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Techtree Contest #12 - Evolution

Discussion in 'Contest Archive' started by Spellbound, Apr 23, 2018.

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  1. Kyrbi0

    Kyrbi0

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    Good memes.


    Love seeing that Tidal Lord model that Jigrael made those many years ago getting some love. Interesting choice, going for the "insanity" theme... I *really* like Tidal Prison. Might steal that for later... ; )
     
  2. xYours Trulyx

    xYours Trulyx

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    memes

    download.jpg


    You know you can just ask for the triggers,right?
     
  3. EternalOne

    EternalOne

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    Well, I've been lurking around this thread for a while, but I wanted to make sure that the concept I had in mind would actually work before I joined. Now that I've done that... count me in! I'm good with going solo, but I would love help from a modeler if any are available.

    My idea is to make a Nerubian variant race (Tenatively nicknamed "Shadefrost Nerubians") using a bunch of imported resources, such as the building pack made by MatiS. By making strategic use of egg-laying lesser units and evolving into stronger ones, I think I can make this race work without traditionally training or constructing anything. Hopefully the meta-point for the concept will make up for the fact that this will be my very first time using triggers in JASS.

    Also, here's a very early WIP shot with 2 buildings, three units, and their eggs/cocoons.
    ShadefrostNerubians1.png
     
  4. Abovegame

    Abovegame

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    Cool! I can't wait to see what the other two team have choosen. :)
     
  5. Kyrbi0

    Kyrbi0

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    lol, love the memez.

    No I wasn't planning on stealing the code or anything, per se; just the idea. I have been tossing design ideas for a Tidal Lord hero of my own for literally years, and I've had a hard time deciding. But one thing I think would be cool is water tentacles; just wasn't sure what to do with them. Your idea (Of entrapment) sounds pretty legit. : )

    Don't worry, I'd credit you.

    //EDIT//

    There we go:

    upload_2018-5-14_15-36-38.png
     
  6. xYours Trulyx

    xYours Trulyx

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    You're making a water race too? Cool, I can't wait to see what you have on your behalf. Also, do you make that "history sheet" on everything you do? That seems rather cumbersome. I just got most of my spell ideas from LoL (Some are still OG tho).

    I would kiiindly show an update to my race, but heck, I'm way too lazy atm.
     
  7. Abovegame

    Abovegame

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    @Kyrbi0 Will you be participating or just lurking around :D ?
     
  8. Kyrbi0

    Kyrbi0

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    What? No. I'm not doing a Water Race as well. That's just plans for a tavern hero.

    Hopefully the former. ; )... :<
     
  9. xYours Trulyx

    xYours Trulyx

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    A tavern hero? You can do that?
     
  10. Kyrbi0

    Kyrbi0

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    ... not for the Contest. Just, like, in general.

    Ignore it! I was being silly. : ) Carry on!
     
  11. xYours Trulyx

    xYours Trulyx

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    mo' memes

    memes.jpg


    3rd WIP(Ignore the Red-coloured texts unless you play LoL)

    WIP3.png
     
  12. Kyrbi0

    Kyrbi0

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    You are the best man.


    Love the WIP, especially someone using that fantastic Ice_Ghost model but... Ice? Also, "Clairvoyant" is a cool word but totes doesn't fit your 'water-theme' naming paradigm.
     
  13. xYours Trulyx

    xYours Trulyx

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    Hive lacks water creatures/monsters/anthromorphs models so I have to improvise. Heck, I even tried to model for the first time to create that Rivulet model.

    When you read the lore I made, you'll see why there's a Madlord (an insane being) coexisting with a Clairvoyant (a calm servant).
     
  14. stein123

    stein123

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  15. Riki Martin

    Riki Martin

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    Is too late to participate in this or could I still sign up? lol i know that my account is new (i had an older account too much time ago but forgot the user and password) but don't underestimate me :c, i know enough to participate if i are allowed. In any case there are enough time for me to complete all before the end of the contest
     
  16. Spellbound

    Spellbound

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    You may still join. There isn't any deadline (or skill requirement) for joining, afaik.
     
  17. Riki Martin

    Riki Martin

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    Ok, then I'll make a ghostly race that I'll name Nightmare Wraiths
     
  18. Banelingline

    Banelingline

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    So you'll probably have Destroyer Form and Mount as core functional elements. Maybe shenanigans with Possession-based abilities and triggers.

    I post again because I forgot a few transformation mechanics, and more summoning mechanics are also usable.

    Druid Swap: The Druid of the Claw and Druid of the Talon are both units that permanently change forms through an ability, one that, like some other units, uses the alternate form model tag and transformation animation. Unlike many other methods, the amount of buggyness is nearly nonexistent, as it's purely "turn into X". This is because Blizzard has alternate forms always be classified as separate units, instead of a shift to the base unit, meaning a lot of things they do with models aren't required for functionality in any meaningful way.

    Inferno Artillery: The Inferno spell is the only AoE that summons automatically, making it useful for units like Starcraft 2: LotV's Ravagers that perform artillery functions by casting an ability. This is particularly useful when the summoned unit capitalizes on the stun in some way, either via AoE damage of it's own or an ability to extend the crowd control effect, possibly by making units to bodyblock.

    Arrow Reanimation: Black Arrow, essentially, makes it so that kills will always create a particular unit, provided the unit dies within a specified time limit. This means that one can make kills add units of a variety otherwise unavailable. The time limit means that kills by unconnected units, such as Creep fatalities, don't generate the unit, and also ensures that attribution properly occurs. For area of effect attacks applying such an effect, a basic trigger can replicate the effect with basically anything.

    Doom Creation: The Doom ability is interesting. It's the only ability that has a permanent duration dealing damage. This means that it can be used to mark a unit for inevitable death. Usually, it gets used to create a major unit that'll wreck enemies further, rather than being primarily a dedicated source of damage or making a swarm of units. Guaranteeing the death of a unit is worth quite a bit, which is why such effects are usually restricted to Hero ultimates.

    Factory Stream: The Pocket Factory's ability to produce units is tied to the ability that spawns it. This is, itself, fairly useful, as it lets you have an ability to summon a unit with an extra trick it would not have by default (potentially useful for saving on data and models). However, an unused ability exists to do this as a passive, so you could apply it to units and structures to produce a technically-not-trained unit at a constant rate, on a timed life. Such as a unit used as a resource for abilities, or the "foundation" unit a lot of others interact with for additional forms.

    Engineering Loadouts: Activateable Engineering Upgrade abilities can allow one to alter a unit quite considerably by swapping abilities without technically being a different unit, preserving a few behaviors, such as Mount/Pick Up Archer qualifiers, at the cost of needing to navigate some spectacularly weird things. Generally, switching from a summoner to a damage dealer is doable with fairly little difficulties, as a number of mechanisms for damage dealing also have summon versions. And in the worst case, all target-point abilities are equally able to be cast through Rain of Fire.

    Stone Regeneration: Funnily enough, the Stone Form of Gargoyles actually specifically mentions the additional 8 HP/sec granted as part of the ability, rather than the unit. This means that a unit gotten from the Stone Form ability can have additional health regeneration over other access methods. Much like the Druid forms, there's no bugginess to be had from not having the ability on the alternate form, nor does lacking the ability on the normal form cause particularly nasty issues.

    SEF Fragmentation: Storm, Earth and Fire is actually a unique ability. Not only is it the only morph ability that morphs into multiple other units, but it's through a list, so you can just add a unit to the list multiple times to get it more than once, unlike a massive number of other abilities that are restricted to just one or two unit types. This is primarily useful for large chains of merges, upgrades, morphs and revivals to break back down temporarily, though the ability to make units for those could prove useful.

    Parasite Poison: The duration limit is, itself, fairly important to re-defining the dynamic. Doom's permanent duration allows one to guarantee the loss of something, eventually (bar debuff removal), while Parasite acts as a conventional DoT that also makes a minion if the enemy dies during it's duration. This means that much weaker units can have Parasite-based abilities, while Doom has to be on higher-tier units as a general rule.

    Spawn Splitting: The passives to generate units on death can be used to accomplish many things, and in this case, what's important is that the death makes a different unit, which can cover the weaknesses of the unit that just died. For example, a unit akin to a Mountain Giant, big single-target beatstick, could make units that offer area of effect damage that can kill off the sort of meatwalls that typically cause issues for single-target beatsticks.

    ---

    A further note on transformation abilities: They do, in fact, have the ability to make any of them act like Destroyer Form (matter of fact, Destroyer Form has all the same fields as Gargoyle Form), as the payment option is a morphing flag, as is whether or not it's permanent. I'm not particularly in the mood to mess around with the "needs payment" at the moment, but it may be usable to have an "immortality protocol" that causes you to lose resources when the unit triggers the revival. A useful balancing factor, in some cases.

    Edit (Forgot Lava Spawn):


    Lava Cloning:
    The Summon Lava Spawn is the last one of these, I promise. It's the one creation ability I missed (that I know of and isn't redundant), and it's a pretty crazy one, because it defines how many attacks before a split and a duration the split takes. And a generation limit. At any rate, it allows one to make a summoning spell that has the summoned unit get the ability to clone itself by attacking. Also, it uses the Alternate Form animation set, so that's a modelling concern (Druid of the Talon turns into a bird for the delay, for example)
     
    Last edited: May 19, 2018
  19. Kyrbi0

    Kyrbi0

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    ^While I equal parts impressed (at your exhaustive research & presentation) & grateful (at your willingness to provide such information to all), I have to admit you're kinda taking the fun out of knowing all that already & being crafty. ; )
     
  20. Saelendious

    Saelendious

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    Welp, I am officially In.
    Haven't decided on the race name yet, but there are crabs and makrura (aka lobstrokks).
    Made basic preparations such as extra models, icons and basic race mechanics.
    (who am i kidding, ive got like 2MB filled up with icons already)

    Also, I have a question: does it violate the rules if player starts with two diffirent types of workers ('builder' and recource collector) even though collector is an upgrade of the 'builder'?
    If yes, I am fine with slightly changing it.
    upload_2018-5-21_21-5-7.png
     
    Last edited: May 21, 2018
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