Warrior Hero, skilled at defending allied units and absorbing damage.
| Mystical Hero, counterpart to the Undead Lich.
| Cunning Hero, adept at manipulating large battles.
| Vicious Hero, capable of quickly killing groups of enemies and chasing down important targets.
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Ice Fissure
| Warp Bolt
| Scream
| Pursuit
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Can be cast two different ways:
Target a point to create an arc of ice, dealing damage to all enemy ground units within.
Target an enemy ground unit to create a cross of ice, dealing double damage to the target and half damage to all other enemy ground units within.
Either way, all units damaged by this spell have their attack damage reduced for 10 seconds.
- Level 1 - 50 base damage, 10% damage reduction.
- Level 2 - 100 base damage, 20% damage reduction.
- Level 3 - 150 base damage, 30% damage reduction.
| Short-range blast of darkness that reduces the movement and attack speed of the target and all nearby hostile units.
- Level 1 - Slows movement speed by 30% and attack speed by 30% for 10 seconds.
- Level 2 - Slows movement speed by 40% and attack speed by 45% for 12 seconds.
- Level 3 - Slows movement speed by 50% and attack speed by 60% for 14 seconds.
| The Venom Widow lets loose a powerful blast of sound in a target area. For 10 seconds, friendly units in the area gain armor and life regeneration, while hostile units are slowed.
- Level 1 - 3 armor and 5 life per second, 30% attack rate.
- Level 2 - 4 armor and 7 life per second, 40% attack rate.
- Level 3 - 5 armor and 10 life per second, 50% attack rate.
| The Predator digs into the ground and tunnels towards a target, damaging enemy ground units in the way and pushing them aside. If the Predator hits an enemy ground unit head-on at the end of the tunnel, that unit takes extra damage and is stunned for 3 seconds.
- Level 1 - 25 damage during the tunnel, 75 damage at the end.
- Level 2 - 50 damage during the tunnel, 150 damage at the end.
- Level 3 - 75 damage during the tunnel, 225 damage at the end.
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Coiling Darkness
| Torment
| Venom Stream
| Crimson Energy
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Teleports friendly units in the target area to the Guardian one by one, healing them in the process. The amount of healing increases with each teleport. Each unit teleported costs an extra 25 mana, and the spell will stop if the Guardian runs out of mana.
- Level 1 - First heal is for 50 life, adds 10 each time.
- Level 2 - First heal is for 80 life, adds 20 each time.
- Level 3 - First heal is for 130 life, adds 30 each time.
| Strikes a target unit with a bolt of dark lightning, dealing damage based on the number of debuffs the target has.
If the target has a debuff that stuns, slows, or snares it, nearby hostile units will flee in fear, unable to fight.
- Level 1 - 100 base damage, 50 per debuff. Fear lasts for 5 seconds.
- Level 2 - 150 base damage, 75 per debuff. Fear lasts for 7 seconds.
- Level 3 - 200 base damage, 100 per debuff. Fear lasts for 10 seconds.
| Periodically causes the Venom Widow's attack to unleash a blast of venom at enemy units in a line that deals 20 initial damage, and 5 damage per second over 5 seconds. Drains mana for each blast.
- Level 1 - 5 second cooldown.
- Level 2 - 4 second cooldown.
- Level 3 - 3 second cooldown.
| Increases the Hero's attack rate for a short amount of time. If the Hero kills an enemy unit while this spell is in effect, its cooldown will be reset.
- Level 1 - 40% bonus for 8 seconds.
- Level 2 - 100% bonus for 10 seconds.
- Level 3 - 175% bonus for 12 seconds.
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Inciting Aura
| Soul Haze Aura
| Mana Bleed
| Draining Whirl
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Increases the life regeneration rate of nearby friendly units. When an enemy attacks a unit under the effect of this aura, they have a chance to be forced to attack the Guardian.
- Level 1 - 5% chance to taunt, minor regeneration bonus.
- Level 2 - 10% chance to taunt, moderate regeneration bonus.
- Level 3 - 15% chance to taunt, greater regeneration bonus.
| Increases the mana regeneration of nearby friendly units when nearby friendly units are being attacked. When a nearby friendly unit dies, the Dark Elder will have the cooldown of one of his abilities reset.
- Level 1 - Lesser mana regeneration.
- Level 2 - Moderate mana regeneration.
- Level 3 - Greater mana regeneration.
| When the Hero is attacked by a unit with mana, a small amount of mana will be transferred from that unit to the Hero. Also increases the Hero's Intelligence.
- Level 1 - Transfers 2 mana, 3 bonus Intelligence.
- Level 2 - Transfers 4 mana, 4 bonus Intelligence.
- Level 3 - Transfers 6 mana, 5 bonus Intelligence.
| Gives a 15% chance with each attack to deal damage to all nearby ground enemies. Heals the Predator for half of the damage dealt to non-mechanical units.
- Level 1 - 25 damage.
- Level 2 - 60 damage.
- Level 3 - 100 damage.
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Summon Ice Titan
| Abyss Well
| Terminal Injection
| Blood Storm
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Summons a powerful Ice Titan. The Ice Titan is immune to magic, has Bash, and deals Siege damage. It can also use its mana supply to heal your Heroes and restore their mana.
Lasts 120 seconds.
If the Guardian has Inciting Aura, and the Ice Titan is standing in it, units that attack the Guardian have a chance to be taunted by the Ice Titan.
| Creates a sphere of darkness that damages everything based on how close it is to the center. Units that get too close are pulled in.
The sphere and its area grow as more damage is dealt, and it will slowly move towards the Dark Elder. Be careful not to channel the spell for so long that the caster is killed!
| Injects one of your ground units with a powerful and dangerous stimulant. The stimulant increases the unit's attack rate by 75%, makes it move faster, causes it to regenerate 10 life per second, and makes it immune to magic for 1 minute. When the stimulant wears off, the unit dies instantly.
Cannot be used on Heroes or Mechanical units.
| Unleashes a whirling storm of blood towards a target point. The storm's target point can be changed during the spell's duration. After reaching its target, the storm will move towards the Predator until it is re-targeted. Enemy units caught in the storm will take 100 damage per second.
Lasts 12 seconds.
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