay | Hero Griffon Warrior PeeKay |
Spells Spotlight |
The data was gathered on the 31st of July.
Meat Mash Type: Target Ground Category: vJASS User Rating: 0.00 (0 Votes) | ||
Kinetic Ring Type: No Target Category: GUI / Triggers User Rating: 4.00 (1 Vote) | ||
Spin Type: Target Ground Category: GUI / Triggers User Rating: 0.00 (0 Votes) | ||
Frost Giant Spellpack Type: Pack Category: GUI / Triggers User Rating: 0.00 (0 Votes) | ||
Soul Tether Type: Target Ground Category: GUI / Triggers User Rating: 4.00 (1 Vote) |
Projects Spotlight |
Seth's Reign (by APproject) <<Seth's Reign is egyptian mythology myth interpretation based single player RPG by APproject. Map's story is based on an interpretation of The Legend of Osiris myth. Take a role of Egyptian Sorcerer and dive into the adventure of gathering Osiris' body parts and dealing with Seth himself for his cruel and wicked tyrony over the people of Egypt. One of the main features: 12 chooseable hero spells classified into three types - Ra, Horus and Seth. Possibility of up to 81 spell combinations.>> Type: SPRPG | |
Tomb of Keral (by Flood) <<Run around and slay enemies! Pick up items and slay more enemies! The Ability System in this map is very original. Ever played Diablo III? Then you'll recognise it a little. Your ability-interface will contain three main abilities (Hotkeys: Z, X and C), those are spellbooks which contain more abilities. Once you use an ability in one of the spellbooks, the ability you used will appear in your skill-bar. You can only have one ability per spellbook at the same time (total of three abilities then if you aren't good at math). Those abilities have the hotkeys: Q, W, E. Each ability change will trigger a three seconds cooldown for the spellbook, so change wisely!>> Type: SPRPG | |
God's Word: The True Way (by PUVer) <<Welcome to Farrield - the world where gods play with destinies of mortals, where Lady Magic unofficially rules and abandoned caves and dark dungeons keep mighty arthefacts, where always is the power that decides to break the balance and to tip the scales to their advantage!>> Type: SPRPG |
The Hive's Arena |
Post 2
Starcraft News |
Global News
Guide & All About 1.5.0
|
Blizzard Entertainment has made up a huge list with long descriptions containing info about all of the changes that the major 1.5.0 patch will be bringing, check it out here!
They have also released a small guide on how to patch your game properly and how to convert your old replays! See it here!
Diablo III News |
Patch 1.0.3b & Hotfixes & Game Guide & Message from Mike Morhaime & ...!
|
The newest patch to be released is 1.0.3b, check out the patch notes here.
It contains a lot of bug fixes.
Be sure to also check out the 1.0.3a patch notes, which takes care of a lot of issues.
The page with the full hotfix patch notes can be found here! (Updated 26/07)
The official Game Guide page has been updated with new pages likes a difficulty page, a roster of all the monster affixes, etc.
Character Profiles will be coming soon to the Battle.net site, allowing users to view a player's characters in detail.
Mike Morhaime has also released a long message to all the Diablo players now that the game has been out for 2 months and he addresses a few things, like the always online restriction.
Dear Diablo Players,
Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.
We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.
The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.
However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.
In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.
We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.
You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.
We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.
Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.
One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.
I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.
We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.
As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.
Sincerely,
Mike Morhaime
Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.
We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.
The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.
However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.
In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.
We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.
You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.
We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.
Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.
One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.
I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.
We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.
As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.
Sincerely,
Mike Morhaime
World of Warcraft News |
Official Release & Previews & PTR 5.0.4
|
It has been officially confirmed that the latest WoW expansion, Mists of Pandaria, will be released on the 25th of September! Pre-sales are now available.
Scenario and Raid preview pages have also gone live!
WoW PTR has also received the 5.0.4 patch, check out the patch notes here!
Hive Quiz |
The objective is to answer as many questions as possible and get the most answers right to earn reputation points! Each user will be rewarded 1 rep for each correct answer.
Moderators may not participate in this.
Editing your post with new answers is not allowed and should your post be edited then you will not receive any rep. (SO DON'T WORRY ABOUT TYPOS)
Questions:
- Link the page with all of the moderation statistics!
- Link the graph with the daily moderator activity!
- Name the user with this avatar!
- There are 2 ways to get in contact with the webmaster, name&link both of them!
- Darkholme was a member of which hosted project?
Hawking has given the correct answers!
*Answered
edit: Due to the low number of questions this time, every question will grant you 2 points each!
Last Page |
Staff: |
- Please welcome the newest additions to the Hive's Staff, HappyTauren & Tarrasque & Apheraz Lucent & Magtheridon96 & The Dark Wizard!
- Pharaoh_ has been promoted to Site Co-Director and Maker & -Kobas- & Kwah have been promoted to Resource Moderators!
Last edited: