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WarCraft III: War and Time

This bundle is marked as pending. It has not been reviewed by a staff member yet.
- The author of this content does not permit any editing, alteration, dubbing, or re-uploading of this content under any circumstances -
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RECOMMENDED GAME VERSION:
The entire sound system, music, loading screens, portraits and many other things fail miserably in 2.0+, so I HIGHLY RECOMMEND USING VERSION 1.31 TO PLAY THIS CAMPAIGN.

CONTEXT:
This campaign is a reimagining of the Third War, combining characters from the original canon with new ones. An Remake of the three War and Time campaigns. The story begins with the quest for the Legend of the Mikokoro, the events of which will ultimately lead to a new Third War that will bring all of Azeroth to the brink of cataclysm.

Everything has been redesigned. The only thing that remains almost the same is the graphic design of the maps, which have been adapted and/or improved as appropriate. Some chapters are almost the same, while others are completely different. Many things that, I believe, didn't add anything have been removed, and others have been added. Chapter lengths have also been standardized (although some are longer), generally lasting 20-40 minutes. This is especially noticeable in the first part of the campaign, which was originally The Legend of Mikokoro.


SUMMARY:

  • 16 playable maps
  • 11 cinematic maps
  • 10 playable heroes
  • Approximately 10 hours of playtime
  • Variable Difficulty System: Recommended and Reduced. It's designed so that Recommended offers a difficulty level within reach of any average player, while Reduced is designed for new or inexperienced players. And with the exception of a few specific points, I don't think this campaign can be considered challenging in terms of difficulty. So I hope everyone can enjoy this story without ending up cursing my name.
  • Automatic Respawn System: Your heroes will be reborn upon death, losing stats, preventing you from losing the game. But remember that if they become too weak, it may become impossible to continue advancing, so don't let yourself die willy-nilly.
  • Relics Upgrade System: Relics are a type of special item that can be combined and upgraded to create very powerful items.
  • Ability Points System: Heroes gain ability points as they level up, allowing the player to strengthen one aspect of their character.

CHANGELOGS:
- May 16, 2025: v1.0
:ogre_rage: Regards and :goblin_boom: thanks :ogre_hurrhurr:
CREDITS:

- Ceterai
- Sin¡dorei300
- Direfury
- Villagerino
- Paladon
- Dentothor
- Gluma
- Vinz
- Jab1z
- Commedia
- Elf Knight-
- Darkfang
- Palaslayer
- Ujimasa Hojo
- CRAZYRUSSIAN
- tillinghast
- johnwar
- Yours Truly
- Explobomb
- Scias
- 8512590215848
- A.R.
- PROXY
- JollyD
- skymarshall
- -Berz-
- FerSZ
- PrinceYaser
- orc01
- Null
- BaiyuGalan
- HerrDave
- chr2
- b17rider
- Stefan.K
- General Frank
- Hellx-Magnus
- Tarrasque
- Alpain
- nightelfbuilder
- Hotel
- inhuman89
- Panda
- Static
- kola
- kangyun
- Mr.Goblin
- MangakaDark
- HappyTauren
- FrIkY
- Marcos DAB
- morbent
- JesusHipster
- BydkOFF
- Jiok
- MN Lahmar
- Aldeia
- Ilya Alaric
- infrenus
- Mr. Bob
- Stormode
- BLazeKraze
- Infinitynexus
- RvzerBro
- KILLCIDE
- Maximal
- zbc
- Akolyt0r
- Tauer
- Hexus
- icewolf055
- Gwen Stefani
- Don Valentino
- Artork312
- Maxwell
- Cuore
- M0rbid
- Moy
- BlackDeath
- Kenathorn
- 67chrome
- Rhapsodie
- frostwhisper
- GreyArchon
- Achille
- bisnar13
- assassin_lord
- Kuegukecku

OST:

- Terranigma (snes game) by Enix
- Secret of Evermore (snes game) by Squaresoft
Contents

WarCraft III: War and Time (Campaign)

Level 26
Joined
Dec 24, 2019
Messages
509
- RESERVED POST -

AUTHOR'S NOTE (May 16, 2025): There may still be major bugs. Please let me know in the comments if you find any. This is a fairly large campaign and has only been tested by one person without counting myself.

NOTICE ON THE USE OF CHEATS (May 21, 2025): Commands like "whosyourdaddy" are game-breaking, especially boss battles. This isn't intentional, it's just that boss battles are scripted as a linear sequence of events; "when the boss reaches X percent of health, Y happens," and so on. Dying in one hit disrupts that sequence of events, causing bugs and crashes.
 
Last edited:
Level 26
Joined
Dec 24, 2019
Messages
509
I am slightly confused: is it related to Warcraft 3 or uses the familiar world with an entirely new setup? Or is this the continuation of something I missed?
This campaign is a reimagining of the Third War, combining characters from the original canon with new ones. An Remake of the three War and Time campaigns. The story begins with the quest for the Legend of the Mikokoro, the events of which will ultimately lead to a new Third War that will bring all of Azeroth to the brink of cataclysm.
 
Level 2
Joined
Jun 5, 2017
Messages
18
In chapter 1, I can not open the gate although i have a key
I also crafted 2 perfect relics
I tried to use "iseedeadpeople" to view the map but nothing todo
I play with War 3 ver 2.0.2.22796
War_Chap1_Cannot_Open_Gate.png
 
Level 26
Joined
Dec 24, 2019
Messages
509
In chapter 1, I can not open the gate although i have a key
I also crafted 2 perfect relics
I tried to use "iseedeadpeople" to view the map but nothing todo
I play with War 3 ver 2.0.2.22796
View attachment 533161
That door doesn't open with that key; there's a lever that opens it:
wc3scrnshot_052025_190229_01-png.533162

PS: Version 2.0+ has tons of errors, as I mentioned in the post, especially if you play with upgraded graphics, it's an absolute disaster.
 
Level 1
Joined
May 15, 2025
Messages
1
Enjoyed the campaign, the outside the box story, and the skaven faction 😆. Looking forward for the next part, if there would be one
 
Level 26
Joined
Dec 24, 2019
Messages
509
just finished the chapter with the twin demon hunter bosses. didnt get to finish the challenge of crafting 2x perfect enhanced arti, might to do with choosing the option that upgrades both at the witcher.
I'll take note. Thank you very much, I'll review it as soon as I can. I really appreciate the report. I hope you enjoy the rest of the campaign.

Regards.
 
Level 4
Joined
Sep 1, 2024
Messages
15
Just finished the campaign, quite fun overall. Some comments

- Interesting artifacts and upgrades a strong plus for me, though a limited few that is quite meh. Pandaren amulet comes to mind, as it shares a cooldown with mana burn and summon murloc artifacts, both of which are much more useful than getting drunk. The flower spell book is also not very useful I feel, if only u can make the inner fire autocast work it would be better, but the other spells not as useful as auto attacks.

- I like the bonus stats on level up system, but it probably needs a rework, as choosing dmg is waaaaay better than the rest (except maybe female death knight? more on her later)

- Heroes rank from favourite to least
* Reaper: Love everything about this hero.
* Goddess of death: Splash autoattack is damn OP, love it, charm and summons are ok to carry early game, aoe spells only useful in her final appearance but damn its good.
* Ratman: The Terminator, single target and autoattack so good I almost never use the aoe stun. Maybe lower his attack speed? Reincarnation useful, but doesn't really fit in thematically.
* Ice elemental: Not much use for starfall, mob size rarely big enough to justify its use. Built him into an auto attacker instead.
* Lizardman: Nothing much to say about him, except that polymorph feels kind of weird in his skill set, but effectively nullifies spellcasters, duration probably too long.
* Pandaren: Drunken haze falls off pretty hard, stopped using it actively in the 3rd map, though i guess its there for thematic reasons. Disappointed that he only has evasion instead of drunken brawler. Chain heal is good.
* Pit lord: Nothing much to comment, does his role well as a tank. Guess he has a high strength gain? Didn't really realize until I'm writing this review. On a side note, he has a face that probably not even his mom would love XD.
* His bear/wife: Too much spell casting for an agility hero, i would have put her on a lower tier than the death knight if not for the fast mana drain. In fact, I would suggesting giving the death knight a fast mana drain as well. And could you fix her portrait during cinematics? She has a male demon hunter in the intro cinematics for the last scenario, and a male death knight face in the final cinematics.
* Female death knight: Too dependent on the mana drain. Probably the only hero where taking the non-dmg bonus on level up is more preferable as most of the time is spent sucking mana from druids. High mana cost single target stun is questionable as you would want to use it on Illidan, but he has an insane number of images, so better off sucking mana/summoning. Mana drain is useful in cancelling images, but again there are simply too many. More on that particular map later. Please fix her portrait as well, uses a male death knight.

- High Death: Shooter rats too OP if left unchecked, I unsummoned the crypt and temple right from the beginning as I don't need any units from those.

- Scenarios:
* I am biased towards curb stomping enemy bases with a pair of OP hero in the high death chapters, though mount hyjal could do with bigger enemy bases and harder boss fights.
* I like the goddess of death's final map but kind of rng dependent. Had to restart once cos she got targeted by spells too often, had to run back to fountain too often, thus allowing enemy to snowball (I had close to 10 of those light golems charging down the lane at that point).
* Map with green dragon roost: Theres this area with 6 ancient protector and a hero shrine, destroying that area triggers the hardest fight where multiple Elder Treants comes charging at the same time. If unprepared or without an army for that fight, its basically a death sentence. I think their entangle lasts too long, and if the death knight, or worse, kelthuzard get entangled amidst the army of big and small treants, its almost gg as your only healer is kelthuzard, and he cant heal himself. Also, please make the green dragon immune to charm.
* Death knight solo map is the worst as you get the weakest hero against a difficult opponent, with only two artifacts to support her. I cant think of any other strategy other than trying to tank with hero, summons and some melee units while praying your range rats takes out the chimaeras, Illidan and the rest of his army before they get annihilated (AI, especially the chimaeras, seem to love ignoring my frontline to target my rats). Had to reload multiple times just for that final battle. Illidan respawns too quickly, several times I defeated him outside his base but when i rush to his base immediately after, he has already respawned, not sure if that's intended.
* Final scenario: Not sure what's the point of having the mercenaries and having a quest dedicated to improving them when the mobs have charm, and your army wont be part of the boss fight? Very counter intuitive. Luckily I chose to invest in tomes rather than mercenaries. The mage mobs probably abit too strong. One of them has mana burn and fork lightning and probably enough mana cycle through those spells 2-3 times, while I guess the other mage mob has charm? And they look too similar to differentiate between who to prioritise stunning/killing. On the other hand the doom guard, a seemingly elite mob, is just a plain ol' grunt.
 
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