• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
Joined
Nov 11, 2006
Messages
7,657
135588d1401311990-thw-hearthstone-tournament-2-eu-hearthstone_logo.png


2nd Official THW Tournament (EU)

The cards have been dealt, and tables have been flipped. The second hearthstone tournament has officially concluded.

Meet your heroes:

Hero
Classes
IconSmall_Warrior.gif
Warrior
IconSmall_Priest.gif
Priest
IconSmall_Druid.gif
Druid
IconSmall_Priest.gif
Priest
IconSmall_Paladin.gif
Paladin
IconSmall_Shaman.gif
Shaman
IconSmall_Mage.gif
Mage
IconSmall_Warlock.gif
Warlock
IconSmall_Warrior.gif
Warrior
IconSmall_Mage.gif
Mage
IconSmall_Priest.gif
Priest
IconSmall_Rogue.gif
Rogue
IconSmall_Paladin.gif
Paladin
IconSmall_Druid.gif
Druid
IconSmall_Warrior.gif
Warrior
IconSmall_Paladin.gif
Paladin
IconSmall_Warlock.gif
Warlock
IconSmall_Rogue.gif
Rogue
IconSmall_Paladin.gif
Paladin
IconSmall_Hunter.gif
Hunter
IconSmall_Mage.gif
Mage
IconSmall_Warrior.gif
Warrior
IconSmall_Druid.gif
Druid
IconSmall_Warlock.gif
Warlock
IconSmall_Druid.gif
Druid
IconSmall_Warlock.gif
Warlock
IconSmall_Priest.gif
Priest
IconSmall_Druid.gif
Druid
IconSmall_Priest.gif
Priest
IconSmall_Mage.gif
Mage

It was a hard-fought elimination battle, spanning two-days, but there could only be one victor in the end.

Elimination Bracket
THWHS2_Bracket.jpg
http://challonge.com/gp0merhk

Videos

Chaosy vs. Deolrin
Chaosy vs. Mekket (Semifinals)
Chaosy vs. Jondrean (1)
Chaosy vs. Jondrean (2)
Jondrean's Perspective (Full-length):
Purge vs. Mekket (Grand Finals 1)
Purge vs. Mekket (Grand Finals 2)


Final Results

Hero
Reputation
1: PurgeAndFire+20
2: Mekket+10
3: Chaosy+5

Final Word

Want to join the next one? It is starting this Saturday!
THW Hearthstone Tournament #3


P.S. Sorry for the delays, and I apologize for being unable to post decklists. Thanks to those who sent them.
 
Joined
Nov 6, 2008
Messages
8,316
160036-albums4747-picture85330.png


Learn to conquer your goals.



Project teams will gather to compete with other project teams, in order to receive the following awards:

  • A Hosted Project forum specifically targeted to the winning team.
  • An automatic placement in the poll for the upcoming Project of the Month.
  • A "Latest Updates and News" thread to promote the project.

Your task is to gather most or all of your project's members, in order to create three (3) different maps. The event will be divided in three (3) different phases and be comprised of the following tasks:

  • A 32x32 map.
  • A 64x64 map.
  • A 128x128 map.

The difficulty escalates, as the maps' dimensions increase. The point is to create something as unique as possible; it cannot rely on a feature that you already have in your project, but it has to be something new.

We are looking for something innovative and refreshing, which you can ultimately utilize for your very own project, along with the chance to claim the aforementioned prizes!
This is a map-making event and we want to see how you are working as a team and how your composition will allow you to come up with something unique.

The first batch of entries will be judged on the 32x32 map, the reviews will be delivered for feedback and the cycle will be repeated for the rest of the tasks (namely, 64x64 and 128x128).


160036-albums4747-picture59725.png


Read carefully

  • One member cannot occupy the space of more than one team simultaneously.
  • You cannot appoint members specifically for this event. The members will have to belong to the team.
  • There will be a strict observation of edits of posts & topics, to ensure that you are not modifying information particularly for the event.
  • The teams are expected to select a leading member, who will be delivering the map file and its updates (if any). You are not forced to post Work in Progress, but it is advisable, given that there will be a public poll contributing to the result. However, it is mandatory that you describe the feature to the judges before handing out your entry (something that you must do within the timeframe provided below (see Contest Deadline)).
  • You are allowed to use snippets and systems from our Spells and/or Jass section(s).
  • You are allowed to create models or textures specifically for the demands of the event.
  • You are allowed to upload your entry on the Maps section, even before the event's termination.
  • Asking questions in help zones, such as Triggers & Scripts or World Editor Help Zone is allowed.
  • Requests are not allowed - you must make use of your team's skills. General public is advised to report suspicious acts through the Report system or Staff Contact.
  • Low-populated projects can still compete, it is not anyone's responsibility if you find it unfair after you have signed up or after the initiation of the event.
  • Your entries must be working. Bugs, lack of coding or non-working resources will heavily affect your score.
  • Your entries and your team's behavior are subject to Site Rules.
  • You are allowed to use resources that you have been using for your project, but the gameplay should feature something new.
  • The setting and gameplay is up to your team's decision. It does not necessarily have to follow the gameplay or aesthetics of your current project, but it is not forbidden either.
  • An already hosted project cannot participate in the event.
  • You can use a feature that you have created for a previous task in your next one. For instance, you create a feature in the 64x64 map; you are able to use the same feature in the 128x128 map, but you are required to either enhance it or add (an) additional one(s). In this sense, the tasks are independent from each other and they will be judged separately, but if you put minimal effort to the next maps, it will violate the whole concept of being creative.
  • Your map must be playable. There is no limit to how many features you can implement and there is also no file size limit. A map that is rich of features does not guarantee quality: pick wisely and communicate with your team to carefully determine what is going to be added.
  • The public poll will weigh 25% and the judges' reviews 75%.
  • Judges, who have been previously approved under Can I be a judge?, who are comfortable with reviewing maps and are able to stick to the deadlines, can contact me. People wanting to review, but have not undertaken the tasks I assign, are not eligible to join. However, feel free to contact me for general approval.
  • A judge cannot be a contestant at the same time.
  • In case the rules are broken, you are automatically disqualified with a private message.

160036-albums4747-picture59727.png

  • You are given 7 days to decide which members are going to participate and to elect a leader (if there isn't any).
  • Members that are working in more than one projects should consider right away which team they are going to compete for.
  • Once you have confirmed your teams and the leading member, post here with the following format:
    TeamName
    Team Members: (Specify names, separated by comma)
    Original Project: (Link to your project (Map Section or Map Development))
    Rough concept: (Give a brief description of what you are going to do)
    This has to be done within the given 7 days.
  • You will have 15 days to work on each task with a break of 7 days in-between.
<TeamName> represents your team. Pick your very own name (which is also subject to Site Rules)!
[box=NameOfTeam]Team Members:
Original Project:
Rough concept: [/box]
 
Joined
Dec 28, 2012
Messages
256
Hey there guys! I have two great videos for you.

I bought Bandicam so this new episode with Wtii and myself has excellent quality AND FPS! omg! It's the Grom VS Night Elves episode.


The other is simply the single best game of Azeroth Wars played that I've ever seen.

 

Hosted Project: SC
Joined
Jan 29, 2010
Messages
1,996
186388-albums6595-picture78060.png


Sunken City 1.8.2

Several months ago, spasorc and APproject have collaborated in the reterraining of an important area in Sunken City. Now, for the release of version 1.8.2, APproject returns with another one of his masterpiece terrainings. You can check out a preview of all of his work in the images below and you can expect more to come in the near future! This latest version also brings tons of item changes and the usual balancing and bug fixing! We hope you enjoy this. Full changelog here.

Newest Terrain
186388-albums6678-picture85318.png


186388-albums6678-picture85317.png


Previous Terrain
186388-albums6678-picture85316.png


186388-albums6678-picture85315.png




Screenshots & Artwork by: APproject
 

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